Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {2}
When Shadow blade is equipped to a black creature target opponent losses two life and you gain two life.
Equipped creature gets +1/+0 and has Deathtouch.
 U 
Creature – Human cleric
When Angelic trainer enters play put a +1/+1 counter on another target creature you control.
{w},Target creature with a +1/+1 counter on it gets flying until end of turn
1/2
 U 
Creature – Goblin Shaman
Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
{1}, flame speaker gets +1/+0 until end of turn.
1/1
 U 
Creature – Human Cleric
When a creature enters play under an opponents control that does not share a color with Faith's Warden, it fights Faith's Warden.
{w}, Target creature with a +1/+1 counter on it gains lifelink until end of turn.
2/2
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
 C 
Enchantment – Creature
Flying

{1}{g}, transform this card.
1/1
Living invocation
 
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
{1}{u}
 
 C 
Creature – Eye
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
 C 
Creature – Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
Island
 
 B 
Basic Land – Island

Shadow Blade (rare)
Angelic trainer (uncommon)
Flame speaker (uncommon)
Faith's Warden (uncommon)
Legion Striker (common)
Aura of exclusion (common)
Seraph Acollite (common)
Dryad spirit (common)
Scout (common)
Inaction (common)
Doomed Traveler (common)
Sufer pain (common)
Aggressive Bauble (common)
Fervor of the cursed (common)
Island (basic)