Lost Skies of Aurus: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 Arik's Honor Guard White Common 5{3}{w}{w} Creature – Bird Soldier 4 2 CW08 Flying, first strike
2 Avenger of the Lost West White Uncommon 2{1}{w} Creature – Human Soldier 2 1 UW01 When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge {2}{w}{w} (Whenever another nontoken creature you control dies, you may pay {2}{w}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3 Cerulos, Captain of the Guard White Mythic 2{1}{w} Legendary Creature – Human Soldier 1 3 MW01 Whenever another creature with power 1 or less enters the battlefield under your control, untap Cerulos, Captain of the Guard.
{w}, {t}: Target creature has base power 1 until end of turn.
{1}{w}, {t}: Exile target creature with power 1 or less.
4 Cloudqueen's Envoys White Common 4 {2}{w}{w}
‑‑‑‑
{1}{w}
Creature – Human Cleric
‑‑‑‑
Instant – Adventure
3 3 CW09 Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
5 Curt Imprisonment White Uncommon 3{2}{w} Instant UW06 Exile target creature or planeswalker. Its controller draws a card.
6 Dictum of Binding White Common 4{3}{w} Instant CW10 Exile target attacking or blocking creature.
7 Eclipse Healer White Uncommon 2{1}{w} Creature – Bear Cleric 2 2 UW02 Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
8 Essence of Loyalty White Common 3{2}{w} Enchantment CW12 When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.
{1}{w}, Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control.
9 Fasting Nightsoul White Common 1{w} Creature – Vampire Cleric 1 1 CW01 {2}{b}, Sacrifice Fasting Nightsoul: Each opponent loses 3 life and you gain 3 life.
10 Feathered Bow White Common 1{w} Artifact – Equipment CW14 Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
11 Federatus Outrider White Common 3{2}{w} Creature – Human Soldier 2 2 CW02 {1}{r}: Target creature can't block Federatus Outrider this turn.
12 First Legion's Plate White Uncommon 2{1}{w} Artifact – Equipment UW09 Equipped creature has +1/+1.
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
13 Grip of the Lawmage White Common 3{2}{w} Enchantment – Aura CW13 Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
14 Insistent Preacher White Uncommon 2 {1}{w}
‑‑‑‑
{1}{w}
Sorcery – Human Cleric
‑‑‑‑
Instant – Adventure
2 1 UW04 Vigilance
‑‑‑‑
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
15 Kentarchia's Chosen White Uncommon 2{1}{w} Enchantment – Aura UW08 Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn".
16 Licia, Nightsoul Pariah White Rare 3{2}{w} Legendary Creature – Vampire Soldier 3 3 RW01 Lifelink
At the beginning of your end step, you may pay {b/r}{b/r}. If you do, Licia, Nightsoul Pariah deals damage to target creature or planeswalker equal to the amount of life you gained this turn.
17 Magistroi's Denial White Uncommon 2{1}{w} Instant UW07 Counter target spell unless its controller pays {2}.
18 Mantle of the Silent One White Rare 3{2}{w} Enchantment – Aura RW04 Enchant creature
Whenever Mantle of the Silent One enters the battlefield or enchanted creature attacks, exile all cards in target player's graveyard.
Enchanted creature gets +X/+X, where X is the number of creature cards exiled by Mantle of the Silent One.
19 Merchant Argos White Rare 3{2}{w} Artifact – Vehicle 2 4 RW05 Flying
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
20 Pyreheart Angel White Rare 5{3}{w}{w} Creature – Angel 3 3 RW02 Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge {3}{r}{w} (Whenever another nontoken creature you control dies, you may pay {3}{r}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
21 Sky Akrites White Common 2{1}{w} Creature – Bird Soldier 2 1 CW07 Flying
22 Sworn Legionnaire White Common 1{w} Creature – Human Soldier 1 1 CW06 First strike
Avenge {1}{w} (Whenever another nontoken creature you control dies, you may pay {1}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
23 Testudo Formation White Uncommon 3{2}{w} Instant UW05 Creatures you control get +0/+2 and gain hexproof until end of turn.
