Misc Design for future sets.

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Mechanics

Showing 50 of 155 Multicolour cards

Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)

Show rarities: C U R M

 R 
Creature – Elf Shaman
Whenever an elf dies you may put a +1/+1 counter on target elf you control.
2/5
 U 
Sorcery
Search your library for a creature card reveal it and put it into your hand, shuffle your library.
Cascade
Buyback {g}{w}
 M 
Planeswalker – Harper
When a creature enters the battlefield under your control, put a loyalty counter on Harper, Well of life.
-4Until your next upkeep if a creature you control would die regenerate it.
-8You get an emblem with “Whenever a creature you control becomes untapped put a +1/+1 counter on it and gain 2 life.”
2
 R 
Legendary Enchantment Creature – God
Indestructible lifelink
As long as your Devotion to G/W, is less than seven, Karmatra isn’t a creature.
Whenever you gain life you may distribute that many +1/+1 counters among creatures you control.
Karmatra’ s power and toughness are each equal to your devotion to G/W.
*/*
{3}{g}{w}
 
 M 
Legendary Enchantment Creature – God
Indestructible
As long as you devotion to Green and Whits is less than seven MM05 isn’t a creature
Creatures you control have “{t}: Gain life equal to this creatures toughness.”
3/7
 R 
Legendary Creature – Bear Shaman
When Nature’s Guardian enters the battlefield or dies, you may destroy target artifact or enchantment.
2/2
 U 
Creature – Cat Beast Warrior
Trample, protection from blue and from red
2/2
 R 
Creature – Human Shaman
{w}{w}: Target Dragon gets +1/+1 and has Lifelink until end of turn.
{g}{g}: Target Dragon gets +1/+1 and has Trample until end of turn.
2/3
 C 
Instant
Target creature gains Hexproof and Indestructible until the beginning of your next upkeep
 R 
Sorcery
Put seven 2/2 white and Black Spirit creature tokens with flying into play.
Forecast {2}{w}{b}: Call of the Seven Sisters deals 2 damage to target creature or player you gain 2 life.
 C 
Sorcery
Tap target creature, gain life equal to that creatures toughness.
 U 
Creature – Human Cleric
When Cleric of the masses enters the battlefield choose one:
• Gain 1 life for each creature your target opponent controls.
• Target opponent loses 1 life for each creature you control.
2/2
 R 
Creature – Human Shaman
Whenever you gain life you may distribute that many -1/-1 counters among any number of target creatures
4/4
 U 
Creature – Thrull
Vigilance, Deathtouch
If you control both a Plains and a Swamp Last Minion gets +1/+1 and has flying.
1/1
 R 
Artifact – Equipment
Equipped creature gets +2/+2 and gains flying wither and protection from black and white.
equip WB
 R 
Creature – Angel Zombie
Wither
{w}{b}: Rotten Hope gets -1/-1 and gains flying until end of turn.
4/4
 R 
Creature – Elf Zombie
{b}{b}{b}{g},{t}: Target player loses life equal to the number of elves you control.
1/1
 U 
Creature – Giant Shaman
Reach, Deathtouch
4/4
 R 
Creature – Beast Horror
Whenever ~ deals combat damage to a player that player discards a card and sacrifices a land.
{b}{g}: Regenerate ~
5/5
 R 
Creature – Basilisk Assassin
Deathtouch
{2}{r},{t}: Deadshot Basilisk Deals 1 damage to target creature and 1 damage to that creatures controller.
3/2
 U 
Creature – Human Druid
Whenever Deranged Druid deals damage target opponent gains that much life, and you put that many 1/1 green squirrel creature tokens onto the battlefield.
2/2
 R 
Legendary Creature – Demon Druid
Flying, Wither
When a creature dealt damage by Hellbound Gardener dies you may search your library for a basic land card and put it onto the battlefield tapped.
3/5
{b}{g}
 
 C 
Instant
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
 U 
Creature – Beast
Scavenging Baloth enters the battlefield with 11 -1/-1 counters on it.
Whenever another creature dies remove a -1/-1 counter from Scavenging Baloth.
13/13
 R 
Legendary Creature – Gorgon
{t}: Destroy target creature with flying. Put a 0/2 colorless creature token with Defender named "Trophy" onto the battlefield.
5/5
 U 
Enchantment
Whenever a creature you control deals combat damage to a player you may draw a card.
{x}{g}{g}{u}{u}
 
