Castes of Suvnica
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Devoid (This card has no color.)
Infiltrated Lemuel can't be blocked.
Infiltrated Lemuel can't be blocked.
1/1
Library of Fates enters the battlefield tapped with five fate counters on it.
At the beginning of your upkeep, remove a fate counter from Library of Fates. Then, if there is no fate counter on Library of Fates, destroy each nonland permanent without a fate counter on it.
: Move a fate counter from Library of Fates to another target permanent.
At the beginning of your upkeep, remove a fate counter from Library of Fates. Then, if there is no fate counter on Library of Fates, destroy each nonland permanent without a fate counter on it.

When Telengor Fiend enters the battlefield, destroy target colored permanent.
The native demons of Telengor took about as well as the rest of the plane to Suvnica's alien magic.
5/5
Devoid (This card has no color.)
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if
was spent to cast Translucent Wisps.
Target creature becomes colorless and gets +0/+1 until end of turn.
Draw a card if

Devoid (This card has no color.)
3/3
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Devoid (This card has no color.)

,
: Create a colorless 1/1 human token.
Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."



Tokens you controls have "Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn."
Very few manage to escape the Zhavi by fleeing into the Hermland. The even fewer that return are forever changed.
2/2
Most children first encounter a hödekin in their own bedroom.
2/2
Create two 1/1 black Kor tokens with lifelink.
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
You champion gets +1/+0.
You champion gets +1/+0.
1/1
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has first strike.
Your champion has first strike.
2/1
When Common Cause enters the battlefield, exile up to two target nonland permanents with converted mana cost 2 or less until Common Cause leaves the battlefield. (Those permanents returns under their owners' control.)
Being a Boros is not a crime in and of itself. Acting like one, now...
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
2/2
Whenever Demoted Officer or another creature with power 2 or less enters the battlefield under your control, you may tap target creature.
2/3
When Enlightened Ascetic* enters the battlefield, you may destroy target enchantment.
1/1
Flash (You may cast this spell any time you could cast an instant.)
When Flashy Justiciar enters the battlefield, target creature can't attack or block this turn.
When Flashy Justiciar enters the battlefield, target creature can't attack or block this turn.
3/1
Heraldist Page gets +1/+1 as long as you have a leader.
2/2


3/2
Exile target monocolored permanent.
If there's one thing the Zhavi hate, it's someone who doesn't make it clear what caste they claim membership of.
Lucent Bolts deals 4 damage divided as you choose among one or two target attacking or blocking creatures.
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature becomes your champion, create a 3/3 white Angel token with flying tapped and attacking.
Whenever a creature becomes your champion, create a 3/3 white Angel token with flying tapped and attacking.
2/4
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
Flying
Whenever a creature you control becomes a champion, create a 1/1 white Bird creature token with flying for each fate counter on it.
Whenever a creature you control becomes a champion, create a 1/1 white Bird creature token with flying for each fate counter on it.
2/3
Each creature you control can block an additional creature this turn.
Draw a card.
Draw a card.
Enchant creature
Enchanted creature can't attack or block unless its controller pays
.
Activated abilities of enchanted creature cost
more to activate.
Enchanted creature can't attack or block unless its controller pays

Activated abilities of enchanted creature cost

The real problem is how easy it makes it for the Zhavi to find you.
Destroy target tapped creature.
Tap target creature. It becomes colorless until end of term. Prevent all damage it would deal this turn.
Vigilance
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
3/3
When Seller of Songbirds* enters the battlefield, Create a 1/1 white Bird creature token with flying.
1/2
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has flying.
Your champion has flying.
2/1
Enchant creature
When enchanted creature attacks or blocks, exile it.
When enchanted creature attacks or blocks, exile it.
The Aynsele takes the prohibition against violence within their temple with the utmost seriousness.
The next time a source of your choice would deal damage to you or a permanent you control this turn, prevent that damage. Subvert Justice deals 3 damage to target creature or planeswalker you don't control.
Creatures you control get +2/+1 until end of turn.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less.
Prevent all damage that would be dealt this turn to creatures you control with base power 2 or less.
Sundrop Shrine Fateful enters the battlefield with three fate counter on it.
, Remove a fate counter from a creature you control: You gain 2 life.

2/1
Target creature gets +2/+2. If its base power is 2 or less, untap it and it gains first strike.
Cast Treacherous Purge only if you control four or more creatures.
Destroy all creatures.
Destroy all creatures.
Flying, First strike


: Prevent all damage that would be dealt to and dealt by Wielder of the Light this turn.



