Purgatory risen: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Abstemious Monk White Rare 1{w} Creature – Cleric 1 1 Whenever you would draw a card, you may instead sacrifice abstemious monk and search your library for a creature card, reveal it and put it into your hand, then shuffle your library. 5 1355215997 on 11 Dec 2012 by Vitenka
2 Angelic trainer White Uncommon 3{2}{w} Creature – Human cleric 1 2 When Angelic trainer enters play put a +1/+1 counter on another target creature you control.
{w},Target creature with a +1/+1 counter on it gets flying until end of turn
1 1378535252 on 07 Sep 2013 by Link
3 Aura Gaurd White Uncommon 2{w}{w} Creature – Cleric 2 2 Whenever a enchantment enters play put a +1/+1 counter on another creature you control. 0
4 Aura of exclusion White Common 2{w}{w} Enchantment – Aura Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
3 1376766348 on 17 Aug 2013 by Link
5 Bane of the Bones White Rare 2{1}{w} Enchantment When bane of Bones enters play exile target creature card from a players graveyard.
{w} Target permanent or player gains protection from cards that share a colour with a card exiled by bane of bones
2 1388566692 on 01 Jan 2014 by Vitenka
6 Doomed Traveler White Common 1{w} Creature – Human Soldier 1 1 When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield 0
7 Essence Gatherer White Uncommon 1{w} Creature – Human cleric 1 1 Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{1}{w}: Tap an untapped creature you control, You gain two life.
0
8 Heritage Spirit White Uncommon 3{1}{w}{w} Creature – Spirit 2 3 Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
0
9 Inaction White Common 2{1}{w} Enchantment – Aura Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
0
10 Legion Striker White Common 2{1}{w} Creature – Human Soldier 1 1 Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
0
11 Oblivion Mage White Rare 4{2}{w}{w} Creature – Cleric 1 3 {1}{w}{w}: return target enchantment to it's owners hand if that enchantment was enchanting a permanent exile that permanent. 0
12 Oblivions Mark White Uncommon 3{1}{w}{w} Enchantment – Aura Enchant Creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Oblivions Mark from your hand or graveyard targeting that permanent.)
Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
3 1393962667 on 04 Mar 2014 by Link
13 Radiant Lance White Rare 2{w}{w} Artifact – Equipment Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Radiant lance is equipped to a white creature, you gain two life.
Equipped creature has +2/+2 and lifelink.
2 1375684037 on 05 Aug 2013 by SadisticMystic
14 Swarm Defence White Uncommon 5{4}{w} Instant Swarm Defence cost {1} less to play for each attacking creature.
Put a 1/1 white soldier token into play for each attacking creature.
0
15 The risen White Mythic 7{4}{w}{w}{w} Creature – Archon 3 4 Flying

When The risen enters play exile all cards from target players graveyard, return a creature card from your graveyard to play for each creature card exiled from target players graveyard.
0
16 War's Student White Rare 1{w} Creature – Soldier 1 1 When ever War's student is untapped you may put a +1/+1 counter on War's Student. 0
17 righteous virtue White Rare 3{1}{w}{w} Enchantment Creatures you control get +1/+1.

{1}{w}, Exile target creature card from a graveyard, pick one you may put a 0/0 white soldier token into play or put a +1/+1 counter on target creature.
0
18 Aether projection Blue Rare 4{2}{u}{u} Enchantment – Aura Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aether projection from your hand or graveyard targeting that permanent.)
{1}{u}, Return Aether projection to your hand, put a token into play that is a copy of the card that was enchanted by Aether projection.
2 1355215876 on 11 Dec 2012 by Vitenka
19 Banishers Mark Blue Uncommon 2{1}{u} Enchantment – Aura Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Banishers Mark from your hand or graveyard targeting that permanent.)
{1}{u}, return enchanted creature to their owners' hand.
4 1375976072 on 08 Aug 2013 by Alex
20 Gleem Blue Common 1{u} Instant Pick one
- Look at top card of target players library
- Scry 1
0
21 Insightful hand tool Blue Rare 2{u}{u} Artifact – Equipment augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When this card is equipped to a blue creature, draw a card then discard a card.
