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Mechanics | Skeleton |
CardName: Helping Hand Cost: {w/g} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature When Helping Hand enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has aid (Whenever another creature enters the battlefield under your control, you may pay {w/g}. If you do, put a +1/+1 counter on that creature.). Flavour Text: Set/Rarity: Custom Cube!! Common |
Code: CH13 History: [-] Add your comments: |
This looks like it'd be much cleaner as a creature rather than an Aura. Couldn't this just be a 1/1 for
or a 2/2 for 
?
I have a 1/1 aid for
. Maybe this could be a
global enchantment with aid?
In a normal set I'd say it'd be better to have two common creatures with the ability (at different sizes) than a creature and an Aura. In a Cube you don't have the same issues of comprehension, but this is still a pretty bad card. (I'd expect the
to be at least 2/2, given that Aid does nothing unless you spend more mana.)
Very good point. Updating. Thanks for all your help, I am just starting out with custom cards and you are being a huge help :)