24 Unyielding Gladius White Common 2{1}{w} Artifact – Equipment CW15 Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
25 Ursus Warmaster White Common 3{2}{w} Creature – Bear Warrior 2 2 CW04 Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
26 Vendor Bodyguards White Common 4{3}{w} Creature – Dwarf Warrior 3 4 CW05 Aptitude ⁠— As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
27 Vitran Cloudweaver White Uncommon 3{1}{w}{w} Creature – Dwarf Wizard 2 3 UW03 Aptitude ⁠— As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
28 Winged Reinforcements White Common 3{2}{w} Sorcery CW11 Create two 1/1 white Bird creature tokens with flying. You gain 2 life.
29 Wrathcloud White Rare 6{4}{w}{w} Sorcery RW03 Destroy all creatures and enchantments. Players can't cast spells until the end of your next turn. Exile Wrathcloud.
30 Zesarean Sentry White Common 2{1}{w} Creature – Human Soldier 2 2 CW03 When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
31 Cascade of Thought Blue Common 4{3}{u} Instant CU10 Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
32 Cloud Scepter Blue Uncommon 2{1}{u} Artifact – Equipment UU09 Equipped creature has flying and hexproof.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
33 Cloudwyrm Blue Common 7{5}{u}{u} Creature – Elemental 5 5 CU06 Flying
When Cloudwyrm enters the battlefield, draw a card.
34 Dissociative Fugue Blue Common 2{1}{u} Sorcery CU12 Target player mills four cards.
Draw a card.
35 Doine Brineweaver Blue Common 4{3}{u} Creature – Lizard Wizard 3 3 CU05 Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
36 Dreamtaster Blue Uncommon 3{2}{u} Creature – Faerie Warlock 1 3 UU03 Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
37 Embodiment of Spring Blue Common 1{u} Creature – Elemental 0 3 CU02 {1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
38 Gust of Mana Blue Common 3{1}{u}{u} Instant CU08 Flow — Gust of Mana costs {1} less if you’ve cast another noncreature spell this turn.
Counter target spell.
39 Inquisitive Pixie Blue Uncommon 2{1}{u} Creature – Faerie Wizard 1 2 UU01 Flying
Flow{2}{u}: Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.
40 Keeper of the Diombhan Blue Common 3 {2}{u}
‑‑‑‑
{u}
Creature – Merfolk Wizard
‑‑‑‑
Instant – Adventure
3 2 CU07 Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
41 Lightkeeper Blue Common 1{u} Artifact CU15 Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
42 Lost in the Clouds Blue Uncommon 1{u} Instant UU07 As an additional cost to cast this spell, return a land you control to its owner’s hand.
Return target nonland permanent to its owner's hand.
43 Merfolk Clouddrifter Blue Common 3{2}{u} Creature – Merfolk Wizard 3 2 CU03 Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
44 Mind Threads Blue Common 4{3}{u} Instant CU11 Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2.
45 Pernicious Fae Blue Common 2{1}{u} Creature – Faerie Rogue 1 1 CU01 Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
46 Stolen Scrolls Blue Rare 1{u} Artifact – Equipment RU05 Whenever equipped creature deals damage to an opponent, put a knowledge counter on Stolen Scrolls.
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card.
Equip Rogue {0}
Equip {2}
47 Stratus Walk Blue Common 2{1}{u} Enchantment – Aura CU13 Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
48 Sublimate Blue Common 2{u}{u} Instant CU09 Counter target permanent spell.
49 Tezzeret, Unfettered Blue Mythic 5{3}{u}{u} Legendary Planeswalker – Tezzeret 5 MU02 +1: Draw a card. If you control three or more artifacts, instead draw two cards, then discard a card.
-3: You may put an artifact card with converted mana cost 5 or less from your hand onto the battlefield.
-7: Return up to three artifact cards from your graveyard to the battlefield. Then, if you control thirteen or more artifacts, you win the game.
50 Thoreg Spellblade Blue Uncommon 2{1}{u} Creature – Dwarf Wizard 1 2 UU02 Aptitude ⁠— As long as Thoreg Spellblade is enchanted or equipped, it has hexproof.
51 Thoughtstorm Blue Rare 4{3}{u} Enchantment RU04 Noncreature spells you cast cost {1} less to cast.
You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.
{3}{u}, Sacrifice Thoughtstorm: Draw two cards.
52 Tinelle Stargazer Blue Rare 3{2}{u} Legendary Creature – Faerie Rogue 2 3 RU01 Flying
Whenever you cast a noncreature spell, you may pay {r/g}{r/g}. If you do, target creature gets +X/+X and flying until end of turn, where X is that spell's converted mana cost.
53 Trespass Artist Blue Common 3{1}{u}{u} Creature – Dwarf Rogue Artist 2 2 CU04 Aptitude ⁠— As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
54 Aldemann Sellsword Black Common 3{2}{b} Creature – Human Warrior 3 1 CB02 {1}{w}: Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.
55 Cursed Blood Black Uncommon 2{1}{b} Creature – Ooze 2 2 UB02 When Cursed Blood enters the battlefield, you lose 2 life.
Avenge {b} (Whenever another nontoken creature you control dies, you may pay {b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
56 Dread Renouncer Black Common 3{2}{b} Creature – Lizard Shaman 2 2 CB01 {g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
57 Flora Ritualist Black Common 4{3}{b} Creature – Elf Warlock 3 2 CB07 When Flora Ritualist dies, create a 2/2 green Plant creature token.
58 Kyzan Silencer Black Common 2{1}{b} Creature – Human Assassin 1 1 CB04 Deathtouch
Avenge {b}{b} (Whenever another nontoken creature you control dies, you may pay {b}{b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
59 Macabre Ritual Black Uncommon 2{1}{b} Sorcery UB07 As an additional cost to cast this spell, sacrifice a creature.
Choose one —
• Add four mana of any of the sacrificed creature's colors.
• Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.
Entwine {r} (Choose both if you pay the entwine cost.)
60 Marsh Terror Black Common 6{4}{b}{b} Creature – Horror 5 5 CB08 Menace
61 Nordmarsh Scout Black Common 1 {b}
‑‑‑‑
{1}{b}
Creature – Orc Scout
‑‑‑‑
Sorcery – Adventure
1 1 CB09 Menace
‑‑‑‑
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
62 Saskia, the Rancorous Black Rare 4{3}{b} Legendary Creature – Human Warrior 3 4 RB01 Haste
At the beginning of your combat phase, you may pay {g/w}{g/w}. If you do, target creature you control gets +1/+1 and gains vigilance and indestructible until end of turn.
63 Shared Lunacy Black Rare 2{1}{b} Sorcery RB04 Target player reveals their hand. You may discard a card. If you do, that player discards all nonland cards that have the same converted mana cost as the discarded card. Each player loses life equal to the number of cards discarded this way.
64 Udarian Bloodsucker Black Common 2{1}{b} Creature – Bat 1 1 CB06 Lifelink, flying
65 Vingon Raider Black Common 4{3}{b} Creature – Orc Rogue 3 3 CB03 Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card.
66 Word of Decay Black Common 4{3}{b} Creature – Lizard Cleric 3 4 CB05 Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
67 Act of Treason Red Common 3{2}{r} Sorcery CR12 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
68 Burning Revenge Red Uncommon 1{r} Enchantment UR08 Whenever a creature enters the battlefield from your graveyard, Burning Revenge deals 1 damage to each opponent.
69 Coalfeet Goblin Red Uncommon 1 {r}
‑‑‑‑
{r}
Creature – Goblin Wizard
‑‑‑‑
Instant – Adventure
2 1 UR04 When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
‑‑‑‑
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
70 Dragonraft Red Uncommon 2{1}{r} Artifact – Vehicle 3 2 UR07 Flying
{1}{r}: Dragonraft gets +2/+0 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
71 Dwarven Haris Red Common 3{2}{r} Creature – Dwarf Warrior 2 2 CR01 {2}{w}: Dwarven Haris gets +1/+1 until end of turn.
72 Eager Tumbler Red Common 4{3}{r} Creature – Elemental 4 3 CR05 Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
73 Enthusiastic Assistant Red Common 1{r} Creature – Goblin Artificer 1 1 CR03 Haste
Aptitude ⁠— As long as Enthusiastic Assistant is enchanted or equipped, it has menace.
74 Firecloud Phoenix Red Rare 5{3}{r}{r} Creature – Phoenix 4 4 RR02 Flying, haste
Flow{1}{r}, Discard a card: Return Firecloud Phoenix from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you’ve cast a noncreature spell this turn.
75 Flickering Everember Red Common 2{1}{r} Creature – Elemental 2 2 CR04 Flickering Everember attacks each turn if able.
Avenge {2}{r} (Whenever another nontoken creature you control dies, you may pay {2}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
76 Goblin Piloting Red Rare 4{3}{r} Enchantment RR05 Each noncreature, non-Vehicle artifact you control is a Vehicle with crew X and power and toughness X, where X is that artifact’s converted mana cost.
Whenever a Vehicle you control dies, Goblin Piloting deals 2 damage to target creature you control and each opponent.
At the beginning of your end step, sacrifice all Vehicles that attacked this turn.
77 Head-Conductor Zoniba Red Rare 2{1}{r} Legendary Creature – Human Advisor 2 1 RR01 First strike
Whenever a nonland permanent enters the battlefield under your control, you may pay {w/u}{w/u}. If you do, tap or untap target permanent.
78 Kemic Fire Red Uncommon 3{2}{r} Instant UR06 Kemic Fire can't be countered.
Kemic Fire deals 4 damage to target creature. If it's a Vehicle, exile it instead.
79 Looter of the Heri Desert Red Common 2{1}{r} Creature – Human Rogue 1 2 CR02 When Looter of the Heri Desert enters the battlefield, if {u} was spent to cast it, draw a card, then discard a card.
80 Spark of Creativity Red Uncommon 1{r} Sorcery UR05 Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card’s converted mana cost. If you don’t, you may play that card until end of turn.
81 Vitran Improviser Red Common 4 {3}{r}
‑‑‑‑
{r}
Creature – Dwarf Artist
‑‑‑‑
Instant – Adventure
3 3 CR06 Haste
‑‑‑‑
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
82 Elven Primalist Green Uncommon 2{1}{g} Creature – Elf Shaman 2 2 UG02 Flow — As long as you've cast a noncreature spell this turn, Elven Primalist has +2/+2 and trample.
83 Menhir Keeper Green Uncommon 4{3}{g} Creature – Human Warrior 3 4 UG04 When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
84 Mighty Display Green Common 2{1}{g} Instant CG11 Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
85 Nature's Vigil Green Uncommon 3{2}{g} Enchantment UG01 Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card.
86 Snida, Emperor's Bane Green Rare 4{3}{g} Legendary Creature – Elf Warrior 4 4 RG01 Trample
{u/b}{u/b}: Each player mills a card. Put a +1/+1 counter on Snida, Emperor's Bane for each land card put into a graveyard this way.
87 Thornwielder Green Common 2{1}{g} Creature – Bear Druid 2 2 CG02 Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
88 Village Sage Green Common 2 {1}{g}
‑‑‑‑
{1}{g}
Creature – Human Druid
‑‑‑‑
Instant – Adventure
1 2 CG10 Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
89 Vinefur Bison Green Common 4{2}{g}{g} Creature – Ox 4 4 CG03 Landfall — Whenever a land enters the battlefield under your control, Vinefur Bison gets +1/+1 until end of turn.
90 Vingon Shieldbreaker Green Uncommon 3{1}{g}{g} Creature – Bear Warrior 3 3 UG03 Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Vingon Shieldbreaker has a might counter on it, creatures you control have trample.
91 Wild Nourishment Green Uncommon 2{1}{g} Sorcery UG07 Choose one —
• Distribute two +1/+1 counters among one or two target creatures.
• Gain life equal to the amount of +1/+1 counters on creatures you control.
Entwine {w} (Choose both if you pay the entwine cost.)
92 Word of Change Green Common 2{1}{g} Creature – Lizard Druid 1 3 CG01 {u}: Word of Change gets +1/-1 until end of turn.
93 Cloudforce Multicolour Uncommon 2{w}{u} Enchantment – Aura UZ01 Flash
Enchant creature
When Cloudforce enters the battlefield, you and permanents you control gain hexproof until end of turn.
Enchanted creature gets +1/+1 and has vigilance.
94 Masked Peri Multicolour Rare 7{4}{w}{u}{u} Creature – Angel 5 5 RZ01 Flash
Masked Peri costs {x} less to cast, where X is the total converted mana cost of spells you control.
Flying, lifelink
When Masked Peri enters the battlefield, return target spell you control to its owner's hand.
95 Draining Trauma Multicolour Uncommon 2{u}{b} Enchantment UZ03 Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life.
96 Psygm, Depth's Delusion Multicolour Rare 4{1}{u}{b}{b} Legendary Creature – Horror 4 4 RZ03 Flying
Whenever a player mills one or more cards, exile them instead.
