Exodus
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Mechanics | Skeleton | Ma'at has fallen, The World is ending |
Showing 28 of 28 Blue cards
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Show rarities: C U R M
Look at the top X cards of your library, where X is the number of non-creature cards in your graveyard. Put one in your hand, and the rest into your graveyard.
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Return target non-land permanent to its owner's hand.
Until the end of turn, spells with the same name as that permanent can't be cast.
Until the end of turn, spells with the same name as that permanent can't be cast.
"Try again."
Enchant land
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.
Tap or untap target permanent. If this was not the first spell cast this turn, tap or untap another target permanent.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Reveal the top card of your library. If it is a non-land card, put a 3/2 flying insect token with flying onto the battlefield.
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Reveal the top card of your library. If it is a non-land card, put a 3/2 flying insect token with flying onto the battlefield.
0/1
Draw a card if was spent to cast this spell. Tap target permanent if colorless mana or mana of any other color was spent to cast this spell, it doesn't untap during its controller's next untap step. (Do both if both colors were spent to cast this spell)
"When the spirits of the Rivers leave, whole ecosystems wilt away."
Look at the top X cards of your library, where X if your devotion to red, blue and green. Put them back in any order.
Draw a card.
Draw a card.
Flying, Indestructible.
When Djinn of Allure is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Choose target permanent, then reveal the top card of your library. If it is a non-land card, gain control of it.
When Djinn of Allure is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
, : Choose target permanent, then reveal the top card of your library. If it is a non-land card, gain control of it.
"Come, and become part of History."
3/3
Each player shuffles all cards from his or her graveyard into their owner's libraries. If this is not the first spell that was cast this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Islandwalk
When Gods of the Forgotten enters the battlefiel, if is spent to cast it, target player puts the top three cards of his or her library into the graveyard.
When Gods of the Forgotten enters the battlefiel, if is spent to cast it, target player puts the top three cards of his or her library into the graveyard.
3/2
Target creature can't be blocked this turn.
If this was not the first spell cast this turn, that creature gets +1/+0 until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell cast this turn, that creature gets +1/+0 until the end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, if your devotion to red, blue and green is lower than 7, put the top four cards of your library into the graveyard.
The world of sorcery is a whirlwind of hidden costs and unexpected interests.
Draw two cards, then discard a card. If this was not the first spell cast this turn, instead draw three cards, then discard a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws 3 cards. If this was not the first spell cast this turn, target player draws 6 cards instead.
Flashback – (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback – (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, Indestructible.
Whenever Indecisive Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Indecisive Efreet enters the battlefield, look at the top four cards of your library, then put it back in any order.
Whenever Indecisive Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Indecisive Efreet enters the battlefield, look at the top four cards of your library, then put it back in any order.
0/4
Return all permanents that was put onto the battlefield and all cards that was put into the graveyard this turn to their owners' hands.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Return target spell or non-land permanent to its owner's hand.
If this was not the first spell cast this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell cast this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(Spells without mana costs can't be played.)
Exile the top two cards of each opponent's library face down. You may look at them and use mana of any color to play those cards as long as they're exiled.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile the top two cards of each opponent's library face down. You may look at them and use mana of any color to play those cards as long as they're exiled.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player discards his or her hand, then draw cards equal to the amount of non-creature, non-land cards in all graveyards.
All creatures are enchantments in addition to their other types.
"There must be a Reality where mortality and death can be reasoned with. A place our wildest dreams can come true through intellect. A world of dreams and destiny.
3/2
Untap all permanents. Take an extra turn after this one.
"When Syah fell, the Twin Rivers started to dry up. Thank the five forces that most people heeded the young prince's warning, and stocked up on food and water. Though the sun still shined, it was getting colder by the day. I wonder how long the people will stay calm when the end of our existence is only three Seasons away?"
Until the end of turn, each creature you don't control loses all abilities and are 0/1 Shabti artifact creatures.
Misinvoke (You may exile this spell. If you do, cast the spell on the back of the card without paying its mana cost.)
Misinvoke (You may exile this spell. If you do, cast the spell on the back of the card without paying its mana cost.)
Each creature you control gains hexproof and indestructible until the end of turn.
Each player draws 3 cards.
As long as The Ultimate Lie is in your graveyard, your maximum hand size is increased by 2.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as The Ultimate Lie is in your graveyard, your maximum hand size is increased by 2.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
"The Sanctum has lost all its credibility. We must find our own truths"
Whenever you cast a spell on your main phase, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Syah: Target player draws X cards, where X is the amount of Verse counters on Tribute to Syah.
, sacrifice Tribute to Syah: Target player draws X cards, where X is the amount of Verse counters on Tribute to Syah.
"On this final day, we pay tribute to Her and the stability that She provided us."
Unexpressed Regret can't be countered by spells or abilities your opponents control.
Counter target spell, activated or triggered ability.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Counter target spell, activated or triggered ability.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Enchant player
At the beginning of your upkeep, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is your devotion to red, green and blue.
At the beginning of your upkeep, enchanted player puts the top X cards of his or her library into his or her graveyard, where X is your devotion to red, green and blue.
"A coin tossed for a promise that's kept til the end of the World and onto a new one."
Defender.
, : Put a +1/+1 counter on Witnessing Reeds.
, Sacrifice Witnessing Reeds: Target player draws X cards, where X is the amount of +1/+1 counters on Witnessing Reeds.
, : Put a +1/+1 counter on Witnessing Reeds.
, Sacrifice Witnessing Reeds: Target player draws X cards, where X is the amount of +1/+1 counters on Witnessing Reeds.
0/3
Flying, Indestructible
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
Whenever Delver of the Du'at is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Woken Djinn gain +X/+0 and trample until the end of turn, where X is your devotion to red, blue and green.
4/5
Go to section: Colourless (4) White (27) Blue (28) Black (27) Red (27) Green (27) Multicolour (54) Hybrid (15) Artifact (11) Land (11)
Show rarities: C U R M
Exodus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ma'at has fallen, The World is ending |