My Universe, My Rules
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Showing 24 of 24 Artifact cards
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Show rarities: N C U R M
: Add one mana to your mana pool, that is a combination of the colours used to activate this ability. (Red and White makes pink mana, etc.)
Hasn't that sun popped yet?
Equip
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.
Equipped creature gains: You may redistribute combat damage dealt by creatures this blocks freely between all creatures blocking them.
And: When attacking, you may choose another attacking creature. Any creature blocking either blocks both, and you choose the order in which it assigns damage to them.
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:
Basalt Megalith does not untap during your untap phase.
:
Basalt Megalith does not untap during your untap phase.
Nearly there...
At the end of your upkeep phase, lose X life, where X is the number of creatures you control.
: Target player takes control of Brain Jinxed Golem
: Target player takes control of Brain Jinxed Golem
2/2
Vanishing 3
In your upkeep, you may gain 1 life.
In your upkeep, you may gain 1 life.
Inspired by http://multiverse.heroku.com/cards/12254 and my wanting to reference 'crumble'
3/3
Indestructible, Trample
If Darksteel Avatar is in your graveyard, you lose the game.
If Darksteel Avatar is in your graveyard, you lose the game.
9/9
Indestructible
If Darksteel Kitten would be put into a graveyard from anywhere, reveal Darksteel Kitten and shuffle it into its owner's library instead.
If Darksteel Kitten would be put into a graveyard from anywhere, reveal Darksteel Kitten and shuffle it into its owner's library instead.
Illus. Vladislav Ociacia
1/2
Ditz Stone isn't colourless.
When someone wins the game, they win an additional game for each charge counter on Doubling Cube.
,: Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.
(Players may concede in response, before the counters arrive...)
,: Doubling Cube gains a charge counter for each one already on it, to a minimum of 1. Any player may use this ability.
(Players may concede in response, before the counters arrive...)
Equipped creature has +1/+1
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped)
Equip
Equip until end of turn (at end of turn it returns to whatever it previously equipped)
X is 4.
All Xs, everywhere. ( has an X in it, though it isn't red.)
: Choose a card from your hand, and put it into play face down with X fade counters on it.
Your creatures with fade counters have "morph ". When you turn a card that has fewer Fade counters than its converted mana cost face up, exile it.
Your creatures with fade counters have "morph ". When you turn a card that has fewer Fade counters than its converted mana cost face up, exile it.
Equip – (1), gain 2 life.
Equipped creature has -2/-1.
Equipped creature has -2/-1.
While Mana Tender is tapped, you have (exactly) in your mana pool.
2/3
Morph
Sometimes a myr bluff is enough.
2/2
Pile of Rubble does not untap. (If it would, then, uh, it doesn't.)
And then after it falls on your opponent, this creature turns into a Pile-of-Rubble token creature. Uh, somehow. --Doug Beyer
2/5
: Target creature with flying loses it until end of turn. Put a flight counter on Skyward Vault.
, Remove a flight counter: Target creature gains flying until end of turn.
, Remove a flight counter: Target creature gains flying until end of turn.
Vault Skyward!
During your end turn, spells and abilities neither trigger nor resolve, nor do you discard any cards.
It just goes on and on my friends.
Remove a time counter from Time Cube (not the one from Alpha), : Take an additional turn.
Skip a turn: Put a time counter on Time Cube (not the one from Alpha).
(A turn consists of untap, upkeep, main etc. You must skip the whole of all of these phases, in any order; so you can only activate this ability at the start of a phase.)
Skip a turn: Put a time counter on Time Cube (not the one from Alpha).
(A turn consists of untap, upkeep, main etc. You must skip the whole of all of these phases, in any order; so you can only activate this ability at the start of a phase.)
: Return a book to your library, then search your library for a book.
: For each colour, if you have a permanent in play of that colour, add one mana of that colour to your mana pool.
Of course! It's a myr.
1/1
"????.... ????... ????... ???!"
2/1
At the start of your turn, you may choose to have Vesuvan Bottle become a copy of target artifact, except it retains this ability.
Go to section: Colourless (18) White (27) Blue (94) Black (37) Red (44) Green (35) Multicolour (39) Hybrid (21) Split (1) Artifact (24) Land (14)
Show rarities: N C U R M
My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
(Equipped creature is Enchanted)
last 2018-11-30 14:35:38 by Alex