At the beginning of each upkeep, you may cast a permanent card exiled by Psygm, Depth's Delusion and you may spend mana as though it were mana of any color to cast that spell.
97 Bloodsun Zealot Multicolour Uncommon 2{b}{r} Creature – Human Soldier 3 1 UZ05 Haste
When Bloodsun Zealot leaves the battlefield, it deals 1 damage to any target.
Avenge {b}{r} (Whenever another nontoken creature you control dies, you may pay {b}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
98 Unbridled Grief Multicolour Rare 6{3}{b}{r}{r} Sorcery RZ05 Unbridled Grief costs {2} less if a creature you control died this turn.
Unbridled Grief deals 4 damage to each creature. If three or more creatures died this way, return target creature or planeswalker card from your graveyard to the battlefield.
99 Liese, Voice of Myth Multicolour Uncommon 3{1}{r}{g} Legendary Creature – Elf Druid 2 3 UZ07 Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
100 Trailblaze Multicolour Rare 3{r}{g}{g} Sorcery RZ07 Exile the top three cards of your library. You may put any number of land cards exiled this way onto the battlefield tapped. You may play nonland cards exiled this way until the end of your next turn.
101 Serona, the Nurturer Multicolour Rare 3{g}{w}{w} Legendary Creature – Spirit 3 3 RZ09 Flying
Whenever one or more counters are put on another permanent you control, put a growth counter on Serona, the Nurturer.
Remove a growth counter from Serona: Choose another permanent you control with counters on it, then give it another counter of a kind already there. Counters can't be put on Serona this turn.
102 Ursine Guardian Multicolour Uncommon 2{g}{w} Creature – Bear Warrior 2 2 UZ09 Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance.
103 Ardent Praetorian Multicolour Uncommon 4{2}{w}{b} Creature – Human Knight 4 4 UZ02 Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian.
104 Shine the Dark Light Multicolour Uncommon 5{3}{w}{b} Sorcery UZ11 Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
105 The Conquest of Giallia Multicolour Rare 4{2}{w}{b} Enchantment – Saga RZ02 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create three 1/1 white Soldier creature tokens.
II – Each player sacrifices a creature.
III – Until your next turn, whenever an opponent casts a spell, that player may pay {2}. If the player doesn't, you create a Treasure token.
106 Rot Away Multicolour Uncommon 2{b}{g} Instant UZ13 Destroy target nonland permanent with converted mana cost less than or equal to the number of lands you control.
107 Silt Nurturer Multicolour Uncommon 2{b}{g} Creature – Human Druid 2 2 UZ06 When Silt Nurturer dies, choose one —
• Put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
108 The Founding of Orom Multicolour Rare 3{1}{b}{g} Enchantment – Saga RZ06 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 2/2 green Wolf creature token.
II – You may sacrifice a creature. If you do, put three +1/+1 counters on target creature you control.
III – Search your library and/or graveyard for a land card, put it onto the battlefield, then shuffle your library.
109 Zarix, Marshbringer Multicolour Mythic 4{2}{b}{g} Legendary Planeswalker – Zarix 4 MZ06 +1: Each player discards a card. If you discard a land card this way, you may return it from your graveyard to the battlefield tapped.
-2: Create a 2/2 green and black Lizard creature token with deathtouch.
-6: Zarix, Marshbringer deals damage to any target equal to the number of lands you control and you gain that much life.
110 Doubtless Drive Multicolour Uncommon 2{g}{u} Instant UZ15 Choose one —
• Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
• Counter target spell with converted mana cost less than or equal to the number of cards in your hand.
111 Sage of the Great Lake Multicolour Uncommon 4{2}{g}{u} Creature – Lizard Druid 3 4 UZ10 Whenever you draw a card, you may put a +1/+1 counter on another target creature you control.
112 The New Udar Multicolour Rare 2{g}{u} Enchantment – Saga RZ10 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Mill four cards.
II – Return target creature or land card from your graveyard to your hand.
III – Return target instant or sorcery card from your graveyard to your hand.
113 Goblin Heistmaster Multicolour Uncommon 2{u}{r} Creature – Goblin Rogue 2 2 UZ04 Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card.
114 Saihd, the Paymaster Multicolour Uncommon 2{u}{r} Legendary Creature – Dwarf Rogue 1 2 UZ12 Whenever you draw a card, you may pay {2}. If you do, create a Treasure token. (It's an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
Sacrifice a Treasure: Put a +1/+1 counter on target Rogue.
