Purgatory risen: Virtual Booster

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Mechanics | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
When ever a player plays a creature spell you may pay {1}{u}, if you do exile that spell and that spells controller puts a 1/1 white soldier token into play for each card exiled by legion of the meek.
 U 
Creature – Plant Zombie warrior
Whenever a swamp enters play target creature gets -2/-1 until end of turn.
Whenever a forest enters play boneyard battle mage fights another target creature.
2/2
 U 
Creature – Cleric
Whenever a enchantment enters play put a +1/+1 counter on another creature you control.
2/2
 U 
Creature – Horror
Intimidate
At the end of your turn search your library for card named highlander Horror and put it in your grave yard.
{b}, Exile Highlander Horror from play put a card called Highlander Horror from your graveyard into play tapped.
1/1
 C 
Enchantment – Creature
Flying

{1}{g}, transform this card.
1/1
Living invocation
 
 C 
Enchantment – Aura
Enchant land.

Enchanted land is a 2/5 green tree folk creature with reach.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Sufer pain from your hand or graveyard targeting that permanent.)
Enchanted creature gets -2/-1 and at the beginning of it's controllers turn,that player losses two life.
 C 
Enchantment – Aura Curse
Enchant creature.
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Fervor of the cursed from your hand or graveyard targeting that permanent.)
Enchanted creature attacks each turn if able.
 C 
Artifact – Creature
Haste
At the end of your turn sacrifice Aggressive Bauble.
When Aggressive Bauble dies, if it attacked this turn draw a card at the beginning on your next turns upkeep.
0/1
 C 
Creature – Elf warrior
Canopy scout has hexproof as long as you control three forests.
Canopy scout can only be blocked by creatures with flying.
2/2
 C 
Creature – Human Soldier
Innate (As this enters the battlefield, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on this card.)
As long as this card has a +1/+1 counter on it it has first strike.
1/1
{u}
 
 C 
Instant
Pick one
- Look at top card of target players library
- Scry 1
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Aura of exclusion from your hand or graveyard targeting that permanent.)
Remove all counters from enchanted creature, Enchanted creature can't be the target of spells or abilities.
 C 
Enchantment – Aura
Enchant creature
Loathe (Whenever a permanent this could enchant enters the battlefield, you may pay {1} and cast Inaction from your hand or graveyard targeting that permanent.)
Enchanted creature cannot attack or block and it's activated abilities cannot be played.
 C 
Creature – Human Soldier
When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield
1/1
Island
 
 B 
Basic Land – Island

Legion of the Meek (rare)
Boneyard Battle Mage (uncommon)
Aura Gaurd (uncommon)
Highlander Horror (uncommon)
Dryad spirit (common)
Sufer pain (common)
Fervor of the cursed (common)
Aggressive Bauble (common)
Canopy scout (common)
Legion Striker (common)
Gleem (common)
Aura of exclusion (common)
Inaction (common)
Doomed Traveler (common)
Island (basic)