Libelone

Libelone by Sorrow

249 cards in Multiverse

101 commons, 80 uncommons, 53 rares, 15 mythics

40 white, 40 blue, 40 black, 39 red,
40 green, 31 multicolour, 19 artifact

157 comments total

Carnivale & arts plane

Libelone: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton

Cardset comments (3) | Add a comment on this cardset

The set creator would like to draw your attention to these comments:

On Zutrino Sergeant (reply):

Not sure if I have the wording right. What should happen is that when this is declared as an attacker it untaps a tapped creature, then that creature is attacking (the untapped creature will retap again from attacking unless it has vigilance).

On Beseech the Muses (reply):

I fear that card draw steps on the toes of Jazzy Swing. I wanted something besides just getting a +1/+1 counter for this. Maybe put a land from your hand OTB tapped?

Recently active cards: (all recent activity)

 R 
Enchantment
Whenever a player taps a land for mana, tap all lands that player controls.
Lands tapped this way don't untap during their controller's next uptap step.
6 comments
last 2020-08-07 11:58:20 by Sorrow
 R 
Instant
Each player may exile a nonlegendary creature from their hand. Then, each player may put a creature exiled this way onto the battlefield. If a player put a creature onto the battlefield this way, that player exiles a creature they control.
 C 
Creature – Human Wizard
Sacrifice a creature: Target Eye gets +1/+1 and gains deathtouch until end of turn.
Horror had always been part of Libelone, but nothing before had ever captured terror so perfectly nor been able to express that terror to others.
2/4
 C 
Artifact
{1},{t}: Untap target artifact. Until end of turn that artifact can't activate any abilities that aren't mana abilities.
Vandalism takes moments. Restoration takes hours.
1 comment
2020-08-25 15:48:51 by dude1818
 M 
Enchantment
At the beginning of your upkeep, target player draws a card and may put a land card from their hand onto the battlefield tapped. Up to one target creature they control gains hexproof until the beginning of your next upkeep.
"I spent so many years on the stage. Now, I wonder how many I left at this country villa."
4 comments
last 2020-08-25 15:55:21 by dude1818

Recent comments: (all recent activity)
On Retire from the Spotlight:

This starts to change the design a bit, but you could make it also target the player. As long as one target remains legal, the ability resolves to the best of its ability. The other option is having it "choose" a creature to gain hexproof rather than target it, but that's atypical.

At the beginning of your upkeep, target player draws a card and may put a land card from their hand onto the battlefield tapped. Up to one target creature they control gains hexproof until end of turn.

(I swapped the order of the draw and ramp so that you have a chance to draw the land you want to play.)

I also think an on-board trigger that grants hexproof feels disappointing. Your opponent would need instant-speed removal to deal with the creature on your turn anyway, so they would probably just respond to the trigger. I think it would be better to be an end step trigger that grants hexproof until your next turn, to at least protect against sorcery-speed effects.

On Sculptor's Tools:

Should you only be able to target untapped artifacts? Or is the thought that targeting an opponent's artifact will make them tap it in response?

Based on the interaction with mana rocks, it should cost at least {1} to activate. Voltaic Key is fairly popular as additional ramp in mana rock decks

On Retire from the Spotlight:

Would a simple "you may" inclusion fix that? If not, what's the fix?

On Retire from the Spotlight:

This template doesn't actually fix the problem. This lets the ability trigger if there's no creatures in play, which is something I hadn't even thought about the first time, but the whole ability is still countered if the target creature is made illegal

On Retire from the Spotlight:

It's a bummer that if the creature is killed in response, you don't the land or card draw either

On Zutrino Sergeant:

Not sure if I have the wording right. What should happen is that when this is declared as an attacker it untaps a tapped creature, then that creature is attacking (the untapped creature will retap again from attacking unless it has vigilance).

On Secrets of Insanity:

Kinda costly to use; but "You're playing a combo deck? Well, I guess you lose then" is always a powerful effect. And hey, you can always use it to land-strip yourself, I guess?

Kind of a shame it's not really also usable as a finisher, except if you already have a big enough swarm to win anyway.

On Secrets of Insanity:

More Supreme Inquisitor than Extirpate/Surgical Extraction, but I believe Supreme Inquisitor's ability isn't in blue's slice any more.

I originally costed this at {3}{b}, but I was worried that seemed too high. But now I think {4}{b} might actually be more fair. I'm a bit conflicted, as unlike Surgical Extraction and Extirpate, you need not get what you want exiled into its owner's graveyard, making this potentially much more proactive.

The name was just me giving a generic name.

On Writer's Block:

I definitely wasn't thinnking about playing this during an opponent's upkeep. The card now allows cards to be drawn during the draw step.

On Second Broadcast:

I forgot to inlcude the "instead" clause at the end. You are replacing a card drawn with return the instant to your hand. If the old version could have been {1}{u}, I interpreted, though not necessarily correctly, that replacing the draw could be to recur and instant or sorcery from the graveyard could be {u}.

(All recent activity)
See other cardsets