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Showing 39 of 39 White cards

Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (30) Artifact (6) Land (18)

Show rarities: C U R M

 R 
Creature – Angel
Flying
At the beginning of your endstep you may exile target artifact, creature, or enchantment with a mana value of X or less, where X is the number of cards you own that were exiled this turn.
4/4
 C 
Instant
Destroy target enchantment.

Creatures you control gain indestructible until end of turn.
 C 
Creature – Human Knight
When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
1/2
1 comment
2023-06-01 16:52:02 by Sorrow
 C 
Instant
Target creature gets +1/+2 and gains first strike until end of turn.

Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
 C 
Creature – Kor Knight
{1}{w}, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
 C 
Enchantment – Aura
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
 M 
Enchantment
At the beginning of each upkeep, choose a card type other than land. Cards of that type cost {1} less to cast this turn.

At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.
 R 
Creature – Kor Wizard
First strike
Whenever an opponent casts a spell from exile, you may exile target permanent you own.
"It's better off as dust than in your hands."
2/1
 U 
Creature – Human Advisor
Flash
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
3/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
 U 
Enchantment
Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
 U 
Instant
Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
 C 
Creature – Gargoyle
Flying
{1}{w},{t}- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.

When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
 C 
Creature – Human Knight
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
 C 
Creature – Kor Cleric
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
 U 
Creature – Angel
Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
 R 
Creature – Kor Advisor
Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library).
2/2
 U 
Enchantment
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
 C 
Creature – Ox
Sacrifice two Mystery tokens,{t}: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
 U 
Instant
Until end of turn, you and permanents you control have protection from cards you own.
The Answer make violent displays of those they distrust, while never questioning what distrust their actions sew.
 R 
Enchantment
Whenever a creature enters the battlefield, if it didn't enter the battlefield from exile, exile that creature until another creature enters the battlefield under that player's control or Monotonous Stalling leaves the battlefield.
 C 
Instant
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
 C 
Enchantment – Aura
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
2 comments
last 2023-04-15 00:50:56 by Sorrow
 C 
Creature – Human Soldier
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
2 comments
last 2024-01-12 01:42:26 by Sorrow
 U 
Creature – Human Knight
Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
 R 
Creature – Cat
When Pit Lion enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").

Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Pit Lion, unless that player pays {1}.
2/1
 C 
Creature – Human Warrior
{w}: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
 U 
Instant
Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
1 comment
2023-05-23 03:15:35 by Sorrow
 U 
Instant
Choose one-
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional {1} to cast until end of turn.

Whole Truth- If you have three or more creatures, you may choose both instead.
 R 
Creature – Human Actor
Flying
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
2/2
 C 
Sorcery
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.

Tap target creature.
1 comment
2023-04-02 11:11:19 by Sorrow
 R 
Instant
Exile up to one target artifact and up to one target enchantment.

Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
 R 
Sorcery
Destroy all creatures. For each creature you own that died this way, put a loyalty counter on up to one target planeswalker you control.
 U 
Creature – Human Knight
Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3
 M 
Creature – Kor Advisor
{t}: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.

{u}{g}: Untap Truth Revealer. It gains ward {3} until end of turn.
2/2
 R 
Creature – Human Warrior
Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking.
2/2
 C 
Creature – Kor Knight
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2

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Show rarities: C U R M


Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | References of Inspiration