Purgatory risen

Printable
Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Showing all 80 cards

Show frames: W U B R G M H A

Show rarities: N C U R M

Or view by sections

 R 
Creature – Cleric
Whenever you would draw a card, you may instead sacrifice abstemious monk and search your library for a creature card, reveal it and put it into your hand, then shuffle your library.
1/1
5 comments
last 2013-06-18 18:42:17 by UncleIstvan
 U 
Creature – Human cleric
When Angelic trainer enters play put a +1/+1 counter on another target creature you control.
{w},Target creature with a +1/+1 counter on it gets flying until end of turn
1/2
1 comment
2013-09-07 06:27:32 by Link
 U 
Creature – Cleric
Whenever a enchantment enters play put a +1/+1 counter on another creature you control.
2/2
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
3 comments
last 2013-08-18 05:19:45 by Pierre
 R 
Enchantment
When bane of Bones enters play exile target creature card from a players graveyard.
{w} Target permanent or player gains protection from cards that share a colour with a card exiled by bane of bones
2 comments
last 2014-01-01 12:21:09 by jmgariepy
 C 
Creature – Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
 U 
Creature – Human cleric
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{1}{w}: Tap an untapped creature you control, You gain two life.
1/1
 U 
Creature – Spirit
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
2/3
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
 R 
Creature – Cleric
{1}{w}{w}: return target enchantment to it's owners hand if that enchantment was enchanting a permanent exile that permanent.
1/3
 U 
Enchantment – Aura
Enchant Creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Oblivions Mark from your hand or graveyard targeting that permanent.)
Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
3 comments
last 2021-03-20 10:13:08 by Vitenka
 R 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Radiant lance is equipped to a white creature, you gain two life.
Equipped creature has +2/+2 and lifelink.
2 comments
last 2014-01-28 22:49:37 by Link
 U 
Instant
Swarm Defence cost {1} less to play for each attacking creature.
Put a 1/1 white soldier token into play for each attacking creature.
 M 
Creature – Archon
Flying

When The risen enters play exile all cards from target players graveyard, return a creature card from your graveyard to play for each creature card exiled from target players graveyard.
3/4
 R 
Creature – Soldier
When ever War's student is untapped you may put a +1/+1 counter on War's Student.
1/1
 R 
Enchantment
Creatures you control get +1/+1.

{1}{w}, Exile target creature card from a graveyard, pick one you may put a 0/0 white soldier token into play or put a +1/+1 counter on target creature.
 R 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aether projection from your hand or graveyard targeting that permanent.)
{1}{u}, Return Aether projection to your hand, put a token into play that is a copy of the card that was enchanted by Aether projection.
2 comments
last 2012-12-11 12:18:25 by Alex
 U 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Banishers Mark from your hand or graveyard targeting that permanent.)
{1}{u}, return enchanted creature to their owners' hand.
4 comments
last 2013-08-20 17:13:09 by Alex
{u}
 
 C 
Instant
Pick one
- Look at top card of target players library
- Scry 1
 R 
Artifact – Equipment
augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When this card is equipped to a blue creature, draw a card then discard a card.
Equipped creature has +1/+0 and flying.
 R 
Creature – Legendary Wizard
When Lore Master enters play put {x} lore counters on it equal to the mana paid for {x} in it's casting cost.
Whenever you play a instant or sorcery spell you may scry equal to the lore counters on lore Master.
1/2
 U 
Creature – Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
1/1
1 comment
2021-03-13 09:45:17 by Pierre
{1}{u}
 