"Politics is cowardly; combat is fair. Though perhaps not for you."
3/3
Flash
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)

: Zhavi Bailiff can block an additional creature this turn.
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)


0/4


2/2
Whenever a colorless creature enters the battlefield under your control or a creature you control is turned face-down, target player mills two cards.
Flash
When Ansbel Librarian enters the battlefield, exile target noncreature, nonland card from a player's graveyard.
When Ansbel Librarian dies, you may put the exiled card into its owner's hand.
When Ansbel Librarian enters the battlefield, exile target noncreature, nonland card from a player's graveyard.
When Ansbel Librarian dies, you may put the exiled card into its owner's hand.
2/2
Return target creature to its owner's hand. If you control a colorless creature, you may put it on top of its owner's library instead.
Counter target spell. If that spell is countered this way, its controller adds
to their mana pool equal to the countered spell's converted mana cost at the beginning of their next main phase.

Exile target creatures. Its controller creates X 1/1 blue Illusion creature tokens, where X is the exiled creature's converted mana cost.
Flash
Flying
When Excelling Spellkin enters the battlefield, enters the battlefield, you may change the target of target spell with a single target.
Flying
When Excelling Spellkin enters the battlefield, enters the battlefield, you may change the target of target spell with a single target.
2/1
Fate Sealer enters the battlefield with three fate counters on it.
,
, remove a fate counter from a creature you control: draw a card, then discard a card.


2/2
Fatebreaker enters the battlefield with X fate counters on it.
: Move a fate counter from Fatebreaker onto target permanent.
: Tap all nonland permanents with fate counters on them.


1/1



Better than any guard you could think of.
1/1
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Scry 1.
Choose X different card types. Target player reveals cards from the top of their library until they reveal a card of each chosen type, then puts all cards revealed this way into their graveyard. If there are no cards left in that player's library, they shuffle their graveyard into their library.
Return target permanent to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, instead return two target permanents to their owners' hands.
Encore — If you've cast another instant or sorcery spell this turn, instead return two target permanents to their owners' hands.
Voidmind — As an additional cost to cast Out of Sight, turn a creature you control face down. (It is a 2/2 creature.)
Creatures your opponents control get -2/-0 until end of turn for each colorless creature you control.
Creatures your opponents control get -2/-0 until end of turn for each colorless creature you control.
Exile target player's library. Until end of turn, that player may cast any number of instant and sorcery cards exiled this way without paying their mana cost and as though they had flash.
Counter target permanent spell. (A permanent spell is an artifact, creature, enchantment, or planeswalker spell.)
Look at the top three cards of target player's library. You may put any number of those cards in that player's graveyard, then put the rest back in any order.
Draw a card.
Draw a card.
Choose a creature on the battlefield. Target creature you control becomes a copy of that creature until end of turn.
Encore — If you've cast another instant or sorcery spell this turn, instead each other creature you control becomes a copy of that creature.
Encore — If you've cast another instant or sorcery spell this turn, instead each other creature you control becomes a copy of that creature.
Counter target spell. Untap up to two target creatures or basic lands.


3/2
Target creature gains hexproof until end of turn. Untap it.
1/3
Flying, Hexproof
3/2
Tap up to three target permanents.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.
Encore — If you've cast another instant or sorcery spell this turn, those permanents don't untap during their controllers' next untap steps.