Equipped creature has +1/+0 and flying.
0
22 Lore Master Blue Rare 2{x}{u}{u} Creature – Legendary Wizard 1 2 When Lore Master enters play put {x} lore counters on it equal to the mana paid for {x} in it's casting cost.
Whenever you play a instant or sorcery spell you may scry equal to the lore counters on lore Master.
0
23 Narcomoeba Blue Uncommon 2{1}{u} Creature – Illusion 1 1 Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1 1615628717 on 13 Mar 2021 by Pierre
24 Scout Blue Common 2{1}{u} Creature – Eye 1 2 Target opponent plays with the top card of his library revealed as long as scout remains in play. 0
25 Spell Kite Blue Uncommon 3{1}{u}{u} Creature – Drake 2 2 Flying
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
0
26 Spell Sifter Blue Rare 2{u}{u} Creature – Wizard 1 1 Flash
Whenever you cast a instant or sorcery spell you may return spell sifter to your hand, if you do, pick one.
> Draw a card
> Return target instant or sorcery from your graveyard to your hand.
Then discard a card.
0
27 Accursed Steel Black Rare 4{2}{b}{b} Enchantment – Aura Enchant equipment.
When accursed Steel enters play gain control of target equipment,put a 0/0 black Germ creature token onto the battlefield, then attach enchnated equipment to it.
As an addirional cost to equip enchanted equipment sacrifice a creature.
1 1355981912 on 20 Dec 2012 by jmgariepy
28 Bane of the meek Black Mythic 3{1}{b}{b} Creature – Human Shaman 2 3 Token creatures enter play with a -1/-1 counter on them and are black zombies in addition to it's other creature types. 0
29 Blood Boil Black Uncommon 2{1}{b} Enchmatment – Aura Enchant Creature
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
0
30 Curse Witch Black Uncommon 2{1}{b} Creature – Human Shaman 1 1 Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)
{2}{b}{b}{t}, you may play target Aura from Your graveyard without paying it's mana cost.
0
31 Death Husk Black Rare 1{b} Creature – Insect 1 1 Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
You may play Death Husk from your graveyard if a creature died this turn.
5 1388526674 on 31 Dec 2013 by Vitenka
32 Highlander Horror Black Uncommon 2{1}{b} Creature – Horror 1 1 Intimidate
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.
{b}, Exile Highlander Horror from play put a card called Highlander Horror from your graveyard into play tapped.
0
33 Mutilator Black Rare 4{2}{b}{b} Creature – Vampire Witch 3 4 Mutilator enters play with three -1/-1 counters on it.
At the end of your turn you may move any number of -1/-1 counters from mutilator to other target creatures.
At the beginning of your turn you may gain one life for each -1/-1 counter on mutilator.
0
34 Old Crone Black Uncommon 3{2}{b} Creature – Shaman 1 1 When a creature enters play under your opponents control put a 1/1 black cat token in play with when this creature dies each player discards a card. 0
35 Shadow Blade Black Rare 2{b}{b} Artifact Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
0
36 Skeletal Nighthawk Black Rare 4{2}{b}{b} Creature – Vampire Shaman 3 3 Flying,Lifelink
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.
{1}{b}{b}, Sacrifice a non token creature put a 1/1 black bat token into play with Flying and Innate.
0
37 Spiteful Apperition Black Rare 3{1}{b}{b} Creature – Spirit 2 2 When another creature dies that creatures controller chooses either to search his library for a creature card with the same name reveal it and put it in their graveyard, and then shuffle their library or to loose three life. 0
38 Sufer pain Black Common 2{1}{b} Enchantment – Aura Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
1 1375716244 on 05 Aug 2013 by Alex
39 Swath of Decay Black Rare 3{1}{b}{b} Enchantment When Swath of decay enters play, you may put a -1/-1 counter on a target creature at random, repeat this process until a creature dies.
