Merriam-Webster lists synonyms related to music. I don't know what source Google was using, but Google's advertised result referenced sports.
Composer is the simplest word choice since other options would require a name change, and at the moment I'm not sure what the best-sounding and efficient way to describe someone who writes the score for a horror film.
Gosh, tap all of my creatures, destroy all of yours? Potent.
This really really needs to be a sorcery. Otherwise it's "You done? Ending your turn? Ok, I cast this and - that's gonna be game, Hendrix." Which is kiiinda overly good for a 3-mana spell. As a sorcery at least they have a turn to try and turn it around before you can attack. (Or you can find ways to untap your stuff, or whatever.)
I wish I knew stuff about wrestling to name this. The concept is this creature uses an old signature move to wow the audience (this the reference to getting a card back if you paid the Spectacle cost)
2020-06-19 22:33:09:
Sorrow
created a mechanic in Libelone
Is ThAt a ******* jOjO rEfErEnCe?!?!?!
This set being on a plane inspired by Italy, I couldn't resist. Mechanically, this card wants to exile your tapped creatures so you can bring them back to tap down to collaborate on a spell.
Well, technically the 'target creature can't block' is a bit of a dud. If I was to break down their abilities by cost:
Tormenting Voice, though it's technically better because if you have no cards in hand, then it's pure card advantage (and made a smidge worse in that there are times you really just want two damage, but are afraid Festival Fervor will force you to discard your bomb instead.)
The cost is roughly .
Worse than Shock. But Shock is admittedly flexible, and there's almost never a bad time for a Shock. A sorcery Shock could cost , even if the players whined and complained about it.
Panic? Cartouche of Zeal? Blinding Flare? Target creature can't block is obviously less than one mana. And Panic posits that we knew adding a cantrip still only let it cost back in Ice Age.
I'm starting to think this whole package might be underpowered. Consider this: When you cast this spell, you not only don't get to choose what you want, but you're tapping down creatures, and many of these modes rely on creatures to be attacking if you want to gain any advantage out of the spell. It's a spell that sounds great if the perfect scenario pops up. But if you played this on round two with your opponent presenting a 2/2 body, the spell has a 50% chance of straight up whiffing.
I think I'd aim for each of these modes to cost approximately and hope for the best. First mode is good. Second mode could use an additional +1/+1. Three damage on mode three is probably reasonable, and will sell the card to players on the fence. And the fourth ability... Magmatic Chasm? Panic Attack? Keep in mind, the only way to guarantee it will come up is to tap three creatures you control. That reduces the chance that you even want to commit to an alpha strike.
It seems to work; every ability is good, and you'll almost always be able to get some use out of all of them.
It's going to be very annoying for your opponents when you cast this as a last-gasp tap everything and get lucky on rolling "Deal 2 damage" enough to win.
I have no idea what people actually like, so I guessed. Knowing this is random, I wanted each ability to be useful (why I swapped first strike for doublestrike). But it's true that the randomness doesn't guarantee that all red decks would find this useful. I think I still want a card in this mode, but I would like the option to all be useful. Like, I'm an early draft pick if you're in red and on your second pack. That's where I want this card to be. Once the card is in a deck, I want the card to have the potential to be good at any time.
Sometimes you forget the word "composer" exists.
Merriam-Webster lists synonyms related to music. I don't know what source Google was using, but Google's advertised result referenced sports.
Composer is the simplest word choice since other options would require a name change, and at the moment I'm not sure what the best-sounding and efficient way to describe someone who writes the score for a horror film.
Scorer doesn't seem like a real word, but like a fake word for three different careers that could be in this set (sports, music, and pottery)
Yikes, you're right. I'll change to sorcery. I think I will also go back to the original cost of it being 4 cmc.
Gosh, tap all of my creatures, destroy all of yours? Potent.
This really really needs to be a sorcery. Otherwise it's "You done? Ending your turn? Ok, I cast this and - that's gonna be game, Hendrix." Which is kiiinda overly good for a 3-mana spell. As a sorcery at least they have a turn to try and turn it around before you can attack. (Or you can find ways to untap your stuff, or whatever.)
I wish I knew stuff about wrestling to name this. The concept is this creature uses an old signature move to wow the audience (this the reference to getting a card back if you paid the Spectacle cost)
missing an "e" in the name
Is ThAt a ******* jOjO rEfErEnCe?!?!?!
This set being on a plane inspired by Italy, I couldn't resist. Mechanically, this card wants to exile your tapped creatures so you can bring them back to tap down to collaborate on a spell.
Thank you jmgariepy. Booning modes two and three are easy with your suggestions. I will go for Magmatic Chasm on mode 4.
Well, technically the 'target creature can't block' is a bit of a dud. If I was to break down their abilities by cost:
I'm starting to think this whole package might be underpowered. Consider this: When you cast this spell, you not only don't get to choose what you want, but you're tapping down creatures, and many of these modes rely on creatures to be attacking if you want to gain any advantage out of the spell. It's a spell that sounds great if the perfect scenario pops up. But if you played this on round two with your opponent presenting a 2/2 body, the spell has a 50% chance of straight up whiffing.
I think I'd aim for each of these modes to cost approximately
and hope for the best. First mode is good. Second mode could use an additional +1/+1. Three damage on mode three is probably reasonable, and will sell the card to players on the fence. And the fourth ability... Magmatic Chasm? Panic Attack? Keep in mind, the only way to guarantee it will come up is to tap three creatures you control. That reduces the chance that you even want to commit to an alpha strike.
It seems to work; every ability is good, and you'll almost always be able to get some use out of all of them.
It's going to be very annoying for your opponents when you cast this as a last-gasp tap everything and get lucky on rolling "Deal 2 damage" enough to win.
I have no idea what people actually like, so I guessed. Knowing this is random, I wanted each ability to be useful (why I swapped first strike for doublestrike). But it's true that the randomness doesn't guarantee that all red decks would find this useful. I think I still want a card in this mode, but I would like the option to all be useful. Like, I'm an early draft pick if you're in red and on your second pack. That's where I want this card to be. Once the card is in a deck, I want the card to have the potential to be good at any time.