Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Vampire Shaman
Flying,Lifelink
When Skeletal Nighthawk enters play put a 1/1 black bat token into play with Flying and Innate.
{1}{b}{b}, Sacrifice a non token creature put a 1/1 black bat token into play with Flying and Innate.
3/3
 
 R 
Artifact – Equipment
Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip {3}
Whenever equipped creature dies, put a token into play that is a copy of it.
Equipped creature has {t}, Scry 1
 U 
Enchantment – Aura
Enchant Creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Oblivions Mark from your hand or graveyard targeting that permanent.)
Enchanted creature has vigilance.
When Oblivions Mark enters play exile target creature until Oblivions mark leaves play.
 U 
Creature – Goblin Shaman
Whenever a enchantment enters play flame speaker deals damage equal to his power to target creature or player.
{1}, flame speaker gets +1/+0 until end of turn.
1/1
 U 
Creature – Zombie Wurm
Blood rite (You may use this creatures activated ability once each turn without paying it's mana cost, if another creature died this turn.)
{2}{b}{r}, {t}: exile target creature card from a graveyard, put a +1/+1 counter on Bone hoard Wurm,Bone hoard wurm deals damage equal to it's power to target creature.
3/2
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Creature – Archon
Boon (When this card is put in a graveyard from anywhere exile it face up.As long as this card is exiled, you may activate it's activated abilities.)
{w}{u}:Target creature gains flying until end of turn and doesn't untap during it's controllers next untap phase.
2/3
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
 C 
Creature – Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
{1}{u}
 
 C 
Creature – Eye
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 C 
Creature – Elf warrior
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
2/2
{u}
 
 C 
Instant
Pick one
- Look at top card of target players library
- Scry 1
Island
 
 B 
Basic Land – Island

Skeletal Nighthawk (rare, foil)
Clone Rod (rare)
Oblivions Mark (uncommon)
Flame speaker (uncommon)
Bone Hoard Wurm (uncommon)
Aggressive Bauble (common)
Seraph Acollite (common)
Aura of exclusion (common)
Legion Striker (common)
Doomed Traveler (common)
Scout (common)
Fervor of the cursed (common)
Canopy scout (common)
Gleem (common)
Island (basic)