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CardName: Glorious Estates Cost: Type: Land Pow/Tgh: / Rules Text: Glorious Estates enters the battlefield tapped. {t}: Add {R} or {W} to your mana pool. {R/W}, {T}: Create a 1/1 white Soldier creature token. Glorious Estates doesn't untap during your next untap step. Flavour Text: Set/Rarity: Pemberly Revised Uncommon

Glorious Estates
 
 U 
Land
Glorious Estates enters the battlefield tapped.
{t}: Add {r} or {w} to your mana pool.
{r/w}, {t}: Create a 1/1 white Soldier creature token. Glorious Estates doesn't untap during your next untap step.
Updated on 10 Oct 2019 by continuumg

Code: UL04

History: [-]

2016-03-13 22:31:19: continuumg created the card Glorious Estates
2016-07-27 00:08:51: continuumg edited Glorious Estates
2017-09-22 03:27:53: continuumg moved the card Glorious Estates from Pemberly into Pemberly Revised

Yikeees that's weak.. I mean, I know magic lands are notoriously shitty at making creatures but.. wow.

This is ONLY useful very late in the game... and a token deck doesnt necessarily want to stall...

Why not make two 1/1s? Or maybe if that's too much, make a 1/1 and have some secondary effect related to how many tokens you have.

This isn't weak at all. It's probably in the best place, power-wise, out of the cycle. Beautiful Estates and Foreboding Estates are possibly too strong.

Yeah, I literally just nerfed Beautiful and Foreboding estates before asking for feedback.

Ok the fact that these are dual lands that have extra nonmana abilities means they should probably be rare.

Balancing seems okay for all the lands but I would say that the {b}{g} one is definitely the best.

An appropriate effect for red-white. The double-slowness of the effect makes this awkward though since usually red-white wants to be aggressive and would be thankful for this kind of effect as a mana-sink to get just one more attacker quickly from hellbent/top-deck mode.

It feels other token producing color combinations (white-black?) would be more at ease with the slow pace of this cycle, while red-white might not mind something giving your existing creatures an edge, but I'd have to dip deeper into the set to see what each color actually cares about to be certain.

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