Custom Cube!!: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Drzkalûg's Knight Colourless Common 2{2} Creature – Eldrazi Knight 2 2 Only spend one color of mana on Drzkalûg's Knight.
Consume 2 (Whenever you cast a spell, exile the top 2 cards of target player's library. You may cast nonland cards exiled this way.)
0
2 Drzkalûg, the Expanding One Colourless Common 7{7} Legendary Creature – Eldrazi 3 3 Consume X (Whenever you cast a spell, exile the top X cards of target player's library. You may cast nonland cards exiled this way.), where X is Drzkalûg's power.
Whenever a creature card is exiled from anywhere, put a +1/+1 counter on Drzkalûg, the Expanding One.
0
3 Tepozctacataol, Oblivion Spiral Colourless None 9{9} Legendary Creature – Eldrazi 6 6 Consume 4 (Whenever you cast a spell, exile the top 4 cards of target player's library. You may cast nonland cards exiled this way.)
When Tepozctacataol, Oblivion Spiral enters or leaves the battlefield, destroy up to 3 target lands.
3 1391898665 on 08 Feb 2014 by Alex
4 Trezixxn, Triumph of the Void Colourless None 10{10} Legendary Creature – Eldrazi 7 7 Consume 10 (Whenever you cast a spell, exile the top 10 cards of target player's library. You may cast nonland cards exiled this way.)
Whenever Trezixxn attacks, each player exiles their hand and draws that many cards.
0
5 Adaptive Warrior White None 2{w}{w} Creature – Human Soldier 1 1 Adaptive Warrior enters the battlefield with a +1/+1 counter.
Whenever a +1/+1 counter is placed on Adaptive Warrior, it gains your choice of first strike, lifelink, vigilance, protection from black, or reach. (This effect lasts indefinitely.)
9 1392256603 on 13 Feb 2014 by Link
6 Aerie Knight White Common 2{1}{w} Creature – Human Soldier 2 2 First strike
{u}: Aerie Knight gains flying until end of turn.
3 1392358554 on 14 Feb 2014 by Shiny_Umbreon
7 Albian Recruiter White None 1{w} Creature – Human Advisor 1 1 At the beginning of your upkeep, you may pay {w}. If you do, reveal the top card of your library. If it is a Human, you may pay {w}. If you do, put it onto the battlefield. 0
8 Appoint General White Common 3{1}{w}{w} Instant Put a +1/+1 counter on target creature you control.
All other creatures you control get +1/+1 until end of turn.
0
9 Armorclad Bulwark White Common 2{1}{w} Creature – Human Soldier 1 3 Whenever Armorclad Bulwark blocks a creature, put a +1/+1 counter on Armorclad Bulwark. 0
10 Augmentomancer White Common 1{w} Creature – Human Wizard 1 1 Aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.) 0
11 Bestial Taskmaster White Common 5{3}{w}{w} Creature – Beast 4 4 Creatures and artifacts your opponents control enter the battlefield tapped.
Vigilance
0
12 Bolstering Recluse White Common 4{2}{w}{w} Creature – Human 1 1 Creatures you control with counters on them get +2/+2. 2 1562062739 on 02 Jul 2019 by Tahazzar
13 Boreal Warbeast White Common 5{3}{w}{w} Creature – Beast 2 2 As long as Boreal Warbeast is untapped, creatures you control get +1/+1.
{w},{t}: Tap target creature.
0
14 Conspicuous Battle Standard White Common 3{2}{w} Artifact {1}{w},{t}: Target creature gets +2/+2 and gains "While choosing targets as part of casting a spell or activating an ability, your opponents must choose this creature if able." 0
15 Courage Swell White Common 1{w} Instant Target blocking creature gets +3/+3 until end of turn.
Draw a card.
0
16 Druidic Sentry White None 2{1}{w} Creature – Human Druid 1 1 Vigilance
{t}: Add {g} to your mana pool.
0
17 Eliminate Weakness White Common 5{4}{w} Sorcery Remove all -1/-1 counters from all creatures. 0
18 Fog of War White Common 3{2}{w} Sorcery If damage would be dealt to a creature this turn, prevent that damage and put that many +1/+1 counters on that creature. 0
19 Frost Adept White Common 1{w} Creature – Human Wizard 1 1 {t}: Target tapped nonland permanent doesn't untap during its controller's next untap step. 0
20 Gideon's Battery White Common 1{w} Artifact {w},{t}: Untap target creature. 0
21 Gideon's Icewalker White Common 3{2}{w} Creature – Yeti 2 2 Humans you control have "{w},{t}: Tap target creature." 0
22 Golem Plate White Common 2{1}{w} Artifact – Equipment Equip {4}
Equipped creature gains indestructible, and gets +1/+1 for each artifact you control.
0
23 Griffin Steed White Common 3{1}{w}{w} Creature – Griffin 3 2 Flying
As long as Griffin Steed has a counter on it, it has double strike and lifelink.
0
24 Grizzled Battalion White Common 1{w} Creature – Human Soldier 1 1 Whenever Grizzled Battalion attacks, it gets +0/+1 for each artifact you control. 0
25 Hunting Partners White Common 1{w} Creature – Human 1 1 First strike
Recruit {w}{r} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
10 1392358776 on 14 Feb 2014 by Shiny_Umbreon
26 Keen-Eye Hawk White Common 4{3}{w} Creature – Bird 1 2 Flying
When Keen-Eye Hawk enters the battlefield, reveal the top 4 cards of your library. Put all white cards revealed this way into your hand, and put the rest on the bottom of your library.
