My Universe, My Rules: Recent Activity
My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2025-09-15 23:02:43)
My Universe, My Rules: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to My Universe, My Rules: (Generated at 2025-09-15 23:02:43)
I'll make it reminder text then. It's not obvious to me.
Really nice card. I think the "remove them from combat" line is superfluous (control changes on a creature already removes that creature from combat).
That would make untap steps... crazy. Let's make it so :)
Needs "Untapping an untapped unflipped permanent causes it to become tapped-and-flipped", and "Untapping an untapped flipped permanent causes it to become tapped-and-unflipped".
This could actually be an interesting uncommon in the second or third set of a block that's got a lot of flip cards in it.
Not sure what to say except "I hear what you are saying, and disagree".
I wanted a bit of asymmetry in it, you still have to work a bit to get it. I also didn't want it swapping when it is attacking.
It probably is undercosted, since the symmetry is so breakable (even leaving aside 'creature blocks everything' effects)
I like the card, but it feels like it should be a 2/2 instead of a 1/3 Defender. If you didn't plan on attacking on the ground, your opponent gained no advantage from trading with this card. Meanwhile, both you and your opponent can attack freely with a 2/2. If the point of the card is to just grief your opponent, the 1/3 defender is better, but if you want both players to interact with each other, I think the 2/2 does the job better.
I was most inspired by Bronze Tablet. Um, not that one. Similar one that just changes control for
.
Goblin Cadets is the bad half of it. Charisma and Tolarian Entrancer are similar to the good half. Nice idea to combine the two - it does indeed seem natural, but I don't think it's been done.
Has this been done?
Mine's got a space in it :)
I'm sorry to report that there already is a card named Warmonger. Though, the fact that you made your card a monger leaves me to suspect that you already knew thing...
Well.. yeah, assuming you can't kill it on one of its attacks. You're right though.
ROFL. That's pretty good. Having a combat phase within another player's turn would probably never see print, but I think it fits within the rules.
You may want to tap creatures that attack as well, else this is often a two-card win combo with 1-mana Lionheart Maverick.
I'm not sure they like the idea of an player getting a phase during another player's turn - but dammit, they probably should.
Wheeee. Funky. I wonder if the rules handle attacking creatures not controlled by the active player, and blocking creatures that are? Perhaps they do, actually.