Castes of Suvnica

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 C 
Creature – Elf
Devoid (This card has no color.)
When Hermland Explorer enters the battlefield, if {g} was spent to cast it, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
1/2
 C 
Creature – Merfolk
Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
1/1
 M 
 
Library of Fates enters the battlefield tapped with five fate counters on it.
At the beginning of your upkeep, remove a fate counter from Library of Fates. Then, if there is no fate counter on Library of Fates, destroy each nonland permanent without a fate counter on it.
{t}: Move a fate counter from Library of Fates to another target permanent.
 M 
Creature – Demon
When Telengor Fiend enters the battlefield, destroy target colored permanent.
The native demons of Telengor took about as well as the rest of the plane to Suvnica's alien magic.
5/5
 C 
Instant
Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if {u} was spent to cast Translucent Wisps.
 C 
Creature – Zombie Assassin
Devoid (This card has no color.)
3/3
 M 
Enchantment – Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
 R 
Creature – Human Soldier
Devoid (This card has no color.)
{2}{2/w}, {t}: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
Very few manage to escape the Zhavi by fleeing into the Hermland. The even fewer that return are forever changed.
2/2
 C 
Creature – Spirit
Most children first encounter a hödekin in their own bedroom.
2/2
 C 
Instant
Create two 1/1 black Kor tokens with lifelink.
 C 
Creature – Human Cleric
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
You champion gets +1/+0.
1/1
 U 
Creature – Kor Cleric
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has first strike.
2/1
 R 
Enchantment
When Common Cause enters the battlefield, exile up to two target nonland permanents with converted mana cost 2 or less until Common Cause leaves the battlefield. (Those permanents returns under their owners' control.)
Being a Boros is not a crime in and of itself. Acting like one, now...
 C 
Creature – Human Knight
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
 C 
Creature – Soldier
Whenever Demoted Officer or another creature with power 2 or less enters the battlefield under your control, you may tap target creature.
2/3
 C 
Creature – Cat Monk
When Enlightened Ascetic* enters the battlefield, you may destroy target enchantment.
1/1
 U 
Creature – Dwarf Knight
Flash (You may cast this spell any time you could cast an instant.)
When Flashy Justiciar enters the battlefield, target creature can't attack or block this turn.
3/1
 U 
Creature – Human Soldier
Heraldist Page gets +1/+1 as long as you have a leader.
2/2
 C 
Creature – Dwarf Knight
{1}{g}: Ibexine Knight gains deathtouch until end of turn.
3/2
 U 
Sorcery
Exile target monocolored permanent.
If there's one thing the Zhavi hate, it's someone who doesn't make it clear what caste they claim membership of.
 C 
Instant
Lucent Bolts deals 4 damage divided as you choose among one or two target attacking or blocking creatures.
 R 
Creature – Dwarf Knight
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature becomes your champion, create a 3/3 white Angel token with flying tapped and attacking.
2/4
 U 
Creature – Kor Soldier
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
 R 
Creature – Human Soldier
Flying
Whenever a creature you control becomes a champion, create a 1/1 white Bird creature token with flying for each fate counter on it.
2/3
 C 
Instant
Each creature you control can block an additional creature this turn.
Draw a card.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
The real problem is how easy it makes it for the Zhavi to find you.
 C 
Sorcery
Destroy target tapped creature.
 C 
Instant
Tap target creature. It becomes colorless until end of term. Prevent all damage it would deal this turn.
 C 
Creature – Kor Assassin
Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
3/3
 C 
Creature – Human
When Seller of Songbirds* enters the battlefield, Create a 1/1 white Bird creature token with flying.
1/2
 C 
Creature – Bird Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
2/1
 U 
Enchantment – Aura
Enchant creature
When enchanted creature attacks or blocks, exile it.
The Aynsele takes the prohibition against violence within their temple with the utmost seriousness.
 U 
Instant
The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
 U 
Instant
Creatures you control get +2/+1 until end of turn.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less.
 C 
Creature – Cat Cleric
Sundrop Shrine Fateful enters the battlefield with three fate counter on it.
{1}, Remove a fate counter from a creature you control: You gain 2 life.
2/1
 C 
Instant
Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
 R 
Sorcery
Cast Treacherous Purge only if you control four or more creatures.
Destroy all creatures.
 U 
Creature – Angel
Flying, First strike
{4}{w}{w}: Prevent all damage that would be dealt to and dealt by Wielder of the Light this turn.
"Politics is cowardly; combat is fair. Though perhaps not for you."
3/3
 R 
Creature – Kor Advisor
Flash
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{1}{w}: Zhavi Bailiff can block an additional creature this turn.
0/4
 U 
Creature – Advisor
{2}{b}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
2/2
 U 
Enchantment
Whenever a colorless creature enters the battlefield under your control or a creature you control is turned face-down, target player mills two cards.
 U 
Creature – Vampire Cleric
Flash
When Ansbel Librarian enters the battlefield, exile target noncreature, nonland card from a player's graveyard.
When Ansbel Librarian dies, you may put the exiled card into its owner's hand.
2/2
 C 
Sorcery
Return target creature to its owner's hand. If you control a colorless creature, you may put it on top of its owner's library instead.
{1}{u}
 
 R 
Instant
Counter target spell. If that spell is countered this way, its controller adds {c} to their mana pool equal to the countered spell's converted mana cost at the beginning of their next main phase.
 U 
Sorcery
Exile target creatures. Its controller creates X 1/1 blue Illusion creature tokens, where X is the exiled creature's converted mana cost.
 R 
Creature – Fairy
Flash
Flying
When Excelling Spellkin enters the battlefield, enters the battlefield, you may change the target of target spell with a single target.
2/1
 C 
Creature – Human Advisor
Fate Sealer enters the battlefield with three fate counters on it.
{2}, {t}, remove a fate counter from a creature you control: draw a card, then discard a card.
2/2
 U 
Creature – Vedalken
Fatebreaker enters the battlefield with X fate counters on it.
{t}: Move a fate counter from Fatebreaker onto target permanent.
{t}: Tap all nonland permanents with fate counters on them.
1/1
 U 
Creature – Spirit
{3}{u}, {t}: Exile another target creature you control, then return that card to the battlefield under your control.
Better than any guard you could think of.
1/1
 C 
Instant
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Scry 1.
 R 
Sorcery
Choose X different card types. Target player reveals cards from the top of their library until they reveal a card of each chosen type, then puts all cards revealed this way into their graveyard. If there are no cards left in that player's library, they shuffle their graveyard into their library.
 U 
Instant
Return target permanent to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, instead return two target permanents to their owners' hands.
 U 
Instant
Voidmind — As an additional cost to cast Out of Sight, turn a creature you control face down. (It is a 2/2 creature.)
Creatures your opponents control get -2/-0 until end of turn for each colorless creature you control.
 M 
Sorcery
Exile target player's library. Until end of turn, that player may cast any number of instant and sorcery cards exiled this way without paying their mana cost and as though they had flash.
 U 
Instant
Counter target permanent spell. (A permanent spell is an artifact, creature, enchantment, or planeswalker spell.)
 C 
Sorcery
Look at the top three cards of target player's library. You may put any number of those cards in that player's graveyard, then put the rest back in any order.
Draw a card.
 R 
Sorcery
Choose a creature on the battlefield. Target creature you control becomes a copy of that creature until end of turn.
Encore — If you've cast another instant or sorcery spell this turn, instead each other creature you control becomes a copy of that creature.
 C 
Instant
Counter target spell. Untap up to two target creatures or basic lands.
 C 
Creature – Spirit
{1}{b}: Shushing Hödekin gains menace until end of turn.
3/2
 C 
Instant
Target creature gains hexproof until end of turn. Untap it.
 C 
Creature – Naga
1/3
 C 
Creature – Sphinx
Flying, Hexproof
3/2
 C 
Instant
Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.
 U 
Creature – Human
{1}{r}: The next time a creature enters the battlefield under your control this turn, it gains haste and can't be blocked this turn.
Only a heretical mind could think you can control chaos, but it takes a truly deranged one to actually succeed.
3/4
 C 
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
 C 
Instant
Voidmind — As an additional cost to cast Transfer Ideas, turn a creature you control face down.
Draw a card for each colorless creature you control.
 C 
Enchantment – Aura
Enchant colored creature
Enchanted creature doesn't untap during its controller's untap step.
When Uncertainty is put into a graveyard from the battlefield, draw a card.
 C 
Creature
Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
 R 
Sorcery
Voidmind — As an additional cost to cast Vilgrem's Intercession, turn any number of creatures you control face down.
Gain control of target creature if its power is less than or equal to the number of colorless creatures you control.
