Viruna, War of Eras: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Armorskin Ox White Common 4{3}{w} Creature – Ox 2 4 Armorskin Ox has lifelink as long as it's enchanted or equipped. 1 1382526287 on 23 Oct 2013 by Alex
2 Daybreak Wanderer White Common 1{w} Enchantment Creature – Spirit 1 1 Bestow {3}{w} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink
Enchanted creature gets +1/+1 and has lifelink.
2 1381725559 on 14 Oct 2013 by Doombringer
3 Dispeller's Capsule* White Common 1{w} Artifact {2}{w}, {t}: Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment. 0
4 Erase* White Common 1{w} Instant Exile target enchantment. 0
5 Ethereal Armor* White Common 1{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
0
6 Graze Beast White Common 5{3}{w}{w} Creature – Beast 4 2 First strike 0
7 Mech Suit White Common 2{1}{w} Artifact – Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+1
Equip {2}
2 1382520326 on 23 Oct 2013 by Alex
8 Med Bay White Common 2{1}{w} Artifact {t}: You gain 1 life. 0
9 Minute Man White Common 4{3}{w} Creature – Human Soldier 2 2 Flash
When Minute Man enters the battlefield, you may attach target equipment you control to it.
2 1382520162 on 23 Oct 2013 by Alex
10 Peacekeeper's Soul White Common 1{w} Enchantment Creature – Soldier 0 3 Bestow {2}{w} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Defender
Enchanted creature gets +0/+3 and has defender.
2 1381228600 on 08 Oct 2013 by Alex
11 Security Training White Common 1{w} Instant Until end of turn, target creature gains “{t}: Prevent all damage that would be dealt by target creature this turn.” 0
12 Sentry Bot White Common 5{4}{w} Artifact Creature – Soldier 2 5 Vigilance
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
0
13 Shut Down White Common 3{1}{w}{w} Enchantment – Aura Enchant permanent
Enchanted permanent can't attack or block and its activated abilities can't be activated unless they're mana abilities.
0
14 Spotlight Bot White Common 2{1}{w} Artifact Creature – Construct 1 2 {w}, {t}: Tap target creature. 0
15 Sunspire Griffin* White Common 3{1}{w}{w} Creature – Griffin 2 3 Flying 0
16 Talon Shrike White Common 2{1}{w} Creature – Bird Warrior 3 1 Dominance – Talon Shrike has flying as long as you control one of the creatures with the greatest power. 0
17 Treasure Hunter* White Common 3{2}{w} Creature – Human 2 2 When Treasure Hunter* enters the battlefield, you may return target artifact card from your graveyard to your hand. 0
18 Zealous Strike* White Common 2{1}{w} Instant Target creature gets +2/+2 and gains first strike until end of turn. 0
19 Annul* Blue Common 1{u} Instant Counter target artifact or enchantment spell. 0
20 Banishing Knack* Blue Common 1{u} Instant Until end of turn, target creature gains "{t}: Return target nonland permanent to its owner's hand." 1 1381748716 on 14 Oct 2013 by Doombringer
21 Curse of Cowardice Blue Common 1{u} Enchantment – Aura Enchant creature
When Curse of Cowardice enters the battlefield, tap enchanted creature.
Dominance – Enchanted creature doesn't untap as long as you control one of the creatures with the greatest power.
2 1382520961 on 23 Oct 2013 by Alex
22 Emulating Hatchling Blue Common 2{1}{u} Creature – Kraken 0 4 Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.) 2 1381726448 on 14 Oct 2013 by Doombringer
23 Large Serpent Blue Common 6{5}{u} Creature – Serpent 5 5 0
24 Millbot Blue Common 2{1}{u} Artifact Creature – Construct 1 1 {t}: Target player puts the top two cards of his or her library into his or her graveyard. 0
25 Mirror Shard Blue Common 1{u} Artifact Emulate (Whenever you activate an activated ability of another artifact, this gains that ability until end of turn.) 3 1381831290 on 15 Oct 2013 by Doombringer
26 Oiled Automaton Blue Common 4{3}{u} Artifact Creature – Construct 3 4 Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
{2}{u}: Untap Oiled Automaton.
