Ulgrotha: Darkness Falls Forever: Recent Activity
Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
Recent updates to Ulgrotha: Darkness Falls Forever: (Generated at 2025-05-01 14:24:24)
Wording fixed, thanks Tahazzar.
,
: Add 
to your mana pool.
@SecretInfiltrator: ... well yeah, that's a fair point. I kinda forgot about those didn't I?
@Tahazzar: Obligatory reference to Meandering River (also strictly worse that Arcane Sanctum and entirely canonical).
This is strictly worse than Arcane Sanctum + since it's part of a cycle (Seaside Citadel, Crumbling Necropolis, etc) similar comparisons can be drawn between its ilk and (((Citadel of Ayse))), Ravi's Library, Koskun Mountains, and An-Havva Market.
WotC avoids using +1/+1 and -1/-1 counters in the same set since that can get messy pretty easily. For example, Spiritforge Master uses +1/+1 counters while this uses -1/-1 counters. I think you ought to choose one of the two types of counters.
For second ability see Archetype of Endurance:
"All creatures lose hexproof and can't have or gain hexproof."
It does have a bit bigger but than usually, but I could see this being common.
Somewhat similar modern legal common cards: Dawnfeather Eagle, Ghostly Sentinel, Aven Battle Priest, Voice of the Provinces, Seraph of Dawn, Castle Raptors, and Battleflight Eagle.
Not "as though it were a keyword," it simply is a keyword now. Having two different ways to protect the enchanted creature is overkill, especially at common.
Sleep much?
This isn't sure whether to be Smallpox or Pox.
Oh dank, now that's a weird reprint. (Dark Maze)
From the sounds of it, I assume cards with (X) are redflagged, but around 1/5 of the common cards can be redflagged that so it isn't really that "dangerous."
For more about NWO see: Primer: NWO + Redflagging
IMO this would more sense without granting the indestructible, ie:
" (1)(W): Enchanted permanent gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) "
Oh, and btw, indestructible is currently treated as though it were any other keyword such as haste (since WotC found out that players weren't getting used to it) so wordings like "CARDNAME is indestructible" are outdated (see Built to Last for example).
@Vitenka
xD
That would be a pretty hard to sale even for a reminder text, but maybe in the not-so-distant future.
Aww, I was hoping for: "All attacking creatures are blocked by a 1/1 token until end of combat"
See Mirror Match:
Cast ~ only during the declare blockers step.
For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
Disciple is a perfectly useful english word for student/follower. Acolyte is a similar meaning, but has overtones of structure/organisation.
I'm not a native speaker, but I don't think that "discipline" is used to reference people. So... "Serra Acolyte" instead? Also, maybe you should add in the "Cleric" type?
EDIT: Somehow confused the words "disciple" and "discipline"
Huh? Fortification? Are they a thing in this set? It's seems very weird if you're just throwing one randomly out there.
Actually it's Rummaging Goblin on an artifact, not Merfolk Looter. The difference matters since currently one effect is (U) (looting) and the other is (R) (rummaging).
One thing you might notice from all of those linked artifacts is that all of them require mana to activate. This might be too much of an auto-pick in limited since it just keeps generating card quality each turn with only one-time cost — immediately starting on the turn it's dropped.
So maybe (3) cost and (1) to activate?
It's HUUUGE.
I know Vorstclaw was a thing, but this seems pretty unreasonable at common with trample.
Aren't cards like this usually common so that they have a more reasonable chance to trigger in limited? Ala recent cards like Galvanic Bombardment and Undead Servant.
Well, it's cheaper than it. But yes, significantly less useful - than one of the most iconically great finishers green has got.
And odd to give toughness for a sorcery; when you can't use it to defend. "Until your next upkeep" maybe?
This version with "Each creature deals 2 damage to itself..." is very interesting.
???
This could give +3/+3 and I would still consider it to be generally worse than Overrun. Maybe "Put two +1/+1 counters on each creature you control. Shuffle..." ?
Mythic? I'm not feeling it.
Angel tokens are basically 4/4 always btw. + Them having abilities has slight memory issues.
Maybe something closer to Diversionary Tactics, Glare of Subdual, and/or Opposition instead?
Like:
Manifest Law / Judicial Destiny / Judges of Fate / etc (6)(W)(W)(W)
Enchantment (M)
When ~ enters the battlefield, create three 4/4 white Angel creature tokens with flying.
Tap an untapped creature you control: Tap target permanent. You gain 4 life.
As a Knight I would have expected it to have first strike. I mean it's already pretty restrictive compared to Crusader of Odric.
I'm pretty sure you could use the new "exile wording tech" (aka Banisher Priest).
"Exile target creature you control until end of turn. (It returns under its owner's control.)"
Giant meh. How about "Whenever a land enters the battlefield under your control, untap target creature"?