My Universe, My Rules
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Showing 24 of 24 Artifact cards
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Show rarities: N C U R M

Hasn't that sun popped yet?
Equip
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.

Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.




Basalt Megalith does not untap during your untap phase.
Nearly there...
At the end of your upkeep phase, lose X life, where X is the number of creatures you control.
: Target player takes control of Brain Jinxed Golem

2/2
Vanishing 3
In your upkeep, you may gain 1 life.
In your upkeep, you may gain 1 life.
Inspired by http://multiverse.heroku.com/cards/12254 and my wanting to reference 'crumble'
3/3
Indestructible, Trample
If Darksteel Avatar is in your graveyard, you lose the game.
If Darksteel Avatar is in your graveyard, you lose the game.
9/9
Indestructible
If Darksteel Kitten would be put into a graveyard from anywhere, reveal Darksteel Kitten and shuffle it into its owner's library instead.
If Darksteel Kitten would be put into a graveyard from anywhere, reveal Darksteel Kitten and shuffle it into its owner's library instead.
Illus. Vladislav Ociacia
1/2
Ditz Stone isn't colourless.
When someone wins the game, they win an additional game for each charge counter on Doubling Cube.
,
: Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.
(Players may concede in response, before the counters arrive...)


(Players may concede in response, before the counters arrive...)
Equipped creature has +1/+1
Equip
Equip until end of turn
(at end of turn it returns to whatever it previously equipped)
Equip

Equip until end of turn

X is 4.
All Xs, everywhere. (
has an X in it, though it isn't red.)



Your creatures with fade counters have "morph

Equip – (1), gain 2 life.
Equipped creature has -2/-1.
Equipped creature has -2/-1.
While Mana Tender is tapped, you have (exactly)
in your mana pool.

2/3
Morph 

Sometimes a myr bluff is enough.
2/2
Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5


Vault Skyward!
During your end turn, spells and abilities neither trigger nor resolve, nor do you discard any cards.
It just goes on and on my friends.
Remove a time counter from Time Cube (not the one from Alpha),
: Take an additional turn.
Skip a turn: Put a time counter on Time Cube (not the one from Alpha).
(A turn consists of untap, upkeep, main etc. You must skip the whole of all of these phases, in any order; so you can only activate this ability at the start of a phase.)

Skip a turn: Put a time counter on Time Cube (not the one from Alpha).
(A turn consists of untap, upkeep, main etc. You must skip the whole of all of these phases, in any order; so you can only activate this ability at the start of a phase.)


Of course! It's a myr.
1/1
"????.... ????... ????... ???!"
2/1
At the start of your turn, you may choose to have Vesuvan Bottle become a copy of target artifact, except it retains this ability.
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(Equipped creature is Enchanted)
last 2018-11-30 14:35:38 by Alex