0
27 Knight's Greatsword White Common 2{w}{w} Artifact – Equipment Equip {w}
Equipped creature gets +2/+2 and has first strike and protection from black.
0
28 Machineblood White Common 2{1}{w} Enchantment – Aura Enchant creature
When Machineblood enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature gets +1/+1 for each artifact you control.
0
29 Malachi, Faceless Awe White Common 7{6}{w} Legendary Creature – Angel 4 4 Flash, flying
When Malachi, Faceless Awe enters the battlefield, tap all other permanents.
0
30 Metallurgic Seeker White Common 6{5}{w} Creature – Insect 4 4 Metallurgic Seeker gets +1/+1 for each untapped artifact you control. 2 1392404548 on 14 Feb 2014 by Link
31 Military Academy White Common 4{3}{w} Enchantment Creatures you control have "{1}{w},{t}: Put a +1/+1 counter on this creature." 3 1392508930 on 16 Feb 2014 by Alex
32 Militia Knight White None 2{w}{w} Creature – Human Knight 2 2 Minion (Whenever a permanent you control would be destroyed, you may instead sacrifice this creature. If you do, regenerate that permanent.)
First Strike
0
33 Nameless Expendable White Common 3{2}{w} Creature – Human Soldier 2 2 Minion (Whenever a permanent you control would be destroyed, you may instead sacrifice this creature. If you do, regenerate that permanent.)
Recruit {4}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
2 1392303150 on 13 Feb 2014 by Alex
34 Noble Honor White Common 3{1}{w}{w} Enchantment At the beginning of each player's upkeep, that player puts a +1/+1 counter on each creature they control. 0
35 Obstinate Paladin White Common 2{1}{w} Creature – Human 3 1 -1/-1 counters can't be placed on Obstinate Paladin as long as you control an artifact. 0
36 Orb of Serenity White Common 2{1}{w} Artifact At the beginning of your upkeep, destroy all artifacts and enchantments. 0
37 Path to Void White Common 1{w} Instant Exile target creature you control and target creature you don't control. 7 1392523056 on 16 Feb 2014 by Shiny_Umbreon
38 Prophet of Wrath White None 4{2}{w}{w} Creature – Elemental 0 1 {w},{t}: Destroy all creatures. 0
39 Rigid Heroism White Common 1{w} Enchantment – Aura Enchant creature
When Rigid Heroism enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has lifelink.
0
40 Salvage Rites White Common 4{3}{w} Sorcery Return target artifact from your graveyard to the battlefield. 0
41 Scepter of Albia White Common 4{2}{w}{w} Artifact {w},{t}: Tap target permanent. If it isn't a land, it doesn't untap during its controller's next untap step. 0
42 Sentrygrowth White Common 1{w} Instant Put a +1/+1 counter on target creature. 1 1392415771 on 14 Feb 2014 by Tenebrae
43 Serf's Cloak White Common 3{2}{w} Artifact – Equipment Equip {2}{w}
Equipped creature has minion (Whenever a permanent you control would be destroyed, you may instead sacrifice that creature. If you do, regenerate that permanent.).
Whenever equipped creature attacks, put a +1/+1 counter on it.
0
44 Silent Guardian White Common 1{w} Creature – Bird Knight 0 2 Recruit {1}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.) 0
45 Spirited Acolyte White None 1{w} Creature – Human Priest 1 1 {4}{b}, sacrifice Spirited Acolyte: Return target creature from your graveyard to the battlefield. 0
46 Steelcaller's Touch White Common 4{3}{w} Enchantment – Aura Enchant creature
Whenever enchanted creature attacks, its controller reveals the top 3 cards of his or her library. That player puts any artifact cards revealed this way into his or her hand, and puts the rest on the bottom of his or her library.
0
47 Tactical Mentor White Common 3{1}{w}{w} Creature – Human Soldier 2 2 {3}: Put a skill counter on target creature.
Creatures with skill counters have double strike.
0
48 Unexpected Repair White Common 4{3}{w} Sorcery Untap all artifacts you control. 0
49 Veteran Strategist White Common 5{4}{w} Creature – Human 4 3 Recruit {7}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
Aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.)
First strike
0
50 Vitalitas White Common 4{3}{w} Creature – Cat 1 2 When Vitalitas enters the battlefield, exile another target nonland permanent.
When Vitalitas leaves the battlefield, return the exiled permanent to play under its owner's control.
0
51 Warpriest White Common 3{2}{w} Creature – Priest Soldier 2 2 First strike, vigilance
Remove a counter from Warpriest: Warpriest gains double strike until end of turn.
0
52 Watchful Lion White Common 2{1}{w} Creature – Lion 0 0 Vigilance
Watchful Lion enters the battlefield with 2 +1/+1 counters.
0
53 Zephyr Maiden White Common 4{3}{w} Creature – Spirit 2 2 Aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.)
Whenever you pay an aid cost, you may tap target creature.
0
54 Artifice Aven Blue Common 4{3}{u} Creature – Bird 2 2 Flying
Artifice Aven costs {1} less to cast for each artifact you control.
3 1393533114 on 27 Feb 2014 by Alex
55 Azathoth, Bringer of Madness Blue Common 6{5}{u} Legendary Creature – Sphinx 4 5 Flying
Whenever you cast a spell, you may Psych 3 (To psych 3, look at the top 3 cards of your library. Put one on top of your library, and the rest into your graveyard.), then draw a card.
2 1393437832 on 26 Feb 2014 by Alex
56 Chitin Snapper Blue Common 3{2}{u} Creature – Crab 2 3 Mutate {u} ({u}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Mutated creature gets +0/+3.