115 The Crossing of the Bericus Multicolour Rare 3{1}{u}{r} Enchantment – Saga RZ04 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Scry 2.
II – Draw two cards, then discard a card.
III – Until your next turn, all creatures have haste and attack each combat if able.
116 Crimson Cliff Liberator Multicolour Uncommon 3{1}{r}{w} Creature – Bird Warrior 2 2 UZ08 Flying, haste
When Crimson Cliff Liberator enters the battlefield, create a 1/1 red Warrior creature token with haste.
117 Iva Laska Multicolour Mythic 3{1}{r}{w} Legendary Planeswalker – Iva 3 MZ07 You may activate loyalty abilities of Iva Laska on any player’s turn any time you could cast an instant.
+1: Until your next turn, whenever target creature or planeswalker you control is dealt damage, Iva Laska deals that much damage to target player.
-1: Discard a card, then draw a card and gain 1 life.
-2: Another target creature or planeswalker you control gains protection from the color of your choice until end of turn.
118 People's Partisan Multicolour Uncommon 2{r}{w} Creature – Human Soldier 1 2 UZ14 Double strike
Whenever another creature you control with power 2 or less attacks, it gains double strike until end of turn.
119 The Third Puron War Multicolour Rare 3{1}{r}{w} Enchantment – Saga RZ08 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Target opponent exiles a creature with power 2 or less they control.
II – Creatures you control get +1/+1 and gain menace until end of turn.
III – Exile target land.
120 Fervent Warpriest Multicolour Rare 4{1}{r}{w}{b} Creature – Human Cleric 2 2 RZ11 Haste
Whenever Fervent Warpriest attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking.
121 Imperial Cavalry Multicolour Uncommon 4{1}{r}{w}{b} Creature – Human Soldier 4 3 UZ21 Haste
Avenge {r}{w}{b} (Whenever another nontoken creature you control dies, you may pay {r}{w}{b} and exile it. If you do, return this creature to the battlefield from your graveyard.)
122 Impero Mercuro Multicolour Mythic 3{r}{w}{b} Legendary Creature – Human Noble 3 3 MZ01 Vigilance
At the beginning of your upkeep, take control of target creature with power 3 or less until end of turn. Untap it. It gains haste until end of turn.
{t}, Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.
123 Iva, the Griever Multicolour Mythic 3{r}{w}{b} Legendary Planeswalker – Iva 3 MS02 +1: Exile up to one target creature you control, then return it to the battlefield under its owner's control.
-2: Deal 2 damage to any target. You gain 2 life.
-6: Exile all other nonland permanents. Each player loses life equal to the number of permanents they controlled exiled this way.
124 Kyzan Call Multicolour Uncommon 3{r}{w}{b} Sorcery UZ16 Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Exile target artifact or enchantment.
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
125 Kyzan Strategos Multicolour Common 3{r}{w}{b} Creature – Human Soldier 3 2 CZ01 When Kyzan Strategos enters the battlefield, you may sacrifice a creature. If you do, other creatures you control get +1/+1 and have first strike until end of turn.
126 Reckless Retribution Multicolour Rare 3{r}{w}{b} Instant RZ16 Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard.
127 Fae's Kiss Multicolour Rare 3{g}{u}{r} Enchantment – Aura RZ17 Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
If Fae's Kiss would be put into your graveyard from the battlefield, exile it instead. You may play it until the end of your next turn.
128 Mistwaker Multicolour Common 3{g}{u}{r} Creature – Merfolk Wizard 2 2 CZ02 When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
129 River Wakener Multicolour Uncommon 4{1}{g}{u}{r} Creature – Merfolk Shaman 3 2 UZ22 Flash
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add {g}{u}{r}. Use this mana only to cast noncreature spells.
130 Tamis Call Multicolour Uncommon 3{g}{u}{r} Sorcery UZ17 Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
131 Verdant Curator Multicolour Rare 4{1}{g}{u}{r} Creature – Faerie Wizard 2 2 RZ12 Flash
Flying
When Verdant Curator enters the battlefield, counter target spell, activated ability, or triggered ability. Verdant Curator deals 2 damage to that spell or ability's controller.
