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Recent updates to Anydria Storage: (Generated at 2024-05-17 01:41:23)
That is a good point.
I wouldn't give it flash. People will play it after their opponent attacks, assuming that if they name a creature that's already attacking, it will be removed from combat. You could cast it during the declare combat step, but many players won't realize that.
I went with this wording so that it could stop tokens or other things that don't have the same name as creatures that they do as cards, but I fear that a lot of people would question it.
Does giving this flash make it better than Runed Halo?
Made rare, edited wording, and gave flash.
Yup. :-)
Yay, Spitting Image as an ETB trigger!
I originally had this as "Choose a name. Creatures with the chosen name can't attack you." That lets it stop Gideon Jura and Celestial Colonnade.
Removed haste: Now it's a red Pacifism!
Looking at http://wiki.mtgsalvation.com/article/Blue, and reviewing Mark Rosewater's article "True Blue", I'd say you've got your bases covered. It also seems important to me to recognize the types of decks that blue has a tendency to run, to understand where the hole in your set are going to pop. Blue likes to play slow stalemate decks that work off the principal that all I need to do is eventually outdraw my opponent in order to win. It also specializes in Mimicry decks full of cards similar to Clone]... decks that copy what the opponent's deck is doing, but doing it better. Third, fish decks specialize in dropping some early threats, then disrupting their opponents game, never quite allowing the opponent's deck to come online and deal with blue's less effecient threats.
When making a world with no blue, I think one needs to look at these three archetypes and decide whether the other 4 colors are intended to fill in the gaps, and create cards that would support this style of play without neccessarily being blue. The alternative would be to take the opposite approach: Assume that these three deck archetypes do not exist, and plan your set around the lack of them.
Scrying / frobbling is library manipulation. All colours got scry in Fifth Dawn, but I think that's the only set where red and white got that effect. Although I think Chris is correct in his set Arcunda that all colours could get a mechanic like augury, which he initially nicknamed "scrycling".
Looting / filtering is different from scrying / frobbling / library manipulation: looting / filtering involves actually drawing then discarding cards. Thirst for Knowledge is a classic example of filtering, as is Sift. I think the difference (inasmuch as there is one) between looting and filtering is that looting can never increase the number of cards in your hand, where filtering might or might not.
It would actually be closer to Guard Duty. Anyway, I like this better as a potential "Pacifism" variant than Spirit Grasp.
Oh, and Chris... you're probably right. :-(
I've always thought of blue and white as being more similar than green and white, but green and white are probably more similar than red and green.
Pacifism never set off a Bronze Bombshell before. I like it.
@jmgariepy: Time Distortion makes me think that wording would read "The next player in the turn order," which isn't something I think should be referenced in sets not intended specifically for multiplayer. @Alex: I've never seen Custody Battle before. The concept is similar, though.
You know, if I took off haste, this would be a very red version of Pacifism.
I've heard it called Scrying and Frobbling. In some sets, all colours seem to get a bit of it, as well as artifact. In it's pure form allowing planning ahead, it's probably the bluest thing out there though.
Sorry, I meant things like Ponder. I didn't exactly use the right terminology. :-)
"Enchanted creature doesn't untap [unless blah]" does still feel like Pacifism, and does still contribute to green and white feeling too similar.
On another note, people will mis-play this (or at the very least wonder why you'd ever play it). Obviously, "you" always refers to the enchantment's controller, so you can play this on an opposing creature to lock it down if you've got bigger stuff; but a lot of players will think it checks the power of the enchanted creature's controller's creatures (as if the enchantment granted the ability).
Or you could compare it to blue's lock down effects instead of white's. "Enchanted creature can't untap unless..." will generally give you the same results.
You could flip it around: "Enchanted creature has protection from creatures with lower power"
Fills almost the same niche.
Hmm... It is okay for green to get Pacifisms from time to time, and this is a nicely in-flavour one. But MaRo is of the opinion that it's best to avoid it where possible, because green and white are already the two colours with the most similarities, so it's better to play up their differences. I would tend to agree, especially if you're in a set with only four colours rather than five.
A reasonable tweak on Niveous Wisps. :)
I think this may have been stolen from Custody Battle... :)