0
57 Corporeal Denial Blue Common 1{u} Instant Counter target spell unless its controller taps an untapped creature or artifact he or she controls. 1 1562062603 on 02 Jul 2019 by Tahazzar
58 Crypt Annelid Blue Common 4{3}{u} Creature – Worm Beast 1 4 When Crypt Annelid enters the battlefield, Psych 1, then Psych 2, then Psych 3, then Psych 4 (To psych 4, look at the top 4 cards of your library. Put one on top of your library, and the rest into your graveyard.). 0
59 Curious Firebird Blue None 4{3}{u} Creature – Bird 1 1 Flying
When Curious Firebird enters the battlefield, if {r} was spent to play it, you may have it deal 2 damage to target creature.
Whenever Curious Firebird deals damage to an opponent, you may draw a card.
0
60 Etherium Golem Blue Common 2{1}{u} Artifact Creature – Golem 1 2 Artifact creature spells you cast cost {u} less to cast. This effect reduces only the amount of colored mana you pay. 4 1392599716 on 17 Feb 2014 by Link
61 Excrypt Blue None 3{1}{u}{u} Instant Counter target spell. Psych 2 (To psych 2, look at the top 2 cards of your library. Put one on top of your library, and the rest into your graveyard.). 0
62 Expanding Tree Blue None 1{u} Creature – Plant 0 3 {2}{g}: Put a +1/+1 counter on Expanding Tree. 0
63 Manaccumulation Blue None 2{1}{u} Instant Counter target spell unless its controller pays {2}.
Synchronize – If Manaccumulation is the second spell you cast this turn, instead counter target spell.
12 1393876798 on 03 Mar 2014 by Link
64 Mechanical Disruption Blue None 2{u}{u} Instant As an additional cost to cast Mechanical Disruption, return an artifact you control to its owners hand.
Counter target spell.
0
65 Negamaro Blue Common 4{2}{u}{u} Creature – Elemental * * Negamaro's power and toughness are equal to the number of exiled cards you own. 1 1393532990 on 27 Feb 2014 by Alex
66 Owl of Wisdom Blue Common 1{u} Creature – Bird 1 1 Mutate {u} ({u}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Mutated creature has flying.
Synchronize – If Owl of Wisdom is the second spell you cast this turn, when it enters the battlefield, draw two cards.
0
67 Ponderous Eel Blue Common 3{2}{u} Creature – Eel 2 1 Synchronize – When Ponderous Eel enters the battlefield, if it was the second spell you cast this turn, you may scry 2 and then draw a card. 2 1393508536 on 27 Feb 2014 by Vitenka
68 Psychotic Barrier Blue None 1{u} Creature – Wall 0 1 Defender
Whenever a card is put into an opponent's graveyard from their library or their hand, Psychotic Barrier gets +0/+1 until end of turn.
{3}{b}, sacrifice Psychotic Barrier: Target player puts X cards from the top of their library into their graveyard, where X is Psychotic Barrier's toughness.
0
69 Skilled Adept Blue None 2{1}{u} Creature – Human Wizard 1 1 {1},{t}: Psych 3 (To psych 3, look at the top 3 cards of your library. Put one on top of your library, and the rest into your graveyard.)
{2},{t}: Tap target creature.
{3},{t}: Return another target creature you control to its owner's hand.
1 1393430040 on 26 Feb 2014 by Link
70 Soothsayer Crone Blue Common 4{3}{u} Creature – Human 1 1 Whenever you cast a spell, you may draw a card. 2 1393603121 on 28 Feb 2014 by Alex
71 Sparking Automaton Blue Common 2{1}{u} Artifact Creature – Construct 1 1 Mutate {2} ({2}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Mutated creature is an artifact in addition to its other types.
When Sparking Automaton enters the battlefield, you may scry 3.
0
72 Spy Drone Blue None 1{u} Artifact Creature – Insect 1 1 Opponents play with their hands revealed. 1 1391790800 on 07 Feb 2014 by Alex
73 Steelbound Caster Blue None 3{1}{u}{u} Artifact Creature – Human 1 1 When Steelbound Caster dies, return target instant or sorcery card from your graveyard to your hand. 0
74 Stormcoil Cryokraken Blue None 4{3}{u} Creature – Kraken 3 4 {u},{t}: Tap target creature. 0
75 Teleporting Gnome Blue None 0{0} Creature – Gnome Wizard 1 2 Cast Teleporting Gnome only if you control an island. 0
76 Terraven Guardian Blue None 1{u} Artifact Creature – Human Bird 1 2 When Terraven Guardian enters the battlefield or blocks, scry 1. 7 1392523182 on 16 Feb 2014 by Shiny_Umbreon
77 Thwart Mage Blue None 3{1}{u}{u} Instant Counter target spell.
If {w} was spent to cast Thwart Mage, you may tap up to one target creature.
1 1392523546 on 16 Feb 2014 by Shiny_Umbreon
78 Warp Knight Blue Common 2{u}{u} Creature – Bird Knight 2 2 Synchronize – If Warp Knight is the second spell you cast this turn, it enters the battlefield with a warp counter and gains "Warp Knight can't be blocked". (This effect lasts indefinitely) 0
79 Wishing Fish Blue Common 1{u} Creature – Fish 1 1 {t}, return an artifact you control to its owner's hand: draw a card. 2 1392591340 on 16 Feb 2014 by UncleIstvan
80 Xenobanish Blue Common 3{1}{u}{u} Instant Exile target spell. 0
81 Abiku, Bringer of Souls Black Common 7{5}{b}{b} Legendary Creature – Demon 4 4 Flying
Creature cards in your graveyard have soulswap (Whenever a creature you control dies and a creature card with soulswap is in your graveyard, you may pay {r/b}. If you do, return that card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.).