 C 
Creature – Eye
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
 U 
Creature – Drake
Flying
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
2/2
 R 
Creature – Wizard
Flash
Whenever you cast a instant or sorcery spell you may return spell sifter to your hand, if you do, pick one.
> Draw a card
> Return target instant or sorcery from your graveyard to your hand.
Then discard a card.
1/1
 R 
Enchantment – Aura
Enchant equipment.
When accursed Steel enters play gain control of target equipment,put a 0/0 black Germ creature token onto the battlefield, then attach enchnated equipment to it.
As an addirional cost to equip enchanted equipment sacrifice a creature.
1 comment
2012-12-20 05:38:32 by jmgariepy
 M 
Creature – Human Shaman
Token creatures enter play with a -1/-1 counter on them and are black zombies in addition to it's other creature types.
2/3
 U 
Enchmatment – Aura
Enchant Creature
When ever you are dealt combat damage destroy enchanted creature you gain life equal to the enchanted creatures toughness if the enchanted creature is tapped it's controller loses life equal to the enchanted creatures power instead.
 U 
Creature – Human Shaman
Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)
{2}{b}{b}{t}, you may play target Aura from Your graveyard without paying it's mana cost.
1/1
 R 
Creature – Insect
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
You may play Death Husk from your graveyard if a creature died this turn.
1/1
5 comments
last 2014-01-03 16:34:00 by Vitenka
 U 
Creature – Horror
Intimidate
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.
{b}, Exile Highlander Horror from play put a card called Highlander Horror from your graveyard into play tapped.
1/1
 R 
Creature – Vampire Witch
Mutilator enters play with three -1/-1 counters on it.
At the end of your turn you may move any number of -1/-1 counters from mutilator to other target creatures.
At the beginning of your turn you may gain one life for each -1/-1 counter on mutilator.
3/4
 U 
Creature – Shaman
When a creature enters play under your opponents control put a 1/1 black cat token in play with when this creature dies each player discards a card.
1/1
 R 
Artifact
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
 R 
Creature – Vampire Shaman
Flying,Lifelink
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.
{1}{b}{b}, Sacrifice a non token creature put a 1/1 black bat token into play with Flying and Innate.
3/3
 R 
Creature – Spirit
When another creature dies that creatures controller chooses either to search his library for a creature card with the same name reveal it and put it in their graveyard, and then shuffle their library or to loose three life.
2/2
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
1 comment
2013-08-05 15:24:04 by Alex
 R 
Enchantment
When Swath of decay enters play, you may put a -1/-1 counter on a target creature at random, repeat this process until a creature dies.
At the beginning of your turn you may remove a -1/-1 counter from a creature you control and put it on another target creature.
 M 
Legendary Creature – Zombie Warior
First strike
Whenever a creature dealt damage by The bone collector dies put a +1/+1 counter on The Bone collector.
{1}{b}, Transform the bone collector.
2/3
Master of Bones
 
 M 
Legendary Creature – Zombie Wizard
When The Bone collector transforms into master of bones, remove all +1/+1 counters from it, you may exile a creature from any grave yard for each +1/+1 counter removed and put a 2/2 black zombie creature token into play under your control.
1/1
 U 
Creature – Shade
When Treacherous shade enters play you may put put {x} +1/+1 counters on it where {x} equals the converted mana cost of target creature an opponent controls.
When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.
2/2
 U 
Creature – Witch
When Witch of Lost hope enters play you may put a +1/+1 counter on target creature.
{1}{b}, Sacrifice Witch of Lost Hope and each other creature you control with a +1/+1 counter, target opponent discards a card for each creature sacrificed this way.
1/2
 R 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Blazing Hammer is equipped to a red creature, that creature fights another target creature.
Equipped creature gets +2/+0 and has haste.
1 comment
2014-01-30 16:31:22 by Alex
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 U 
Creature – Goblin Shaman
Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
{1}, flame speaker gets +1/+0 until end of turn.
1/1
 U 
Enchantment – Aura
Enchant Target Land
Enchanted land becomes a waste and can only produce {c} when tapped.
When Geo waste enters play you may return a mountain you control to your hand.
 M 
Legendary Planeswalker – Geomancer
During your turn you may discard a mountain from your hand and play an instant or sorcery card from your graveyard by paying its mana cost.

+2 Search your library for a card name Geo waste, reveal it and put in your hand and shuffle your library.
-6 Geomancer deals {x} damage to any target, where {x} equals the amount of lands in your graveyard.
3
 C 
Creature – Elf warrior
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
2/2
 C 
Enchantment – Creature
Flying

{1}{g}, transform this card.
1/1
Living invocation
 
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
 M 
Creature – Elf shaman
Whenever a spell or ability refers to searching your library you may search your sideboard instead.
1/1
 R 
Legendary Creature – Elf Shaman
When Elder chanter enters play, you may pay {x}. If you do, return target Aura card with converted mana cost {x} from any graveyard to the battlefield attached to Elder chanter.
When ever another Shaman enters play you may return Elder chanter to your hand.
1/1
3 comments
last 2021-03-24 15:05:34 by Pierre
 R 
Enchantment
At the end of your turn put a 0/0 green elemental creature token into play, it enters play with a +1/+1 counter on it for each land that entered play this turn.
 R 
Creature – Elf Shaman
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
{t}, Add {1} to your mana pool,
If Grove Initiate has a +1/+1 counter on it you may add one mana of any color to your mana pool when Grove initiate becomes tapped.
0/1
 R 
Enchantment
At the beginning of your turn you may look at the top {x} cards of your library where {x}is the number of enchantments you control,reveal a creature card from amongst them and put it on the top of your library,and the rest on the bottom of your library in any order.
 U 
Elf – Rogue
Flash
First strike
When poison blade ambusher deals damage to a creature tap that creature, that creature doesn't untap unless it's controller pays {g}.
{1}{g},Return poison blade ambusher to your hand
1/2
 U 
Enchantment
Whenever a land enters play untapped, under your control you may sacrifice it and search your library for a basic land card with a different name than the sacrificed land, reveal it and put it into play tapped.
1 comment
2014-03-05 10:03:31 by Alex
 R 
Creature – Beast
When Restoring Baloth enters play you gain two life for each enchantment you control.
When ever a enchantment enters play under your control you gain two life.
4/4
 R 
Instant
Reveal the top {x} cards of your library where {x} equals the highest converted mana cost of permanents you control, you may put a card revealed this way into play if you sacrifice a permanent off the same type, then put the remaining revealed cards on the bottom of your library in any order.
5 comments
last 2013-09-17 18:58:44 by Link
 U 
Creature – Cleric
Flash
{1}{w}, Tap target creature.
Whenever Devotions cleric attacks it gets +1/+1 for each tapped creature opponent controls.
1/1
 R 
Enchantment
When ever a player plays a creature spell you may pay {1}{u}, if you do exile that spell and that spells controller puts a 1/1 white soldier token into play for each card exiled by legion of the meek.
3 comments
last 2014-03-19 15:50:56 by Link
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
Creature – Merfolk Wizard
Flying
When a plains enters play you may gain two life.
When an island enters play Look at the top card of your library.you may put that card on the bottom of your library.
2/2
1 comment
2014-02-22 06:49:54 by Pierre
 R 
Creature – Demon Djinn
Flying.
When Djinn of chance enters play each player searches their library for a card and shuffle their library and put that card on top of it.
Then each player roles a dice, if you roll the highest number you may cast the top card of your library without paying it's mana cost.
When ever you play a non-creature spell each opponent puts the top card of their library in their graveyard.
2/3
 R 
Enchantment – Aura
Enchant Creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Twist of Faith from your hand or graveyard targeting that permanent.)
When Twist of Faith enters play target player mills four cards. Then you may exile a creature from a graveyard.
When Twist of Faith leaves play, you may cast spells from among cards exiled with Twist of Faith, and you may spend mana as thought it were mana of any color to cast those spells
5 comments
last 2014-03-25 12:30:17 by Link
 U 
Creature – Zombie warrior
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
When Blood Spirit Brawler deals combat damage, if it has a +1/+1 counter on it, you may instead divide it's combat damage amongst any number of target creatures that blocked this turn.
2/1
 U 
Creature – Zombie Wurm
Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)
{2}{b}{r}, {t}: exile target creature card from a graveyard, put a +1/+1 counter on Bone hoard Wurm,Bone hoard wurm deals damage equal to it's power to target creature.
3/2
4 comments
last 2014-03-24 17:50:04 by Pierre
 M 
Sorcery
Discard all the cards in your hand.
If you discard a creature card Fortune of the Depraved deals damage equal to the discarded cards converted mana cost to any target.
If you discard a non creature card exile it and target opponent discards a card.
At the start of the next end step each player draws cards equal to the amount of cards put in their graveyard this turn.
 R 
Creature – Demon Witch
Intimidate
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Whenever a swamp enters play each player discards a card.
Whenever a mountain enters play Demon battle mage deals damage equal to it's power to target creature with the lowest power an opponent controls.
1/1
1 comment
2014-02-22 07:05:37 by Pierre
 U 
Creature – Elf Warrior Shaman
Whenever a mountain enters play you may have shaman battle mage fight another target creature in play.
Whenever a forest enters play Shaman Battle mage gets +2/+2 until end of turn.
Give me the right tools and I will turn the tide of battle.
3/2
1 comment
2014-02-22 05:47:31 by Pierre
 R 
Instant
Destroy all enchantments in play and then put a 1/1 white and green elemental token into play with a +1/+1 counter on it for each enchantment destroyed by Cleansing Avatar.
1 comment
2014-03-25 19:55:21 by Link
 U 
Creature – Human Cleric
When a creature enters play under an opponents control that does not share a color with Faith's Warden, it fights Faith's Warden.
{w}, Target creature with a +1/+1 counter on it gains lifelink until end of turn.
2/2
1 comment
2014-03-24 17:06:07 by Vitenka
 U 
Creature – Plant Zombie warrior
Whenever a swamp enters play target creature gets -2/-1 until end of turn.
Whenever a forest enters play boneyard battle mage fights another target creature.
2/2
2 comments
last 2014-03-05 10:04:12 by Alex
 R 
Creature – Beast
{b}, Sacrifice a creature, Elder Quillspike gets +3/+3 until end of turn,if the sacrificed creature had a +1/+1 counter on it put a +1/+1 counter Elder Quillspike.
{g}, Regenerate a creature with a +1/+1 counter on it.
2/2
 U 
Creature – Insect
When Grave Scarab enters play put a +1/+1 counter on a creature you control.
{b}{g}, exile a none land card from your graveyard you may put Grave Scarab from your graveyard on top of your library.
2/1
 R 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{r}{w}: target attacking creature gets +2/+1 and life link until end of turn sacrifice that creature at the end of your turn.
2/2
 R 
instant
Target player Sacrifices a attacking creature.
You may copy Godless text of wrath for each black mana spent to play it.
You may gain 1 life for each white mana spent to play this spell.
3 comments
last 2019-03-24 05:57:32 by jmgariepy
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 R 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {3}
Whenever equipped creature dies, put a token into play that is a copy of it.
Equipped creature has {t}, Scry 1
 U 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {1}
Equipped creature has {1},{t} add one mana of any colour to your mana pool.
 U 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equipped creature has deathtouch and life link.
Whenever equipped creature becomes tapped put a age counters on Hands of Alirath.
When Hands of Alirath has four or more age counters on it transform it at the end of turn.
Equip {2}
Curse of Alirath
 
 U 
Artifact – Equipment
Whenever this card transforms attach it to target tapped creature.

Equipped creature doesn't untap during it's controllers untap step.
1 comment
2012-12-07 19:20:36 by Vitenka

Show frames: W U B R G M H A

Show rarities: N C U R M

Or view by sections


Purgatory risen: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton