Purgatory risen
Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Showing all 80 cards
Show frames: W U B R G M H A
Show rarities: N C U R M
Or view by sections
When Angelic trainer enters play put a +1/+1 counter on another target creature you control.
,Target creature with a +1/+1 counter on it gets flying until end of turn

1/2
Whenever a enchantment enters play put a +1/+1 counter on another creature you control.
2/2
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
When bane of Bones enters play exile target creature card from a players graveyard.
Target permanent or player gains protection from cards that share a colour with a card exiled by bane of bones

When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)

: Tap an untapped creature you control, You gain two life.


1/1
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
2/3
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature cannot attack or block and it's activated abilities cannot be played.
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
As long as this card has a +1/+1 counter on it it has first strike.
1/1



1/3
Enchant Creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Oblivions Mark from your hand or graveyard targeting that permanent.)
Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
When Radiant lance is equipped to a white creature, you gain two life.
Equipped creature has +2/+2 and lifelink.
Equip

When Radiant lance is equipped to a white creature, you gain two life.
Equipped creature has +2/+2 and lifelink.
Swarm Defence cost
less to play for each attacking creature.
Put a 1/1 white soldier token into play for each attacking creature.

Put a 1/1 white soldier token into play for each attacking creature.
Flying
When The risen enters play exile all cards from target players graveyard, return a creature card from your graveyard to play for each creature card exiled from target players graveyard.
When The risen enters play exile all cards from target players graveyard, return a creature card from your graveyard to play for each creature card exiled from target players graveyard.
3/4
When ever War's student is untapped you may put a +1/+1 counter on War's Student.
1/1
Creatures you control get +1/+1.

, Exile target creature card from a graveyard, pick one you may put a 0/0 white soldier token into play or put a +1/+1 counter on target creature.


Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Aether projection from your hand or graveyard targeting that permanent.)

, Return Aether projection to your hand, put a token into play that is a copy of the card that was enchanted by Aether projection.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay



Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Banishers Mark from your hand or graveyard targeting that permanent.)

, return enchanted creature to their owners' hand.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay



Pick one
- Look at top card of target players library
- Scry 1
- Look at top card of target players library
- Scry 1
augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
When this card is equipped to a blue creature, draw a card then discard a card.
Equipped creature has +1/+0 and flying.
Equip

When this card is equipped to a blue creature, draw a card then discard a card.
Equipped creature has +1/+0 and flying.
When Lore Master enters play put
lore counters on it equal to the mana paid for
in it's casting cost.
Whenever you play a instant or sorcery spell you may scry equal to the lore counters on lore Master.


Whenever you play a instant or sorcery spell you may scry equal to the lore counters on lore Master.
1/2
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1/1
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
Flying
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
2/2
Flash
Whenever you cast a instant or sorcery spell you may return spell sifter to your hand, if you do, pick one.
> Draw a card
> Return target instant or sorcery from your graveyard to your hand.
Then discard a card.
Whenever you cast a instant or sorcery spell you may return spell sifter to your hand, if you do, pick one.
> Draw a card
> Return target instant or sorcery from your graveyard to your hand.
Then discard a card.
1/1
Enchant equipment.
When accursed Steel enters play gain control of target equipment,put a 0/0 black Germ creature token onto the battlefield, then attach enchnated equipment to it.
As an addirional cost to equip enchanted equipment sacrifice a creature.
When accursed Steel enters play gain control of target equipment,put a 0/0 black Germ creature token onto the battlefield, then attach enchnated equipment to it.
As an addirional cost to equip enchanted equipment sacrifice a creature.
Token creatures enter play with a -1/-1 counter on them and are black zombies in addition to it's other creature types.
2/3
Enchant Creature
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)



, you may play target Aura from Your graveyard without paying it's mana cost.




1/1
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
You may play Death Husk from your graveyard if a creature died this turn.
You may play Death Husk from your graveyard if a creature died this turn.
1/1
Intimidate
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.
, Exile Highlander Horror from play put a card called Highlander Horror from your graveyard into play tapped.
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.

1/1
Mutilator enters play with three -1/-1 counters on it.
At the end of your turn you may move any number of -1/-1 counters from mutilator to other target creatures.
At the beginning of your turn you may gain one life for each -1/-1 counter on mutilator.
At the end of your turn you may move any number of -1/-1 counters from mutilator to other target creatures.
At the beginning of your turn you may gain one life for each -1/-1 counter on mutilator.
3/4
When a creature enters play under your opponents control put a 1/1 black cat token in play with when this creature dies each player discards a card.
1/1
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
Equip

When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
Flying,Lifelink
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.


, Sacrifice a non token creature put a 1/1 black bat token into play with Flying and Innate.
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.