0
82 Domination Knight Black Common 2{b}{b} Creature – Zombie Knight 2 2 Intimidate
Triumph – Whenever a creature dealt damage this turn by Domination Knight dies, put a +1/+1 counter on Domination Knight.
9 1392523751 on 16 Feb 2014 by Shiny_Umbreon
83 Exquisite Scourge Black Common 3{2}{b} Creature – Vampire 2 1 {3}{w}, {t}: Until end of turn, whenever an opponent loses life, you gain that much life. 0
84 Feverfly Black Common 3{2}{b} Creature – Insect 1 3 Triumph – Whenever a creature dealt damage this turn by Feverfly dies, put a -1/-1 counter on target creature.
Minion (Whenever a permanent you control would be destroyed, you may instead sacrifice this creature. If you do, regenerate that permanent.)
0
85 Mimicwave Vampire Black None 2{1}{b} Creature – Vampire 1 1 {2}{b},{t}: Target player discards a card. Activate this ability as a sorcery.
Blue creatures you control have "{2}{b},{t}: Target player discards a card. Activate this ability as a sorcery."
0
86 Priest of Nourishment Black Common 2{1}{b} Creature – Human Priest 1 1 Worship – Whenever you sacrifice a creature, you gain 2 life. 0
87 Steal Lifetime Black None 3{2}{b} Sorcery Target player discards two cards.
If {r} was spent to cast Steal Lifetime, exile the top card of your library. You may play that card until end of turn.
4 1392523873 on 16 Feb 2014 by Shiny_Umbreon
88 Taskmaster Drider Black Common 3{2}{b} Creature – Spider Elf 1 2 Whenever a green creature enters the battlefield under your control, you may draw a card. 0
89 Vomitous Cadaver Black None 1{b} Creature – Zombie 2 2 Vomitous Cadaver enters the battlefield with a -1/-1 counter.
Pay 2 life: Remove a -1/-1 counter from Vomitous Cadaver.
1 1391790681 on 07 Feb 2014 by Alex
90 Asmodeus, Rage Tyrant Red None 7{5}{r}{r} Legendary Creature – Dragon 4 4 Flying
Manaleap {3}{r} (Return Asmodeus, Rage Tyrant to your hand: Add {3}{r} to your mana pool.)
When Asmodeus enters the battlefield, it deals 5 damage to target creature or player.
11 1393451753 on 26 Feb 2014 by Link
91 Balor the Irate Red None 2{1}{r} Legendary Creature – Shade Elemental 2 1 {b}: Balor the Irate gets +1/+1 until end of turn.
Soulswap (Whenever a creature you control dies and this is in your graveyard, you may pay {r/b}. If you do, return this creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.)
0
92 Goblin Strike Force Red None 2{1}{r} Creature – Goblin Soldier 1 1 Army – Whenever a creature enters the battlefield under your control, Goblin Strike Force gets +1/+0 until end of turn.
Goblin Strike Force can't attack unless a creature came into play this turn.
4 1392523987 on 16 Feb 2014 by Shiny_Umbreon
93 Hotblooded Knight Red Common 2{r}{r} Creature – Devil Knight 2 2 Recruit {3}{r} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.) 0
94 Mitotic Devil Red Common 2{1}{r} Creature – Devil 1 1 Synchronize – If Mitotic Devil is the second spell you cast this turn, when it enters the battlefield, put a token copy of it onto the battlefield.
Recruit {3}{r} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
2 1392305504 on 13 Feb 2014 by Alex
95 Preacher of Hatred Red None 3{2}{r} Creature – Human Priest 1 1 Worship – Whenever you sacrifice a creature, you may have Preacher of Hatred deal 1 damage to target creature. 0
96 Tropical Volcano Blast Red Common 4{3}{r} Sorcery Tropical Volcano Blast deals 3 damage to target creature or player.
If you control an island, draw a card.
1 1392524084 on 16 Feb 2014 by Shiny_Umbreon
97 Walla Goblin Red Common 1{r} Creature – Goblin Lizard 1 1 Haste
{1}{g}: Walla Goblin gets +2/+2 until end of turn. Activate this ability only once per turn.
1 1392524157 on 16 Feb 2014 by Shiny_Umbreon
98 War Dragon Red None 5{4}{r} Creature – Dragon 5 5 Flying
{r}: War Dragon gets +1/+0 until end of turn.
Recruit {7}{r}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
0
99 Bristling Manticore Green Common 3{1}{g}{g} Creature – Beast 2 3 Bristling Manticore enters the battlefield with a +1/+1 counter.
{r}, remove a +1/+1 counter from Bristling Manticore: Bristling Manticore deals 1 damage to target creature.
0
100 Holy Eulogist Green None 3{2}{g} Creature – Human Priest 1 1 Worship – Whenever you sacrifice a creature, return a card at random from your graveyard to your hand. 2 1392524192 on 16 Feb 2014 by Shiny_Umbreon
101 Imminent Baloth Green None 3{2}{g} Creature – Beast 3 3 {2}{w}: Creatures you control gain vigilance until end of turn. 0
102 Lernaea the Infinite Green Common 7{6}{g} Legendary Creature – Hydra 4 4 Reach
Whenever a +1/+1 counter is placed on another creature you control, put 2 +1/+1 counters on Lernaea the Infinite.
0
103 Manafused Bear Green Common 2{1}{g} Creature – Bear 2 2 Mutate {1}{u} ({1}{u}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Whenever mutated creature deals combat damage to a player, draw a card.
