Mounting Misfortune
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Mechanics |
Showing 16 of 16 White cards
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Show rarities: C U R M
Target blocking creature gains double strike until end of turn.
Draughian Hound can’t attack alone.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
Draughian Hound has vigilance as long as you control a Knight or a Soldier.
2/1
Creatures blocking Fragile Enforcer have first strike.
5/3
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
As long as you are enlightened, artifact creatures you control get +1/+1.
As long as you are enlightened, artifact creatures you control get +1/+1.
He is hailed by many as a genius who would bring about an age of enlightenment.
2/3
+1You may sacrifice an artifact or enchantment you control. If you do, create a 2/2 white Knight creature token with vigilance. Otherwise, create a 1/1 red and white Human Soldier creature token.
-3Return target artifact or enchantment card with converted mana cost 4 or less from your graveyard to the battlefield under your control.
-7Reveal the top seven cards of your library. Put any number of artifact and enchantment cards with converted mana cost 7 or less from among those cards onto the battlefield.
-3Return target artifact or enchantment card with converted mana cost 4 or less from your graveyard to the battlefield under your control.
-7Reveal the top seven cards of your library. Put any number of artifact and enchantment cards with converted mana cost 7 or less from among those cards onto the battlefield.
Illus. Natalia Bazhanova
4
When Head Overseer enters the battlefield, choose a color.
Whenever an opponent casts a spell of the chosen color, you gain 2 life.
Whenever an opponent casts a spell of the chosen color, you gain 2 life.
2/2
, : Choose one —
• Put X level counters on target creature.
• Return target noncreature artifact card with converted mana cost X or less from your graveyard to your hand.
• Until your next turn, noncreature spells your opponents cast cost X more to cast.
• Put X level counters on target creature.
• Return target noncreature artifact card with converted mana cost X or less from your graveyard to your hand.
• Until your next turn, noncreature spells your opponents cast cost X more to cast.
Destroy target enchantment.
Gain 3 life.
Gain 3 life.
“I lost my train of thought...”
Quest (Whenever you complete a mission, put a quest counter on it. Sacrifice this Quest and get the reward when each mission is completed.)
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
Mission: Gain 3 or more life from a single source.
Mission: Control three or more creatures.
Reward: Creatures you control get +2/+1 and gain first strike and vigilance until end of turn.
Prevent all damage a source of your choice would deal this turn. If that source was black or red, you gain life equal to the amount of damage prevented this way.
Skill always trumps raw strength.
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
Tap target creature. If its power is 4 or greater and you’re enlightened, destroy that creature.
When Tactical Dynamism enters the battlefield, create a 2/2 white Knight creature token.
Whenever you attack with three or more creatures, you choose which creatures block this turn and how those creatures block.
Whenever you attack with three or more creatures, you choose which creatures block this turn and how those creatures block.
Each creature you control with a level counter on it gets +2/+2.
"In radiance may we find victory."
Enlighten (If the difference between your life total and that of another player is 7 or more, you achieve enlightenment for the rest of the game.)
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it.
Search your library and/or graveyard for up to two Equipment cards and reveal them. If you’re enlightened, put those cards onto the battlefield under your control. Otherwise, put them into your hand. If you searched your library this way, shuffle it.
Exile target creature or enchantment.
Return target enchantment card from your graveyard to your hand.
Return target enchantment card from your graveyard to your hand.
Go to section: Colourless (1) White (16) Blue (4) Black (5) Red (5) Green (6) Multicolour (21) Artifact (6) Land (1)
Show rarities: C U R M
Mounting Misfortune: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Enchanted creature can’t attack or block. As long as you’re enlightened, enchanted creature’s activated abilities can’t be activated.