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143 cards in Multiverse

116 with no rarity, 7 commons, 6 uncommons,
4 rares, 9 mythics, 1 token

96 colourless, 1 colourless multicolour, 5 white, 4 blue, 2 black, 3 red,
2 green, 14 multicolour, 3 hybrid, 5 artifact, 8 land

1732 comments total

A venue for discussions about Magic design

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Mechanics

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A creative technique for creating cards.
3 comments
last 2026-01-31 16:09:50 by SecretInfiltrator
 
If this doesn't fit here, I'll remove it.
21 comments
last 2025-11-26 03:30:37 by What's up, this weekend is fastidious in favor of me, as this occasion i am reading this wonderful informative post here at my home. Stop by my blog post; Холодильник ([Raul](https://www.zdanija.ru/VentilationAirConditioning/p2_articleid/4994 "Raul"))
 
been moving away from it myself, mainly because if my sets ever get played it sure won't be by newbies. might as well give myself license to ratchet up the complexity

do you guys design as if you're a WOTC employee, or do you do it for yourselves/your friends?
19 comments
last 2025-08-17 16:08:43 by SecretInfiltrator
 R 
Land – Dual
Discuss criteria and candidates for good duals that go into the core sets.
12 comments
last 2025-08-06 15:40:52 by SecretInfiltrator
 
Strixhaven will see "shuffle your library" to just "shuffle."

converted mana cost is reworded as mana value.
21 comments
last 2025-08-02 20:44:16 by amuseum

Recent comments: (all recent activity)
On What 3 Words (W3W):

W3W is obviously bad, and the card design technique proposed here doesn't have much more in common with it than that it's about describing something by three things.

That said, a technique where you choose three aspects of a character and design around them is a perfectly valid exercise to inspire top-down design.

It's a concrete way to restrict yourself in a way that breeds creativity. It's fine at that. I certainly have broken down top-down designs similar to this.

On What 3 Words (W3W):

W3W is heavily criticized for being bad at what it's for, and also you seem to have fundamentally misunderstood what that is

On What 3 Words (W3W):

What 3 Words (W3W)

W3W (What 3 Words) is an official method that uses three keywords to uniquely identify any 3m by 3m parcel of land on earth.

One may use a similar system to help create unique cards. Since Planeswalkers typically have three abilities, a card creator may use three words to describe a PW, then create abilities from those words. Obviously a PW could be identified with over three keywords, thereby creating many variations of that PW.

I have used this method even before discovering W3W. This makes it easy to meld a card's flavor with mechanics. Especially converting real life people onto cards.

For example, regarding my favorite Korean idol, I created many cards using such sets of keywords for the same person:

  1. Refined. Dedicated. Stimulating.
  2. Dawn. Rise. Ever.
  3. Reliable. Initiative. Clearheaded.
  4. High-class. Award-winning. Non-stop.
  5. Queen of Popping, Locking, & Hip Swaying.

Etc.

After submitting the keywords, hone in on making abilities appropriate for that card's colors. For simplicity, each keyword would match one ability.

Ex. For a white PW:

  • Dawn = untap all friendly creatures.
  • Rise = friendly creatures gain flying.
  • Ever = resurrect creature or planeswalker card from graveyard or exile.
On How did you choose your username?:
on 2025-11-26 03:30:37 by What's up, this weekend is fastidious in favor of me, as this occasion i am reading this wonderful informative post here at my home. Stop by my blog post; Холодильник ([Raul](https://www.zdanija.ru/VentilationAirConditioning/p2_articleid/4994 "Raul")):

What's up, this weekend is fastidious in favor of me, as this occasion i am reading this wonderful informative post here at my home.

On How much do you use NWO?:

FIRE and NWO are not mutually exclusive. Both co-exist today.

On How much do you use NWO?:
On How much do you use NWO?:

I acknowledge that there are benefits of NWO. Being said, I have generally found (large) sets from this decade to be more engaging than ones from the 2010s. I haven't followed how much core design philosophy has changed over the past decade and what factor NWO played in that design philosophy.

On Core Set Dual Lands:

From my perspective dual land cycles that exist purely for mana generation don't belong at rare. I'm a big fan of the dedicated land slot that may be not just a basic land but also a common dual land.

With that logic theses cards also don't eat into common slots.

Taplands/Gainlands are my default. I could see SNC taplands with boardcycling easily.

There is value in some completed cycles we're getting recently e. g. Viridescent Bog. There's also value in just taplands with nonbasic land types.

On Less Letter Intensive Wording:

I don't know if WotC have read this thread, or someone passed it along. Certainly some suggestions here have been accepted into official cards.

  • Use of 'this' instead of card names.
  • Shorten 'enters the battlefield' to merely 'enters'.
  • 'During your turn' instead of 'as long as it's your turn'
On Basic land types on nonbasics:

More and more lands, even duals, now printed with land types, including basic types and new land types.

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