CardName: Flames of the Soul
Cost: RR
Type: Enchantment - Aura
Pow/Tgh: /
Rules Text: Enchant creature
Enchanted creature gets +3/+0 and is a Berserker and a
Shaman in addition to its other types.
Whenever the enchanted creature dies, add {R}{R}{R} and deal
3 damage to target creature or planeswalker an opponent
controls.
*Role*- At the beginning of your endstep, if a creature you
control died this turn, return Flames of the Soul from your
graveyard to your hand.
Flavour Text:
Set/Rarity: Washikow Mythic
Flames of the Soul
M
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+0 and is a Berserker and a Shaman in addition to its other types.
Whenever the enchanted creature dies, add and deal 3 damage to target creature or planeswalker an opponent controls.
Role- At the beginning of your endstep, if a creature you control died this turn, return Flames of the Soul from your graveyard to your hand.
Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers () and Shamans (), so it's made to optimize a creature to either if not both of those for tribal support.
Adding two creature types seems cluttered. Adding one is usually trinket text already
Because there's a major tribal component to this set, and this card is supposed to be in the slot supporting two tribes, it adds both types. While the primary tribal theme is one two-color pair to a tribe, there are cards supporting two allied-color tribes for shards and supporting enemy color tribes together for wedges. This card tries to appeal the interests of both Bersekers (
) and Shamans (
), so it's made to optimize a creature to either if not both of those for tribal support.