At the beginning of your turn you may remove a -1/-1 counter from a creature you control and put it on another target creature.
0
40 The Bone Collector (Master of Bones) Black Mythic 4 {2}{b}{b} Legendary Creature – Zombie Warior
‑‑‑‑
Legendary Creature – Zombie Wizard
2
‑‑‑‑
1
3
‑‑‑‑
1
First strike
Whenever a creature dealt damage by The bone collector dies put a +1/+1 counter on The Bone collector.
{1}{b}, Transform the bone collector.
‑‑‑‑
When The Bone collector transforms into master of bones, remove all +1/+1 counters from it, you may exile a creature from any grave yard for each +1/+1 counter removed and put a 2/2 black zombie creature token into play under your control.
0
41 Treacherous Shade Black Uncommon 2{b}{b} Creature – Shade 2 2 When Treacherous shade enters play you may put put {x} +1/+1 counters on it where {x} equals the converted mana cost of target creature an opponent controls.
When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.
0
42 Witch of Lost hope Black Uncommon 3{1}{b}{b} Creature – Witch 1 2 When Witch of Lost hope enters play you may put a +1/+1 counter on target creature.
{1}{b}, Sacrifice Witch of Lost Hope and each other creature you control with a +1/+1 counter, target opponent discards a card for each creature sacrificed this way.
0
43 Blazing Hammer Red Rare 2{r}{r} Artifact – Equipment Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Blazing Hammer is equipped to a red creature, that creature fights another target creature.
Equipped creature gets +2/+0 and has haste.
1 1391099482 on 30 Jan 2014 by Alex
44 Fervor of the cursed Red Common 1{r} Enchantment – Aura Curse Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
0
45 Flame speaker Red Uncommon 2{1}{r} Creature – Goblin Shaman 1 1 Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
{1}, flame speaker gets +1/+0 until end of turn.
0
46 Geo Waste Red Uncommon 2{1}{r} Enchantment – Aura Enchant Target Land
Enchanted land becomes a waste and can only produce {c} when tapped.
When Geo waste enters play you may return a mountain you control to your hand.
0
47 Geomancer Red Mythic 3{1}{r}{r} Legendary Planeswalker – Geomancer 3 During your turn you may discard a mountain from your hand and play an instant or sorcery card from your graveyard by paying its mana cost.

+2 Search your library for a card name Geo waste, reveal it and put in your hand and shuffle your library.
-6 Geomancer deals {x} damage to any target, where {x} equals the amount of lands in your graveyard.
0
48 Canopy scout Green Common 3{2}{g} Creature – Elf warrior 2 2 Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
0
49 Dryad spirit (Living invocation) Green Common 3 {2}{g} Enchantment – Creature
‑‑‑‑
Enchantment – Aura
1 1 Flying

{1}{g}, transform this card.
‑‑‑‑
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
0
50 Elder Spiritualist Green Mythic 1{g} Creature – Elf shaman 1 1 Whenever a spell or ability refers to searching your library you may search your sideboard instead. 0
51 Elder chanter Green Rare 1{g} Legendary Creature – Elf Shaman 1 1 When Elder chanter enters play, you may pay {x}. If you do, return target Aura card with converted mana cost {x} from any graveyard to the battlefield attached to Elder chanter.
When ever another Shaman enters play you may return Elder chanter to your hand.
3 1390934477 on 28 Jan 2014 by Vitenka
52 Elemental Harvest Green Rare 2{g}{g} Enchantment At the end of your turn put a 0/0 green elemental creature token into play, it enters play with a +1/+1 counter on it for each land that entered play this turn. 0
53 Grove Initiate Green Rare 1{g} Creature – Elf Shaman 0 1 Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
{t}, Add {1} to your mana pool,
If Grove Initiate has a +1/+1 counter on it you may add one mana of any color to your mana pool when Grove initiate becomes tapped.