0
104 Mythic Knight Green Common 2{g}{g} Creature – Elf Knight 2 2 Trample
Mutate {4}{g}{g}{g} ({4}{g}{g}{g}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Mutated creature gets +8/+8.
0
105 Pustule Cultivator Green Common 2{g}{g} Creature – Zombie 3 3 Mutate {1}{g} ({1}{g}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Mutated creature deals damage in the form of -1/-1 counters.
0
106 Shamanistic Tactician Green None 3{2}{g} Creature – Human Shaman 1 1 Army – Whenever a creature enters the battlefield under your control, you may put a +1/+1 counter on target creature. 0
107 Vectorize Green None 2{1}{g} Enchantment – Aura Enchant creature
When enchanted creature dies, its controller may distribute its -1/-1 counters among any number of creatures.
{b}: Put a -1/-1 counter on enchanted creature.
0
108 Blinding Denial Multicolour None 5{3}{w}{u} Instant Counter target spell. Tap all creatures and artifacts with the same controller. 2 1392524284 on 16 Feb 2014 by Shiny_Umbreon
109 Frost Sphinx Multicolour None 5{3}{u}{w} Creature – Sphinx 3 3 Whenever a nonland permanent an opponent controls becomes tapped, draw a card. 0
110 Hyperborean Secrets Multicolour Common 3{1}{u}{w} Sorcery Draw two cards. Then, you may discard a card. If you do, tap target creature. It doesn't untap during its controller's next untap step. 0
111 Liquidate Multicolour None 2{u}{w} Instant Counter target spell. Its controller gains life equal to its converted mana cost. 0
112 Lord of Ice Multicolour Common 4{2}{u}{w} Legendary Creature – Dragon 2 3 {t}: Tap X target creatures, where X is Lord of Ice's toughness. They don't untap during their controller's next untap step. 0
113 Eldritch Harbinger Multicolour None 4{x}{2}{u}{b} Creature – Horror 3 4 When Eldritch Harbinger enters the battlefield, distribute X -1/-1 counters among any number of target creatures and then Psych X (To psych X, look at the top X cards of your library. Put one on top of your library, and the rest into your graveyard.). 9 1393350246 on 25 Feb 2014 by Alex
114 Frenzied Cremation Multicolour Common 2{u}{b} Sorcery As you cast Frenzied Cremation, choose a player.
Psych 5 (To psych 5, look at the top 5 cards of your library. Put one on top of your library, and the rest into your graveyard.), then put the top card of the chosen player's library into their graveyard. Then, choose a card at random from their graveyard. If it is a creature card, repeat this process.
0
115 Intrusive Mania Multicolour Common 5{3}{u}{b} Enchantment When Intrusive Mania enters the battlefield, Psych 3 (To psych 3, look at the top 3 cards of your library. Put one on top of your library, and the rest into your graveyard.).
At the beginning of your upkeep, you may choose a card in your graveyard. If you do, exile that card and target opponent loses life equal to its converted mana cost.
0
116 Mindspark Multicolour Common 5{3}{u}{b} Sorcery As an additional cost to cast Mindspark, exile a card from your hand.
Target opponent reveals their hand. You may cast a card that shares a card type with the exiled card without paying its mana cost.
2 1391915029 on 09 Feb 2014 by Link
117 Xenotic Devourer Multicolour Common 4{2}{u}{b} Creature – Horror 2 2 When Xenotic Devourer enters the battlefield, Psych 2 (To psych 2, look at the top 2 cards of your library. Put one on top of your library, and the rest into your graveyard.).
Whenever a creature card is put into a player's graveyard from their library, put the top card of that player's library into their graveyard.
2 1392026556 on 10 Feb 2014 by Alex
118 Crippleshock Multicolour Common 2{b}{r} Instant Target creature gets -1/-1 until end of turn.
Crippleshock deals 2 damage to target creature.
4 1392109495 on 11 Feb 2014 by Alex
119 Grimacing Bat Multicolour Common 4{2}{r}{b} Creature – Bat 2 2 {t}: Target player loses 2 life.
Soulswap (Whenever a creature you control dies and this is in your graveyard, you may pay {r/b}. If you do, return this creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.)
0
120 Hellblood Marauder Multicolour Common 6{4}{b}{r} Creature – Devil Demon 5 4 First strike, haste
Soulswap (Whenever a creature you control dies and this is in your graveyard, you may pay {r/b}. If you do, return this creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.)
0
121 Masochistic Ritual Multicolour Common 3{1}{b}{r} Sorcery Choose either {b} or {r}, then sacrifice all creatures you control. Add mana of the chosen type to your mana pool equal to the number of creatures you sacrificed. 0
122 Vorkenak, Rage Beyond the Grave Multicolour None 6{4}{b}{r} Legendary Creature – Zombie Dragon 5 5 Flying
Soulswap (Whenever a creature you control dies and this is in your graveyard, you may pay {r/b}. If you do, return this creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.)
When Vorkenak, Rage Beyond the Grave enters the battlefield, target opponent loses 2 life.
6 1391865413 on 08 Feb 2014 by Alex
123 Anger Elemental Multicolour None 4{2}{r}{g} Creature – Elemental 5 5 Manaleap {r}{g} (Return Anger Elemental to your hand: Add {r}{g} to your mana pool.) 0
124 Bloodlusted Feline Multicolour Common 2{r}{g} Creature – Cat 2 2 Trample
Manaleap {r} (Return Bloodlusted Feline to your hand: Add {r} to your mana pool.)
