Exodus

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Mechanics | Skeleton | Ma'at has fallen, The World is ending

Showing 50 of 54 Multicolour cards

Go to section: Colourless (4) White (27) Blue (28) Black (27) Red (27) Green (27) Multicolour (54) Hybrid (15) Artifact (11) Land (11)

Show rarities: C U R M

 R 
Instant
You gain 4 life for each creature on the battlefield, then return each creature you don't control to its owner's hand.
Draw a card.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 U 
Instant
If Promise the Future was not the first spell that was cast this turn, you may return this card to its owner's hand as it resolves.
Draw a card.
spell Swap {3}{r} ({3}{r}, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
6 comments
last 2014-06-19 06:48:59 by 10vernothin
 R 
Sorcery
Each opponent reveals the top X cards of his or her library. For each player, you may play an instant or sorcery card revealed this way without paying its mana cost. Put the rest into their owners' graveyards.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 U 
Creature – Elemental Shaman
Defender
{t}: Draw a card, then discard a card.
{1}{g}, {t}: Choose a card in your graveyard at random. If it's a land card, put it onto the battlefield tapped. Otherwise, put it in your hand.
1/4
 U 
Artifact Creature – Shabti Scout
{t}, Sacrifice an artifact or a creature: Add {1} to your mana pool.
{3}{w}, Sacrifice Battlefield Scavenger: Return an artifact or creature card from your graveyard onto the battlefield tapped.
0/1
5 comments
last 2014-06-08 21:17:13 by Alex
 R 
Sorcery
Each player discard his or her hand, then draw seven cards.
Fatal Blunder deals damage to each opponent equal to the amount of cards that was put into that player's graveyard this turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 U 
Enchantment Creature – Djinn
Hexproof, Indestructible.
Whenever Djinn of Action is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
{1}{u}{u}: Djinn of Action loses hexproof and gains flying until the end of turn.

"The Brightest minds heed warnings and survive."
2/2
 R 
Sorcery
Until the end of turn, whenever a creature you control attacks, put +1/+1 counters equal to its power on that creature.
Until the end of turn, whenever a creature deals combat damage to an opponent, you may draw cards equal to the amount of damage dealt.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 R 
Sorcery
Until the beginning of your next turn, if a permanent would enter the battlefield with a counter on it, it enters the battlefield with twice that many counters.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 U 
Enchantment
Each zombie creature gains +1/+1 and is Legendary.
{3}{bp}{bp}, Sacrifice Royal Ancestry: Return target creature from your graveyard onto the battlefield. It becomes a black zombie in a addition to its other types. Activate only as a sorcery.

"Iskebhenafer, Horat-Kur, Syah'uab, Renkhwet, Sorbak... We will not let our heritage die, We will not be called 'The Last'. No, we will be strong and free forever!" -Ankhwet, House Sovereign
 U 
Instant
You may pay four life and exile a green card instead of paying Act of Finality's mana cost.

Destroy target creature, it can't be regenerated.
 C 
Instant
Prevent all combat damage that would be dealt this turn. Target player sacrifices a creature.
 R 
Sorcery
As an additional cost to play The Finale, you may pay any amount of life, up to half of the lowest life total among your opponents.
Each opponent loses that much life. You gain life equal to the amount lost this way.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 U 
Enchantment
All creatures loses hexproof and can't have or gain hexproof.
{2/b}{2/g}: Until the end of turn, whenever a card is put into the graveyard from anywhere, you may draw a card. Activate this only once per turn.
When the mob finally smashed opened the Great pyramid of Weh'ril – in which Cleokhara hid – the disgraced Regent was long dead, cold and blue with poison. Some say that she let the Asps end her life out of desperation, but others know better to speculate.
 C 
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
The awaken do not hunger, nor do they sleep. What they do have is a thirst for avenging past grievances
 R 
Sorcery
Return all basic land cards in your graveyard onto the battlefield.
Return all creature cards in your graveyard to its owner's hand.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 U 
Sorcery
Reveal cards from the top of your library equal to your devotion to red, green and blue. Put all land cards onto the battlefield tapped, and put the rest into your hand.
 R 
Instant
Target player draws X cards.
Target player draws X cards.
Target player may search his or her library for X basic lands cards, and put them onto the battlefield tapped. That player then shuffles his or her library.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 C 
Creature – Human Wizard
Flash
At the beginning of your upkeep, if your devotion to red, blue and green is more than 7, you may gain 3 life.
3/1
3 comments
last 2015-01-02 21:07:15 by 10vernothin
 U 
Instant
Search your library for an instant or sorcery card, then put it into your graveyard. Shuffle your library afterwards.

