My Universe, My Rules
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Showing 44 of 44 Red cards
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Show rarities: N C U R M
All players take
damage.
Kicker
: Instead, target player takes
damage.

Kicker


Protection from you.
Whenever a player discards a card, Bob, Librar of the Taravingians deals 1 damage to them.
Cumulative upkeep: Draw a card.
Whenever a player discards a card, Bob, Librar of the Taravingians deals 1 damage to them.
Cumulative upkeep: Draw a card.
I Like BOOOOKS!
--Warcry (trad)
--Warcry (trad)
1/1
When Borderguard enters the battlefield, exile all creatures exiled this turn.
1/1
When a creature enters the battlefield, Burnination deals 2 damage to it.
When ~ enters or leaves the battlefield, all other non-land permanents become controlled by the next player.
Tummy rrrrrubs naow!
4/3

Illus. MaRo
1/1
Players may not cast spells that have the same name as any card in play or in a graveyard.
1/1

Crimson Kobolds is Red.
0/1
Deal 1 point of damage to target player or creature for each time Disintegrate has been transformed.
: Transform Disintegrate.

Deal 1 point of damage to target player or creature for each time Differentiate has been transformed.
: Transform Differentiate.

You control target enchantment until end of turn. Explode, damn you! deals 5 damage to it.
Flambe deals 5 damage to each of two target players.
And what is the answer?
Fire! Fire! Fire!
-- Call and response (trad)
Fire! Fire! Fire!
-- Call and response (trad)
Each opponent flips X coins.
If more than 6 are tails, they lose the game.
If more than 6 are tails, they lose the game.
Using this as the finisher for an uncountable mana combo is considered cruel – but you'll still win once you get them cautioned for timewasting.
Whenever Gemb, Wolfcaller attacks, put a 2/2 wolf into play tapped; blocking it.
Wha, Watchit! Oi! You, get out from under the tabl... not on my feet! Move!
1/3
Gemb, Wolftrainer blocks all attacking wolves, even if Gemb, Wolftrainer is tapped or attacking.
Stay! Stayyyy... Stayyy...
Arglslobber! – From 'The recorded sayings of Gemb'
Arglslobber! – From 'The recorded sayings of Gemb'
1/2
Flash.
Enchanted creature gains +4/+0.
If it would deal combat damage to an opponent, instead destroy it.
Enchanted creature gains +4/+0.
If it would deal combat damage to an opponent, instead destroy it.
Your woods are no match for the elementals at my command.



We will invert your money wisely.
1/1
Hill Giant
1½/1½
Defender
All creatures have Defender. (They cannot attack)
All creatures have Defender. (They cannot attack)
You shall / you shall ''not'' be moved!
3/3
How low can you go? is red.
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add
to your mana pool.)
In your upkeep, How low can you go? deals 1 damage to you.
(When you cast How low can you go?, add

0/1
Hsalf enters the battlefield tapped and attacking
2/2
Win the game.
What are these "means" of which you speak? Why would you put, like, extra steps between me and my goal? Stop overthinking everything!
You have an additional combat step each turn.
Your tapped creatures may attack.
Your tapped creatures may attack.
Dance! Dance!
Revolution!
Revolution!
1/2
Enchanted creature has first strike.
If enchanted creature takes damage, exile it.
If enchanted creature takes damage, exile it.
Flying
Whenever a land's mana ability is activated, put a charge counter on it.
Then, if there are three or more charge counters on it, destroy it.
Whenever a land's mana ability is activated, put a charge counter on it.
Then, if there are three or more charge counters on it, destroy it.
2/1

It blew itself up again, sir. And everything else.
If a planeswalker dies, their controller loses the game.
And they deserve it, too.
At the end of their turn, players must sacrifice a land.
Illus. David Saccheri
Exile target artifact.
If an artifact is exiled this way, then congratulations on obeying the rules text. Well done.
If an artifact is exiled this way, then congratulations on obeying the rules text. Well done.
Seriously. Exile it. Don't care. I told you to exile it, do so.
Whenever a player casts a spell they add red mana to their mana pool equal to its converted mana cost.
This was a lot more fun before someone invented mana-proof gloves.
Soulbond to a non-Orgg creature you control.
Relentless Orgg can only attack if its paired creature also attacks.
Relentless Orgg and its soul-bonded creature attack each turn if able.
Relentless Orgg can only attack if its paired creature also attacks.
Relentless Orgg and its soul-bonded creature attack each turn if able.
Illus. Jack Parker
4/4
When Resilient Knight attacks, if it has 1 toughness, it gains +5/+5 until end of turn
4/2
Instead of declaring attackers all in one go, players declare attackers one at a time, allow the opponent to declare which creatures block that creature, and then move on to the next creature until you are done. Then resolve the attack.
At the start of each players turn, if another player controls more creatures than they do, they take control of one of that players creatures. (Shifting Balance does not give that creature Haste.)
When Sigil of Risk leaves play, a random player wins the game.
Deal X damage to target creature.
When a creature blocks another, they fight.
They fight, they fight, they fight they fight they fight!
The itchy and scratchy show!
The itchy and scratchy show!
All spells and abilities that may target Turg must do so.
...id habbened again.
1/3

Level 1:

Level 2: Flying,

2/2
Tap all blocking and all attacking creatures at the end of each combat.
If any player has untapped creatures at the end of combat, they may choose to take a combat step. (Opponents get first choice)
If any player has untapped creatures at the end of combat, they may choose to take a combat step. (Opponents get first choice)
1/1
Each player in turn reveals the top card of their library and casts it (without paying the cost) or puts it into play (if it is a land).
Repeat this X times.
Repeat this X times.
I bet my deck can beat up your deck.
Protection from Gods.
While a spell or effect that does not target Wirth, the Wrathless is on the stack, Wirth is invulnerable and cannot be exiled.
While a spell or effect that does not target Wirth, the Wrathless is on the stack, Wirth is invulnerable and cannot be exiled.
4/2
Fighting is combat. (Damage dealt is combat damage, first strike works etc.)
If this is outside of the game then put it into play.
If this is outside of the game then put it into play.
But don't forget, fighting isn't combat damage. --Alex
Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)
Show rarities: N C U R M
My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2021-01-22 01:05:46 by jmgariepy