0
54 Natures congregation Green Rare 1{g} Enchantment At the beginning of your turn you may look at the top {x} cards of your library where {x}is the number of enchantments you control,reveal a creature card from amongst them and put it on the top of your library,and the rest on the bottom of your library in any order. 0
55 Poison blade ambusher Green Uncommon 3{1}{g}{g} Elf – Rogue 1 2 Flash
First strike
When poison blade ambusher deals damage to a creature tap that creature, that creature doesn't untap unless it's controller pays {g}.
{1}{g},Return poison blade ambusher to your hand
0
56 Polyculture Green Uncommon 2{1}{g} Enchantment Whenever a land enters play untapped, under your control you may sacrifice it and search your library for a basic land card with a different name than the sacrificed land, reveal it and put it into play tapped. 1 1394013811 on 05 Mar 2014 by Alex
57 Restoring Baloth Green Rare 4{2}{g}{g} Creature – Beast 4 4 When Restoring Baloth enters play you gain two life for each enchantment you control.
When ever a enchantment enters play under your control you gain two life.
0
58 Spirit totem Green Rare 3{2}{g} Instant Reveal the top {x} cards of your library where {x} equals the highest converted mana cost of permanents you control, you may put a card revealed this way into play if you sacrifice a permanent off the same type, then put the remaining revealed cards on the bottom of your library in any order. 5 1378900571 on 11 Sep 2013 by Alex
59 Devotions Mystic Multicolour Uncommon 2{w}{u} Creature – Cleric 1 1 Flash
{1}{w}, Tap target creature.
Whenever Devotions cleric attacks it gets +1/+1 for each tapped creature opponent controls.
0
60 Legion of the Meek Multicolour Rare 3{w}{u}{u} Enchantment When ever a player plays a creature spell you may pay {1}{u}, if you do exile that spell and that spells controller puts a 1/1 white soldier token into play for each card exiled by legion of the meek. 3 1395222030 on 19 Mar 2014 by Vitenka
61 Seraph Acollite Multicolour Common 3{1}{w}{u} Creature – Archon 2 3 Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
0
62 Windlas Battle Mage Multicolour None 3{1}{w}{u} Creature – Merfolk Wizard 2 2 Flying
When a plains enters play you may gain two life.
When an island enters play Look at the top card of your library.you may put that card on the bottom of your library.
1 1393051794 on 22 Feb 2014 by Pierre
63 Djinn of chance Multicolour Rare 3{1}{b}{u} Creature – Demon Djinn 2 3 Flying.
When Djinn of chance enters play each player searches their library for a card and shuffle their library and put that card on top of it.
Then each player roles a dice, if you roll the highest number you may cast the top card of your library without paying it's mana cost.
When ever you play a non-creature spell each opponent puts the top card of their library in their graveyard.
0
64 Twist of Faith Multicolour Rare 2{u}{b} Enchantment – Aura Enchant Creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Twist of Faith from your hand or graveyard targeting that permanent.)
When Twist of Faith enters play target player mills four cards. Then you may exile a creature from a graveyard.
When Twist of Faith leaves play, you may cast spells from among cards exiled with Twist of Faith, and you may spend mana as thought it were mana of any color to cast those spells
5 1395682668 on 24 Mar 2014 by Alex
65 Blood spirit brawler Multicolour Uncommon 3{1}{b}{r} Creature – Zombie warrior 2 1 Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
When Blood Spirit Brawler deals combat damage, if it has a +1/+1 counter on it, you may instead divide it's combat damage amongst any number of target creatures that blocked this turn.
0
66 Bone Hoard Wurm Multicolour Uncommon 4{2}{b}{r} Creature – Zombie Wurm 3 2 Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)
{2}{b}{r}, {t}: exile target creature card from a graveyard, put a +1/+1 counter on Bone hoard Wurm,Bone hoard wurm deals damage equal to it's power to target creature.
4 1395680317 on 24 Mar 2014 by Vitenka
67 Fortune of the depraved Multicolour Mythic 5{3}{b}{r} Sorcery Discard all the cards in your hand.
If you discard a creature card Fortune of the Depraved deals damage equal to the discarded cards converted mana cost to any target.
