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Mechanics |
Recent updates to Conversation: (Generated at 2025-09-05 15:22:15)
Conversation: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Conversation: (Generated at 2025-09-05 15:22:15)
So, years ago I came up with literally the exact same ability counters that are now in Ikoria, and I got ripped apart for it.
Guess who is really really smug right now? >:D
So many of these cards are interesting, hilarious, and/or fun, and I'm jealous that I'll never have access to them.
Start here.
I recall a lot of those mechanics from the playtest cards from articles and social media answers. A trip down memory lane for enfranchised players, I suppose, and just more Un-style fun for everyone else.
Golgari Death Swarm and Neldanc Coven are both obviously referencing the infamous GDS3 question.
Some internet celebrity made a video using your research paper :)
https://www.youtube.com/watch?v=pdmODVYPDLA
Edit: Timestamp 4:42
Any thoughts on the power level of Blick, Noir City Butcher?
May I have thoughts on the power level of Crystalline Spires (which would be expanded into a


cycle)? The goal is to seed dual lands into the first set of Anydria which could be used as blue duals for the second set, without calling out blue or using blue mana symbols.
Ooh, yes, those seem pretty sensible.
I feel there's still a hole with colour indicators. There's so much overlap with mana costs, and rules text, but we can't quite do away with any one of the three. If you're going to have colour indicators, I feel like they should (a.) be on all cards (b.) be clear enough that you can actually tell the card's colour from them, especially for multicolour cards. They're small enough that I feel they don't help in b&w very much. I feel like most people realistically look at the mana cost or card frame, or just know. But I'm not sure what works. Maybe find a place in the card for colour symbols, one for each colour not just one circle? Or change the mana cost, so "
|


" means "5 mana incl two red, g, and b" and "|{r]
" means "this card is r/g/b but has no mana cost". But that'd still need a way of showing when a card cost R but was colorless, etc.
I quite like the idea that hybrid-phyrexian would lead to using it for standard "pay 2 life" payments, like the energy symbol. Maybe it shouldn't be round though.
Oh yes! I love those flavour-colourpair parings. Dignity seems to fit really well. I particularly like that it fits into the useful mechanic space where you always CAN use it, it's not a null ability by itself (by having only one creature in play, or using it without tapping any creatures first) but it's a lot better with support creatures.
Is Hooliganry broken?
Anyone have any thoughts on the power level of Farrah, Duchess of Gallasthene
How about my Estate land cycle in Pemberly?
Extravagant Estates Beautiful Estates Foreboding Estates Glorious Estates Pristine Estates
OOOOOOOOH! Vitenka! Yes. I love it. Gonna draw up some test cards
Or perhaps a bonus on spells if you control more untapped than tapped creatures, or a certain number of untapped creatures? That would allow other creatures with vigilance to synergize with the mechanic
I love the ability word you offered dude... this mechanic would be real sweet if continuumg is building a tempo archtype.
However, it might be difficult to represent the flavor of dignity through being untapped...
(The idea of using counters that vitenka first presented is also a very good idea mechanically, and doesnt have to fit any flavor we've said so far, depending on wha you name your counter it could be whatever)
i dont know the flavor of your world, but ancient treefeolk and elder scholars seem pretty cool... so aging might be neat... however it doesn't scream dignity to me
All in all, I'm in favor of some sort of counter simply because I think they might be more mechanically interesting and that they also could more easily represent any sort of flavor.. however the mechanic might end up being parasitic.
It could be an ability word. "Dignified - As long as ~ is untapped, ..."
Ok; came up with another - define "Dignified" as "Untapped".
Blue gets untaps, green gets vigilance. Presentation of not needing to hurry, things going at their own pace. Mechanic could be having different stats while untapped; or maybe even hexproof while untapped.
It's still not a keyword mechanic though.
Huh. The GU overlap is pretty much "growth" - green more literally, blue conceptually. Dignity in that - growing older? "Aging" perhaps? Might combine well with Inheritance?
Mechanically; I guess the obvious is acumulating (time?) counters and those being used to power the card up (rather than being spent). So either "Aging 3: Thing (this gains a time counter every turn, once it has 3: Thing)" or "Aging (this gains a time counter every turn): Thing equal to number of time counters on it". For green, the obvious use of time counters ifs flat out X/X stats. For blue, cost reductions, card draws, you know th thing.
If you need something more tightly mechanical, I'm stumped.
I need a mechanic that meets the following criteria
Fits in

