Yet another card dump (Circeus's): Recent Activity
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Recent updates to Yet another card dump (Circeus's): (Generated at 2025-08-13 18:28:26)
Rejected reminder text: "(You are playing Scuttlemutt, right?)"
Tabak's explanation: "The most recent printing, the one we’re most beholden to, makes them black. They changed it because, you know… reasons. It was a while ago."
Does anyone else find it bizarre that the oracle text of Kormus Bell turns swamps black when the original wording called out that they were colorless?
That's about the 4th time I've accidentally recreated my own or an otherwise existing card. XD
ETA: No wait, my version hits all permanents, not just creatures. It's different enough! Phew.
I knew this reminded me of something. Endemic Plague is what I was thinking of, but Spreading Plague is in some ways closer.
Two colorless permanents do not share a color. No need to change it.
I want to run this in a deck with Kormus Bell, Urborg, Tomb of Yawgmoth, and Faith's Reward. Especially with the Alpha Bell that says the lands are colorless, but the errata says they're black.
I'm pretty damn sure "sharing a color" does not work like intimidate. If I weren't, I wouldn't have written it this way.
Now what happens if your lands have become colored for some reason is none of my business :p
I think this should only hit nonland permanents, otherwise this plus any colorless creature = Armageddon. or does "share a color" mean that it has to have a color?
replace +1, was target crit gains flying UEOT
this was always the worst off of this cycle, and the solution was staring me in the face.
typo
Frenzy is a good name. I like that name.
Good point, it's like Frenzy Sliver for all creatures.
Ouch, every creature has 1 extra power, unblocked? Niceeee. Does that ability have a name? That ability needs a name.
Hee! Pretty strong, but dangerously two-sided :)
I Dunno. Counter manipulation is quintessentially blue (no one would ever deny the blueness of Simic Fluxmage or Helium Squirter, of which this is kind of a variant), but these sort of mechanics (Evolve, counter-based heroic, undying...) that are strictly speaking not blue have frequently been in that color solely b/c of block or guild mechanics.
Strong. Confusing though - flavour is blue, but the mechanic is green.
But it undoes Ascend into Immortality or other things that might give you an extra commander. :(
I like this, though, especially since you can steal your opponent's planeswalker. I might like it more if it could steal a legendary creature, too, so that it would be slightly less narrow.
Aha, that's better :)
I was trying to find a simple way to get the previous commander out of the command zone. If you can find one, I'd be happy to use it. It's not exactly an easy one to template!
"shuffle your previous commander into your library" - What, even if it's under Mind Control by an opponent? Or been bounced to my hand? Or been bounced to my hand then exiled face-down with Moonring Mirror? Or been tucked, shuffled, then the opponent activated Pyxis of Pandemonium 3 times?
It's also a bit sad that you have to target a planeswalker on the battlefield, but the walker in question goes to the command zone. Or at least, it makes it a very situational planeswalker-removal-spell.