My Universe, My Rules: Recent Activity
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Recent updates to My Universe, My Rules: (Generated at 2025-09-15 17:56:57)
My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2025-09-15 17:56:57)
Oh, I meant it the same way it is in the card cost. That doesn't work?
You mean
or (1/G)?
Can't make it recognise the {1g} is a mana symbol.
That cycle of three cards, proving that rarity was worth about 3/4 of a mana always annoyed me.
Heh. I'm amused by the gargoyle reference.
But [congratulations / drat you], you're the first person (that I've seen) to put a Level Up card on Multiverse. Now I'm going to have to consider making a Level Up card frame... I probably won't while they're only in silver-bordered cardsets. And I'll probably do Split and Flip cards first. But still, darn.
First of a couple of cards experimenting with not-always-good level-up.
This one gets rarer, and changes ability to one that is different, not always better.
Second of two cards experimenting with level-up. This one gets worse before it gets better.
:) I think you can template the able to target a recently-shroud creature. I think it's possible you may be able to template a "target card in a new zone" but it will be completely different and probably an awful mess.
That's the main intention, yes. (Or otherwise protection)
But I don't see something fundamentally wrong with tapping/untapping a card in the graveyard, it'll just not do very much.
I had been tempted to allow you to, say, regenrate something that died last turn, but shied away from that. It goes well with the "It was legal to play interrupts from...." card though :)
Although...
Are you adhering to "objects become different when they change zones"? That is, can I play Twiddle and untap a creature card in my graveyard that used to be alive?
Or is the intention to let you target stuff that recently got shroud?
Giggle.
Ah, cool. Yes, I don't think it's especially a Seinara or Wings thing. I think you can easily tweak the comp rules to say that in this case, no damage doesn't count, even if that's not how it's interpreted so far. What I wondered was if you could make it live, but die when you fireball it for 0, but I don't think you could make that work :) (You might be able to, if you distinguish between "no damage" and "0 damage" just for this)
No, I designed it before I was making any sets. I don't think Clockwork Wings is the right place for it. As for 0 damage, heh. Fortunately the CompRules say 0 damage is the same as no damage at all, otherwise it would get confusing. It may be in fact that the ability needs to say "~ isn't put into a graveyard for having 0 or less toughness or for having 0 damage marked on it", which is far less elegant...
Hm. They never made permanent split cards, but if both halves are the same save the ability, you probably COULD make that card! :)
Ah, cool. (Was it in one of your sets?)
I debated the interaction with damage. Obviously any positive damage would kill it, but I debated whether 0 damage would :)
Pleasing :)
:)
Jack: That's actually a card/mechanic I designed a while back. It's quite interesting. It's the opposite of indestructible: any damage kills it, but it's immune to -X/-X effects.