"Giving up is such sweet sorrow."
 C 
Creature – Human Warrior
Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
2/1
 C 
Creature – Serpent Zombie
Wyldwater Voidmind can't attack unless you control a colorless creature.
"You can make a voidmind out of anything. Sapience is only required for sustenance." — Thrallmaster Exvaren
6/6
 C 
Creature – Vampire
Barterer of Fate enters the battlefield with two fate counter on it.
Remove a fate counter from a creature you control: Barterer of Fate gains flying and deathtouch until end of turn.
1/3
 C 
Creature – Vampire Wizard
Voidmind — As an additional cost to cast Blanker of Minds, turn a creature you control face-down.
Menace
4/5
 U 
Enchantment – Aura
Enchant permanent
Enchanted permanent gets -2/-2 and can't have counters put on it.
 C 
Creature – Human Advisor
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
 C 
Sorcery
Mill three cards, then target player loses life equal to the number of cards in your graveyard.
 C 
Creature – Rat
When Drainpipe Vermin* dies, you may pay {b}. If you do, target player discards a card.
1/1
 C 
Creature – Human Warrior
When Dutiful Attendant* dies, return another target creature card from your graveyard to your hand.
1/2
 U 
Creature – Vampire Assassin
Dweller in the Wall can't block and can't be blocked.
Voidmind{2}{b}, Turn Dweller in the Wall face-down: Destroy target creature.
Only the Rimid share in knowledge of the secret Zhavi passageways.
2/1
 U 
Sorcery
Each opponent loses X life, where X is 1 plus the number of colors amongst permanents that player controls. You gain life equal to the life lost this way.
 U 
Creature – Skeleton Rogue
{2}{b}, Mill three cards: Return Eyeless Onlooker from your graveyard to your hand.
1/1
 M 
Enchantment
Skip your draw phase.
At the beginning of your upkeep, you may pay {x}{b}. If you do, search your library for a nonland card with converted mana cost X, reveal it and put it in your hand, then shuffle your library.
 C 
Instant
Destroy target creature or land.
 R 
Creature – Vampire Warrior
Whenever a creature card is put into your graveyard from anywhere, if it had flying, Impaler of Memories gains flying until end of turn. The same is true for first strike, double strike, dampen, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
 C 
Sorcery
Target player discards two cards and loses 2 life.
Joining the voidmind is an especially unpleasant experience.
 R 
Creature – Spirit
Menace, Deathtouch
Mnemonic Titan gets +1/+1 for each creature card in your graveyard.
Sacrifice another creature: Regenerate Mnemonic Titan.
3/3
 R 
Sorcery
Voidmind — As an additional cost to cast Out of Mind, turn X creatures you control face down.
Target player loses X life, then you gain twice that much life, then that player puts three times that many cards from the top of their library into their graveyard.
 R 
Sorcery
Choose two target creature cards in your graveyard. Return one to your hand and the other to the battlefield under your control.
 C 
Sorcery
Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.
 C 
Creature – Shadow
{2}{b}, Sacrifice Sewer Stalker: Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.
1/1
 C 
Creature – Snake
Whenever Slithergang attacks or blocks, each player mills a card.
2/2
 R 
Instant
Snuff the Spark costs {2} less to cast if it targets a planeswalker.
Destroy target creature or planeswalker.
 C 
Creature – Spirit
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 U 
Sorcery
Destroy target creature with power 2 or less and target creature with power 3 or more.
 U 
Creature – Shade
Flying
{1}{b}, Exile a creature card from your graveyard: Soulhewer Shade gets +2/+2 until end of turn.
1/2
 C 
Creature – Kor Wizard
{2}{b}, Exile Soulless Custodian from your graveyard: Create a 1/1 black Kor creature token with lifelink. Activate this ability only any time you could cast a sorcery.
1/4
 C 
Instant
Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
 C 
Instant
Voidmind — As an additional cost to cast Spoil Consciences, turn a creature you control face down. (It is a 2/2 creature.)
Target creature gets -2/-2 for each colorless creature you control.
 U 
Creature – Human Wizard
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{t}, Pay 2 life: Spells you cast costs {1} less to cast until end of turn.
1/5
 U 
Enchantment
Colorless creatures you control get +1/+1.
{3}{u}: Return target colorless creature you control to its owner's hand.
 U 
Creature – Spirit
Whenever a nontoken creature card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
Hödekins will obsess over the strangest things.