1 1382521066 on 23 Oct 2013 by Alex
27 Productivity Blue Uncommon 4{3}{u} Sorcery Draw a card for each tapped creature you control. 5 1381819119 on 15 Oct 2013 by Doombringer
28 Retrace Blue Common 4{2}{u}{u} Instant Put target artifact, creature, or enchantment on top of its owner's library. 2 1381727054 on 14 Oct 2013 by Doombringer
29 Sapphire Sphere Blue Common 2{1}{u} Artifact {1}, {t}: Look at the top card of your library. You may put it on the bottom of your library. 3 1381255171 on 08 Oct 2013 by dude1818
30 Shrink Ray Blue Common 4{3}{u} Artifact {1}{u}, {t}: Target creature gets -5/-0 until end of turn. 1 1381748697 on 14 Oct 2013 by Doombringer
31 Skywinder Drake* Blue Common 3{2}{u} Creature – Drake 3 1 Flying
Skywinder Drake can only block creatures with flying.
0
32 Spell Rupture* Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {x}, where X is the greatest power among creatures you control. 0
33 Telling Time* Blue Common 2{1}{u} Instant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library. 3 1382413815 on 22 Oct 2013 by MOON-E
34 Turn to Wall Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature is a 0/4 Wall with defender and no other abilities.
3 1381318112 on 09 Oct 2013 by Alex
35 Vedalken Chronomancer Blue Common 4{2}{u}{u} Creature – Vedalken Wizard 2 2 {u}, {t}: Tap or untap another target artifact or creature. 0
36 Vedalken Excavator Blue Common 2{1}{u} Creature – Vedalken Wizard 1 1 {t}: Draw a card, then discard a card. 0
37 Vedalken Renegade Blue Common 3{2}{u} Creature – Vedalken Rogue 2 3 Dominance – Vedalken Renegade can't be blocked as long as you control one of the creatures with the greatest power. 0
38 Agents of Dusk Black Common 3{2}{b} Creature – Human Rogue 2 3 {b}, {t}: Each opponent loses 1 life. You gain life equal to the life lost this way. 1 1381748758 on 14 Oct 2013 by Doombringer
39 Bare Fangs Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+0 and has intimidate.
0
40 Bloodsucker Bat Black Common 3{2}{b} Creature – Bat 1 2 Flying, Lifelink 4 1381306648 on 09 Oct 2013 by Vitenka
41 Call from Beyond Black Common 3{2}{b} Sorcery Choose one or both – Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand. 0
42 Chime of Night* Black Common 2{1}{b} Enchantment – Aura Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
0
43 Copy Cat Black Common 2{1}{b} Creature – Cat 2 2 Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.) 1 1382521281 on 23 Oct 2013 by Alex
44 Curse Stitcher Black Common 4{3}{b} Creature – Human Shaman 2 2 When Curse Stitcher dies, you may return an aura card from your graveyard to the battlefield attached to a creature you don't control. 1 1382521269 on 23 Oct 2013 by Alex
45 Desperate Measures Black Common 1{b} Instant Until end of turn, target creature gains deathtouch and "{b}: Regenerate this creature." 1 1382521332 on 23 Oct 2013 by Alex
46 Fang Gang Black Common 4{2}{b}{b} Creature – Vampire 2 2 Sacrifice a creature: Put a +1/+1 counter on Fang Gang. 0
47 Induce Terror Black Common 3{2}{b} Sorcery Target player discards a card.
Draw a card.
Dominance – If you control one of the creatures with the greatest power, that player discards two cards instead.
2 1381725745 on 14 Oct 2013 by Doombringer
48 Mimicking Shadow Black Common 5{4}{b} Creature – Horror 4 3 Intimidate
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
0
49 Nightfall Wanderer Black Common 2{1}{b} Enchantment Creature – Spirit 1 1 Bestow {4}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
0
50 Nightwing Shade* Black Common 5{4}{b} Creature – Shade 2 2 Flying
{1}{b}: Nightwing Shade* gets +1/+1 until end of turn.
