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CardName: Eldritch Harbinger Cost: {X}{2}{U}{B} Type: Creature - Horror Pow/Tgh: 3/4 Rules Text: When Eldritch Harbinger enters the battlefield, distribute X -1/-1 counters among any number of target creatures and then Psych X (To psych X, look at the top X cards of your library. Put one on top of your library, and the rest into your graveyard.). Flavour Text: The world has lost its mind at last, and it is the herald to warn you. Set/Rarity: Custom Cube!! None When Eldritch Harbinger enters the battlefield, distribute X -1/-1 counters among any number of target creatures and then Psych X (To psych X, look at the top X cards of your library. Put one on top of your library, and the rest into your graveyard.).
The world has lost its mind at last, and it is the herald to warn you.
Illus. reau
3/4
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Code: CZ21 History: [-] Add your comments: |
So...
None of these are hugely exciting modes. I mean, Grim Poppet is great, and Goblin Commando is playable in Limited... but it doesn't strike me as hugely exciting. I guess it helps fuel a Reanimator cube deck? A little? Like, giving you Merrow Witsniper for 6 mana, or a single Millstone activation for 7 mana?
Seems like it could do with amping up a little bit, anyway.
Yeah, I wasn't sure about the balance of this card. Would X -1/-1 counters on each other creature be good?
X spells almost always look underwhelming when broken down like that (Disintegrate only deals 3 damage when you pay
? That card is terrible!). The point is that it gives you whatever you can afford. The fact that this compares close, but a little worse than Grim Poppet at 7 is more a cause for alarm, not a cause for dismissal. That said, me thinks this cube is more powerful than standard Magic, so it looks fine to me. I suppose only playtesting will give a proper result.
You say "whatever you can afford", but the big difference between this and Disintegrate is that this starts being an X spell at 5 mana, not 2.
But yeah, feel free to playtest it as is. Sometimes a Southern Elephant is what you need, and even Goblin Dynamo was okay in Limited.
It seems that often the question to ask with X spells is what role is this supposed to fulfil. If it's supposed to be an expensive-but-splashy 9-cost that's usually unplayable but is amazing when you can get it out, with the upside that you can play it as a midsize creature too, then it's quite good as is.
But if this is supposed to be a standard strong 4-6 mana creature with a splashy effect, it may be better to remove X and make a creature with the same effect that always costs 5 or 6 (or make the effect scale with something else)?
FYI, referencing X on an ETB ability when the X was in the cost doesn't work. You can try "When CARDNAME enters the battlefield, pay
...".
That's a really fiddly bit of rules oddness though. It even works for Verdeloth the Ancient.
Verdeloth is a weird case. I've heard some say it doesn't work, but Matt Tabak says it does. I think it's because kicker as a keyword can accomodate odd exceptions such as having the spell not target for the kicked part if you don't kick it (for example, Probe) while non-kicker spells like Cankerous Thirst have to target everything they mention.
Yes, it's weird and unlucky, but that's why my card Cauldron of Lost Souls has such a wording.
Hmm. Might just scrap the current card and start from the ground up, seems like the cons outweigh the pros at the moment.