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CardName: Manaccumulation Cost: 1u Type: Instant Pow/Tgh: / Rules Text: Counter target spell unless its controller pays {2}. *Synchronize* - If Manaccumulation is the second spell you cast this turn, instead counter target spell. Flavour Text: Set/Rarity: Custom Cube!! None |
Code: CU22 History: [-] Add your comments: |
Wow. You didn't think Mana Leak was good enough? I know this is for a custom cube, but good gracious.
If you want to try something different, I like Convolute. It's kinda like a Cancel without the double blue, except in the late late game. With this ability, it could be useful in the late game, too, if you keep an instant.
Because, yes, Mana Leak is super strong.
i want to keep the synchronize in there- should i lower it to paying
or even
?
Yeah, it should definitely be lowered.
gonna bump it down to
and playtest.
Or, perhaps more feasibly, the casting cost should be increased.
Can't cost more - because if it did, you'd just use a proper unconditional Counterspell.
Also, are you REALLY going to keep up mana to cast two spells during your opponents turn?
V: There's a role for splashable-but-expensive counterspells, with only one
in the mana cost and therefore conditional on something (because you need two
to get a hard counter). I think of Convolute, Frazzle, Scatter Arc, Hindering Touch, and Mindstatic. (Well, okay, some of them I searched up instead.)
What I'm saying is, this would be fine at
- counter-unless-pay-
.
alright. bumping up to

Oh. Now I think it's way too bad. I completely agree with Alex (as I said, Convolute is a favorite of mine), but here the way to make it a Cancel is very hard and without synchronize it is really very bad.
I suggested
unless they pay
, but I think I like 
unless they pay
is more interesting, because synchronize doesn't really want a three-mana counterspell.
mmm, good point. i think i'll try to keep the cost low to make synchronize achievable. i'll try
pay
for now, I can change it later if it proves too powerful/weak in playtest.
kendra sunderland