2/2
 C 
Creature – Hound
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{w}: Zeftelen's Favorites gains first strike until end of turn.
2/4
 U 
Creature – Gorgon
Deathtouch
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
1/2
 U 
Creature – Human Wizard
When Anarchist* enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2/2
 C 
Creature – Dwarf Warrior
Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
2/1
 C 
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
It wasn't about justice. It wasn't about rules. It was about fairness.
 M 
Planeswalker – Chandra
+1 Draw a card unless a player has Chandra, Free and Outraged deal 2 damage to them.
-2 Creatures you control get +1/+0 and gain first strike until end of turn.
-XX You get X emblems with "Sacrifice this: This deals 3 damage to target creature or player"
4
 C 
Sorcery
Destroy target land. Create a 2/2 green Bear token.
 C 
Creature – Viashino Warrior
First strike
1/2
 R 
Creature – Dwarf Shaman
Devoid (This card has no color.)
First strike, haste
{2}: Ebullient Fireling gets +1/+0 until end of turn.
When Ebullient Fireling dies, add X mana in any combination of colors to your mana pool at the beginning of your next main phase, where X is Ebullient Fireling's power.
2/2
 U 
Sorcery
Create three 2/2 green Bear tokens with haste.
 C 
Creature – Cat
Haste
Fated Youngling enters the battlefield with three fate counters on it.
{1}, Remove a fate counter from a creature you control: Target creature gains haste until end of turn.
1/1
 U 
Creature – Fireleaf Scout
First strike
Whenever Fireleaf Scout or another creature enters the battlefield under your control, Fireleaf Scout deals 1 damage to each opponent.
2/1
 R 
Instant
Flames' Edge deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
 U 
Creature – Human Warrior
Invigorate — Whenever Grohm Conscriptor's power or toughness increases, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
 C 
Creature – Bear berserker
Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
 C 
Enchantment – Aura
Enchant land
Enchanted land has "{t}: Target creature can't block this turn."
"This very plane rejects our city."
 U 
Instant
Create a 1/1 red viashino token, then Humiliation Conga deals damage to target creature or player equal to the number of creatures you control.
 C 
Creature – Spirit
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
 C 
Instant
Choose one or both —
• Counter target instant spell.
• Incandescent Response deals 1 damage to target creature or player.
Never heckle the bard.
 C 
Sorcery
Target creature gets +2/+0 and gains first strike until end of turn.
 U 
Instant
As an additional cost to cast Jump off the stage, sacrifice a creature.
Counter target instant or sorcery spell.
 C 
Creature – Viashino
{2}{u}: Liftoff Viashino gains flying until end of turn.
4/2
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
 U 
Sorcery
Destroy target artifact or land. Scry 2.
 C 
Creature – Viashino
3/2
 C 
Creature – Giant Warrior
Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
4/2
 C 
Sorcery
Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
 U 
Sorcery
As an additional cost to cast Read the Crowd, discard a card.
Scry 2, then draw two cards.
Encore — If you've cast another instant or sorcery this turn, instead scry 4, then draw two cards.
{r}
 
 R 
Instant
Return target instant or sorcery spell to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, scry 2.
 R 
Creature – Dragon
Flying
When you cast Sacrificial Dragon, you may sacrifice a creature. If you do, create X 1/1 red Viashino tokens with haste, where X is the sacrificed creature's converted mana cost.
4/4
 C 
Instant
So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
 R 
Creature – Viashino Berserker
First strike
Invigorate — Whenever Solitary Slasher's power or toughness increases, Solitary Slasher gains double strike until end of turn.
3/1
 R 
Enchantment
At the beginning of your upkeep, you may pay {r}. If you do, exile the top card of your library. You may play that card this turn. (It remains exiled if you don’t.)
 U 
Enchantment
At the end of each player's turn, Street Festival deals 2 damage to that player unless that player's cast an instant or sorcery spell this turn.
 C 
Sorcery
Create two 1/1 red Viashino tokens.
Encore — Those tokens gain haste if you cast another instant or sorcery spell this turn.
 U 
Creature – Spirit
Haste
{3}{g}: All creatures able to block Wallbasher Allies this turn do so.
A hödekin has no need of walls to know where a field ends and another begins.
3/1
 C 
Instant
Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)
 C 
Creature – Spirit
{2}{g}, sacrifice Alderbosc Hödekins: Look at the top four cards of your library. You may reveal a creature from among them and put it into your hand. Put the rest on the bottom of your library in any order.
