Viruna, War of Eras
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Mechanics | Skeleton | Info |
Showing all 102 cards
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Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Lifelink
Enchanted creature gets +1/+1 and has lifelink.
Lifelink
Enchanted creature gets +1/+1 and has lifelink.
1/1
, : Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Exile target enchantment.
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
The ancient inhabitants of Viruna had a very different idea of body armor.
First strike
"Despite its seemingly docile nature, it will not hesitate to lash out preemptively at perceived threats. Approach with caution."
-Scout's Log
-Scout's Log
4/2
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +2/+1
Equip
Equipped creature gets +2/+1
Equip
: You gain 1 life.
Flash
When Minute Man enters the battlefield, you may attach target equipment you control to it.
When Minute Man enters the battlefield, you may attach target equipment you control to it.
2/2
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Defender
Enchanted creature gets +0/+3 and has defender.
Defender
Enchanted creature gets +0/+3 and has defender.
0/3
Until end of turn, target creature gains “: Prevent all damage that would be dealt by target creature this turn.”
Vigilance
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
2/5
Enchant permanent
Enchanted permanent can't attack or block and its activated abilities can't be activated unless they're mana abilities.
Enchanted permanent can't attack or block and its activated abilities can't be activated unless they're mana abilities.
, : Tap target creature.
"This small trinket wields the power of the sun itself. Take heed brethren."
-Able of the Dawn
-Able of the Dawn
1/2
Flying
"These invaders build great towers that scrape the sky. They strive towards the sun as we do. Perhaps we are not so different after all."
-Loc, Goldwing Commander
-Loc, Goldwing Commander
2/3
Dominance – Talon Shrike has flying as long as you control one of the creatures with the greatest power.
3/1
When Treasure Hunter* enters the battlefield, you may return target artifact card from your graveyard to your hand.
2/2
Target creature gets +2/+2 and gains first strike until end of turn.
Counter target artifact or enchantment spell.
Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."
Enchant creature
When Curse of Cowardice enters the battlefield, tap enchanted creature.
Dominance – Enchanted creature doesn't untap as long as you control one of the creatures with the greatest power.
When Curse of Cowardice enters the battlefield, tap enchanted creature.
Dominance – Enchanted creature doesn't untap as long as you control one of the creatures with the greatest power.
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
"How could we possibly lose, even our wildlife learns faster than they do."
-Arbiter Toel
-Arbiter Toel
0/4
"Since the subject has managed to consume all drones sent to observe it, I will leave it's size as as definite 'Large'."
-Scout's Log
-Scout's Log
5/5
: Target player puts the top two cards of his or her library into his or her graveyard.
The shrieking of steel on steel is alien to a civilization without gears.
1/1
Emulate (Whenever you activate an activated ability of another artifact, this gains that ability until end of turn.)
When one just isn't enough.
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
: Untap Oiled Automaton.
: Untap Oiled Automaton.
3/4
Draw a card for each tapped creature you control.
Put target artifact, creature, or enchantment on top of its owner's library.
, : Look at the top card of your library. You may put it on the bottom of your library.
, : Target creature gets -5/-0 until end of turn.
WARNING: Effects of shrink ray are not permanent. Be mindful of original size when introducing specimen to laboratory settings.
Flying
Skywinder Drake can only block creatures with flying.
Skywinder Drake can only block creatures with flying.
3/1
Counter target spell unless its controller pays , where X is the greatest power among creatures you control.
“These invaders’ whit seems to run dry when faced with true power.”
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Enchant creature
Enchanted creature is a 0/4 Wall with defender and no other abilities.
Enchanted creature is a 0/4 Wall with defender and no other abilities.
, : Tap or untap another target artifact or creature.
“We used our mastery of time to bring about this war, we now must use it to finish what we've started.”
2/2
: Draw a card, then discard a card.
His life's work was gained newfound purpose when his hypotheses about the ancient world had been confirmed.
1/1
Dominance – Vedalken Renegade can't be blocked as long as you control one of the creatures with the greatest power.
“It pleases me to see how our race will prosper. It pains me that I must destroy them all the same.”
2/3
, : Each opponent loses 1 life. You gain life equal to the life lost this way.
“Everything about their world is overbearing. Perhaps they will not see their subtle demise approaching.”
2/3
Enchant creature
Enchanted creature gets +2/+0 and has intimidate.
Enchanted creature gets +2/+0 and has intimidate.
“There are many differences between our world and theirs, but fear of vampires seems to be a universal concept.”
Flying, Lifelink
One alone poses no threat, which is why they never travel alone.
1/2
Choose one or both – Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
2/2
When Curse Stitcher dies, you may return an aura card from your graveyard to the battlefield attached to a creature you don't control.
2/2
Until end of turn, target creature gains deathtouch and ": Regenerate this creature."
Sacrifice a creature: Put a +1/+1 counter on Fang Gang.
2/2
Target player discards a card.
Draw a card.
Dominance – If you control one of the creatures with the greatest power, that player discards two cards instead.
Draw a card.
