Conversation: Virtual Booster

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Mechanics
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land – Dual
Discuss criteria and candidates for good duals that go into the core sets.
 U 
Land
 U 
Creature – Sliver
What do you think about the return of Slivers for the core set?
 U 
Game Design – New Rules
Wizards has taught us new words before:

- "remove from the game" became "exile"
- "creature is put into a graveyard from the battlefield" became "creature dies"

What other new vocabulary/templating are you interested in?
 
 
No more commons
 
 
No more commons
 
 
No more commons
 C 
 
How to make Green more interactive.
 C 
Creature – Goblin Wizard
Range (This creature may attack with another creature as a band. This creature is assigned combat damage after non-range creatures.)
1/1
 C 
 
Discuss ways to improve Magic's combat system. Including how to give players more strategic and tactical control.
 C 
 
Leave a comment with links to individual cards or card sets you'd like feedback to let others know.
 C 
Game
Magic Arena is WotC's latest online interface to emulate the paper game.
 C 
Artifact Enchantment
 C 
Instant
You may cast "Lightning" spells from your graveyard until end of turn. ("Lightning" spells means any spell with Lightning in its name.)
Forest
 
 B 
Basic Land – Forest
 T 
Update – Rules

Core Set Dual Lands (rare)
Land Matters (uncommon)
Slivers in M14 (uncommon)
Introducing new Wording (uncommon)
Interactive Green (common)
Izzet Sharpshooter (common)
Deeper combat system (common)
Feedback Request (common)
Magic Arena (common)
Do we need Enchantments and Artifacts? (common)
CARDNAME words matters (common)
Forest (basic)
M14 Rules Update (token)