It is very hard to get lost in the Alderbosc.
2/1
 C 
Instant
Target creature gets +3/+3 and gains trample until end of turn.
The early bear gets to smash your skull.
 C 
Creature – Rhino Cleric
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2 and has trample.
3/3
 C 
Creature – Naga Warrior
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card.
3/2
 C 
Creature – Elf Shaman
{t}: put a fate counter on Aynsele Scholar.
{t}, Remove a fate counter from a creature you control: Add one mana of any color to your mana pool.
1/2
 C 
Enchantment – Aura
Enchant permanent
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step."
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has "You may have this creature assign its combat damage as though it weren't blocked."
"Say hello to my big friend."
 R 
Creature – Knight
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2.
1/2
 C 
Creature – Bear Warrior
When Denraiser enters the battlefield, if you control a creature with a fate counter on it, create a 2/2 green bear token.
3/3
 U 
Creature – Centaur Soldier
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has "{g}: regenerate this creature."
1/1
 R 
Instant
Choose one or more--
• Creatures you control gain hexproof until end of turn
• Target creature you control fights target creature you don't control.
• Target creature you control deals damage equal to its power to target creature with flying.
 C 
Sorcery
Return target card from your graveyard to your hand. If you control a creature with a fate counter on it, draw a card.
 U 
Creature – Shaman
Trample
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
 U 
Enchantment
When Fate of the Fallen enters the battlefield, put a fate counter on target creature.
Creatures you control with fate counters on them get +1/+1 and have "When this creature dies, draw a card.".
 U 
Creature – Bear Shaman
When Fated Artin enters the battlefield, distribute two fate counters among one or two target creatures you control.
{1}{w}, {t}, Remove two fate counters from among creatures you control: Create a 1/1 white bird token with flying.
2/2
 U 
Creature – Cat Shaman
Vigilance
When Foreseer of the Destined enters the battlefield, search your library for a white or green creature card, reveal it, and put it into your hand. Then shuffle your library.
4/4
 C 
Creature – Human
Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn.
2/2
 C 
Sorcery
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
 U 
Creature – Shaman
Tap another creature you control: Add one mana of any color to your mana pool. Activate this ability only once each turn.
1/3
 U 
Creature – Spider
Reach, Deathtouch
Kiteweaving Spider can only be blocked by creatures with flying or reach.
{1}{g}: Target creature gains reach until end of turn.
2/4
 R 
Creature – Hydra
Whenever a player casts a spell, you may pay {1}. If you do, put a +1/+1 counter on Lambslayer Hydra.
When Lambslayer Hydra dies, you scry X and you gain X life, where X is the number of counters on Lambslayer Hydra.
3/3
 M 
Sorcery
As an additional cost to cast Legends of Elder Telengor, reveal a card in your hand.
Exile the top X cards of your library, where X is the revealed card's converted mana cost, then create Y 2/2 green Bear tokens, where Y is the total mana cost of all cards exiled this way.
 C 
Creature – Spider Mutant
Reach
Invigorate — Whenever Lifebond Spider's power or toughness increases, you gain 3 life.
2/3
 U 
Sorcery
Target creature gets +2/+2 until end of turn, then create a X/X green Elemental creature token, where X is the targeted creature's power.
 R 
Sorcery
Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
 U 
Instant
Prevent all damage creatures without fate counters on them would deal this turn.
 C 
Creature – Plant
Defender
{3}{g}: Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.
0/2
 C 
Creature – Wurm Mutant
Reined Wurm can't be your champion.
8/6
 C 
Creature – Elf Archer
{1}{r}, {t}: Skynet Warden deals 1 damage to target player.
Whenever your champion attacks, untap Skynet Warden.
2/2
 C 
Instant
Destroy target artifact or enchantment. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
 C 
Creature – Beast
Invigorate — Whenever Wall-Edge Goliath's power or toughness increases, creatures you control gain trample until end of turn.
"I don't care if it was lured or created, you will find someone to punish for it!"
—Zeftelen, the Doubletalker
5/4
 R 
Creature – Spirit
Invigorate — Whenever Wyldwood Ally's power or toughness increases, you may put a land from your hand onto the battlefield tapped.
1/1
 U 
Instant
Return target creature card from your graveyard to your hand.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
 U 
Instant
Counter target spell. You lose 4 life.
