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99 cards in Multiverse

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2 rares, 5 mythics, 1 token

1 colourless multicolour, 65 colourless, 4 white, 4 blue, 2 black, 1 red,
2 green, 7 multicolour, 2 hybrid, 3 artifact, 8 land

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Game Design – New Rules
Wizards has taught us new words before:

- "remove from the game" became "exile"
- "creature is put into a graveyard from the battlefield" became "creature dies"

What other new vocabulary/templating are you interested in?
65 comments
last 2018-08-09 21:00:04 by Froggychum
2 comments
last 2018-08-08 18:34:42 by Froggychum
 
Here's a list of all known mana symbols in the system.
17 comments
last 2018-07-09 16:22:45 by Froggychum
 
3 comments
last 2018-07-09 00:34:19 by Froggychum
13 comments
last 2018-07-08 11:57:17 by Froggychum

Recent comments: (all recent activity)
On Introducing new Wording:

precisely the location i was visualizing yes

i just feel like the idea of fighting is so huge, that to me, it should be appear in all colors... I know that red and green get it, because they just love that stuff, but fighting in white and black would also make sense to me, especially per card's flavor...

as for survive and kill those would also need to be worded, but they would definitely open even more space: survive would be very white black and green, kill would be quite red and black i'd say.

so i just think it;s really neat, if a bit of a out-there idea

On Introducing new Wording:

"Fights and does not die but the other guy does" is pretty bnasty wording, yet a very natural concept.

Still, I guess not very many cards would use it. Maybe some gladitorial-focussed set woudl want to keyword it?

On Introducing new Wording:

The thing is your "definition" contains another word that is not defined in the rules either "kill" in addition to "survive" which at least is a reminder text concept but not to my knowledge well-defined either.

The main reason I don't care much about "winning" a fight is that the difference between having something happen as a result of winning a fight or just after the fight can be minimal. And it's terminology that only goes onto a subset of a subset of cards.

That's not saying it can't be done, but it changes so little.

On Things I Learn:

ugh old design makes my head hurt (especially because i traumatized myself by obsessing over a 169 kb document where i wrote down each card in an illiterate language from alpha to ravnica.)

that document single-handedly messed up how i thought design worked for the first few months i was on this site.

you can probably see most my thoughts back then were quite contrary to modern practice. i had only ever had experience with cards from theros (my first intro decks i was gifted) and a headache that i forced on myself :P

tldr im stoopit and i feel with secret

On Introducing new Wording:

anyone else think wizards should add a definition for winning fights? It would be a very cool design concept with new space. i'd like to see it in abzan (though right now only green gets actual fighting, champions are quite w/g/b and black just loves to win), but i could see it rarely in red, probably not in blue. I've been using it as this: Kills the other creature and survives.

i dont have a problem wit the change, it may be a bit unasthetique, but to me its so simple i cant see it not being gorgeous. probs my minimalism

On Introducing new Wording:

Yep, that's the same complaint we all raised when they announced the change

On Introducing new Wording:

I realized why I don't like "add {r}."

What are you adding it to? The verb is generally "Add ___ to {place.} Without "to" it feels unnatural.

"Produce" does not have this problem.

On Things I Learn:

Today I learnt: Soul Burn was a common in Invasion. That's old world order for you.

On Introducing new Wording:

Oh, I've heard "lit" before. Okay.

On Introducing new Wording:

I'd say "litty af" either means disparagingly "like idots talk, thank you Aaron Forsythe-bama" or "very much lit" with "lit" being usually positive. Your choice.

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