Only a heretical mind could think you can control chaos, but it takes a truly deranged one to actually succeed.
3/4
Target creature gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
Encore — If you've cast another instant or sorcery this turn, instead each creature you control gets +1/+0 and gains flying until end of turn.
Voidmind — As an additional cost to cast Transfer Ideas, turn a creature you control face down.
Draw a card for each colorless creature you control.
Draw a card for each colorless creature you control.
Enchant colored creature
Enchanted creature doesn't untap during its controller's untap step.
When Uncertainty is put into a graveyard from the battlefield, draw a card.
Enchanted creature doesn't untap during its controller's untap step.
When Uncertainty is put into a graveyard from the battlefield, draw a card.
Whenever Untouchable Delegate deals combat damage to a player, that player puts that many cards from the top of their library into their graveyard.
2/3
Voidmind — As an additional cost to cast Vilgrem's Intercession, turn any number of creatures you control face down.
Gain control of target creature if its power is less than or equal to the number of colorless creatures you control.
Gain control of target creature if its power is less than or equal to the number of colorless creatures you control.
"Giving up is such sweet sorrow."
Voidmind — As an additional cost to cast Voidminded Lieutenant, turn a creature you control face down. (It is a 2/2 creature.)
Flying, Prowess
Flying, Prowess
2/1
Wyldwater Voidmind can't attack unless you control a colorless creature.
"You can make a voidmind out of anything. Sapience is only required for sustenance." — Thrallmaster Exvaren
6/6
Barterer of Fate enters the battlefield with two fate counter on it.
Remove a fate counter from a creature you control: Barterer of Fate gains flying and deathtouch until end of turn.
Remove a fate counter from a creature you control: Barterer of Fate gains flying and deathtouch until end of turn.
1/3
Voidmind — As an additional cost to cast Blanker of Minds, turn a creature you control face-down.
Menace
Menace
4/5
Enchant permanent
Enchanted permanent gets -2/-2 and can't have counters put on it.
Enchanted permanent gets -2/-2 and can't have counters put on it.
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/2
Mill three cards, then target player loses life equal to the number of cards in your graveyard.
When Drainpipe Vermin* dies, you may pay
. If you do, target player discards a card.

1/1
When Dutiful Attendant* dies, return another target creature card from your graveyard to your hand.
1/2
Dweller in the Wall can't block and can't be blocked.
Voidmind —
, Turn Dweller in the Wall face-down: Destroy target creature.
Voidmind —


Only the Rimid share in knowledge of the secret Zhavi passageways.
2/1
Each opponent loses X life, where X is 1 plus the number of colors amongst permanents that player controls. You gain life equal to the life lost this way.


1/1
Skip your draw phase.
At the beginning of your upkeep, you may pay
. If you do, search your library for a nonland card with converted mana cost X, reveal it and put it in your hand, then shuffle your library.
At the beginning of your upkeep, you may pay


Destroy target creature or land.
Whenever a creature card is put into your graveyard from anywhere, if it had flying, Impaler of Memories gains flying until end of turn. The same is true for first strike, double strike, dampen, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Target player discards two cards and loses 2 life.
Joining the voidmind is an especially unpleasant experience.
Menace, Deathtouch
Mnemonic Titan gets +1/+1 for each creature card in your graveyard.
Sacrifice another creature: Regenerate Mnemonic Titan.
Mnemonic Titan gets +1/+1 for each creature card in your graveyard.
Sacrifice another creature: Regenerate Mnemonic Titan.
3/3
Voidmind — As an additional cost to cast Out of Mind, turn X creatures you control face down.
Target player loses X life, then you gain twice that much life, then that player puts three times that many cards from the top of their library into their graveyard.
Target player loses X life, then you gain twice that much life, then that player puts three times that many cards from the top of their library into their graveyard.
Choose two target creature cards in your graveyard. Return one to your hand and the other to the battlefield under your control.
Reveal the top four cards of your library. You may put a card from among them into your hand. You lose life equal to that card's converted mana cost. Put the rest into your graveyard.


1/1
Whenever Slithergang attacks or blocks, each player mills a card.
2/2
Snuff the Spark costs
less to cast if it targets a planeswalker.
Destroy target creature or planeswalker.

Destroy target creature or planeswalker.
Flying
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
Destroy target creature with power 2 or less and target creature with power 3 or more.
Flying

, Exile a creature card from your graveyard: Soulhewer Shade gets +2/+2 until end of turn.


1/2


1/4
Split Skulls deals damage to target creature equal to the number of creature cards in your graveyard.
Voidmind — As an additional cost to cast Spoil Consciences, turn a creature you control face down. (It is a 2/2 creature.)
Target creature gets -2/-2 for each colorless creature you control.
Target creature gets -2/-2 for each colorless creature you control.
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
, Pay 2 life: Spells you cast costs
less to cast until end of turn.


1/5
Colorless creatures you control get +1/+1.

: Return target colorless creature you control to its owner's hand.


Whenever a nontoken creature card is put into your graveyard from anywhere, each opponent loses 1 life and you gain 1 life.
Hödekins will obsess over the strangest things.
2/2
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)

: Zeftelen's Favorites gains first strike until end of turn.


