Misc Design for future sets.
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Showing 50 of 155 Multicolour cards
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Whenever an elf dies you may put a +1/+1 counter on target elf you control.
2/5
Search your library for a creature card reveal it and put it into your hand, shuffle your library.
Cascade
Buyback
Cascade
Buyback
When a creature enters the battlefield under your control, put a loyalty counter on Harper, Well of life.
-4Until your next upkeep if a creature you control would die regenerate it.
-8You get an emblem with “Whenever a creature you control becomes untapped put a +1/+1 counter on it and gain 2 life.”
-4Until your next upkeep if a creature you control would die regenerate it.
-8You get an emblem with “Whenever a creature you control becomes untapped put a +1/+1 counter on it and gain 2 life.”
2
Indestructible lifelink
As long as your Devotion to G/W, is less than seven, Karmatra isn’t a creature.
Whenever you gain life you may distribute that many +1/+1 counters among creatures you control.
Karmatra’ s power and toughness are each equal to your devotion to G/W.
As long as your Devotion to G/W, is less than seven, Karmatra isn’t a creature.
Whenever you gain life you may distribute that many +1/+1 counters among creatures you control.
Karmatra’ s power and toughness are each equal to your devotion to G/W.
*/*
Indestructible
As long as you devotion to Green and Whits is less than seven MM05 isn’t a creature
Creatures you control have “: Gain life equal to this creatures toughness.”
As long as you devotion to Green and Whits is less than seven MM05 isn’t a creature
Creatures you control have “: Gain life equal to this creatures toughness.”
3/7
When Nature’s Guardian enters the battlefield or dies, you may destroy target artifact or enchantment.
2/2
Trample, protection from blue and from red
2/2
: Target Dragon gets +1/+1 and has Lifelink until end of turn.
: Target Dragon gets +1/+1 and has Trample until end of turn.
: Target Dragon gets +1/+1 and has Trample until end of turn.
2/3
Target creature gains Hexproof and Indestructible until the beginning of your next upkeep
Put seven 2/2 white and Black Spirit creature tokens with flying into play.
Forecast : Call of the Seven Sisters deals 2 damage to target creature or player you gain 2 life.
Forecast : Call of the Seven Sisters deals 2 damage to target creature or player you gain 2 life.
Tap target creature, gain life equal to that creatures toughness.
When Cleric of the masses enters the battlefield choose one:
• Gain 1 life for each creature your target opponent controls.
• Target opponent loses 1 life for each creature you control.
• Gain 1 life for each creature your target opponent controls.
• Target opponent loses 1 life for each creature you control.
2/2
Whenever you gain life you may distribute that many -1/-1 counters among any number of target creatures
4/4
Vigilance, Deathtouch
If you control both a Plains and a Swamp Last Minion gets +1/+1 and has flying.
If you control both a Plains and a Swamp Last Minion gets +1/+1 and has flying.
1/1
Equipped creature gets +2/+2 and gains flying wither and protection from black and white.
equip WB
equip WB
Wither
: Rotten Hope gets -1/-1 and gains flying until end of turn.
: Rotten Hope gets -1/-1 and gains flying until end of turn.
4/4
,: Target player loses life equal to the number of elves you control.
1/1
Reach, Deathtouch
4/4
Whenever ~ deals combat damage to a player that player discards a card and sacrifices a land.
: Regenerate ~
: Regenerate ~
5/5
Deathtouch
,: Deadshot Basilisk Deals 1 damage to target creature and 1 damage to that creatures controller.
,: Deadshot Basilisk Deals 1 damage to target creature and 1 damage to that creatures controller.
3/2
Whenever Deranged Druid deals damage target opponent gains that much life, and you put that many 1/1 green squirrel creature tokens onto the battlefield.
2/2
Flying, Wither
When a creature dealt damage by Hellbound Gardener dies you may search your library for a basic land card and put it onto the battlefield tapped.
When a creature dealt damage by Hellbound Gardener dies you may search your library for a basic land card and put it onto the battlefield tapped.
3/5
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Scavenging Baloth enters the battlefield with 11 -1/-1 counters on it.
Whenever another creature dies remove a -1/-1 counter from Scavenging Baloth.
Whenever another creature dies remove a -1/-1 counter from Scavenging Baloth.
13/13
: Destroy target creature with flying. Put a 0/2 colorless creature token with Defender named "Trophy" onto the battlefield.
5/5
Whenever a creature you control deals combat damage to a player you may draw a card.
MM02 enters the battlefield With X +1/+1 counters on it.
At the beginning of your draw step draw a card for each +1/+1 counter on MM02.
At the beginning of your draw step draw a card for each +1/+1 counter on MM02.
0/0
: Marshland Dragon gains flying until end of turn.
: Marshland Dragon gains trample until end of turn.
: Marshland Dragon gains trample until end of turn.
5/5
Morph –
When Mutegenic Beast is turned face up, you may turn up to two target creatures with morph face down.
When Mutegenic Beast is turned face up, you may turn up to two target creatures with morph face down.
4/4
At the beginning of your upkeep put a 1/1 Green and blue snake onto the battlefield for each Island and each Forest you control.
+1Reveal the top card of your library, if its a land card put it onto the battlefield, if not put that card in your hand.
+2Each player may either draw a card or untap one land.
-9For each Forest and each Island you control put a 3/3 green and blue drake creature token with flying onto the battlefield.
+2Each player may either draw a card or untap one land.
-9For each Forest and each Island you control put a 3/3 green and blue drake creature token with flying onto the battlefield.
3
, : Return target creature to it’s owner’s hand.
, : Return target land to it’s owner’s hand
, : Return target land to it’s owner’s hand
2/3
Counter target spell Burn from thought deals damage to that spells controller equal to the countered spells converted mana cost.
~ Can't be the target of spells or abilities.
Instant and Sorcery spells you cast have rebound.
Instant and Sorcery spells you cast have rebound.
2/2
Haste, First strike, Hexproof
When ~ deals combat damage to a player you may draw a card.
When ~ deals combat damage to a player you may draw a card.
2/2
Discard a card, : Draw a card
Threshold – If you have seven or more cards in your graveyard Current Sifter has "Discard a card, : Draw two cards."
Threshold – If you have seven or more cards in your graveyard Current Sifter has "Discard a card, : Draw two cards."
2/2
When MM04 has an even loyalty number Transform MM04
+1Return target permanent to it’s owners hand.
-2Add to your mana pool for each Island you control
+1Return target permanent to it’s owners hand.
-2Add to your mana pool for each Island you control
X
When CARDNAME has an odd loyalty number Transform CARDNAME
+1CARDNAME deals 3 damage to target creature or player.
-2Add to your mana pool for each Mountain you control.
+1CARDNAME deals 3 damage to target creature or player.
-2Add to your mana pool for each Mountain you control.
At the beginning of your upkeep Mind Cannon deals X damage to target creature or player where X is the number of cards in your hand.
You have no maximum hand size.
You have no maximum hand size.
Flying, Haste
When Mind-Fire Falcon enters the battlefield draw a card.
When Mind-Fire Falcon leaves the battlefield it deals. 2 damage to target creature or player.
When Mind-Fire Falcon enters the battlefield draw a card.
When Mind-Fire Falcon leaves the battlefield it deals. 2 damage to target creature or player.
2/2
: The next spell you cast has Cascade.(Muliple instances of Cascade trigger separately)
Any number of target players shuffles X cards at random from their hand into their library then draws that many cards.
Flying
Cascade
If Thunderfall Dragon Cascades into a dragon return Thunderfall Dragon to your hand.
Cascade
If Thunderfall Dragon Cascades into a dragon return Thunderfall Dragon to your hand.
4/4
Vigilance, First strike, Provoke
Bushido 3
Bushido 3
4/4
When Defense Tower enters the battlefield Champion a Land.
: Deal 3 damage to target attacking or blocking creature.
: Deal 3 damage to target attacking or blocking creature.
First Strike
3/1
Haste, Lifelink
When Helix Elemental enters the battlefield Helix Elemental deals 3 damage to target creature or player.
When Helix Elemental enters the battlefield Helix Elemental deals 3 damage to target creature or player.
3/1
+1 Put a 1/1 Red and white knight cleric with first strike and liflink onto the battlefield.
-3Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life
-7Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life.
-3Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life
-7Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life.
4
First strike, Vigilance
Miracle
Miracle
5/5
First strike, Rampage 3
4/4
Flying, Defender, Devour 3
Remove a +1/+1 counter from Ravenous Archangel, Ravenous Archangel loses defender until end of turn.
Remove a +1/+1 counter from Ravenous Archangel, Ravenous Archangel loses defender until end of turn.
2/2
Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)
Show rarities: C U R M
Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |