Grisserick
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Mechanics | Skeleton | References of Inspiration |
Showing 39 of 39 White cards
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Show rarities: C U R M
Destroy target enchantment.
Creatures you control gain indestructible until end of turn.
Creatures you control gain indestructible until end of turn.
When Answers Accusator enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
At the beginning of your upkeep, you may sacrifice a Mystery token. If you do, Answers Accusator and another target creature get +1/+1 until end of turn.
1/2
Target creature gets +1/+2 and gains first strike until end of turn.
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
Uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.")
, Exile a Mystery token you control: Create a 1/1 white Soldier token. Activate this ability only once each turn, when you could cast a sorcery.
3/3
Enchanted artifact, creature, or planeswalker
Enchanted permanent can't attack, block, or activate nonmana abilities.
Enchanted permanent can't attack, block, or activate nonmana abilities.
At the beginning of each upkeep, choose a card type other than land. Cards of that type cost less to cast this turn.
At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.
At the beginning of each endstep, if a player cast a spell of the chosen type, put a +1/+1 counter on target creature you control.
First strike
Whenever an opponent casts a spell from exile, you may exile target permanent you own.
Whenever an opponent casts a spell from exile, you may exile target permanent you own.
"It's better off as dust than in your hands."
2/1
Flash
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
When Clantom Coach enters the battlefield, exile another target creature you control, then return that creature to the battlefield tapped with a +1/+1 counter on it.
3/2
Enchant creature
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
Enchanted creature gets +0/+X and can block up to X creatures, where X is the number of exiled cards you own.
Whenever a card is exiled from anywhere uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
Sacrifice Connect the Dots: Gain X life, where X is the number of Mystery tokens you control.
Tap up to X target creatures, where X is 1+ the number of cards you own that were exiled this turn.
Few initiates in the Circle do little more than housework, yardwork, heavy labor, and paperwork of others members.
Flying
,- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
,- Sacrifice Falling Gargoyle: Exile target creature that dealt damage to you or a permanent you control this turn. Activate this ability only during your turn.
2/4
Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
Enchanted creature gets +1/+1 and has lifelink.
When Gift of Happiness is exiled from your library, up to one target creature you control gains lifelink until end of turn.
Despairing 10- Other creatures you control get +0/+1(If your life total is 10 or less, Gomant Sentry is despairing).
Every person in Gomant trains to be a guard, because no one knows who'll need to be a guard nor when.
1/2
At the beginning of each opponent's endstep, gain 1 life for each card that player drew outside of their draw step this turn.
No one plays a clean game in Ultyo. Even the priests need to even the odds there.
0/4
Flying
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
Despairing 5- Prevent all noncombat damage that would be dealt to you and planeswalkers you control (If your life total is 5 or less, Grim Guardian is despairing).
3/3
Enchant creature
Enchanted creature gets +1/+3 and has vigilance.
Enchanted creature gets +1/+3 and has vigilance.
Each player skips their combat phase unless they cause Intrigue (Each player exiles the top card of their library).
2/2
Whenever an opponent draws their second card during a turn, scry 1 and gain 3 life.
Sacrifice two Mystery tokens,: Gain 5 life and scry 1.
"Well, Ol' Bessie was the one who really put the pieces of the puzzle together." -Farmer Anburg
1/3
Until end of turn, you and permanents you control have protection from cards you own.
The Answer make violent displays of those they distrust, while never questioning what distrust their actions sew.
Whenever a creature enters the battlefield, if it didn't enter the battlefield from exile, exile that creature until another creature enters the battlefield under that player's control or Monotonous Stalling leaves the battlefield.
Exile target attacking creature, gain 5 life, and cause Intrigue (Each player exiles the top card of their library).
"Ol' Bieram ain't been heard from in years. Good riddance, says I."
Enchant creature you control
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
As Oath of Safekeeping enters the battlefield, name a card other than Oath of Safekeeping and the creature its enchanting. If a card you own with that name would be exiled, add that card to your hand and exile Oath of Safekeeping and the enchanted creature instead.
Despairing 7- On-Edge Sentry gets +1/+0 and has first strike (If your life total is 7 or less, On-Edge Sentry is despairing).
"There's been a murder night this week. That's why I've got eight pots of coffee and all my swords tonight." -Rezja, Gomant Sentry
1/1
Double strike
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
If a creature dealt damage this turn by Perimeter Sentry would die, exile that creature instead.
Those who are pushed out of the Circle, find themselves pushed of every concept they can imagine.
1/1
When Pit Lion enters the battlefield, uncover a Mystery (Create a colorless Mystery enchantment token with "As long as you control this, you may play cards opponents own that were exiled with Intrigue.").
Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Pit Lion, unless that player pays .
Whenever an opponent casts a spell during your turn, put a +1/+1 counter on Pit Lion, unless that player pays .
2/1
: Rabble Master gains first strike and flying until end of turn. Activate this ability only if an opponent controls a creature with flying or first strike that's attacking or blocking.
3/1
Until end of turn, prevent all noncombat damage that would be dealt to you and permanents you control.
Choose one-
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional to cast until end of turn.
Whole Truth- If you have three or more creatures, you may choose both instead.
•Exile target artifact or enchantment.
•Other noncreature spells cost an additional to cast until end of turn.
Whole Truth- If you have three or more creatures, you may choose both instead.
Flying
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
Sacrifice a Mystery token: Gain 2 life and put a +1/+1 counter on target creature you control. Activate this ability only once each turn.
2/2
Return target creature with a mana value of two or less from your graveyard to the battlefield tapped.
Tap target creature.
Tap target creature.
Exile up to one target artifact and up to one target enchantment.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
Until end of turn target creature gets +1/+1 and has vigilance and first strike until end of turn. If a permanent dealt damage by that creature would be put into a graveyard this turn, exile that permanent instead.
Destroy all creatures. For each creature you own that died this way, put a loyalty counter on up to one target planeswalker you control.
Double all combat damage that Tovory Gatekeeper would deal to attacking creatures.
"No one enters without a recommendation from above"
2/3
: Tap all nonland permanents you don't control that share a mana value with a card you own in exile.
: Untap Truth Revealer. It gains ward until end of turn.
: Untap Truth Revealer. It gains ward until end of turn.
2/2
Whenever War Shepherd attacks, if you own three or more exiled cards, you may put a creature with a mana value of one from your hand onto the battlefield tapped and attacking.
2/2
Flying
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
Whenever Wilts Eraser deals combat damage to a player, you may destroy target Mystery token that player controls.
"Curiosity killed the cat, and no one will question another dead stray in the alleys of Wilts." -Branze, Eraser
2/2
Go to section: White (39) Blue (39) Black (39) Red (39) Green (39) Multicolour (30) Artifact (6) Land (18)
Show rarities: C U R M
Grisserick: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | References of Inspiration |
At the beginning of your endstep you may exile target artifact, creature, or enchantment with a mana value of X or less, where X is the number of cards you own that were exiled this turn.