2/4
Deathtouch
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
1/2
When Anarchist* enters the battlefield, you may return target sorcery card from your graveyard to your hand.
2/2
Invigorate — Whenever Bar Pugilist's power or toughness increases, it gains menace until end of turn.
2/1
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
It wasn't about justice. It wasn't about rules. It was about fairness.
+1 Draw a card unless a player has Chandra, Free and Outraged deal 2 damage to them.
-2 Creatures you control get +1/+0 and gain first strike until end of turn.
-XX You get X emblems with "Sacrifice this: This deals 3 damage to target creature or player"
-2 Creatures you control get +1/+0 and gain first strike until end of turn.
-XX You get X emblems with "Sacrifice this: This deals 3 damage to target creature or player"
4
Destroy target land. Create a 2/2 green Bear token.
First strike
1/2
Devoid (This card has no color.)
First strike, haste
: Ebullient Fireling gets +1/+0 until end of turn.
When Ebullient Fireling dies, add X mana in any combination of colors to your mana pool at the beginning of your next main phase, where X is Ebullient Fireling's power.
First strike, haste

When Ebullient Fireling dies, add X mana in any combination of colors to your mana pool at the beginning of your next main phase, where X is Ebullient Fireling's power.
2/2
Create three 2/2 green Bear tokens with haste.
Haste
Fated Youngling enters the battlefield with three fate counters on it.
, Remove a fate counter from a creature you control: Target creature gains haste until end of turn.
Fated Youngling enters the battlefield with three fate counters on it.

1/1
First strike
Whenever Fireleaf Scout or another creature enters the battlefield under your control, Fireleaf Scout deals 1 damage to each opponent.
Whenever Fireleaf Scout or another creature enters the battlefield under your control, Fireleaf Scout deals 1 damage to each opponent.
2/1
Flames' Edge deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Invigorate — Whenever Grohm Conscriptor's power or toughness increases, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
Invigorate — Whenever Grove Wanderer's power or toughness increases, create a 1/1 red Viashino token with haste.
3/3
Enchant land
Enchanted land has "
: Target creature can't block this turn."
Enchanted land has "

"This very plane rejects our city."
Create a 1/1 red viashino token, then Humiliation Conga deals damage to target creature or player equal to the number of creatures you control.
Haste, prowess
Hödekins are attracted just as much to acts of destruction as to creation. Unsurprisingly, to a Tezzi smith, there is no such thing as too many hödekins.
2/2
Choose one or both —
• Counter target instant spell.
• Incandescent Response deals 1 damage to target creature or player.
• Counter target instant spell.
• Incandescent Response deals 1 damage to target creature or player.
Never heckle the bard.
Target creature gets +2/+0 and gains first strike until end of turn.
As an additional cost to cast Jump off the stage, sacrifice a creature.
Counter target instant or sorcery spell.
Counter target instant or sorcery spell.


4/2
Enchant creature
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
Enchanted creature gets +3/+0 and has menace. (It can't be blocked except by two or more creatures.)
Destroy target artifact or land. Scry 2.
3/2
Whenever Pressing Lunk attacks, target creature gets +1/+1 and gains trample until end of turn.
4/2
Discard your hand, then draw a cards. If two or more cards are discarded this way, draw three cards instead.
As an additional cost to cast Read the Crowd, discard a card.
Scry 2, then draw two cards.
Encore — If you've cast another instant or sorcery this turn, instead scry 4, then draw two cards.
Scry 2, then draw two cards.
Encore — If you've cast another instant or sorcery this turn, instead scry 4, then draw two cards.
Return target instant or sorcery spell to its owner's hand.
Encore — If you've cast another instant or sorcery spell this turn, scry 2.
Encore — If you've cast another instant or sorcery spell this turn, scry 2.
Flying
When you cast Sacrificial Dragon, you may sacrifice a creature. If you do, create X 1/1 red Viashino tokens with haste, where X is the sacrificed creature's converted mana cost.
When you cast Sacrificial Dragon, you may sacrifice a creature. If you do, create X 1/1 red Viashino tokens with haste, where X is the sacrificed creature's converted mana cost.
4/4
So-Called Mishap deals 2 damage to target creature or player.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
Encore — If you've cast another instant or sorcery spell this turn, So-Called Mishap deals 4 damage to that creature or player instead.
First strike
Invigorate — Whenever Solitary Slasher's power or toughness increases, Solitary Slasher gains double strike until end of turn.
Invigorate — Whenever Solitary Slasher's power or toughness increases, Solitary Slasher gains double strike until end of turn.
3/1
At the beginning of your upkeep, you may pay
. If you do, exile the top card of your library. You may play that card this turn. (It remains exiled if you don’t.)

