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Recent updates to Anydria Storage: (Generated at 2025-05-02 12:06:12)
Um, so now it's "Counter all creature spells, and creature token making abilities, and their little dog too?" Seems kind of more powerful than Murder now.
Name change.
Cynicism aside, that's an interesting way to think about removing blue, and I'll consider it.
i just realized that magic could live without and would probably be better off without blue given the direction magic is heading. ie catering to a specific playstyle, all creatures all the time, weak combos and control, hatred against counterspells and direct card draw.
when removing blue, there is no need to redistribute its portion of the color pie, because most of it are unwanted and unnecessary. ie people hate counters since they interact poorly with the battlefield. card draw and library manipulation help combos and tempo, both undesirable archetypes.
thus if i were to create a set without blue, i would pretend it never existed. no counters, no card draw, no milling. etc.
Ah! I had not seen Reforge the Soul yet. So they pulled it down to 5? That's good to see. It had been too many years where they were too afraid to touch it. I find it interesting that Miracle also gets around the 'chain into a bunch of these' problem. Hmm... I might need a playset of these...
Fair enough. Reforge the Soul says it can cost

, so I'll bump the actual cost up to that. Then it has the pleasing symmetry of costing the same amount cached or not.
I like this mechanic a lot, too. I really want to play with it and try it out.
You know, I just want to say that I really like this mechanic. It's a very elegant way to rethink echo, suspend and traps.
That aside, I'm pretty sure that four mana is too cheap for Wheel of Fortune. Admitedly, I'm not sure what it's supposed to cost. Any time it gets attached to another card (and doesn't have suspend) the card cost 7 mana plus. That seems too high, but it does indicate that Wizards is afraid of the ability. I don't know if you've played with old vintage Wheel of Fortune decks, but they're crazy. Play wheel draw into some fast mana, drop your hand, cast another wheel, cast Time Walk... obviously this isn't that. Wheel was most busted when fast mana and extra turn taking was at its cheapest. It's still crazy good, though.