1 1382521369 on 23 Oct 2013 by Alex
51 Punish Avarice Black Common 6{4}{b}{b} Sorcery Destroy target creature. If that creature was enchanted or equipped, its controller loses life equal to its power. 0
52 Skeleton Scout Black Common 2{1}{b} Creature – Skeleton Scout 2 1 {1}{b}: Regenerate Skeleton Scout. 0
53 Stalking Shadow Black Common 3{2}{b} Enchantment Creature – Horror 3 1 Bestow {4}{b} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Stalking Shadow can't block
Enchanted creature gets +3/+1 and can't block.
4 1382521453 on 23 Oct 2013 by Alex
54 Viper's Kiss* Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
1 1381807827 on 15 Oct 2013 by Doombringer
55 Whiplash Black Common 1{b} Sorcery Until end of turn, target creature gains "{t}: Target creature gets -2/-2 until end of turn." 2 1381830940 on 15 Oct 2013 by Doombringer
56 Chains of Fire Red Common 3{2}{r} Enchantment – Aura Enchant creature or artifact
Whenever enchanted permanent becomes tapped, it deals 3 damage to itself and 3 damage to its controller.
3 1381818909 on 15 Oct 2013 by Doombringer
57 Emberstomper Red Common 4{3}{r} Creature – Beast 4 3 Dominance – Emberstomper has haste as long as you control one of the creatures with the greatest power. 0
58 Flameform Red Common 2{1}{r} Instant Target creature gets +3/+1 and gains trample until end of turn. 0
59 Flamekin Berserker Red Common 2{r}{r} Creature – Elemental Berserker 2 1 Dominance – When Flamekin Berserker enters the battlefield, if you control one of the creatures with the greatest power, put a +1/+1 counter on it. 0
60 Flamespitter Red Common 1{r} Artifact – Equipment Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +0/+1 and has "{r}: This creature gets +1/+0 until end of turn."
Equip {1}
0
61 Heartfire Celebrant Red Common 5{4}{r} Creature – Elemental Shaman 6 2 0
62 Heartstoker Red Common 3{2}{r} Creature – Elemental Shaman 2 2 When Heartstoker enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. 0
63 Shock Pulse Red Common 1{r} Sorcery Until end of turn, target creature gains "{t}: This creature deals 2 damage to target creature or player." 4 1381748477 on 14 Oct 2013 by Doombringer
64 Smelt* Red Common 1{r} Instant Destroy target artifact. 0
65 Soul's Fire* Red Common 3{2}{r} Instant Target creature you control on the battlefield deals damage equal to its power to target creature or player. 3 1381725823 on 14 Oct 2013 by Doombringer
66 Spark Plug Red Common 3{2}{r} Artifact {t}: Spark Plug deals 1 damage to target player. 1 1382521594 on 23 Oct 2013 by Alex
67 Sparkkin Igniter Red Common 2{1}{r} Creature – Elemental Wizard 1 1 {t}: Add two mana in any combination of colors to your mana pool. Spend this mana only to activate abilities. 1 1381606022 on 12 Oct 2013 by Alex
68 Sparkkin Imitator Red Common 1{r} Creature – Elemental 1 1 Haste
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
0
69 Threatening Snarl Red Common 4{3}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Dominance – That creature gains intimidate until end of turn if you control one of the creatures with the greatest power.
0
70 Turn to Slag* Red Common 5{3}{r}{r} Sorcery Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature. 0
71 Unleashed Fury Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
7 1382521648 on 23 Oct 2013 by Alex
72 Walking Bomb Red Common 2{1}{r} Artifact Creature – Construct 2 1 {1}{r}, Sacrifice Walking Bomb: Walking Bomb deals 2 damage to target player. 2 1381610972 on 12 Oct 2013 by Alex
73 Weapon Specialist Red Common 3{2}{r} Artifact Creature – Golem 2 2 As long as Weapon Specialist is equipped, it gets +1/+1 and has first strike. 0
74 Abundant Growth* Green Common 1{g} Enchantment – Aura Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has "{t}: Add one mana of any color to your mana pool."