At the end of each player's turn, Street Festival deals 2 damage to that player unless that player's cast an instant or sorcery spell this turn.
Create two 1/1 red Viashino tokens.
Encore — Those tokens gain haste if you cast another instant or sorcery spell this turn.
Encore — Those tokens gain haste if you cast another instant or sorcery spell this turn.
Haste

: All creatures able to block Wallbasher Allies this turn do so.


A hödekin has no need of walls to know where a field ends and another begins.
3/1
Target creature gains indestructible until end of turn. (Effects that say "destroy" don't destroy it.)


It is very hard to get lost in the Alderbosc.
2/1
Target creature gets +3/+3 and gains trample until end of turn.
The early bear gets to smash your skull.
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2 and has trample.
Your champion gets +2/+2 and has trample.
3/3
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Whenever a creature dealt damage by your champion this turn dies, you may draw a card.
Whenever a creature dealt damage by your champion this turn dies, you may draw a card.
3/2


1/2
Enchant permanent
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step."
Enchanted permanent gets +1/+1 and has "Untap this during each other player's untap step."
Enchant creature
Enchanted creature gets +1/+1 and has "You may have this creature assign its combat damage as though it weren't blocked."
Enchanted creature gets +1/+1 and has "You may have this creature assign its combat damage as though it weren't blocked."
"Say hello to my big friend."
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion gets +2/+2.
Your champion gets +2/+2.
1/2
When Denraiser enters the battlefield, if you control a creature with a fate counter on it, create a 2/2 green bear token.
3/3
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
Your champion has "
: regenerate this creature."
Your champion has "

1/1
Choose one or more--
• Creatures you control gain hexproof until end of turn
• Target creature you control fights target creature you don't control.
• Target creature you control deals damage equal to its power to target creature with flying.
• Creatures you control gain hexproof until end of turn
• Target creature you control fights target creature you don't control.
• Target creature you control deals damage equal to its power to target creature with flying.
Return target card from your graveyard to your hand. If you control a creature with a fate counter on it, draw a card.
Trample
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Invigorate — Whenever Farmhands of Alderbosc's power or toughness increases, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
When Fate of the Fallen enters the battlefield, put a fate counter on target creature.
Creatures you control with fate counters on them get +1/+1 and have "When this creature dies, draw a card.".
Creatures you control with fate counters on them get +1/+1 and have "When this creature dies, draw a card.".
When Fated Artin enters the battlefield, distribute two fate counters among one or two target creatures you control.

,
, Remove two fate counters from among creatures you control: Create a 1/1 white bird token with flying.



2/2
Vigilance
When Foreseer of the Destined enters the battlefield, search your library for a white or green creature card, reveal it, and put it into your hand. Then shuffle your library.
When Foreseer of the Destined enters the battlefield, search your library for a white or green creature card, reveal it, and put it into your hand. Then shuffle your library.
4/4
Forestwalk
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn.
Whenever Garden Infiltrator attacks and isn't blocked, another target creature you control gets +1/+1 until end of turn.
2/2
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Aynsele champions never truly leave the temple gardens.
Tap another creature you control: Add one mana of any color to your mana pool. Activate this ability only once each turn.
1/3
Reach, Deathtouch
Kiteweaving Spider can only be blocked by creatures with flying or reach.

: Target creature gains reach until end of turn.
Kiteweaving Spider can only be blocked by creatures with flying or reach.


2/4
Whenever a player casts a spell, you may pay
. If you do, put a +1/+1 counter on Lambslayer Hydra.
When Lambslayer Hydra dies, you scry X and you gain X life, where X is the number of counters on Lambslayer Hydra.

When Lambslayer Hydra dies, you scry X and you gain X life, where X is the number of counters on Lambslayer Hydra.
3/3
As an additional cost to cast Legends of Elder Telengor, reveal a card in your hand.
Exile the top X cards of your library, where X is the revealed card's converted mana cost, then create Y 2/2 green Bear tokens, where Y is the total mana cost of all cards exiled this way.
Exile the top X cards of your library, where X is the revealed card's converted mana cost, then create Y 2/2 green Bear tokens, where Y is the total mana cost of all cards exiled this way.
Reach
Invigorate — Whenever Lifebond Spider's power or toughness increases, you gain 3 life.
Invigorate — Whenever Lifebond Spider's power or toughness increases, you gain 3 life.
2/3
Target creature gets +2/+2 until end of turn, then create a X/X green Elemental creature token, where X is the targeted creature's power.
Put two fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest number of fate counters on a creature you control.
Prevent all damage creatures without fate counters on them would deal this turn.
Defender

: Target creature gets +2/+2 until end of turn. Activate this ability only once each turn.


0/2
Reined Wurm can't be your champion.
8/6



Whenever your champion attacks, untap Skynet Warden.
2/2
Destroy target artifact or enchantment. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Invigorate — Whenever Wall-Edge Goliath's power or toughness increases, creatures you control gain trample until end of turn.
"I don't care if it was lured or created, you will find someone to punish for it!"
—Zeftelen, the Doubletalker
—Zeftelen, the Doubletalker
5/4
Invigorate — Whenever Wyldwood Ally's power or toughness increases, you may put a land from your hand onto the battlefield tapped.
1/1
Return target creature card from your graveyard to your hand.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
Target creature gets -X/-0 until end of turn, where X is the returned card's power.
Counter target spell. You lose 4 life.
Dampen (Creatures blocking or blocked by this creature get -1/-0 until end of turn.)
2/2
Target player discards two cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
You draw a card and lose life equal to the total converted mana cost of the discarded cards.
Voidmind — Turn a creature you control face-down: Memory Sipper gains flying until end of turn.
3/4
+1 Exile target permanent you control, then return it to the battlefield face-down under its owner's control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
-2 Target player sacrifices a nontoken creature or planeswalker.
-7 Exile all nonland permanents you don’t control, then return them to the battlefield face-down and tapped under their owner’s control.
4
Flying, Prowess
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
Voidmind — Turn a creature you control face-down: target creature you control gets +1/+1 and gains flying until end of turn.
4/4
Choose one or more —
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
• Return target creature card from your graveyard to your hand.
• Return target instant card from your graveyard to your hand.
• Return target sorcery card from your graveyard to your hand.
Exile Repell Psychosis.
Name a card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them, then that player shuffles their library.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
For as long as those carsd remains exiled, you may cast them, and you may spend mana as though it were mana of any type to cast them. Exile Shred the Mind.
Deathtouch
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
If a creature card that shares a color with Vilgrem, Rimid Overseer would be put into a graveyard from anywhere, instead exile that card, then return it to the battlefield face down under your control at the beginning of the next end step.
3/6
Draw a card, then choose land or nonland. Target player reveals their hand and discards a card of the chosen category. If they can't, you draw another card.
Trample
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
Invigorate — Whenever Artin Riverwarden's power or toughness increases, target creature can't block it this turn.
3/2
Target creature gets +4/+2 and gains trample until end of turn.
Gain control of target creature until end of turn. Untap it. It gains trample, haste and "Whenever this creature deals combat damage to a player, draw a card." until end of turn.
Flying, first strike
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
Fatebreather has hexproof as long as you control a creature with a fate counter on it.
When Fatebreather enters the battlefield, it deals 3 damage to target creature or player if you control a creature token.
4/4
Prowess
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add
or
to your mana pool.
Invigorate — Whenever Grohm Farmworker's power or toughness increases, you may add


2/2
Haste
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
Rhox Bandleader's power and toughness are each equal to the total number of permanents you control that are only red and/or green.
*/*
Other creatures you control that share a color with Rumgarr, the Den Mother have base power and toughness 4/4 and haste.


,
: Create a 2/2 green Bear token.




3/2
Flash
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
When Storied Invocation enters the battlefield, each creature you control gains +3/+0 until end of turn.
2/2
Creatures with flying lose flying, then Sudden Acrophobia deals 3 damage to each of those creatures.
Not everyone is afraid of flight, but everyone should be worried when flight becomes impossible.
Destroy all artifacts and enchantments, then Teeth of the Ancestors deals X damage to up to one target creature or player, where X is 3 plus the number of permanents destroyed this way.
The Artin refer to thunder as the roar of the Ancestors, and lighting strikes where they bite.
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.
Whenever a card become exiled from anywhere, create a 1/1 white bird token with flying.
6/4
Anoint (When this creature attacks alone, you may put a fate counter on it. If you do, it becomes your champion and must be blocked by a single creature this turn.)
3/3
Whenever Armelle, the last Champion or another creature that shares a color with it enters the battlefield under your control for the first time each turn, you may draw a card. If you do, untap Armelle.
Other creatures you control get +2/+2.
Other creatures you control get +2/+2.
4/6
Flying
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
When Aynsele Banisher enters the battlefield, exile target planeswalker or creature until Aynsele Banisher leaves the battlefield.
4/5
Flash
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
When Aynsele Loyalist enters the battlefield, creatures with flying can't attack or block this turn.
2/4
Search your library for up to two basic land cards or creature cards with converted mana cost 1, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
Whenever Peaceminder Artin or another nontoken creature enters the battlefield under your control, scry 1.
2/2
Whenever a creature you control attacks alone, you may tap target permanent.
Return target creature you control to your hand. If that creature was your champion, you may return target creature card with the same converted mana cost from your graveyard to the battlefield. That creature becomes your champion.
Flying
: Regenerate Swooper of the Valley.

Most avens would rather fly over the Wyldwater than the Alderbosc, even though they are equally dangerous places for them to be.
3/3
Creatures your opponents control enter the battlefield tapped.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
Activated abilities of nonland permanents your opponents control cost an additional 2 life to activate.
In Suvnica, "sweat blood" is rarely a figurative saying.
Lifelink
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)
1/3
Exile target nonland permanent with converted mana cost X.
Each creature your opponents control doesn't untap during its controller's untap step unless that player pays 1 life.
4/4
First strike
Sacrifice a creature: Regenerate Oppression Judge.
Sacrifice a creature: Regenerate Oppression Judge.
3/1
Creatures you control get +2/+1 and gain your choice of vigilance or menace until end of turn.
Flying
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)

: Target creature gets -1/-0 until end of turn.
Interdict (Whenever a creature with power higher than this enters the battlefield under an opponent's control, that player loses 1 life and you gain 1 life.)


3/5
Destroy target permanent.
The only pity you can expect from justice is a painless death.
Whenever a creature you don't control die, its controller loses life equal to that creature's toughness.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
Creature you control that share a color with Zeftelen, the Doubletalker have deathtouch and lifelink.
3/3
Whenever Zhavi Diabolist attacks and isn't blocked, other creatures you control get +1/+0 and gain first strike until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
Whenever Zhavi Diabolist becomes blocked by one or more creatures it gets +2/+0 and gains deathtouch until end of turn.
1/5
Encore — If you've cast another instant or sorcery spell this turn, you may cast Banish into the Sun as though it had flash.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.
Return target creature to its owner's hand. Banish into the Sun deals damage to that player equal to that creature's power.




1/4
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
Encore — Take an extra turn after this one instead if you've cast another instant or sorcery spell this turn.
"I think I've seen this show before..."
Create a 2/2 blue and red Drake creature token with flying.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
Encore — It gains haste and gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn.
Counter target spell unless its controller pays
, then exile Mass Protests.
Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.

Until your next turn, whenever a player casts a spell, you may copy Mass Protests. If you do, you may cast the copy without paying its mana cost.
Flash, flying, haste
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
When Oenanda, Dramamonger enters the battlefield, create a 2/2 blue and red Drake token with flying for each other spell that was cast this turn which shared a color with Oenanda.
2/1
Exile a creature you control, then create two 0/X colorless Horror creature tokens, where X is the exiled creature’s power.
The novelty is in what he saws her into.
Flying, Haste


: Return Spellfetcher Phoenix and target instant or sorcery card from your graveyard to your hand.



2/2
Flying
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost
less to cast for each fate counter on Sphinx Emcee.
Whenever you cast your second spell each turn, put a fate counter on Sphinx Emcee then Sphinx Emcee deals damage to target creature or player equal to the number of fate counters on it.
Instant and sorcery spells you cast cost

3/4
Create two 2/2 blue and red drake tokens with flying and haste.
Exile each creature you control. For each creature exiled this way, create a 2/2 blue and red Drake creature token with flying. Those tokens gain haste until end of turn.
When Aynsele Memorial enters the battlefield, create a 1/1 colorless spirit token.
: add
or
to your mana pool.



Equipped creature gets +3/+3.
,
: Exile equipped creature. Return it to the battlefield tapped and attacking under your control at the beginning of your next declare attackers step.
Equip


Equip

When Grohm Memorial enters the battlefield, create a 1/1 colorless spirit token.
: add
or
to your mana pool.



Equipped creature is colorless and has "
: Add one mana of any color to your mana pool."
Equip

Equip

When Rimid Memorial enters the battlefield, create a 1/1 colorless spirit token.
: add
or
to your mana pool.