3/3
When another creature dies that creatures controller chooses either to search his library for a creature card with the same name reveal it and put it in their graveyard, and then shuffle their library or to loose three life.
2/2
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
When Swath of decay enters play, you may put a -1/-1 counter on a target creature at random, repeat this process until a creature dies.
At the beginning of your turn you may remove a -1/-1 counter from a creature you control and put it on another target creature.
At the beginning of your turn you may remove a -1/-1 counter from a creature you control and put it on another target creature.
First strike
Whenever a creature dealt damage by The bone collector dies put a +1/+1 counter on The Bone collector.

, Transform the bone collector.
Whenever a creature dealt damage by The bone collector dies put a +1/+1 counter on The Bone collector.


2/3
When The Bone collector transforms into master of bones, remove all +1/+1 counters from it, you may exile a creature from any grave yard for each +1/+1 counter removed and put a 2/2 black zombie creature token into play under your control.
1/1
When Treacherous shade enters play you may put put
+1/+1 counters on it where
equals the converted mana cost of target creature an opponent controls.
When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.


When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.
2/2
When Witch of Lost hope enters play you may put a +1/+1 counter on target creature.

, Sacrifice Witch of Lost Hope and each other creature you control with a +1/+1 counter, target opponent discards a card for each creature sacrificed this way.


1/2
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
When Blazing Hammer is equipped to a red creature, that creature fights another target creature.
Equipped creature gets +2/+0 and has haste.
Equip

When Blazing Hammer is equipped to a red creature, that creature fights another target creature.
Equipped creature gets +2/+0 and has haste.
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

Enchanted creature attacks each turn if able.
Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
, flame speaker gets +1/+0 until end of turn.

1/1
Enchant Target Land
Enchanted land becomes a waste and can only produce
when tapped.
When Geo waste enters play you may return a mountain you control to your hand.
Enchanted land becomes a waste and can only produce

When Geo waste enters play you may return a mountain you control to your hand.
During your turn you may discard a mountain from your hand and play an instant or sorcery card from your graveyard by paying its mana cost.
+2 Search your library for a card name Geo waste, reveal it and put in your hand and shuffle your library.
-6 Geomancer deals
damage to any target, where
equals the amount of lands in your graveyard.
+2 Search your library for a card name Geo waste, reveal it and put in your hand and shuffle your library.
-6 Geomancer deals


3
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
Canopy scout can only be blocked by creatures with flying.
2/2
Flying

, transform this card.


1/1
Enchant land.
Enchanted land is a 2/5 green tree folk creature with reach.
Enchanted land is a 2/5 green tree folk creature with reach.
Whenever a spell or ability refers to searching your library you may search your sideboard instead.
1/1
When Elder chanter enters play, you may pay
. If you do, return target Aura card with converted mana cost
from any graveyard to the battlefield attached to Elder chanter.
When ever another Shaman enters play you may return Elder chanter to your hand.


When ever another Shaman enters play you may return Elder chanter to your hand.
1/1
At the end of your turn put a 0/0 green elemental creature token into play, it enters play with a +1/+1 counter on it for each land that entered play this turn.
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
, Add
to your mana pool,
If Grove Initiate has a +1/+1 counter on it you may add one mana of any color to your mana pool when Grove initiate becomes tapped.


If Grove Initiate has a +1/+1 counter on it you may add one mana of any color to your mana pool when Grove initiate becomes tapped.
0/1
At the beginning of your turn you may look at the top
cards of your library where
is the number of enchantments you control,reveal a creature card from amongst them and put it on the top of your library,and the rest on the bottom of your library in any order.


Flash
First strike
When poison blade ambusher deals damage to a creature tap that creature, that creature doesn't untap unless it's controller pays
.

,Return poison blade ambusher to your hand
First strike
When poison blade ambusher deals damage to a creature tap that creature, that creature doesn't untap unless it's controller pays



1/2
Whenever a land enters play untapped, under your control you may sacrifice it and search your library for a basic land card with a different name than the sacrificed land, reveal it and put it into play tapped.
When Restoring Baloth enters play you gain two life for each enchantment you control.
When ever a enchantment enters play under your control you gain two life.
When ever a enchantment enters play under your control you gain two life.
4/4
Reveal the top
cards of your library where
equals the highest converted mana cost of permanents you control, you may put a card revealed this way into play if you sacrifice a permanent off the same type, then put the remaining revealed cards on the bottom of your library in any order.


Flash

, Tap target creature.
Whenever Devotions cleric attacks it gets +1/+1 for each tapped creature opponent controls.


Whenever Devotions cleric attacks it gets +1/+1 for each tapped creature opponent controls.
1/1
When ever a player plays a creature spell you may pay 
, if you do exile that spell and that spells controller puts a 1/1 white soldier token into play for each card exiled by legion of the meek.


Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)

:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.


2/3
Flying
When a plains enters play you may gain two life.
When an island enters play Look at the top card of your library.you may put that card on the bottom of your library.
When a plains enters play you may gain two life.
When an island enters play Look at the top card of your library.you may put that card on the bottom of your library.
2/2
Flying.
When Djinn of chance enters play each player searches their library for a card and shuffle their library and put that card on top of it.
Then each player roles a dice, if you roll the highest number you may cast the top card of your library without paying it's mana cost.
When ever you play a non-creature spell each opponent puts the top card of their library in their graveyard.
When Djinn of chance enters play each player searches their library for a card and shuffle their library and put that card on top of it.
Then each player roles a dice, if you roll the highest number you may cast the top card of your library without paying it's mana cost.
When ever you play a non-creature spell each opponent puts the top card of their library in their graveyard.
2/3
Enchant Creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay
and cast Twist of Faith from your hand or graveyard targeting that permanent.)
When Twist of Faith enters play target player mills four cards. Then you may exile a creature from a graveyard.
When Twist of Faith leaves play, you may cast spells from among cards exiled with Twist of Faith, and you may spend mana as thought it were mana of any color to cast those spells
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay

When Twist of Faith enters play target player mills four cards. Then you may exile a creature from a graveyard.
When Twist of Faith leaves play, you may cast spells from among cards exiled with Twist of Faith, and you may spend mana as thought it were mana of any color to cast those spells
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
When Blood Spirit Brawler deals combat damage, if it has a +1/+1 counter on it, you may instead divide it's combat damage amongst any number of target creatures that blocked this turn.
When Blood Spirit Brawler deals combat damage, if it has a +1/+1 counter on it, you may instead divide it's combat damage amongst any number of target creatures that blocked this turn.
2/1
Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)


,
: exile target creature card from a graveyard, put a +1/+1 counter on Bone hoard Wurm,Bone hoard wurm deals damage equal to it's power to target creature.




3/2
Discard all the cards in your hand.
If you discard a creature card Fortune of the Depraved deals damage equal to the discarded cards converted mana cost to any target.
If you discard a non creature card exile it and target opponent discards a card.
At the start of the next end step each player draws cards equal to the amount of cards put in their graveyard this turn.
If you discard a creature card Fortune of the Depraved deals damage equal to the discarded cards converted mana cost to any target.
If you discard a non creature card exile it and target opponent discards a card.
At the start of the next end step each player draws cards equal to the amount of cards put in their graveyard this turn.
Intimidate
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Whenever a swamp enters play each player discards a card.
Whenever a mountain enters play Demon battle mage deals damage equal to it's power to target creature with the lowest power an opponent controls.
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Whenever a swamp enters play each player discards a card.
Whenever a mountain enters play Demon battle mage deals damage equal to it's power to target creature with the lowest power an opponent controls.
1/1
Whenever a mountain enters play you may have shaman battle mage fight another target creature in play.
Whenever a forest enters play Shaman Battle mage gets +2/+2 until end of turn.
Whenever a forest enters play Shaman Battle mage gets +2/+2 until end of turn.
Give me the right tools and I will turn the tide of battle.
3/2
Destroy all enchantments in play and then put a 1/1 white and green elemental token into play with a +1/+1 counter on it for each enchantment destroyed by Cleansing Avatar.
When a creature enters play under an opponents control that does not share a color with Faith's Warden, it fights Faith's Warden.
, Target creature with a +1/+1 counter on it gains lifelink until end of turn.

2/2
Whenever a swamp enters play target creature gets -2/-1 until end of turn.
Whenever a forest enters play boneyard battle mage fights another target creature.
Whenever a forest enters play boneyard battle mage fights another target creature.
2/2


2/2
When Grave Scarab enters play put a +1/+1 counter on a creature you control.

, exile a none land card from your graveyard you may put Grave Scarab from your graveyard on top of your library.


2/1
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)

: target attacking creature gets +2/+1 and life link until end of turn sacrifice that creature at the end of your turn.


2/2
Target player Sacrifices a attacking creature.
You may copy Godless text of wrath for each black mana spent to play it.
You may gain 1 life for each white mana spent to play this spell.
You may copy Godless text of wrath for each black mana spent to play it.
You may gain 1 life for each white mana spent to play this spell.
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
Whenever equipped creature dies, put a token into play that is a copy of it.
Equipped creature has
, Scry 1
Equip

Whenever equipped creature dies, put a token into play that is a copy of it.
Equipped creature has

Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip
Equipped creature has
,
add one mana of any colour to your mana pool.
Equip

Equipped creature has


Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equipped creature has deathtouch and life link.
Whenever equipped creature becomes tapped put a age counters on Hands of Alirath.
When Hands of Alirath has four or more age counters on it transform it at the end of turn.
Equip
Equipped creature has deathtouch and life link.
Whenever equipped creature becomes tapped put a age counters on Hands of Alirath.
When Hands of Alirath has four or more age counters on it transform it at the end of turn.
Equip

Whenever this card transforms attach it to target tapped creature.
Equipped creature doesn't untap during it's controllers untap step.
Equipped creature doesn't untap during it's controllers untap step.
Show frames: W U B R G M H A
Show rarities: N C U R M
Or view by sections
Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
last 2013-06-18 18:42:17 by UncleIstvan