0
125 Reckless Reinforcements Multicolour None 5{3}{r}{g} Sorcery Discard your hand. Reveal the top seven cards of your library. Put any creatures revealed this way into your hand, and the rest of the revealed cards into your graveyard. 0
126 Tanglefaith Invoker Multicolour None 2{r}{g} Creature – Beast Shaman 1 1 When Tanglefaith Invoker enters the battlefield, add {r} or {g} to your mana pool.
Manaleap {1} (Return Tanglefaith Invoker to your hand: Add {1} to your mana pool.)
0
127 Vicious Basilisk Multicolour Common 3{1}{r}{g} Creature – Basilisk 1 2 Deathtouch, haste
Manaleap {g/r} (Return Vicious Basilisk to your hand: Add {g/r} to your mana pool.)
0
128 Culling Storm Multicolour None 5{3}{g}{w} Sorcery Destroy all creatures without +1/+1 counters on them. 0
129 Elven Attendant Multicolour Common 2{w}{g} Creature – Elf 2 2 Aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.) 0
130 Mythic Might Multicolour Common 2{w}{g} Instant As an additional cost to cast Mythic Might, remove a +1/+1 counter from target creature you control.
That creature gets +6/+6 until end of turn and you gain 6 life.
0
131 Reinforcer Adept Multicolour None 5{3}{w}{g} Creature – Human 1 1 Reinforcer Adept doesn't untap during your untap step.
{t}: Put a +1/+1 counter on each other creature you control.
Remove all +1/+1 counters from creatures you control: untap Reinforcer Adept.
0
132 Sylvan Mentor Multicolour Common 4{2}{g}{w} Creature – Elf 2 2 Creatures you control have Aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.). 2 1391898903 on 08 Feb 2014 by Alex
133 Boneguard Multicolour None 2{b}{w} Creature – Skeleton 1 1 Minion (Whenever a permanent you control would be destroyed, you may instead sacrifice this creature. If you do, regenerate that permanent.)
During your upkeep, if Boneguard is in your graveyard, you may pay {1}{b}. If you do, return Boneguard from your graveyard to the battlefield tapped.
0
134 Cultured Sycophant Multicolour Common 3{b}{w}{b/w} Creature – Vampire 2 1 First strike, lifelink
Minion (Whenever a permanent you control would be destroyed, you may instead sacrifice this creature. If you do, regenerate that permanent.)
0
135 Regal Presence Multicolour None 5{3}{b}{w} Enchantment Creatures you control have minion (Whenever a permanent you control would be destroyed, you may instead sacrifice that creature. If you do, regenerate that permanent.). 0
136 Slavery Multicolour Common 2{b}{w} Enchantment – Aura Enchant creature
Enchanted creature has minion (Whenever a permanent you control would be destroyed, you may instead sacrifice that creature. If you do, regenerate that permanent.).
0
137 Tyrannical Overlord Multicolour Common 3{1}{b}{w} Creature – Human 2 2 When Tyrannical Overlord enters the battlefield, put a underling counter on target creature. That creature gains minion (Whenever a permanent you control would be destroyed, you may instead sacrifice that creature. If you do, regenerate that permanent.). 0
138 Bubonic Return Multicolour Common 4{2}{b}{g} Instant Return target creature card from a graveyard to the battlefield with a -1/-1 counter on it. 2 1392130525 on 11 Feb 2014 by Alex
139 Infectious Arachnid Multicolour None 5{3}{b}{g} Creature – Spider 1 5 Triumph – Whenever a creature dealt damage this turn by Infectious Arachnid dies, put a venom counter on Infectious Arachnid.
Whenever Infectious Arachnid attacks, for each venom counter on Infectious Arachnid, you may put a -1/-1 counter on target creature.
0
140 Pox Hydra Multicolour Common 3{x}{1}{b}{g} Creature – Hydra 0 0 Pox Hydra enters the battlefield with X +1/+1 counters on it.
Triumph – Whenever a creature dealt damage this turn by Pox Hydra dies, double the amount of +1/+1 counters on Pox Hydra.
2 1392135043 on 11 Feb 2014 by amuseum
141 Sickly Masochism Multicolour Common 3{1}{b}{g} Enchantment {b/g}, exile the top 5 cards of your library: Put a -1/-1 counter on target creature. 2 1392130482 on 11 Feb 2014 by Alex
142 Tacit Sentry Multicolour Common 2{b}{g} Creature – Human 0 5 Defender
Whenever a creature an opponent controls dies, put a +1/+1 counter on Tacit Sentry.
0
143 Alpha Dominance Multicolour Common 3{1}{u}{g} Enchantment Whenever a creature enters the battlefield, its controller draws a card, and that creature fights another target creature of that player's choice. 2 1392524725 on 16 Feb 2014 by Shiny_Umbreon
144 Biomass Accumulation Multicolour Common 4{2}{u}{g} Sorcery Move all +1/+1 counters on all creatures to target creature. 0
145 Carapace Husk Multicolour Common 2{u}{g} Creature – Human Beast 0 5 Mutate {g}{g}{u} ({g}{g}{u}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Defender
Mutated creature gets +1/+1 and has hexproof.
0
146 Dispulgosaur Multicolour None 6{4}{g}{u} Creature – Lizard 5 5 Mutate {4}{g}{u} ({4}{g}{u}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Trample
Mutated creature gets +3/+3 and has "Whenever this creature attacks, return target permanent to its owner's hand".
0
147 Scuttlescale Multicolour Common 2{u}{g} Creature – Bear Crab 2 3 Mutate {2}{u}{g} ({2}{u}{g}: Exile this card from your hand mutated onto a creature you control. That creature gains all creature types of this card. When that creature leaves the battlefield, return this card to your hand.)