 C 
Creature – Zombie
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
 R 
Sorcery
Target player discards two cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
 C 
Creature – Vampire Assassin
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
 M 
Planeswalker – Mevaram
+1 Exile target permanent you control, then return it to the battlefield face-down under its owner's control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
4
 U 
Creature – Shapeshifter
Flying, Prowess
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
4/4
 R 
Sorcery
Choose one or more —
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
 M 
Sorcery
Name a card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them, then that player shuffles their library.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
 R 
Legendary Creature – Vampire Wizard
Deathtouch
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
3/6
 U 
Sorcery
Draw a card, then choose land or nonland. Target player reveals their hand and discards a card of the chosen category. If they can't, you draw another card.
 C 
Creature – Bear Scout
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
 U 
Instant
Target creature gets +4/+2 and gains trample until end of turn.
 C 
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
 M 
Creature – Dragon
Flying, first strike
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
4/4
 U 
Creature – Goblin Warrior
Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add {r} or {g} to your mana pool.
2/2
 U 
Creature – Rhino Warrior
Haste
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
*/*
 R 
Legendary Creature – Bear Shaman
Other creatures you control that share a color with Rumgarr, the Den Mother have base power and toughness 4/4 and haste.
{2}{r}{g}, {t}: Create a 2/2 green Bear token.
3/2
 R 
Creature – Elemental Spirit
Flash
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
2/2
 U 
Sorcery
Creatures with flying lose flying, then Sudden Acrophobia deals 3 damage to each of those creatures.
Not everyone is afraid of flight, but everyone should be worried when flight becomes impossible.
 R 
Sorcery
Destroy all artifacts and enchantments, then Teeth of the Ancestors deals X damage to up to one target creature or player, where X is 3 plus the number of permanents destroyed this way.
The Artin refer to thunder as the roar of the Ancestors, and lighting strikes where they bite.
 M 
Creature – Angel
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
6/4
 C 
Creature – Human Shaman
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
 R 
Legendary Creature – Elf Warrior
Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
4/6
 R 
Creature – Angel
Flying
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
4/5
 C 
Creature – Rhox Archer
Flash
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
2/4
 R 
Sorcery
Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
 U 
Creature – Bear Shaman
Whenever Peaceminder Artin or another nontoken creature enters the battlefield under your control, scry 1.
2/2
 U 
Enchantment
Whenever a creature you control attacks alone, you may tap target permanent.
 U 
Instant
Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
 U 
Creature – Angel
Flying
{g}: Regenerate Swooper of the Valley.
Most avens would rather fly over the Wyldwater than the Alderbosc, even though they are equally dangerous places for them to be.
3/3
 U 
Enchantment
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
 C 
Creature – Kor Cleric
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
 U 
Instant
Exile target nonland permanent with converted mana cost X.
 R 
Creature – Elemental
Each creature your opponents control doesn't untap during its controller's untap step unless that player pays 1 life.
4/4
 U 
Creature – Cleric
First strike
Sacrifice a creature: Regenerate Oppression Judge.
3/1
 C 
Sorcery
Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
 U 
Creature – Elemental
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
{2}{b}: Target creature gets -1/-0 until end of turn.
3/5
 R 
Sorcery
Destroy target permanent.
The only pity you can expect from justice is a painless death.
 R 
Legendary Creature – Kor Assassin
Whenever a creature you don't control die, its controller loses life equal to that creature's toughness.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
3/3
 M 
Creature – Cleric
Whenever Zhavi Diabolist attacks and isn't blocked, other creatures you control get +1/+0 and gain first strike until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
1/5
 C 
Sorcery
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
 U 
Creature – Vedalken Rogue
{r}, {t}: Disillusionist deals 1 damage to target creature or player.
{u}, {t}: Draw a card, then discard a card.
1/4
 R 
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
"I think I've seen this show before..."
 U 
Sorcery
Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
 U 
Instant
Counter target spell unless its controller pays {5}, then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
 R 
Legendary Creature – Fairy Rogue
Flash, flying, haste
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
2/1
 U 
Instant
Exile a creature you control, then create two 0/X colorless Horror creature tokens, where X is the exiled creature’s power.
The novelty is in what he saws her into.
 M 
Creature – Phoenix
Flying, Haste
{2}{u}{r}: Return Spellfetcher Phoenix and target instant or sorcery card from your graveyard to your hand.
2/2
 M 
Creature – Sphinx
Flying
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost {1} less to cast for each fate counter on Sphinx Emcee.