Draw a card.

"Survival of the Smartest."
{3}{u}{r}
 
 C 
Instant
Framing deals 1 damage to up to X target creatures, where X is equal to your devotion to red, blue and green.
Draw a card.
A declarer's most adept art: misdirection.
 R 
Instant
Exile target instant or sorcery spell. Identity Theft then becomes a copy of that spell except its name is still Identity Theft. You may choose new targets for that copy.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
2 comments
last 2014-05-17 02:41:28 by 10vernothin
 R 
Instant
Destroy all non-artifact creatures.
At the end of your next turn, destroy all artifact creatures.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain "{1}, Discard this card: Draw a card.)
 C 
Instant
Untap target tapped creature. It blocks target attacking creature this turn if able.
 U 
Sorcery
Pyromancer's Finale costs {1} less for each artifact creature you control.

Pyromancer's Finale deals 13 damage divided amongst any number of non-artifact creatures or players.
 R 
Artifact Creature – Shabti
Red, white, black and artifact creatures you control have vigilance, haste and trample.
Prevent all damage dealt to red, white, black and artifact creatures you control.

"Protecting the legacy of a king long dead is pointless. It's time to seek a new life.
0/1
 C 
Sorcery
Creatures you control gain +2/+1 until the end of turn. Artifact creatures gain first-strike, lifelink and vigilance until the end of turn.
 C 
Artifact Creature – Shabti Wizard
{t}: Add two mana in any combination of {r}, {w} or {b} to your mana pool. Spend this mana only on artifact creature spells or activate abilities of artifact creatures.
Glyph-tampering is -mostly- forbidden, for it is akin to tempering with the essence of Shabti-kind.
0/1
1 comment
2015-01-09 15:13:10 by Alex
 M 
Artifact Creature – Shabti Warrior
Herald to Zendikar cost {1} less to cast for each artifact creature you control.

Artifact creatures you control have Annihilator 1.
0/1
3 comments
last 2014-05-29 14:12:32 by 10vernothin
 U 
Instant
Choose one:
-Permanents you control are indestructible until the end of turn.
-Exile target creature that was damaged this turn.
-Whenever a land enters the battlefield under you control this turn, creatures you control gains +2/+2 until the end of turn.
{3}{r/g}{u}
 
 C 
Creature – Djinn
Flying, Indestructible
Whenever ~ becomes target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
{u}, {t}: Look at the top card of your library.
2/2
3 comments
last 2015-01-09 20:13:39 by Link
 M 
Enchantment Creature – Djinn Wizard
Flying, Indestructible.
When Herald to Theros becomes a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
Other creatures you control gain flying and indestructible.
5/4
6 comments
last 2014-05-29 14:04:51 by 10vernothin
 U 
Instant
Choose one:
-return target instant, sorcery or enchantment card from your graveyard to your hand.
-counter target non-creature spell.
-attach an aura on a creature you control onto another target creature you control.
 R 
Creature – Djinn Wizard
Protection from white, protection from black.
Whenever Prophet of Brilliance is the target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.

Whenever Prophet of Brilliance deals damage to a player, exile the top card of your library. Until the end of turn, you may play that card without paying its mana cost.
3/2
 C 
Instant
Put target permanent on the top of its owner's library.
Reveal the top card of your library. If it's a non-land card, return Reverse Memories to your hands.
{4}{g/w}{b}
 
 C 
Instant
You may pay 4 life and instead of paying ~'s mana cost.
Exile target player's graveyard, then for each permanent you control with a counter on it, put another one of that counter on that permanent.
1 comment
2015-01-09 19:51:49 by Link
 R 
Enchantment
{2}{bp}{bp}: Put a 3/1 black Silt-Rot token with intimidate onto the battlefield. Activate this ability only once per turn.
 R 
Creature – Zombie Angel
Flying
Other non-red, non-blue creatures get +1/+1.
Whenever you pay life, you may draw a card.