When Tezzi Memorial enters the battlefield, create a 1/1 colorless spirit token.
: add
or
to your mana pool.



When Zhavi Memorial enters the battlefield, create a 1/1 colorless spirit token.
: add
or
to your mana pool.



Witnessing the tears of a Zhavi is illegal. They make it surprisingly hard to break this law.
Caldera Retreat enters the battlefield tapped.
When Caldera Retreat enters the battlefield, add
or
to your mana pool and Caldera Retreat doesn't untap during your next untap step.
: Add
or
to your mana pool.
When Caldera Retreat enters the battlefield, add





Gloomy Forum enters the battlefield tapped.
When Gloomy Forum enters the battlefield, add
or
to your mana pool and Gloomy Forum doesn't untap during your next untap step.
: Add
or
to your mana pool.
When Gloomy Forum enters the battlefield, add





Sprouting Ravine enters the battlefield tapped.
When Sprouting Ravine enters the battlefield, add
or
to your mana pool and Sprouting Ravine doesn't untap during your next untap step.
: Add
or
to your mana pool.
When Sprouting Ravine enters the battlefield, add





Sunbathed Glen enters the battlefield tapped.
When Sunbathed Glen enters the battlefield, add
or
to your mana pool and Sunbathed Glen doesn't untap during your next untap step.
: Add
or
to your mana pool.
When Sunbathed Glen enters the battlefield, add





Sunken River enters the battlefield tapped.
When Sunken River enters the battlefield, add
or
to your mana pool and Sunken River doesn't untap during your next untap step.
: Add
or
to your mana pool.
When Sunken River enters the battlefield, add





Devoid (This card has no color.)
When Fogswirl Hödekin enter the battlefield, tap target creature if
was spent to cast Fogswirl Hödekin.
When Fogswirl Hödekin enter the battlefield, tap target creature if

There’s a Hödekin for every last droplet.
2/2
Devoid (This card has no color.)
Enchant creature
: Enchanted creature gets +1/+1 until end of turn.

, sacrifice a creature: return [Recurring enchantment] from your graveyard to your hand.
Enchant creature



Devoid (This card has no color.)
Rainbow Flames deals 4 damage divided as you choose among one or two target creatures and/or planeswalkers.
Rainbow Flames deals 4 damage divided as you choose among one or two target creatures and/or planeswalkers.
Devoid (This card has no color.)
Sparks of Memories deals 1 damage to target creature. If
was spent to cast Sparks of Memories, Sparks of Memories deals 1 damage to that creature's controller.
Sparks of Memories deals 1 damage to target creature. If

Devoid (This card has no color.)
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
Whenever an opponent casts a noncreature spell, Sentry of the Vale gets +2/+2 until end of turn.
2/1
Devoid (This card has no color.)
Flying
Memorial Hödekin's power and toughness are each equal to the number of colorless creatures you control.
Flying
Memorial Hödekin's power and toughness are each equal to the number of colorless creatures you control.
*/*
Devoid (This card has no color.)
Bituminous Hödekin can't be blocked unless no other creatures are blocked.
Bituminous Hödekin can't be blocked unless no other creatures are blocked.
The roads go wherever they please.
4/3
Devoid (This card has no color.)
Flash
Flying
When Master of Turnabouts enters the battlefield, it gets +X/+X where X is the amount of nonblue mana spent to cast it.
Flash
Flying
When Master of Turnabouts enters the battlefield, it gets +X/+X where X is the amount of nonblue mana spent to cast it.
1/2
Devoid (This card has no color.)
Exile target creature that dealt damage this turn.
Exile target creature that dealt damage this turn.
Devoid (This card has no color.)
Destroy target noncreature permanent.
Destroy target noncreature permanent.
Devoid (This card has no color.)
You may cast Divert Plans without paying its mana cost if it's the first spell you cast this game.
You have hexproof until end of turn.
You may cast Divert Plans without paying its mana cost if it's the first spell you cast this game.
You have hexproof until end of turn.
Devoid (This card has no color.)
Flying
When Smotherer Demon enters the battlefield, creatures target opponent controls lose all activated and triggered abilities until Smotherer Demon leaves the battlefield.
Flying
When Smotherer Demon enters the battlefield, creatures target opponent controls lose all activated and triggered abilities until Smotherer Demon leaves the battlefield.
4/4
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When Hermland Explorer enters the battlefield, if