Mounting Misfortune
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Showing 21 of 21 Multicolour cards
Go to section: Colourless (1) White (16) Blue (4) Black (5) Red (5) Green (6) Multicolour (21) Artifact (6) Land (1)
Show rarities: C U R M
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Prevent at least 2 damage from a single source.
Mission: Return a permanent to its owner’s hand.
Reward: Draw two cards and gain 2 life.
Mission: Prevent at least 2 damage from a single source.
Mission: Return a permanent to its owner’s hand.
Reward: Draw two cards and gain 2 life.
Languid Wyrm has flying as long as you control a red permanent.
3/1
When you cast Belly of the Beast, enshrine the top card of your library.
: Until end of turn, target artifact you control becomes a copy of target creature card in your graveyard with converted mana cost X. It’s an artifact in addition to its other types.
: Put the top card of your library into your graveyard. Then, if there are four or more creature cards in your graveyard, you may transform Belly of the Beast.
: Until end of turn, target artifact you control becomes a copy of target creature card in your graveyard with converted mana cost X. It’s an artifact in addition to its other types.
: Put the top card of your library into your graveyard. Then, if there are four or more creature cards in your graveyard, you may transform Belly of the Beast.
(Transforms from Belly of the Beast.)
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
: Add X mana of any one color, where X is the number of creature cards in your graveyard.
At last, the twisted heart of the world is laid bare for sword or supplication.
Shadow Prowler gets +0/+1 and has deathtouch as long as you control a green permanent.
2/2
Enchant creature or planeswalker
Enchanted permanent is a colorless artifact with indestructible and loses all other card types and abilities.
Enchanted permanent is a colorless artifact with indestructible and loses all other card types and abilities.
Haste
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
Whenever Jester enters the battlefield or dies, it deals 1 damage to target creature, then put a +1/+1 counter on that creature. (If it survives the damage.)
He raises spirits, at the cost of singling out a target for his acrimonious scandalizing.
3/2
As long as you control a blue permanent, you may cast Hooligan Gang as though it had flash. (You may cast it any time you could cast an instant.)
3/2
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.
Exile target nonland permanent if it’s a creature or if you’re enlightened. You lose 3 life.
Crocodilian Beetle has lifelink as long as you control a white permanent.
1/4
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
Target player draws two cards. If you’re not enlightened, that player loses 2 life.
Lifelink
When Schizophrenic Alchemist dies, create a 5/5 black Horror creature token with trample and “When this creature dies, return a card named Schizophrenic Alchemist from your graveyard to your hand.”
When Schizophrenic Alchemist dies, create a 5/5 black Horror creature token with trample and “When this creature dies, return a card named Schizophrenic Alchemist from your graveyard to your hand.”
1/1
When Enterprising Initiate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Industrious Colliers gets +1/-1 and has first strike as long as you control a black permanent.
2/2
Create three 1/1 red and white Human Soldier creature tokens.
Target player loses 1 life for each spent to cast this spell.
Target player loses 1 life for each spent to cast this spell.
Haste
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
Mine Baron has indestructible as long as it’s attacking.
Whenever Mine Baron deals combat damage to a player, you may destroy target nonbasic land.
5/2
Create two 1/1 red and white Human Soldier creature tokens.
Up to two target creatures can't block this turn.
Up to two target creatures can't block this turn.
Brutal (If this creature would deal damage to a creature with higher power or toughness, it deals double that damage instead.)
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
Whenever a creature dealt damage by Orion, Vengeant Rebel dies this turn, you may draw two cards. If you do, discard a card.
2/4
Activate an activated ability of target creature you control without paying its activation cost.
If your life total is less than your starting life total, you gain 5 life.
If your life total is less than your starting life total, you gain 5 life.
“Huddled together, furtive and vulnerable as we are... Still we find hope.”
Hexproof
Whenever Delilah Copperspoon attacks, you may reveal cards from the top of your library until you reveal an enchantment card. If you do, put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Delilah Copperspoon attacks, you may reveal cards from the top of your library until you reveal an enchantment card. If you do, put that card onto the battlefield and the rest on the bottom of your library in a random order.
3/5
When The Collector enters the battlefield, you may enshrine target creature. (Exile that card face down, then create a legendary Shrine artifact token with “When this artifact leaves play, return the exiled card to its owner’s hand.”)
Shrines you control aren’t legendary.
Shrines you control aren’t legendary.
Illus. Chris Bourassa
2/3
Go to section: Colourless (1) White (16) Blue (4) Black (5) Red (5) Green (6) Multicolour (21) Artifact (6) Land (1)
Show rarities: C U R M
Mounting Misfortune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
2022-03-21 07:16:52 by SecretInfiltrator