Mutated creature gets +1/+1 for each creature type it has.
0
148 Abrupt Coup Multicolour Common 3{1}{u}{r} Sorcery Return up to two target creatures to their owners hands.
Synchronize – If Abrupt Coup is the second spell you cast this turn, put two red 1/1 goblin creature tokens onto the battlefield.
0
149 Artificial Thunder Multicolour None 3{1}{r}{u} Instant Artificial Thunder deals 2 damage to target creature. Draw a card.
Synchronize – If Artificial Thunder is the second spell you cast this turn, draw two cards instead.
1 1392524794 on 16 Feb 2014 by Shiny_Umbreon
150 Tactical Bloodlust Multicolour Common 3{1}{u}{r} Instant Creatures you control get +3/+0 until end of turn.
Synchronize – If Tactical Bloodlust is the second spell you cast this turn, creatures your opponents control get -3/-0 until end of turn.
0
151 Unconventional Perusal Multicolour Common 2{u}{r} Instant Choose one – Draw two cards then discard two cards, or discard two card then draw two cards.
Synchronize – If Unconventional Perusal is the second spell you cast this turn, you may choose both.
2 1392045540 on 10 Feb 2014 by Alex
152 Velotren Multicolour Common 2{u}{r} Creature – Elemental 4 1 Haste
Sacrifice Velotren at the beginning of your end step.
Synchronize – If Velotren is the second spell you cast this turn, when it enters the battlefield, it can't be blocked until end of turn.
0
153 Draconic Soldiers Multicolour None 3{1}{r}{w} Creature – Dragon Soldier 2 2 {r}: All creatures named Draconic Soldiers get +1/+0 until end of turn.
{w}: All creatures named Draconic Soldiers get +0/+1 until end of turn.
Recruit {5}{r}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
0
154 Eager Legionnaires Multicolour None 4{2}{r}{w} Creature – Human Soldier 3 1 First strike, haste
Recruit {6}{r}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
0
155 Recon Scout Multicolour None 2{w}{r} Creature – Human Scout 2 2 Recruit {w}{w}{r}{r} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.) 2 1391832483 on 08 Feb 2014 by Link
156 Sparring Warriors Multicolour Common 4{2}{r}{w} Creature – Human 1 1 When Sparring Warriors enters the battlefield, it deals 2 damage to target creature or player and you gain 1 life.
Recruit {3}{r}{r}{w}{w} (You may cast this creature for its recruit cost. If you do, put a token copy of it onto the battlefield as it resolves.)
0
157 Wrath of the General Multicolour Common 4{2}{r}{w} Sorcery Deal X damage to up to X target creatures, where X is the number of creatures you control as you cast Wrath of the General. 1 1392524912 on 16 Feb 2014 by Shiny_Umbreon
158 Elegant Touch Hybrid Common 2{1}{u/w} Instant Tap up to two nonland permanents. 0
159 Edunesia Hybrid None 4{2}{u/b}{u/b} Enchantment Whenever you would draw a card, you may instead pay 1 life and Psych 2 (To psych 2, look at the top 2 cards of your library. Put one on top of your library, and the rest into your graveyard.), then draw a card. 0
160 Splatter Imp Hybrid Common 1{b/r} Creature – Devil 1 1 Soulswap (Whenever a creature you control dies and this is in your graveyard, you may pay {r/b}. If you do, return this creature from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.) 0
161 Lynch Hybrid None 3{r/g}{r/g}{r/g} Instant Choose target creature you don't control. It fights each creature you control. (It deals damage equal to its power to each creature you control, and each creature you control deals damage to it equal to their powers.) 3 1392206221 on 12 Feb 2014 by Alex
162 Helping Hand Hybrid Common 1{w/g} Enchantment – Aura Enchant creature
When Helping Hand enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.).
4 1392215056 on 12 Feb 2014 by Alex
163 Aberrant Underling Hybrid None 1{w/b} Creature – Zombie 0 1 Minion (Whenever a permanent you control would be destroyed, you may instead sacrifice this creature. If you do, regenerate that permanent.) 0
164 Dredged Return Hybrid None 2{b/g}{b/g} Instant Put the top 3 cards of your library into your graveyard.
Return a creature card from your graveyard to your hand.
4 1392215022 on 12 Feb 2014 by Alex
165 Prosperous Enlightenment Hybrid None 3{g/u}{g/u}{g/u} Sorcery Each player draws a card for each +1/+1 counter on each creature. 0
166 Mana Fission Hybrid Common 3{1}{u/r}{u/r} Instant Copy target instant or sorcery spell. You may choose new targets for the copy.
Synchronize – If Mana Fission is the second spell you cast this turn, copy that spell again. You may choose new targets for the copy.
19 1392524988 on 16 Feb 2014 by Shiny_Umbreon
167 Expendable Conscripts Hybrid Common 2{1}{r/w} Enchantment At the beginning of each of your combat steps, put two red 1/1 Human creature tokens with haste onto the battlefield tapped and attacking. Sacrifice them at the end of the combat step. 0
168 Aqueous Institute Land None 0 Land As Aqueous Institute enters the battlefield, you may reveal a green card and a blue card from your hand. If you don't, Aqueous Institute enters the battlefield tapped.
{t}: Add {u} or {g} to your mana pool.
0
169 Arcane Temple Land None 0 Land As Arcane Temple enters the battlefield, you may reveal a red card and a blue card from your hand. If you don't, Arcane Temple enters the battlefield tapped.
{t}: Add {u} or {r} to your mana pool.