"And it is said that only when Weh'jed ends will the Miracle wake and save us all." -Sanctum Teachings
2/2
 M 
Creature – Zombie Cleric
Lifelink, Trample.
Herald to Phyrexia comes in the battlefield tapped.
At the beginning of your upkeep, pay 6 life or tap Herald to Phyrexia.
6/6
2 comments
last 2014-05-29 10:33:47 by jmgariepy
 U 
Instant
Choose one:
-Sacrifice a creature: Add {b}{b}{b}{b} to your mana pool.
-Sacrifice a land: Search your library for two basic lands and put them onto the battlefield, then shuffle your library.
-Pay 3 life: Destroy target creature.
 C 
Sorcery
As an additional cost to cast Royal Summoning, sacrifice a creature.

Put three 2/2 black zombie creature tokens onto the battlefield, then distribute X +1/+1 counters among them, where X is the amount of life you lost this turn.
 R 
Instant
Exile cards from the top of target opponent's library until a non-creature card is revealed. You may cast it without paying its mana cost, then put the rest on the bottom of its owner's library. If this was not the first spell that was cast this turn, repeat this process.
Flashback {3}{r}{w}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 comment
2014-11-25 10:27:06 by Alex
 C 
Instant
Counter target spell that targets you or a permanent you control. Decree Backlash deals X damage to its controller, where X is that spell's converted mana cost.
If this was not the first spell cast this turn, you gain life equal to the damage dealt.
Flashback {1}{r}{w}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
1 comment
2015-01-09 19:54:49 by Link
 C 
Instant
Target creature must attack this turn if able. If this is not the first spell you played this turn, creatures you control gains protection from that creature until the end of turn.

Flashback {1}{u}{w}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
 M 
Creature – Human Mystic
When Herald to Innistrad enters the battlefield, return target exiled card with flashback to its owner's graveyard.
Opponents can't cast spells from the graveyard.
{1}{r}, {t}: You may play target instant or sorcery card with flashback in any player's graveyard until the end of turn. The flashback cost is equal to its mana cost.
{u}{r}{w}: Exile Herald to Innistrad, then return it onto the battlefield.
3/1
3 comments
last 2014-06-04 15:56:03 by 10vernothin
 U 
Instant
Choose one:
-Destroy target attacking or blocking creature.
-Counter target spell unless its controller pays {3}.
-Return target exiled card with flashback to your hand.
 R 
Creature – Human Wizard
Flying, Double-strike, Haste
Whenever you cast a spell, if it's not the first spell you cast this turn, Victim of Eternity gets +1/+0 until the end of turn.
He knows that once he stops the Decree, his essence will become one with Nu'un. So he keeps on chanting, even onto the next Reality.
2/2
 R 
Legendary Enchantment
Each spell costs {1} less for each card in each graveyard that shares a card type with it.
 C 
Creature – Crocodile Cleric
When Embalmer Aspect enters the battlefield, target player puts the top two cards of his or her library into his or her graveyard if {u} was spent to cast it. Shuffle a card in a graveyard into its owner's library if {g} was spent to cast it. Return a creature card from your graveyard to your hand if {b} was spent to cast it.
3/4
 M 
Creature – Elemental Druid
{3}: Each player puts the top three cards of their libraries into their graveyards.
{4}, {t}: Return a land card from a graveyard onto the battlefield under your control if {g} was spent to activate this ability. Return a creature card from a graveyard onto the battlefield under your control if {b} was spent to activate this ability. Draw a card if {u} was spent to activate this ability.
3/3
6 comments
last 2014-05-30 16:00:58 by 10vernothin

Go to section: Colourless (4) White (27) Blue (28) Black (27) Red (27) Green (27) Multicolour (54) Hybrid (15) Artifact (11) Land (11)

Show rarities: C U R M


Exodus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Ma'at has fallen, The World is ending