Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
 
 R 
Artifact
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
 U 
Creature – Spirit
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Heritage Spirit has flying as long as it has a +1/+1 counter on it.
2/3
 U 
Instant
Swarm Defence cost {1} less to play for each attacking creature.
Put a 1/1 white soldier token into play for each attacking creature.
 U 
Creature – Shaman
When a creature enters play under your opponents control put a 1/1 black cat token in play with when this creature dies each player discards a card.
1/1
 C 
Enchantment – Creature
Flying

{1}{g}, transform this card.
1/1
Living invocation
 
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
{u}
 
 C 
Instant
Pick one
- Look at top card of target players library
- Scry 1
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
Island
 
 B 
Basic Land – Island

Inaction (common, foil)
Shadow Blade (rare)
Heritage Spirit (uncommon)
Swarm Defence (uncommon)
Old Crone (uncommon)
Dryad spirit (common)
Seraph Acollite (common)
Fervor of the cursed (common)
Aura of exclusion (common)
Legion Striker (common)
Gleem (common)
Aggressive Bauble (common)
Sufer pain (common)
Inaction (common)
Island (basic)