0
75 Ambush Viper* Green Common 2{1}{g} Creature – Snake 2 1 Flash
Deathtouch
0
76 Ancient's Will Green Common 1{g} Instant Target creature gets +2/+2 until end of turn. If that creature is enchanted, it gets +4/+4 until end of turn instead. 0
77 Barkbreaker Bear Green Common 3{2}{g} Creature – Bear 2 2 Dominance – When Barkbreaker Bear enters the battlefield, if you control one of the creatures with the greatest power, put a +1/+1 counter on target creature you control. 1 1381748809 on 14 Oct 2013 by Doombringer
78 Bearer of Blessings Green Common 3{2}{g} Creature – Elf Warrior 2 2 Trample
Bearer of Blessings gets +2/+2 as long as its enchanted.
0
79 Caged Ape Green Common 4{3}{g} Creature – Ape 3 3 Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.) 5 1381879755 on 15 Oct 2013 by Doombringer
80 Claim Territory Green Common 2{1}{g} Sorcery Search your library for a basic land card and put that card into your hand. Then shuffle your library.
Dominance – If you control one of the creatures with the greatest power, you may play an additional land this turn.
3 1382521873 on 23 Oct 2013 by Alex
81 Fade into Antiquity* Green Common 3{2}{g} Sorcery Exile target artifact or enchantment. 0
82 Faultline Wurm Green Common 6{4}{g}{g} Creature – Wurm 6 5 Dominance – Faultline Wurm has trample as long as you control one of the creatures with the greatest power. 0
83 Hunting Season Green Common 1{g} Instant Until end of turn, target creature gains "{t}: This creature fights another target creature." 0
84 Indentured Elf Green Common 2{1}{g} Creature – Elf Druid 1 2 {t}: Untap target land. 1 1382521964 on 23 Oct 2013 by Alex
85 Natural Defenses Green Common 1{g} Instant Prevent all combat damage that would be dealt this turn by creatures that aren't enchanted. 0
86 Primordial Force Green Common 5{3}{g}{g} Enchantment Creature – Beast 4 3 Bestow {5}{g}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+3.
0
87 Rootwalla* Green Common 3{2}{g} Creature – Lizard 2 2 {1}{g}: Rootwalla* gets +2/+2 until end of turn. Activate this ability only once each turn. 0
88 Sabertooth Spider Green Common 4{3}{g} Creature – Spider 4 2 Reach 2 1382522085 on 23 Oct 2013 by Alex
89 Soul Search Green Common 3{2}{g} Sorcery Reveal the top five cards of your library. You may put up to one creature card and one enchantment card from among them into your hand, then put the rest into your graveyard. 0
90 Trollhide* Green Common 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has "{1}{g}: Regenerate this creature."
0
91 Woodland Defender Green Common 3{2}{g} Enchantment Creature – Spirit 2 2 Bestow {4}{g} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flash
Enchanted creature gets +2/+2.
0
92 Bladed Sentinel* Artifact Common 4{4} Artifact Creature – Construct 2 4 {w}: Bladed Sentinel gains vigilance until end of turn. 0
93 Copper Carapace* Artifact Common 1{1} Artifact – Equipment Equipped creature gets +2/+2 and can't block.
Equip {3}
0
94 Dross Ripper* Artifact Common 4{4} Artifact Creature – Hound 3 3 {2}{b}: Dross Ripper gets +1/+1 until end of turn. 0
95 Gust Skimmer* Artifact Common 2{2} Artifact Creature – Insect 2 1 {u} Gust Skimmer gains flying until end of turn. 0
96 Jet Pack Artifact Common 2{2} Artifact – Equipment Equipped creature has flying and haste.
Equip {2}
0
97 Mirrorglass Assistant Artifact Common 1{1} Artifact Creature – Construct 1 1 Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.) 2 1381807901 on 15 Oct 2013 by Doombringer
98 Resonating Wall Artifact Common 3{3} Artifact Creature – Wall 0 5 Defender
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
0
99 Spin Engine* Artifact Common 3{3} Artifact Creature – Construct 3 1 {r}: Target creature can't block Spin Engine this turn. 2 1382522290 on 23 Oct 2013 by Alex
100 Tangle Hulk* Artifact Common 5{5} Artifact Creature – Beast 5 3 {2}{g}: Regenerate Tangle Hulk. 0
101 Weapon Courier Artifact Common 2{2} Artifact Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {1}
0
102 Terramorphic Expanse* Land Common 0 Land {t}, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 0
Viruna, War of Eras: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Info