Represents the concept of Dignity
The other faction themes are
Art (Looting), 
Inheritance (Sacrifice), 
Wealth (Lifegain), and 
Glory (Tokens)
Any help would be appreciated
That's such an eclectic combination of creature types to care about! It looks fun. I feel like just keeping it with Goblins and Vampires would perhaps focus it a little more, though. I'm sure the two creature types have enough depth to build a commander deck around. I think a Goblin/Vampire deck would feel like more of a novelty than a Goblin/Vampire/Warrior/Rogue deck, simply because the class types would overlap with several other races, potentially muddying your deck's theme.
I would say to look at the mana cost and indicator only. If so, then I'm a fan of each of these changes.
Phyrexian hybrid means I can also have Phyrexian 2brid :D
Hi Magic Multiverse community!
If you have a couple minutes, I would love for you to fill out this questionnaire about how people are making and sharing custom Magic cards, so we can see who we are and what we do in the community! I'll share the results of this survey to anyone interested.
If you create cards just here, and don't use any other apps, that is absolutely fine — I would still love to hear from you!
Link to the Custom Card Questionnaire
I'll likely close the survey after two weeks.
Thanks!
this year's state of design is out. I have a few bones to pick...
We could use more synergy between the sets.
Who saw this coming after they complained that Block Constructed was too constraining?
We executed well on the guilds.
I very much beg to differ. Addendum was, a complete punt flavorwise, and I'm not even sure it was successful as a design. While afterlife may have been mechanically appropriate, it was so lazy a design when we get cards with that basic mechanic pretty much every single set as to be downright insulting. At least Addendum was borrowing something that isn't done all the time.
Having to reuse convoke is telling in how they seem incapable of actually executing on Selesnya... Furthermore, the fact several mechanics could be shifted around is incredibly telling: Addendum felt like a Dimir mech (I fact I designed a keyworded version of it as a Dimir Mechanic three years ago!), Afterlife—with adjustments to the tokens—is a fine fit (maybe better!) for Selesnya or especially Golgari, Spectacle and Riot are actually variations on each other's guilds' previous mechanics, and Mentor would be right at home as a Simic or Selesnya mechanic, without even changing its name in the latter case...
There wasn't enough innovation
Given the above, I'm only gonna say... ORLY.
Ravnica Allegiance Limited play didn't have the depth of Guilds of Ravnica
I'm impressed at the failure to realize that the creature-based/linear/aggressive mechanics were all concentrated in the second set, and even more so than Gatecrash, which was plagued by this exact same problem in the first place!
> What about "X can't attack its owner."
What about it? The question I ask does not care at all about creatures attacking their owner. Also an owner is a player, so attacking planeswalkers is not covered by that wording...
I've been using "arrives," Lost Fblthp, but "enters" could make sense for Wizards, considering the wayb they truncated producing mana.
Heres an idea i jist came up with. What about "enters" instead of "Enters the battlefield"
What about "X can't attack its owner."
So, I want to shorten and generalize some wording as it appears e. g. on Assault Suit and Norn's Annex. Since custom cards include permanents that can be attacked that aren't planeswalkers it is preferable to only refer to "permanents you control", but I want to generalize even more.
In a format I'm developing and at least one I already played attacks can be directed at certain new zones or "virtual allies" that are similar to planeswalkers, but not represented by permanents e. g. the treasury or a pet monster.
I want to introduce a phrasing meaning "can't attack if you are the defending player", but sounding technical. I'm currently going with "can't attack your side of the battlefield", but wouldn't mind hearing different ideas.