For this I should pay ? For this I should make room in my booster pack?
I mean - ok, sure. It has a niche use as a finisher for one of those "And I summon my Ornithopter approximately an infinite number of times" situations; but other that that - this will be adding +0/+0 during opponents turns, and maybe +1/+1 during yours? Even Holy Strength is better than that!
Huh, yes - "Hmm, shall I pay to allow you to killspell my creature? I think not". Though it does sort of work as a halfway house between hexproof and shroud. Still, making the opponent pay is almost certainly more what you intended - although this still makes you pay extra for buffs; which maybe isn't?
Was "Counter all spells and abilities that target the equipped creatures unless that creature's controller pays . Equipped creature gets +0/+2." But that "unless" part seems off. I changed that part to something that makes more sense to appear imo.
Huh, I actually thought Anger was cheaper. (It's the closest 'jump though a hoop, and your stuff has haste). I actually meant "maybe it not co-operating with token makers is a price this card is paying, in order to be as cheap as it is."
Giving one thing haste a turn, vs all things, is almost a null difference. Obviously, it's not hard to come up with situations where more than one thing enters in a turn; but it's not often it's really going to matter.
Hmm. Yes, it does seem like an unfortunate lack of interaction with token makers. Maybe it's worth it to allow this to be both cheap and low-word common?
Round 1: Steal the Thunder
Round 2: Cast Dragon Fodder. Um. Pass the turn?
That's an unfortunate interaction. Would it be better for this card to say "At the beginning of combat, if you cast a sorcery this turn, creatures you control gain haste until end of turn."
Noted.
I probably underpowered the base p/t. I didn't want a 7/7 that comes out with seven counters. What do you think the base p/t should be?
That being said, I could probably cut the cost down from this if I left the p/t at 2/2. A or even for 2/2 plus the counters is probably fair, plus you may have to think if you want to cast something else (ngl, I have no idea what spell you'd innately be interested in casting around this, barring maybe a self-mill card or wheel).
Was "~ costs less for each creature in your graveyard. Visionary- If ~ is the first spell you cast this turn, when ~ ETBs return all creature cards from your graveyard to your hand." at 6/6. That was whack. Now a new card
UEOT to "until your next upkeep"
Fair. I will modify this.
For this I should pay
? For this I should make room in my booster pack?
I mean - ok, sure. It has a niche use as a finisher for one of those "And I summon my Ornithopter approximately an infinite number of times" situations; but other that that - this will be adding +0/+0 during opponents turns, and maybe +1/+1 during yours? Even Holy Strength is better than that!
4/2 to 3/4. TIL that white almost never gets a creature with aa power of 4 or greater a common
Huh, yes - "Hmm, shall I pay to allow you to killspell my creature? I think not". Though it does sort of work as a halfway house between hexproof and shroud. Still, making the opponent pay is almost certainly more what you intended - although this still makes you pay extra for buffs; which maybe isn't?
Was "Counter all spells and abilities that target the equipped creatures unless that creature's controller pays
. Equipped creature gets +0/+2." But that "unless" part seems off. I changed that part to something that makes more sense to appear imo.
fixed flavor text
[I] Also considered costing this at


Huh, I actually thought Anger was cheaper. (It's the closest 'jump though a hoop, and your stuff has haste). I actually meant "maybe it not co-operating with token makers is a price this card is paying, in order to be as cheap as it is."
Giving one thing haste a turn, vs all things, is almost a null difference. Obviously, it's not hard to come up with situations where more than one thing enters in a turn; but it's not often it's really going to matter.
So yo u think this should be upgraded to affect all creatures? Shows how much I know about what the power is nowadays.
But nah, this ain't for token decks. They can use something else.
Hmm. Yes, it does seem like an unfortunate lack of interaction with token makers. Maybe it's worth it to allow this to be both cheap and low-word common?
Round 1: Steal the Thunder
Round 2: Cast Dragon Fodder. Um. Pass the turn?
That's an unfortunate interaction. Would it be better for this card to say "At the beginning of combat, if you cast a sorcery this turn, creatures you control gain haste until end of turn."
Noted.

or even 


for 2/2 plus the counters is probably fair, plus you may have to think if you want to cast something else (ngl, I have no idea what spell you'd innately be interested in casting around this, barring maybe a self-mill card or wheel).
I probably underpowered the base p/t. I didn't want a 7/7 that comes out with seven counters. What do you think the base p/t should be? That being said, I could probably cut the cost down from this if I left the p/t at 2/2. A
I read the abilities, and I'm nodding along, this seems interesting. Then I see it's a 7 mana 2/2, and I go wtf
Second, visionary on really expensive spells seems pointless, because it's probably the only spell you can cast in a turn
Was "~ costs
less for each creature in your graveyard. Visionary- If ~ is the first spell you cast this turn, when ~ ETBs return all creature cards from your graveyard to your hand." at 


6/6. That was whack. Now a new card