Iscandar Lives
Iscandar Lives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Iscandar Info | Skeleton | ISL - Comment this cards! | Shrine Cycle - Changed rare cycle!! | FAQ | Looking for Help! |
Showing 32 of 32 Red cards
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and Tap this turn.)
0 comments
Whenever a creature enters the battlefield under your control. Another target creature you control gets +1/+0 until end of turn.
+2 Return a creature you own to your hand. Bryce, Engulfed deals 1 damage to target player.
-1 Bryce, Engulfed deals 2 damage to target creature.
-5 You get an emblem with. " Creatures you control gets haste and can't be blocked except by two or more creature.
-1 Bryce, Engulfed deals 2 damage to target creature.
-5 You get an emblem with. " Creatures you control gets haste and can't be blocked except by two or more creature.
2
Cliffboiler can't be blocked except by two or more creatures.

: Cliffboiler gets Flying until end of turn.


2/2
3/5
Haste, flying
Whenever you reveal a mountain if Crust Pheonix is in your graveyard, return it to the battlefield then Crust Pheonix gets +2/+2 until end of turn.
Whenever you reveal a mountain if Crust Pheonix is in your graveyard, return it to the battlefield then Crust Pheonix gets +2/+2 until end of turn.
2/2
Enchant Creature
Enchanted creature gets +2/+0 and First strike.
Enchanted creature gets +2/+0 and First strike.
Energize 

(If Dormant Flames isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Flying
When Dormant Flames becomes Energized it deals 2 damage to each creature and each player.



Flying
When Dormant Flames becomes Energized it deals 2 damage to each creature and each player.
4/4
Double Lightning deals 2 damage to up to two different target creatures and or players.
Lightning always strikes twice.
Trample
Whenever Embersoul Humongus deals combat damage to a player you may return an instant or sorcery card at random from your graveyard to your hand.
Whenever Embersoul Humongus deals combat damage to a player you may return an instant or sorcery card at random from your graveyard to your hand.
4/4

1/1
Put one 1/1 red goblin creature token with haste onto the battlefield. then flip a coin. if you win the flip, return Goblin Draft to your hand.
First Strike
3/1
Haste
When Goblin Special Forces attacks another target creature you control can't be blocked this turn.
When Goblin Special Forces attacks another target creature you control can't be blocked this turn.
2/2
Energize 
(If Goblin Templewrecker isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Goblin Templewrecker becomes Energized destroy target non-basic land.


When Goblin Templewrecker becomes Energized destroy target non-basic land.
2/3
Reveal your hand to target opponent. that player choses a non-land card from your hand and you discard it, then reveal the top card of your library and put it into your hand. If the revealed card was a Shrine card then repeat this process.
Whenever a creature you control attacks it gets +2/+0.
3/2
Magma Pit deals 5 damage to target creature that entered the battlefield this turn.
Target creature gets +2/+0 and must attack this turn if able.
Haste
When Molten Avalanche enters the battlefield you may pay
then Molten Avalanche deals X damage divided as you chose among any number of target creatures an opponent controls.
At the beginning of your next endstep Exile Molten Avalanche.
When Molten Avalanche enters the battlefield you may pay

At the beginning of your next endstep Exile Molten Avalanche.
6/6
Molten Flare deals 2 damage to up to two target creatures.
Rampaging Bull attacks each turn if able.
3/3
Enchant Creature
Enchanted creature is a 3/3 red cat creature with Double strike.
Enchanted creature is a 3/3 red cat creature with Double strike.
Energize
(If Scarredridge Ritualist isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Scarredridge Ritualist becomes Energized it gets +2/+2 and Trample until end of turn.

When Scarredridge Ritualist becomes Energized it gets +2/+2 and Trample until end of turn.
2/2
Shamanistic Flames deals X damage to target creature and X damage to that creatures controller.
Shock deals 2 damage to target creature or player.
Haste
2/1
Each player must spend
mana for each non-basic land they control. Or sacrifice that land.

Energize 

(If Temple Dragon isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Flying
When Temple Dragon becomes Energized it deals 3 damage to target creature an opponent control.



Flying
When Temple Dragon becomes Energized it deals 3 damage to target creature an opponent control.
3/3
When Torchslinger enters the battlefield it deals 1 damage to target creature or player you don't control.
2/1
Destroy target Artifact.
Draw a card.
Draw a card.
Energize 
(If Worgen Riders isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
When Worgen Riders Becomes Energized it gets +2/+2 until end of turn.


When Worgen Riders Becomes Energized it gets +2/+2 until end of turn.
3/1
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
Iscandar Lives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Iscandar Info | Skeleton | ISL - Comment this cards! | Shrine Cycle - Changed rare cycle!! | FAQ | Looking for Help! |