Conversation by Alex

70 cards in Multiverse

57 with no rarity, 3 commons, 3 uncommons,
2 rares, 4 mythics, 1 token

43 colourless, 4 white, 2 blue, 2 black, 1 red,
2 green, 7 multicolour, 1 hybrid, 3 artifact, 5 land

740 comments total

A venue for discussions about Magic design

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Recently active cards: (all recent activity)

last 2017-06-18 10:13:58 by SecretInfiltrator
Mark Rosewater lays out all the abilities in all the colours (as of June 2017 design-time).
last 2017-06-06 10:10:30 by Alex
Rabiah Scale is how likely Maro thinks they are to return to a plane in a Standard-legal set.
last 2017-04-24 15:28:07 by Circeus
Game Design – New Rules
Wizards has taught us new words before:

- "remove from the game" became "exile"
- "creature is put into a graveyard from the battlefield" became "creature dies"

What other new vocabulary/templating are you interested in?
last 2017-04-21 09:41:16 by Tahazzar
last 2017-03-15 13:41:47 by Alex

Recent comments: (all recent activity)
On New magic announcements:

Well, I usually didn't look forward to Core Cets, but I was disappointed when the "Core Set Plus" that was Magic Origins was announced to be the last, because it showed what a Core Set could do to be relevant.

I very much hope future Core Sets follow the footsteps of Magic Orgins rather than falling back to the "uninteresting" versions we had before. From the announcement my hope gets somewhat supported in that they are themed around character's past etc. just like the aforementioned better example.

I'm also looking forward to Explorers of Ixalan. I like alternate game modes and this could be something new - maybe Frontiers style (not the latest iteration of Legacy/Extended/Modern).

On New magic announcements:

I like dinosaurs, but almost exclusively in prehistoric settings and Ixalan doesn't appear prehistoric at all. As someone who really wanted a Mesoamerican world, I'm worried the pirate aspects will overpower the Mesoamerican ones.

I'm actually interested that the core sets will focus around a character's past and have diminished importance in comparison to the other sets. I understand why core sets were needed, but they were never something I ever looked forward to.

On New magic announcements:

Arena was disappointing. I loved Heroscape, but Arena had none of the draw that the complex battlefield and slightly larger armies had. Didn't play enough to explore how the decks affected it.

On New magic announcements:

I forgot some people don't care about dinosaurs :)

On New magic announcements:

There was already an MtG arena miniatures game, that seemed to be not my kind of thing. "Arena of the Planeswalkers", that's it - a variant on Heroscape.

Explorers of Ixalan seems like it might be more like that Planechase variant where you have a 2D grid of planes? It sounds intriguing, anyway.

On New magic announcements:

Oh, they're doing one of those tie-in games like they did for DnD. Those were actually reasonably well received, iirc? Never tried one though.

On New magic announcements:

I was delighted to hear about Un3, fairly excited about Ixalan being pirates + cities-of-gold (don't care about dinosaurs), moderately interested to see what they do on Dominaria, and very intrigued by the board-game-style Explorers of Ixalan: as well as 4 decks it comes with "20 double-sided tokens, 50 game tiles, and 40 counter pieces" ?!

On New magic announcements:

There's just too many announcements. I can't care about anything because I'm overloaded, and the ones I don't like ruin potential enjoyment of those I do.

On New magic announcements:

Return to Dominaria!

Ixalan, dinosaurs and pirates and cities of gold

(Why are dinosaurs naturally south-american? Is it just "things that go in a jungle", or there was an idea that didn't quite work out in Murganda that became Ixalan, like Akhos and Theros)

Beginner focused core sets! (I like core sets, although I'm not sure why)

Third un set Unstable!

On Comprehensive color pie:

I suspect the design team turn in designs with green common Naturalize and white uncommon Demystify, and then development go "Um, no" and move it around.

ISTR reading somewhere that in Amonkhet, originally Dissenter's Deliverance was a Naturalize; then development wanted to push it for constructed so removed "or enchantment" to make it cheaper, and that meant they twiddled Forsake the Worldly to ensure there was a full Disenchant at common somewhere. Perhaps that keeps happening and Maro hasn't noticed?

(All recent activity)
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