Iscandar Lives
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Showing 32 of 32 Green cards
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card Barktusk gets +2/+2 and trample until end of turn.
Whenever you reveal a land card Barktusk gets +2/+2 and trample until end of turn.
5/5
When Century Beast enters the battlefield Lavish 2 then return all land cards from all graveyards to the battlefield under your control and put a 0/1 green plant creature token onto the battlfield for each card returned this way.
4/3
As an additional cost to cast Circle of Life sacrifice a land.
Reveal the top three cards of the top of your library. Choose a creature or a land card from among them and put it into your hand and the rest into your graveyard.
Reveal the top three cards of the top of your library. Choose a creature or a land card from among them and put it into your hand and the rest into your graveyard.
5/6
When Deepbrush Warrior enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Deepbrush Warrior has basic-landwalk of each of the types of basic-lands in your graveyard.
Deepbrush Warrior has basic-landwalk of each of the types of basic-lands in your graveyard.
2/2
When Deepwood Surger enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.)
Whenever a land enters your graveyard from anywhere put a +1/+1 counter on Deepwood Surger.
Whenever a land enters your graveyard from anywhere put a +1/+1 counter on Deepwood Surger.
1/2
Enchant Creature
Enchanted creature is a 8/8 Green beast creature with trample.
Enchanted creature is a 8/8 Green beast creature with trample.
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card put two +1/+1 counters on Elvish Pathblade.
Whenever you reveal a land card put two +1/+1 counters on Elvish Pathblade.
3/3
If you have three or more creature cards in your graveyard Elvish Scentist gets +1/+1 and Hexproof.
2/3
Whenever you play a land card you may reveal a land card with the same name from your hand and put it onto the battlefield.
Lands you control have hexproof.
Lands you control have hexproof.
Trample

: Flinthorn can't be blocked except by two or more creatures until end of turn.


3/4
Enchantment Aura
Enchant creature, Whenever a card is put into a graveyard from anywhere but the battlefield, put a +1/+1 counter on enchanted creature.
Enchant creature, Whenever a card is put into a graveyard from anywhere but the battlefield, put a +1/+1 counter on enchanted creature.
Target creature gets +3/+3 until end of turn.
Enchant Creature
Enchanted creature gets +3/+3.
Whenever you reveal a land card if Gladeleaf Armor is in your graveyard, return Gladeleaf Armor to your hand.
Enchanted creature gets +3/+3.
Whenever you reveal a land card if Gladeleaf Armor is in your graveyard, return Gladeleaf Armor to your hand.
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card, put a +1/+1 counter on target creature you control.
Whenever you reveal a land card, put a +1/+1 counter on target creature you control.
1/1
3/2
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card put a +1/+1 counter on Grovefang Tiger.
Whenever you reveal a land card put a +1/+1 counter on Grovefang Tiger.
2/3
Target creature you control get +2/+2 until end of turn. Then that creature fights target creature you don't control.
Protection from white, Protection from black
If a spell or ability would change Knightbanes power or toughness instead it doesn't.
If a spell or ability would change Knightbanes power or toughness instead it doesn't.
3/3
Fathom (At the beginning of your upkeep look at the top card of your library. If it's a land card you may reveal it then put it back on top of your library.)
Whenever you reveal a land card you gain 2 life.
Whenever you reveal a land card you gain 2 life.
1/1
You may play an additional land card this turn.
Prevent all combat damage done to you until the start of your next end-step.
Prevent all combat damage done to you until the start of your next end-step.
Destroy target enchantment.
Target creature you control gets +2/+2 and fights target creature you don't control.
Trample
When Ravaging Twins enter the battlefield's you gain 3 life.
When Ravaging Twins dies put a 4/4 green beast creature token with trample onto the battlefield.
When Ravaging Twins enter the battlefield's you gain 3 life.
When Ravaging Twins dies put a 4/4 green beast creature token with trample onto the battlefield.
4/4
At the beginning of your upkeep you may return target land card from your graveyard to the battlefield tapped.
: Add one mana of any color to your mana pool that a land you control could produce.

Reach
3/5
Rot Dweller gets +1/+1 for each creature card in your graveyard.
1/1
Scarab Shell has Hexproof.
Enchant Creature
Enchanted Creature has "Whenever a player casts a spell that targets enchanted creature. Put a +1/+1 counter on it."
As long as enchanted creature has three or more +1/+1 counters on it, it has Hexproof.
Enchant Creature
Enchanted Creature has "Whenever a player casts a spell that targets enchanted creature. Put a +1/+1 counter on it."
As long as enchanted creature has three or more +1/+1 counters on it, it has Hexproof.
Flash
When Soil Elemental enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) then return a card at random from your graveyard to your hand.
When Soil Elemental enters the battlefield, Lavish 1 (look at the top card of your library. you may put that card into your graveyard.) then return a card at random from your graveyard to your hand.
3/3
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/*+1
Destroy target Creature with flying or Target Non-basic land.
Angels or temples, they are both spawns from religion.
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
Iscandar Lives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Iscandar Info | Skeleton | ISL - Comment this cards! | Shrine Cycle - Changed rare cycle!! | FAQ | Looking for Help! |
last 2013-09-11 12:49:52 by Patrik Andersson