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CardName: Helping Hand Cost: {w/g} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Helping Hand enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.). Flavour Text: Set/Rarity: Custom Cube!! Common

Helping Hand
{w/g}
 
 C 
Enchantment – Aura
Enchant creature
When Helping Hand enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.).
Illus. DrewSil
Updated on 12 Feb 2014 by Tenebrae

Code: CH13

History: [-]

2014-02-12 13:48:04: Tenebrae created the card Helping Hand
2014-02-12 13:49:11: Tenebrae edited Helping Hand

This looks like it'd be much cleaner as a creature rather than an Aura. Couldn't this just be a 1/1 for {g/w} or a 2/2 for {1}{g/w}?

I have a 1/1 aid for {g}{w}. Maybe this could be a {g/w} global enchantment with aid?

In a normal set I'd say it'd be better to have two common creatures with the ability (at different sizes) than a creature and an Aura. In a Cube you don't have the same issues of comprehension, but this is still a pretty bad card. (I'd expect the {g}{w} to be at least 2/2, given that Aid does nothing unless you spend more mana.)

Very good point. Updating. Thanks for all your help, I am just starting out with custom cards and you are being a huge help :)

2014-02-12 15:45:23: Tenebrae edited Helping Hand

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