0
170 Blighted Forest Land None 0 Land Blighted Forest enters the battlefield tapped.
When Blighted Forest enters the battlefield, add {b} to your mana pool.
{t}: add {g} to your mana pool.
0
171 Chthonic Altar Land None 0 Land {t}: Add {u} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if there are ten or more cards in all graveyards.
0
172 Corrupted Ridge Land None 0 Land Corrupted Ridge enters the battlefield tapped.
When Corrupted Ridge enters the battlefield, add {b} to your mana pool.
{t}: add {r} to your mana pool.
0
173 Druidic Encampment Land None 0 Land {t}: Add {g} to your mana pool.
{t}: Add {w} to your mana pool. Activate this ability only if there are 3 or more +1/+1 counters on creatures you control.
0
174 Feral Barracks Land None 0 Land {t}: Add {r} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if a creature entered the battlefield this turn.
0
175 Fertile Jungle Land None 0 Land Fertile Jungle enters the battlefield tapped.
When Fertile Jungle enters the battlefield, add {g} to your mana pool.
{t}: add {u} to your mana pool.
0
176 Foreboding Colony Land None 0 Land As Foreboding Colony enters the battlefield, you may reveal a black card and a white card from your hand. If you don't, Foreboding Colony enters the battlefield tapped.
{t}: Add {b} or {w} to your mana pool.
0
177 Forsaken Temple Land None 0 Land {t}: Add {w} to your mana pool.
{t}: Add {b} to your mana pool. Activate this ability only if a creature died this turn.
0
178 Gelid Spire Land Common 0 Land As Gelid Spire enters the battlefield, you may reveal a white card and a blue card from your hand. If you don't, Gelid Spire enters the battlefield tapped.
{t}: Add {u} or {w} to your mana pool.
0
179 Grassland Creek Land Common 0 Land Grassland Creek enters the battlefield tapped.
When Grassland Creek enters the battlefield, add {w} to your mana pool.
{t}: add {u} to your mana pool.
0
180 Hellfire Cavern Land None 0 Land As Hellfire Cavern enters the battlefield, you may reveal a black card and a red card from your hand. If you don't, Hellfire Cavern enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
0
181 Holy Marshes Land None 0 Land Holy Marshes enters the battlefield tapped.
When Holy Marshes enters the battlefield, add {w} to your mana pool.
{t}: add {b} to your mana pool.
0
182 Irrigated Peak Land None 0 Land Irrigated Peak enters the battlefield tapped.
When Irrigated Peak enters the battlefield, add {u} to your mana pool.
{t}: add {r} to your mana pool.
0
183 Languid Bog Land None 0 Land Languid Bog enters the battlefield tapped.
When Languid Bog enters the battlefield, add {u} to your mana pool.
{t}: add {b} to your mana pool.
0
184 Legion Warfields Land None 0 Land {t}: Add {r} to your mana pool.
{t}: Add {w} to your mana pool. Activate this ability only if you control three or more creatures.
0
185 Lush Field Land None 0 Land Lush Field enters the battlefield tapped.
When Lush Field enters the battlefield, add {g} to your mana pool.
{t}: add {w} to your mana pool.
0
186 Majestic Portcullis Land None 0 Land As Majestic Portcullis enters the battlefield, you may reveal a red card and a white card from your hand. If you don't, Majestic Portcullis enters the battlefield tapped.
{t}: Add {w} or {r} to your mana pool.
13 1392525152 on 16 Feb 2014 by Shiny_Umbreon
187 Mutation Vats Land Common 0 Land {t}: Add {g} to your mana pool.
{t}: Add {u} to your mana pool. Activate this ability only if there are three or more unique creature types among creatures you control.
0
188 Palatial Floe Land Common 0 Land {t}: Add {w} to your mana pool.
{t}: Add {u} to your mana pool. Activate this ability only if your opponent controls three or more tapped nonland permanents.
0
189 Plague Quarantine Land None 0 Land {t}: Add {b} to your mana pool.
{t}: Add {g} to your mana pool. Activate this ability only if a creature an opponent controlled died this turn.
0
190 Rocky Woods Land None 0 Land Rocky Woods enters the battlefield tapped.
When Rocky Woods enters the battlefield, add {r} to your mana pool.
{t}: add {g} to your mana pool.
0
191 Sadistic Arena Land None 0 Land {t}: Add {b} to your mana pool.
{t}: Add {r} to your mana pool. Activate this ability only if an opponent lost life this turn.
0
192 Sylvan Crypt Land None 0 Land As Sylvan Crypt enters the battlefield, you may reveal a green card and a black card from your hand. If you don't, Sylvan Crypt enters the battlefield tapped.
{t}: Add {b} or {g} to your mana pool.
0
193 Titanic Plateau Land None 0 Land As Titanic Plateau enters the battlefield, you may reveal a green card and a red card from your hand. If you don't, Titanic Plateau enters the battlefield tapped.
{t}: Add {g} or {r} to your mana pool.
0
194 Unruly Study Land None 0 Land {t}: Add {u} to your mana pool.
{t}: Add {r} to your mana pool. Activate this ability only if you cast a spell this turn.
0
195 Wet Marsh Land None 0 Land As Wet Marsh enters the battlefield, you may reveal a black card and a blue card from your hand. If you don't, Wet Marsh enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
0
196 Windswept Crag Land None 0 Land Windswept Crag enters the battlefield tapped.
When Windswept Crag enters the battlefield, add {r} to your mana pool.
{t}: add {w} to your mana pool.
0
197 Wooded Lea Land None 0 Land As Wooded Lea enters the battlefield, you may reveal a green card and a white card from your hand. If you don't, Wooded Lea enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
0
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