Iscandar Lives
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Showing 30 of 30 Multicolour cards
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
Skip your draw step.
Whenever you cast a spell you may chose to exile that spell instead and cast a spell from your exile zone without paying it's mana cost.
Whenever you cast a spell you may chose to exile that spell instead and cast a spell from your exile zone without paying it's mana cost.
2/2
Convert – 

(You may exile a spell you control and pay this spells Convert cost to cast this spell for free.)
You draw three cards and target player discards three cards at random.



You draw three cards and target player discards three cards at random.
Whenever an opponent plays a creature card you may tap Undead Apprentice and look at the top card of your library and put that card into your graveyard.
Sacrifice Undead Apprentice draw a card.

0/2
Put target creature on top of it's owners library.
Target player puts the top two cards from his or her library into his or her graveyard.
Target player puts the top two cards from his or her library into his or her graveyard.
As long as Korgos, The Mad Knight is untapped it gets protection from white.
As long as Korgos is tapped it gets protection from black.
,
: Put a +1/+1 counter on Korgos.

: Remove a +1/+1 counter from Korgos. Korgos deals 2 damage to target creature.
As long as Korgos is tapped it gets protection from black.




3/3
Target creature an opponent controls blocks target creature you control if able this turn. When that creature blocks this turn, the creature you control fights another target creature [controlled by the same opponent].
When Quadroquillian enters the battlefield you gain control of target creature you don't control until end of turn. Untap it and it gets +3/+3 and trample until end of turn.


: Regenerate Quadroquillian.



3/3
Energize 
(If Ragebound Fanatic isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Non-basic Landwalk
When Ragebound Fanatic becomes Energized it gets +1/+1 and Double-Strike until end of turn.


Non-basic Landwalk
When Ragebound Fanatic becomes Energized it gets +1/+1 and Double-Strike until end of turn.
2/2
when Shardspike Baloth becomes blocked Shardspike Baloth deals 1 damage to each creature blocking it.
4/4
When Thornscaping enters the battlefield it deals 1 damage to target player for each creature you control.
Whenever a creature attacks you Thornscaping deals 1 damage to that creature.
Whenever a creature attacks you Thornscaping deals 1 damage to that creature.
Vigilance
When Ashen Liberator attacks you may exile target creature, if a creature was exiled with Ashen Liberator before, return that creature to the battlefield under it's owners control.
When Ashen Liberator attacks you may exile target creature, if a creature was exiled with Ashen Liberator before, return that creature to the battlefield under it's owners control.
1/4
Target creature you control gains protection from creatures and " Whenever this creature deals combat damage to a player this turn, that player discards a card at random. " until end of turn.
Vigilance
When Grey Knight dies, if you control three or more Shrines, you may pay
. If you do, return Grey Knight to the battlefield with two +1/+1 counters on it.
When Grey Knight dies, if you control three or more Shrines, you may pay


2/2
Exile all creatures.
As long as an opponent has more life then you Limestone Wurm has Lifelink and Deathtouch.
6/1
Flying
Mercenery Angel can't attack unless you control more creatures than an opponent.
Mercenery Angel can't block unless you control fewer creatures than an opponent.
Mercenery Angel can't attack unless you control more creatures than an opponent.
Mercenery Angel can't block unless you control fewer creatures than an opponent.
4/4
Each attacking creature gets -2/-2 and each blocking creature gets +2/+2 until end of turn.
Put a 1/1 blue elemental creature token with flying onto the battlefield.
You may play an additional land card this turn.
You may play an additional land card this turn.
As long as it's your turn Murkwater Amphibiant has trample and Hexproof.
4/5
Search your library for a land card reveal it, shuffle your library then put it on the top of your library.
Draw two cards.
Draw two cards.
Primeval Sludge Power is equal to the number of forests you control.
Primeval Sludge Toughness is equal to the number of islands you control.
Whenever you reveal a land card put three +1/+1 counters on Primeval Sludge.
Primeval Sludge Toughness is equal to the number of islands you control.
Whenever you reveal a land card put three +1/+1 counters on Primeval Sludge.
*/*
At the beginning of your upkeep you may have Terra shifter become a copy of target land or creature. It gains this ability.
2/2
Whenever a card is put into your graveyard from your library put a +1/+1 counter on Xenopheant.
As long as Xenopheant has three or more +1/+1 counters on it Xenopheant has Hexproof.
As long as Xenopheant has three or more +1/+1 counters on it Xenopheant has Hexproof.
1/1
Whenever you draw a card put a +1/+1 counter on each other creature you control.

: Remove a +1/+1 counter from a creature you control add two mana of any color to your mana pool.


2/2
First Strike
Whenever Arcos, The Red Light attacks you may tap any number of untapped creatures you control and have Arcos deal 1 damage to target player for each creature tapped.
Whenever Arcos, The Red Light attacks you may tap any number of untapped creatures you control and have Arcos deal 1 damage to target player for each creature tapped.
3/1
Defender, Lifelink
: Furious Palisade gets +1/+0 until end of turn.

Why aren't they coming over here so we can smite them? – Unknown Soldier
0/6
Energize 
(If Goblin Cadette isn't energized, it becomes energized and gets haste. Sacrifice it at the beginning of the next end step.))
Haste, Vigilance
When Goblin Cadette becomes Energized it gets +2/+2 and Lifelink until end of turn.


Haste, Vigilance
When Goblin Cadette becomes Energized it gets +2/+2 and Lifelink until end of turn.
2/2
Tap up to two target creatures.
Untap up to two target creatures, they gain haste until end of turn.
Untap up to two target creatures, they gain haste until end of turn.
Patron Shock deals 4 damage to target creature and you gain 4 life.
Go to section: White (36) Blue (36) Black (32) Red (32) Green (32) Multicolour (30) Artifact (8) Land (14)
Show rarities: C U R M
Iscandar Lives: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Iscandar Info | Skeleton | ISL - Comment this cards! | Shrine Cycle - Changed rare cycle!! | FAQ | Looking for Help! |
When Deathmist enters the battlefield or dies put the top three cards of your library into your graveyard.