Dominance – If you control one of the creatures with the greatest power, that player discards two cards instead.
Intimidate
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
4/3
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
1/1
Flying
: Nightwing Shade* gets +1/+1 until end of turn.
: Nightwing Shade* gets +1/+1 until end of turn.
2/2
Destroy target creature. If that creature was enchanted or equipped, its controller loses life equal to its power.
: Regenerate Skeleton Scout.
2/1
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Stalking Shadow can't block
Enchanted creature gets +3/+1 and can't block.
Stalking Shadow can't block
Enchanted creature gets +3/+1 and can't block.
3/1
Enchant creature
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Enchanted creature gets -1/-1, and its activated abilities can't be activated.
Until end of turn, target creature gains ": Target creature gets -2/-2 until end of turn."
Enchant creature or artifact
Whenever enchanted permanent becomes tapped, it deals 3 damage to itself and 3 damage to its controller.
Whenever enchanted permanent becomes tapped, it deals 3 damage to itself and 3 damage to its controller.
Dominance – Emberstomper has haste as long as you control one of the creatures with the greatest power.
4/3
Target creature gets +3/+1 and gains trample until end of turn.
Dominance – When Flamekin Berserker enters the battlefield, if you control one of the creatures with the greatest power, put a +1/+1 counter on it.
2/1
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +0/+1 and has ": This creature gets +1/+0 until end of turn."
Equip
Equipped creature gets +0/+1 and has ": This creature gets +1/+0 until end of turn."
Equip
6/2
When Heartstoker enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.
2/2
Until end of turn, target creature gains ": This creature deals 2 damage to target creature or player."
Destroy target artifact.
Target creature you control on the battlefield deals damage equal to its power to target creature or player.
: Spark Plug deals 1 damage to target player.
: Add two mana in any combination of colors to your mana pool. Spend this mana only to activate abilities.
1/1
Haste
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
1/1
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Dominance – That creature gains intimidate until end of turn if you control one of the creatures with the greatest power.
Dominance – That creature gains intimidate until end of turn if you control one of the creatures with the greatest power.
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Enchant creature
Enchanted creature gets +3/+0 and attacks each turn if able.
Enchanted creature gets +3/+0 and attacks each turn if able.
, Sacrifice Walking Bomb: Walking Bomb deals 2 damage to target player.
2/1
As long as Weapon Specialist is equipped, it gets +1/+1 and has first strike.
2/2
Enchant land
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color to your mana pool."
When Abundant Growth enters the battlefield, draw a card.
Enchanted land has ": Add one mana of any color to your mana pool."
Flash
Deathtouch
Deathtouch
2/1
Target creature gets +2/+2 until end of turn. If that creature is enchanted, it gets +4/+4 until end of turn instead.
Dominance – When Barkbreaker Bear enters the battlefield, if you control one of the creatures with the greatest power, put a +1/+1 counter on target creature you control.
2/2
Trample
Bearer of Blessings gets +2/+2 as long as its enchanted.
Bearer of Blessings gets +2/+2 as long as its enchanted.
2/2
Emulate (Whenever you activate an activated ability of another creature, this gains that ability until end of turn.)
3/3
Search your library for a basic land card and put that card into your hand. Then shuffle your library.
Dominance – If you control one of the creatures with the greatest power, you may play an additional land this turn.
Dominance – If you control one of the creatures with the greatest power, you may play an additional land this turn.
Exile target artifact or enchantment.
Dominance – Faultline Wurm has trample as long as you control one of the creatures with the greatest power.
6/5
Until end of turn, target creature gains ": This creature fights another target creature."
: Untap target land.
1/2
Prevent all combat damage that would be dealt this turn by creatures that aren't enchanted.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +4/+3.
Enchanted creature gets +4/+3.
4/3
: Rootwalla* gets +2/+2 until end of turn. Activate this ability only once each turn.
2/2
Reach
4/2
Reveal the top five cards of your library. You may put up to one creature card and one enchantment card from among them into your hand, then put the rest into your graveyard.
Enchant creature
Enchanted creature gets +2/+2 and has ": Regenerate this creature."
Enchanted creature gets +2/+2 and has ": Regenerate this creature."
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flash
Enchanted creature gets +2/+2.
Flash
Enchanted creature gets +2/+2.
2/2
: Bladed Sentinel gains vigilance until end of turn.
2/4
Equipped creature gets +2/+2 and can't block.
Equip
Equip
: Dross Ripper gets +1/+1 until end of turn.
3/3
Gust Skimmer gains flying until end of turn.
2/1
Equipped creature has flying and haste.
Equip
Equip
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
1/1
Defender
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
Emulate (Whenever you activate an activated ability of another artifact or creature, this gains that ability until end of turn.)
0/5
: Target creature can't block Spin Engine this turn.
3/1
: Regenerate Tangle Hulk.
5/3
Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip
Equipped creature gets +1/+1.
Equip
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
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Show rarities: C U
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Viruna, War of Eras: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Info |
2013-10-23 11:04:47 by Alex