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Mechanics | Skeleton

Recent updates to Libelone: (Generated at 2024-05-08 02:58:00)

  • 2020-06-16 22:55:23: Vitenka commented on Festival Fervor

    It seems to work; every ability is good, and you'll almost always be able to get some use out of all of them.

    It's going to be very annoying for your opponents when you cast this as a last-gasp tap everything and get lucky on rolling "Deal 2 damage" enough to win.

  • 2020-06-16 22:44:39: Sorrow commented on Festival Fervor

    I have no idea what people actually like, so I guessed. Knowing this is random, I wanted each ability to be useful (why I swapped first strike for doublestrike). But it's true that the randomness doesn't guarantee that all red decks would find this useful. I think I still want a card in this mode, but I would like the option to all be useful. Like, I'm an early draft pick if you're in red and on your second pack. That's where I want this card to be. Once the card is in a deck, I want the card to have the potential to be good at any time.

  • 2020-06-16 19:02:41: Froggychum commented on Festival Fervor

    This is the Pun Paladins, you are beyond redemption! Die, lich!

    This seems like a lot of {r} abilities that don't really share any goal in common (card advantage + board control).... It's also just a lot of text, yikes.

    The fact that this chooses at random also makes it look really weak, though all these effects may be desirable, so perhaps it's not a problem on the right board.

    It's definitely balanced, but it's just a lot of text that seems like it would never really be a great idea to play... I definitely don't hate it though. I like the design, but I just worry it's pretty weak or maybe even un-fun (not getting to choose the modes could dissuade some players or even backfire, perhaps).

    I prefer Jazzy Swing to this card, the effect is cleaner and definitely more consistent.

    It's likely too early to tell if my comments are accurate though, until this card's been playtested in your meta, it can't be known if it's strong or weak, fun or unfun, etc.

    This was a bit critical, TBH, this card might be totally okay. I'd suggest maybe keeping an eye on it, at most.

  • 2020-06-16 18:55:25: Sorrow created the card Communal Indulgence
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