Exodus
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Mechanics | Skeleton | Ma'at has fallen, The World is ending |
Showing 27 of 27 Red cards
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Show rarities: C U R M
Discard your hand, then draw two cards. If this is not the first spell you cast this turn, instead discard your hand then draw three cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Damage can't be prevented this turn.
Burnish into Soul deals 3 damage to target creature or player.
Flashback – , discard a card at random. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Burnish into Soul deals 3 damage to target creature or player.
Flashback – , discard a card at random. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player discards his or her hand, then draw seven cards. Cast each instant or sorcery card you've discarded this way if able.
"As Weh'jed started to end, we knew we needed to leave. We could not bring anything to our new Realities; the richest man emerges with the poorest pauper. We met Isfet with a resigned acceptance. After an eternity challenging us to change, He has finally finished His Work."
Flash
Declaration Apprentice enters the battlefield with a +1/+1 counter on it if this was not the first spell cast this turn.
Declaration Apprentice enters the battlefield with a +1/+1 counter on it if this was not the first spell cast this turn.
1/1
Flying, Haste, Indestructible
Whenever Djinn of Desire is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Reveal the top card of your library. If it's a non-land card, Djinn of Desire deals X damage to target creature or player, where X is your devotion to red, blue and green.
Whenever Djinn of Desire is a target of a spell, if your devotion to red, blue and green is less than 7, sacrifice it.
, : Reveal the top card of your library. If it's a non-land card, Djinn of Desire deals X damage to target creature or player, where X is your devotion to red, blue and green.
4/4
, : Add to your mana pool.
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
Whenever Ezim's Sorcerer becomes tapped, it deals 1 damage to target creature or player.
0/1
When Fervent Recruit enters the battlefield, Add to your mana pool.
0/1
Gain control of each creature target player control until the end of turn, then untap them. Creatures you control gains haste until the end of turn.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Glaze of Glory deals 5 damage divided as you choose to any amount of target creatures or players.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
Flying, Indestructible
Whenever Malicious Imp is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Malicious Imp enters the battlefield, each player shuffles his or her library.
Whenever Malicious Imp is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
When Malicious Imp enters the battlefield, each player shuffles his or her library.
3/1
Enchant player
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
Whenever enchanted player casts a spell, if your devotion to red, blue and green is 7 or more, Overconscious deals 2 damage to that player.
Destroy all artifacts with converted mana cost 4 or less. If this was not the first spell cast this turn, you may choose to destroy all artifacts instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
If this was not the first spell that was cast this turn, you may play that card as though it has flash and with mana of any color.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
If this was not the first spell that was cast this turn, you may play that card as though it has flash and with mana of any color.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, Indestructible
Whenever Reckless Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Reveal the top card of your library. If it's a non-land card, Reckless Efreet gains hexproof and trample until the end of turn. Otherwise, switch its power and toughness. Activate this only once per turn.
Whenever Reckless Efreet is a target of a spell, if your devotion to red, green and blue is less than 7, sacrifice it.
: Reveal the top card of your library. If it's a non-land card, Reckless Efreet gains hexproof and trample until the end of turn. Otherwise, switch its power and toughness. Activate this only once per turn.
5/1
(Spells without mana costs can't be cast.)
For each opponent, Rite of Power deals damage to that player equal to the amount of cards his or her hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
For each opponent, Rite of Power deals damage to that player equal to the amount of cards his or her hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast Ritual of the Djinns, discard a card at random.
Add mana in any combination of , or equal to your devotion to red, green and blue to your mana pool.
Add mana in any combination of , or equal to your devotion to red, green and blue to your mana pool.
Flash.
Whenever you cast an instant or sorcery spell, if it's not the first spell you've cast this turn, Seeker for Peace deals 2 damage to target creature or player.
Whenever you cast an instant or sorcery spell, if it's not the first spell you've cast this turn, Seeker for Peace deals 2 damage to target creature or player.
"There must be a World, where value of Human life is important and is cherished."
2/2
Haste, Intimidate.
Whenever Shepherd of Clay attacks for the first time, untap each creature you control. After this phase, there is an additional main phase followed by an additional combat phase.
Whenever Shepherd of Clay attacks for the first time, untap each creature you control. After this phase, there is an additional main phase followed by an additional combat phase.
"Believe in our Cause, and the Cause will in turn deliver you to Freedom"
0/1
Haste
Whenever you cast a spell, if it's not the first spell cast this turn, Spellslinger Adept gets +2/+0 until the end of turn
Whenever you cast a spell, if it's not the first spell cast this turn, Spellslinger Adept gets +2/+0 until the end of turn
0/2
Stormy End deals 1 damage to each player for each spell cast this turn.
As long as Stormy End is in your graveyard, you may pay to exile it. If you do, add two mana of any color to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
As long as Stormy End is in your graveyard, you may pay to exile it. If you do, add two mana of any color to your mana pool.
Finality (Exile this spell as it resolves. For the rest of the game, you can't cast spells with the same name as this card, and cards you control that share a name with it gain ", Discard this card: Draw a card.)
If this was not the first spell cast this turn, look at the top card of your library. You may choose to put it on the bottom of your library.
Exile the top two cards of your library. Until the end of turn, you may play it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile the top two cards of your library. Until the end of turn, you may play it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
First-strike.
When Traitorous Warmonger enters the battlefield, you may destroy target artifact. If you do, put two +1/+1 counters on it.
When Traitorous Warmonger enters the battlefield, you may destroy target artifact. If you do, put two +1/+1 counters on it.
"It's clear the Masters sent him to disrupt our cause."
0/1
At the end of your combat phase, if a creature attacked this turn, put a Verse counter on each Shrine you control.
, sacrifice Tribute to Isfet: Tribute to Isfet deals X damage to target creature or player, where X is twice the amount of Verse counters on Tribute to Isfet.
, sacrifice Tribute to Isfet: Tribute to Isfet deals X damage to target creature or player, where X is twice the amount of Verse counters on Tribute to Isfet.
"On this final day, we pay tribute to Him and the change that He forced us to adapt to."
Trick into Mud deals 3 damage to up to two target creatures and/or players. If this was not the first spell that was cast this turn, it deals 5 damage to them instead.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste
Whenever you cast a spell, if it is not the first spell cast this turn, put a +1/+1 counter on Warden of the Library.
Whenever you cast a spell, if it is not the first spell cast this turn, put a +1/+1 counter on Warden of the Library.
1/1
Water-worn Sergeant can't block.
Whenever Water-worn Sergeant attacks, it gains +4/+0 and double-strike until the end of turn.
Whenever Water-worn Sergeant attacks, it gains +4/+0 and double-strike until the end of turn.
0/1
Go to section: Colourless (4) White (27) Blue (28) Black (27) Red (27) Green (27) Multicolour (54) Hybrid (15) Artifact (11) Land (11)
Show rarities: C U R M
Exodus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ma'at has fallen, The World is ending |
, : Return target creature to its owner's hand.
spell Swap (, return target spell you control to its owner's hand: You may cast this card without paying its mana cost.)
"The trick is to manipulate the heat to your advantage."