Name That Card: Recent Activity
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Recent updates to Name That Card: (Generated at 2025-06-28 09:01:23)
Name That Card: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Recent updates to Name That Card: (Generated at 2025-06-28 09:01:23)
You know, Information Broker/Knowledge Broker probably would have been my choice. But they're too close to Lore Broker, an actual card with a similar mechanic. So they lose points from being (maybe) accidentally derivative.
I really love Willsmith. But I got to admit that it's probably a different djinn. Something that feels like it's smithing will. We'll save it for another card.
Given the rest of the answers, I'm going to give this one to Sorrow. Mostly because of how Sorrow convinced himself that this must be a turtle. I just find the idea of arguing with oneself, creating problems, and realizing the answer to all of their problems is a turtle to be kind of funny.
(((NTC #026))) in a couple of days.
Okay, decent body and it untaps islands. Maybe something less humanoid. Mono-blue. Turtles are cool. No keywords. Paying to draw. Turtles are sometimes depicted as wise, and Magic often uses the hand to represent intellect or the mind. Whales are big, and so are some fish, but they ain't jivin' this feel. A serpent fits with the island part maybe, but no real relation to the draw. Okay, turtle for the type.
This turtle is getting people to draw cards though, so this turtle needs a cool name. Anyone can draw, so it it sounds like this turtle just doles out the wisdom to whomever asks them. This turtle sounds like a sage, but sage isn't exciting enough. Knowledge of the world- ancient truths. Hmm.
Name: Turtle of Sagely Truths
Type: Turtle
I looked at the card and thought Knowledge Broker, and then sadly see Jack already basically got there :P Mine would be a Giant Advisor. I mean, it'd be a Giant Merchant if we could persuade Wizards to create a Merchant type, but absent that it's an Advisor.
Hm... I kind of want to make an Advisor, but humans aren't 4/4s
maybe an illusion? there could be some flavor there.
Illusion Advisor could reference that it's not a real advisor (not loyal) because it helps your opponents?
Maybe, Consul's Phantasm? Shimmering Tribunal? Could just be cool to see a world where the ruling class is a senate run by after-images of past leaders... the
could use magic to make illusions of them, while
could create zombies...
could have them return as Archons upon death... pretty neat stuff, could be a multi-flavored plane, with each area having a specific cultural twinge... Or, they could all be roman/greek/latin
So, yeah, Consul's Phantasm or Shimmering Tribunal. or a similar name :)
Tidings Elemental. Elemental. What's new that will be washed ashore?
Stalking Djinn. Djinn. "They're not 'unlimited wishes' unless everyone can make them. What are you complaining about?"
Information Brokers. Merfolk Scout. Picture: A merfolk sitting on a rock with a book, luring a ship closer :)
:innocent_whistling:
I would say Tragic Poet but unfortunately that name has already been used. :D
This is wish granting djinn.
... I honestly want to give this the terrible terrible pun name "Willsmith". I mean, maybe I can get away with it because of the "crafts a spell for you" aspect. But we all know that's not why.
Welcome back! I used to have a deck based around Unifying Theory. It was great! My opponent just couldn't resist the allure of paying
to draw that extra card... right into my Force Spikes and Miscalculations. Plus I got to pay
when I cast those spells to draw new cards!
This isn't quite that, though, since the timing is different. I need you to name this card and the creature type. I have two notes though:
Developement doesn't want this to be a Wizard, since Wizard tribal is broken right now.
Brand doesn't want this to be a Monger because it would remind people of Masques block. Honestly, most of brand doesn't have a problem with it, but Steve just won't shut up about it. Dammit Steve!
Otherwise, go at it!
I agree that magic doesn't have nearly enough imps!
I've had a plane idea brewing softly in my mind for many years that would have imps in it...
Imps are cool.
Tried adding the flavor text: "He comes bearing grifts." Which I thought was clever... but I wasn't really sure what it meant, so maybe it wasn't.
Choosing who wins these challenges doesn't always feel great. These are all decent answers. And, to be honest, one of the only reasons why I chose Vitenka's answer over the rest is because Magic doesn't have many exciting imps, and I think a few big and bulky imps would make for an interesting change of pace (Not counting Jumbo Imp of course.) Though the word 'unsealing' is definitely a good add.
Will be back in a couple of days with (((NTC #025))).
Fortune's Bane / Bane of Fortune
Creature - Horror
The other infamous fateseal card is Jace, the Mind Sculptor. So this must be related to Jace in some way.
Jace's Mother-In-Law
Human Witch
Your Worst Nightmare. Creature - Illusion. (Aiming for a flavour of rooting around in their head for the worst things)
Chaos Specter. Creature - Specter. (Specter from planar chaos where they force ideas into your head rather than draining them out, and can't fly.)
Goblin Infiltration Squad. Creature - Goblin Mercenary. "If you pay us more than the other side, then we'll sell you their secrets and sell them your lies. Or--" (Borrowing from Alex's idea)
Yeah, the Imp or Demon approach seems best. But for the sake of another option, I'm reminded of the flavour of Goblin Spy / Orcish Spy:
Ogre Infiltrator
Creature - Ogre Warrior
With luck, what he learns of the enemy camp will be worth more than what he gives away.
Gifting Demon.
ETA. Or: Tainted Gifter. Creature - Demon.
Oh that is interesting. Giving an opponent a card is a decent drawback - but making you first have to decide whether to skip a card, because is the card you're going to give them potentially better? That is CRUEL. The problem with it is that it does mean early-game you're gonna try and use it for manascrew. Which sadly means this is probably too cheap.
Ignoring that though - I think what we have here is an imp offering your opponent a deal. Not a full blown demonic tutor; this one is quite a lot less good at its job. No, this one will give you (r opponent) knowledge, but not the knowledge you need. And in exchange, it will punch you repeatedly in the face. That's a decent bargain, right? Sure.
Also, this kind of "Powerful creature, downside, cost discount" is often demonic. Though occasionally Thrull.
I'd like to get some kind of tie in to the name of the mechanic being used, too. Fated something? Or... something with seals. Sure.
Unsealing Imp (Creature type imp). It's particularly face-punchy for your average imp; but, well, your fault for unsealing it.
Back to the Future Sight well. This time we're turning the oppressive fateseal mechanic into a kinda-sorta drawback. But the card could both use a name and a creature type. Have at it!
@Dude: Outside of this card? If I was to make Scrip tokens, I'd probably force a player to cash them all in at once, since you can't make change with them. Maybe something like:
Tin Soldier
Artifact Creature - Soldier
Vigilance
You may sacrifice four Scrip tokens, rather than pay this spell's mana cost.
1/4
I admit, it's kind of weird coming up for a mechanic for a token which I designed to do nothing (besides be available for metalcraft or sacrifices.) But creating a mechanic that uses Scrip would make the pill easier to swallow, true.