Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Human cleric
When Angelic trainer enters play put a +1/+1 counter on another target creature you control.
{w},Target creature with a +1/+1 counter on it gets flying until end of turn
1/2
 
 R 
Creature – Demon Witch
Intimidate
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
Whenever a swamp enters play each player discards a card.
Whenever a mountain enters play Demon battle mage deals damage equal to it's power to target creature with the lowest power an opponent controls.
1/1
 U 
Enchantment
Whenever a land enters play untapped, under your control you may sacrifice it and search your library for a basic land card with a different name than the sacrificed land, reveal it and put it into play tapped.
 U 
Creature – Shade
When Treacherous shade enters play you may put put {x} +1/+1 counters on it where {x} equals the converted mana cost of target creature an opponent controls.
When Treacherous shade dies move all +1/+1 counters on it to a target creature an opponent controls.
2/2
 U 
Creature – Goblin Shaman
Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
{1}, flame speaker gets +1/+0 until end of turn.
1/1
{1}{u}
 
 C 
Creature – Eye
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
 C 
Creature – Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
{u}
 
 C 
Instant
Pick one
- Look at top card of target players library
- Scry 1
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 C 
Creature – Elf warrior
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
2/2
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
Swamp
 
 B 
Basic Land – Swamp

Angelic trainer (uncommon, foil)
Token Eater (rare)
Polyculture (uncommon)
Treacherous Shade (uncommon)
Flame speaker (uncommon)
Scout (common)
Doomed Traveler (common)
Aura of exclusion (common)
Inaction (common)
Gleem (common)
Aggressive Bauble (common)
Fervor of the cursed (common)
Canopy scout (common)
Seraph Acollite (common)
Swamp (basic)