 M 
Legendary Creature – Ooze
MM02 enters the battlefield With X +1/+1 counters on it.
At the beginning of your draw step draw a card for each +1/+1 counter on MM02.
0/0
 U 
Creature – Dragon
{u}{u}: Marshland Dragon gains flying until end of turn.
{g}{g}: Marshland Dragon gains trample until end of turn.
5/5
 R 
Creature – Beast
Morph – {3}{g}{u}
When Mutegenic Beast is turned face up, you may turn up to two target creatures with morph face down.
4/4
 R 
Enchantment
At the beginning of your upkeep put a 1/1 Green and blue snake onto the battlefield for each Island and each Forest you control.
 M 
Planeswalker – Saphire
+1Reveal the top card of your library, if its a land card put it onto the battlefield, if not put that card in your hand.
+2Each player may either draw a card or untap one land.
-9For each Forest and each Island you control put a 3/3 green and blue drake creature token with flying onto the battlefield.
3
 U 
Creature – Dwarf Wizard
{1}{u}{u}, {t}: Return target creature to it’s owner’s hand.
{1}{r}{r}, {t}: Return target land to it’s owner’s hand
2/3
 U 
Instant
Counter target spell Burn from thought deals damage to that spells controller equal to the countered spells converted mana cost.
 R 
Legendary Creature – Human Wizard
~ Can't be the target of spells or abilities.
Instant and Sorcery spells you cast have rebound.
2/2
 U 
Creature – Human Wizard Warrior
Haste, First strike, Hexproof
When ~ deals combat damage to a player you may draw a card.
2/2
 U 
Creature – Merfolk Wizard
Discard a card, {t}: Draw a card
Threshold – If you have seven or more cards in your graveyard Current Sifter has "Discard a card, {t}: Draw two cards."
2/2
{x}{u}{r}
 
 M 
Planeswalker
When MM04 has an even loyalty number Transform MM04
+1Return target permanent to it’s owners hand.
-2Add {u} to your mana pool for each Island you control
X
 
 M 
Planeswalker
When CARDNAME has an odd loyalty number Transform CARDNAME
+1CARDNAME deals 3 damage to target creature or player.
-2Add {r} to your mana pool for each Mountain you control.
 R 
Artifact
At the beginning of your upkeep Mind Cannon deals X damage to target creature or player where X is the number of cards in your hand.
You have no maximum hand size.
 U 
Artifact Creature – Bird
Flying, Haste
When Mind-Fire Falcon enters the battlefield draw a card.
When Mind-Fire Falcon leaves the battlefield it deals. 2 damage to target creature or player.
2/2
 R 
Enchantment
{1}{u}{r}: The next spell you cast has Cascade.(Muliple instances of Cascade trigger separately)
 U 
Instant
Any number of target players shuffles X cards at random from their hand into their library then draws that many cards.
 R 
Creature – Dragon
Flying
Cascade
If Thunderfall Dragon Cascades into a dragon return Thunderfall Dragon to your hand.
4/4
 M 
Legendary Creature – Human Samurai
Vigilance, First strike, Provoke
Bushido 3
4/4
 R 
Artifact
When Defense Tower enters the battlefield Champion a Land.
{w}{r}: Deal 3 damage to target attacking or blocking creature.
 U 
Creature – Goblin Soldier
First Strike
3/1
 U 
Creature – Elemental Cleric
Haste, Lifelink
When Helix Elemental enters the battlefield Helix Elemental deals 3 damage to target creature or player.
3/1
 M 
Planeswalker
+1 Put a 1/1 Red and white knight cleric with first strike and liflink onto the battlefield.
-3Henry of the Helix Deals damage to target creature equal to that creatures power, you gain that much life
-7Henry of the Helix Deals 3 damage to target player and each creature he or she controls, you gain that much life.
4
{2}{r}{r}{w}{w}
 
 R 
Creature – Giant Knight
First strike, Vigilance
Miracle {1}{r}{w}
5/5
 R 
Creature – Giant Soldier Cleric
First strike, Rampage 3
4/4
 R 
Legendary Creature – Dragon Angel
Flying, Defender, Devour 3
Remove a +1/+1 counter from Ravenous Archangel, Ravenous Archangel loses defender until end of turn.
2/2

Go to section: Colourless (5) White (75) Blue (45) Black (52) Red (53) Green (106) Multicolour (155) Hybrid (8) Split (6) Artifact (37) Land (27) Plane (1)

Show rarities: C U R M


Misc Design for future sets.: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics