Purgatory risen: Virtual Booster
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| Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant equipment.
When accursed Steel enters play gain control of target equipment,put a 0/0 black Germ creature token onto the battlefield, then attach enchnated equipment to it. As an addirional cost to equip enchanted equipment sacrifice a creature. |
When Witch of Lost hope enters play you may put a +1/+1 counter on target creature.
![]() , Sacrifice Witch of Lost Hope and each other creature you control with a +1/+1 counter, target opponent discards a card for each creature sacrificed this way.1/2
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Flying
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.) 2/2
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Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
, flame speaker gets +1/+0 until end of turn.1/1
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Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities. |
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Pick one
- Look at top card of target players library - Scry 1 |
Haste
At the end of your turn sacrifice Aggressive Bauble. When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep. 0/1
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Flying
![]() , transform this card.1/1
Enchant land.
Enchanted land is a 2/5 green tree folk creature with reach. |
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life. |
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike. 1/1
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Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
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When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
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Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able. |
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying. 2/2
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Accursed Steel
(rare)
Witch of Lost hope
(uncommon)
Spell Kite
(uncommon)
Flame speaker
(uncommon)
Aura of exclusion
(common)
Gleem
(common)
Aggressive Bauble
(common)
Dryad spirit
(common)
Sufer pain
(common)
Legion Striker
(common)
Scout
(common)
Doomed Traveler
(common)
Fervor of the cursed
(common)
Canopy scout
(common)
Forest
(basic)




