Purgatory risen: Virtual Booster
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Mechanics | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
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Whenever a spell or ability refers to searching your library you may search your sideboard instead.
1/1
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Enchant Target Land
Enchanted land becomes a waste and can only produce ![]() When Geo waste enters play you may return a mountain you control to your hand. |
Flash
![]() ![]() Whenever Devotions cleric attacks it gets +1/+1 for each tapped creature opponent controls. 1/1
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Augment (When a creature card with power of one or less enters play you may equip this card to it without paying it's equip cost.)
Equip ![]() Equipped creature has ![]() ![]() |
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying. 2/2
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When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
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Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike. 1/1
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Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay ![]() Enchanted creature cannot attack or block and it's activated abilities cannot be played. |
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay ![]() Enchanted creature attacks each turn if able. |
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay ![]() Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities. |
Flying
![]() ![]() 1/1
Enchant land.
Enchanted land is a 2/5 green tree folk creature with reach. |
Target opponent plays with the top card of his library revealed as long as scout remains in play.
1/2
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Haste
At the end of your turn sacrifice Aggressive Bauble. When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep. 0/1
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Scout
(common, foil)
Elder Spiritualist
(mythic)
Geo Waste
(uncommon)
Devotions Mystic
(uncommon)
Diamond Mask
(uncommon)
Canopy scout
(common)
Doomed Traveler
(common)
Legion Striker
(common)
Inaction
(common)
Fervor of the cursed
(common)
Aura of exclusion
(common)
Dryad spirit
(common)
Scout
(common)
Aggressive Bauble
(common)
Plains
(basic)