If you discard a non creature card exile it and target opponent discards a card.
At the start of the next end step each player draws cards equal to the amount of cards put in their graveyard this turn.
0
68 Token Eater Multicolour Rare 3{1}{b}{r} Creature – Demon Witch 1 1 Intimidate
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Whenever a swamp enters play each player discards a card.
Whenever a mountain enters play Demon battle mage deals damage equal to it's power to target creature with the lowest power an opponent controls.
1 1393052737 on 22 Feb 2014 by Pierre
69 Shaman Battle Mage Multicolour Uncommon 3{1}{r}{g} Creature – Elf Warrior Shaman 3 2 Whenever a mountain enters play you may have shaman battle mage fight another target creature in play.
Whenever a forest enters play Shaman Battle mage gets +2/+2 until end of turn.
1 1393048051 on 22 Feb 2014 by Pierre
70 Cleansing Avatar Multicolour Rare 4{2}{w}{g} Instant Destroy all enchantments in play and then put a 1/1 white and green elemental token into play with a +1/+1 counter on it for each enchantment destroyed by Cleansing Avatar. 1 1395777321 on 25 Mar 2014 by Link
71 Faith's Warden Multicolour Uncommon 3{1}{g}{w} Creature – Human Cleric 2 2 When a creature enters play under an opponents control that does not share a color with Faith's Warden, it fights Faith's Warden.
{w}, Target creature with a +1/+1 counter on it gains lifelink until end of turn.
1 1395680767 on 24 Mar 2014 by Vitenka
72 Boneyard Battle Mage Multicolour Uncommon 3{1}{b}{g} Creature – Plant Zombie warrior 2 2 Whenever a swamp enters play target creature gets -2/-1 until end of turn.
Whenever a forest enters play boneyard battle mage fights another target creature.
2 1393048757 on 22 Feb 2014 by Pierre
73 Elder Quillspike Multicolour Rare 2{b}{g} Creature – Beast 2 2 {b}, Sacrifice a creature, Elder Quillspike gets +3/+3 until end of turn,if the sacrificed creature had a +1/+1 counter on it put a +1/+1 counter Elder Quillspike.
{g}, Regenerate a creature with a +1/+1 counter on it.
0
74 Grave Scarab Multicolour Uncommon 2{b}{g} Creature – Insect 2 1 When Grave Scarab enters play put a +1/+1 counter on a creature you control.
{b}{g}, exile a none land card from your graveyard you may put Grave Scarab from your graveyard on top of your library.
0
75 Empowering Zealot Multicolour Rare 2{r}{w} Creature – Archon 2 2 Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{r}{w}: target attacking creature gets +2/+1 and life link until end of turn sacrifice that creature at the end of your turn.
0
76 Godless Wrath Hybrid Rare 2{w}{w}{x}{x} instant Target player Sacrifices a attacking creature.
You may copy Godless text of wrath for each black mana spent to play it.
You may gain 1 life for each white mana spent to play this spell.
3 1474775459 on 25 Sep 2016 by Aurelia
77 Aggressive Bauble Artifact Common 0{0} Artifact – Creature 0 1 Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0
78 Clone Rod Artifact Rare 3{3} Artifact – Equipment Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {3}
Whenever equipped creature dies, put a token into play that is a copy of it.
Equipped creature has {t}, Scry 1
0
79 Diamond Mask Artifact Uncommon 0{0} Artifact – Equipment Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {1}
Equipped creature has {1},{t} add one mana of any colour to your mana pool.
0
80 Hands of Alirath (Curse of Alirath) Artifact Uncommon 1 {1} Artifact – Equipment
‑‑‑‑
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equipped creature has deathtouch and life link.
Whenever equipped creature becomes tapped put a age counters on Hands of Alirath.
When Hands of Alirath has four or more age counters on it transform it at the end of turn.
Equip {2}
‑‑‑‑
Whenever this card transforms attach it to target tapped creature.

Equipped creature doesn't untap during it's controllers untap step.
1 1354908036 on 07 Dec 2012 by Vitenka
Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton