Viruna, War of Eras: Recent Activity
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Recent updates to Viruna, War of Eras: (Generated at 2025-04-30 16:52:30)
Page 1 - Older activity
Page 1 - Older activity
Maybe only one, but I'd draft it too. It works with a very specific deck full of wall and evaders, and maybe a little emergency bounce (It's kind of funny with Hoodwink as well,) but a questionable choice in a lot of other decks.
There's nothing wrong with that. If this was Wizards, though, and I was helping to develop this set, I'd look to see if that deck existed... and if it didn't, I'd tell design to hold this card for a set where it would be great.
Heck, with first strike, or creatures that are going to be attacking anyway (or, as I like to call them, red creatures) it's just a plain bigass power boost. And using it to Siren's Call an opponents utility creature (or just fat blocker if you're going pure aggro) is just lubbly.
It's a fine card. It's not a power-nine-rare; but I'd be perfectly happy to draft five of this.
Well, I wouldn't go that far. It plays into the same kind of play as Riot Piker (and in fact would be great on Riot Piker). In-set, even if the opponent has a big first-strike blocker this card will grant dominance for one turn's second main phase and the next turn's first main phase, which may be enough on its own. And once in a blue moon it'll be usable to take out an opposing creature, so no, I think it's fine.
Changed to 3/1
Not exactly a bad combo with Chains of Fire
It's entirely possible this card is straight up horrible.
True, though this card's downside isn't entirely irrelevant.
Probably something that needs to be tested.
Yeah, I agree. Maybe the Info page ought to explicitly mention that you get dominance benefits if you're tied, but not if nobody has any creatures at all.
Heh, OK, I guess it can be used to take out an opposing creature if you've got enough first strike or just willing to 1-for-2 yourself.
That's fair. I remember Banishing Knack turned out to be pretty hard to get much value out of. I agree you want some strong pulls towards an emulate deck.
Well, I just note that all of Theros's bestow cards which have/grant +3 power have bestow costs of 6 or higher (except for the rare Boon Satyr).
As per discussion on Minute Man, this is confusing having the past-faction watermark but liking equipment. I agree it's nice for there to be cards which support both factions in different ways, and equipment are great at doing that subtly, but calling it out blatantly like this (especially on a common) is somewhat muddying the message.
I was originally going to use only a few, but I realized they fit the set too well to ignore.
Dross isn't necessarily specific to Mirrodin, the word can refer to any kind of refuse. Tangle Hulk is a bit more of a stretch.
I am on the conservative side of the spider P/T argument, but this set seemed like a good place to shake things up, what with power being so important.
As far as I can tell, you can't control a creature with the greatest power if you control none.
Adding three points of permanent power can be very important when it comes to dominance. Also, this can force opponents creatures to attack, which I wouldn't say is strictly worse.
Definitely a card that needs to be tested. I see this being a huge role player in emulate decks as a win condition or a premium removal spell.
Like Whiplash, I think demoting it to sorcery speed should help curb it's power, since maximizing it would mean using a player's entire turn, as well as eliminating it's applications as a combat trick.
I'd like to point out though that these cards only seem powerful due to context. Each is analogous to another one mana spell (Disfigure and Shock respectively), neither of which are all that great to begin with. This cycle is based on Banishing Knack, which provides an effect more powerful than the standard (it hits permanents unlike most one mana bounce effects), even though it also appeared in a set that could abuse it (via shadowmoor's untap mechanic.) If these cards end up being too powerful, it's probably due to an error in the costing of the Emulate mechanic as a whole rather than these cards individually.
True, perhaps +3/+1 is a more appropriate size?
Changed name
I agree to an extent, but Curse of the Swine was just recently printed, so I'm not sure how much this matters.
This card is a bit pushed, we'll see if its too strong in testing. Since the number of living weapon (or equipment in general) is low at common I felt it was important to make sure the could have an impact.
Future cards like Equipment and Past cards like Auras, but I thought it was important to have cards that could work with both, especially in White which is the color that cares about both.
Ha, you get to reprint the whole cycle! That's really funny. I fear some of them like Tangle Hulk and Dross Ripper might need to change name though.
Sounds good :) You do want them to come down early.
A lot of people will complain about a spider with higher power than toughness. They did about Goliath Spider. This also seems a curious place to obsolete Order of the Sacred Bell. How about 4/2, as a colourshift of Needlepeak Spider?
Oh, awesome card for the set :) Functional reprint of Voyaging Satyr, with a necessary flavour change given the role elves play in the future society. I really like the idea of using a couple of emulate cards to power out a big splashy rare multiple turns early with this card.
Hm. It's Lay of the Land that turns into Untamed Wilds with dominance. (Hm. You say dominance still counts if you're tied, but what about if there are no creatures on the battlefield at all? Seems quite a likely case for this card if nobody has a one-drop. The current rules text suggests you don't get the benefit, which... is probably fairer than letting this be better than Rampant Growth.)
Strictly worse than Madcap Skills in two ways. Admittedly Madcap Skills is extremely good as Auras go, but still.
Nice tweak on Onyx Goblet.