3/4
 C 
Sorcery
Create two 2/2 blue and red drake tokens with flying and haste.
 R 
Instant
Exile each creature you control. For each creature exiled this way, create a 2/2 blue and red Drake creature token with flying. Those tokens gain haste until end of turn.
 U 
Artifact
When Aynsele Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {w} or {g} to your mana pool.
 R 
Artifact – Equipment
Equipped creature gets +3/+3.
{3}, {t}: Exile equipped creature. Return it to the battlefield tapped and attacking under your control at the beginning of your next declare attackers step.
Equip {3}
 U 
Artifact
When Grohm Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {r} or {g} to your mana pool.
 C 
Artifact – Equipment
Equipped creature is colorless and has "{t}: Add one mana of any color to your mana pool."
Equip {1}
 U 
Artifact
When Rimid Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {u} or {b} to your mana pool.
 U 
Artifact
When Tezzi Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {u} or {r} to your mana pool.
 U 
Artifact
When Zhavi Memorial enters the battlefield, create a 1/1 colorless spirit token.
{t}: add {w} or {b} to your mana pool.
Witnessing the tears of a Zhavi is illegal. They make it surprisingly hard to break this law.
 U 
Land
Caldera Retreat enters the battlefield tapped.
When Caldera Retreat enters the battlefield, add {u} or {r} to your mana pool and Caldera Retreat doesn't untap during your next untap step.
{t}: Add {u} or {r} to your mana pool.
 U 
Land
Gloomy Forum enters the battlefield tapped.
When Gloomy Forum enters the battlefield, add {w} or {b} to your mana pool and Gloomy Forum doesn't untap during your next untap step.
{t}: Add {w} or {b} to your mana pool.
 U 
Land
Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add {r} or {g} to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
{t}: Add {r} or {g} to your mana pool.
 U 
Land
Sunbathed Glen enters the battlefield tapped.
When Sunbathed Glen enters the battlefield, add {g} or {w} to your mana pool and Sunbathed Glen doesn't untap during your next untap step.
{t}: Add {g} or {w} to your mana pool.
 U 
Land
Sunken River enters the battlefield tapped.
When Sunken River enters the battlefield, add {u} or {b} to your mana pool and Sunken River doesn't untap during your next untap step.
{t}: Add {u} or {b} to your mana pool.
 C 
Creature – Spirit
Devoid (This card has no color.)
When Fogswirl Hödekin enter the battlefield, tap target creature if {w} was spent to cast Fogswirl Hödekin.
There’s a Hödekin for every last droplet.
2/2
 C 
Enchantment – Aura
Devoid (This card has no color.)
Enchant creature
{2}: Enchanted creature gets +1/+1 until end of turn.
{1}{b}, sacrifice a creature: return [Recurring enchantment] from your graveyard to your hand.
 U 
Sorcery
Devoid (This card has no color.)
Rainbow Flames deals 4 damage divided as you choose among one or two target creatures and/or planeswalkers.
 C 
Sorcery
Devoid (This card has no color.)
Sparks of Memories deals 1 damage to target creature. If {r} was spent to cast Sparks of Memories, Sparks of Memories deals 1 damage to that creature's controller.
 U 
Creature – Spirit
Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
2/1
 U 
Creature – Spirit
Devoid (This card has no color.)
Flying
Memorial Hödekin's power and toughness are each equal to the number of colorless creatures you control.
*/*
 U 
Creature – Spirit
Devoid (This card has no color.)
Bituminous Hödekin can't be blocked unless no other creatures are blocked.
The roads go wherever they please.
4/3
 U 
Creature – Faerie
Devoid (This card has no color.)
Flash
Flying
When Master of Turnabouts enters the battlefield, it gets +X/+X where X is the amount of nonblue mana spent to cast it.
1/2
 U 
Instant
Devoid (This card has no color.)
Exile target creature that dealt damage this turn.
 R 
Instant
Devoid (This card has no color.)
Destroy target noncreature permanent.
 R 
Instant
Devoid (This card has no color.)
You may cast Divert Plans without paying its mana cost if it's the first spell you cast this game.
You have hexproof until end of turn.
 R 
Creature – Demon
Devoid (This card has no color.)
Flying
When Smotherer Demon enters the battlefield, creatures target opponent controls lose all activated and triggered abilities until Smotherer Demon leaves the battlefield.
4/4

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