132 Bearer of Doom Multicolour Rare 4{1}{w}{b}{g} Creature – Bear Warrior 4 5 RZ13 Vigilance
When Bearer of Doom enters the battlefield, it fights up to one target creature you don’t control. If a creature an opponent controls would die this turn, exile it instead.
133 Giallian Breacher Multicolour Uncommon 4{1}{w}{b}{g} Creature – Orc Warrior 4 3 UZ23 Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Giallian Breacher has a might counter on it, whenever it attacks, it gets +2/+0 and gains trample and menace until end of turn.
134 Goldclaw Cleric Multicolour Common 3{w}{b}{g} Creature – Bear Cleric 3 3 CZ03 When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
135 Gudul, Born of the Eclipse Multicolour Mythic 5{2}{w}{b}{g} Legendary Creature – Orc Warrior 4 4 MZ03 Trample
When Gudul, Born of the Eclipse enters the battlefield, target creature gets -X/-X until end of turn and you gain X life, where X is the greatest power among creatures you control.
Whenever a creature you control attacks alone, it gains indestructible until end of turn.
136 Vingon Call Multicolour Uncommon 3{w}{b}{g} Sorcery UZ18 Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn.
• Destroy target creature with power 3 or less.
• Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
137 Zarix Returned Multicolour Mythic 4{1}{w}{b}{g} Legendary Planeswalker – Zarix 3 MS01 +2: You may play an additional land this turn. When you do, you gain 3 life.
-2: Return target land or creature card from your graveyard to your hand.
-9: Distribute a number of +1/+1 counters equal to the number of lands you control among any number of target creatures. They gain trample, lifelink and menace until end of turn.
138 Artist's Familiar Multicolour Common 3{u}{r}{w} Creature – Bird 2 2 CZ04 Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
139 Captivating Lyre Multicolour Rare 3{u}{r}{w} Artifact – Equipment RZ19 Whenever Captivating Lyre becomes attached to a permanent, exile target creature an opponent controls until Captivating Lyre becomes unattached from that permanent.
Equipped creature has "{1}, {t}: You may play cards exiled with Captivating Lyre until end of turn".
Equip {3}.
140 Dwarven Chanter Multicolour Rare 3{u}{r}{w} Creature – Dwarf Cleric Artist 3 3 RZ14 Haste
Whenever Dwarven Chanter attacks, you may attach any number of target Auras and/or Equipments you control to any number of target creatures.
141 Goblin Troupe Multicolour Uncommon 4{1}{u}{r}{w} Creature – Goblin Artist 3 3 UZ24 Vigilance
Aptitude ⁠— {1}, {t}: You may discard a card. If you do, draw two cards, then discard a card. Activate this ability only if Goblin Troupe is enchanted or equipped.
142 Head-Alchemist Mahir Multicolour Mythic 3{u}{r}{w} Legendary Creature – Dwarf Artificer 2 3 MZ04 When Head-Alchemist Mahir enters the battlefield, look at the top five cards of your library. You may reveal any number of Aura and/or Equipment cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Aura and Equipment spells you cast cost {1} less to cast.
143 Umay Call Multicolour Uncommon 3{u}{r}{w} Sorcery UZ19 Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step.
• Discard a card at random, then draw two cards.
• Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
144 Doine Call Multicolour Uncommon 3{b}{g}{u} Sorcery UZ20 Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Put a +1/+1 counter on up to one target creature. You may play an additional land this turn.
• Return target nonland permanent to its owner's hand.
145 Rhinic Lurker Multicolour Uncommon 4{1}{b}{g}{u} Creature – Crocodile 3 3 UZ25 Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand.
146 Saurian Darkcaster Multicolour Common 3{b}{g}{u} Creature – Lizard Warlock 2 3 CZ05 Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
147 Tide of the Rhinir Multicolour Rare 5{2}{b}{g}{u} Creature – Elemental 6 6 RZ15 Flash
Trample
{1}{b}: Tide of the Rhinir gains lifelink until end of turn.
{2}{u}: Return Tide of the Rhinir to your hand.
148 Ulik of the Rebirth Multicolour Mythic 4{1}{b}{g}{u} Legendary Creature – Lizard Druid 3 3 MZ05 Whenever Ulik of the Rebirth or another nontoken creature or land enters the battlefield under your control, draw a card.
Whenever Ulik of the Rebirth or another nontoken creature or land is put into your graveyard from anywhere, put a +1/+1 counter on target creature you control.
149 Swan of the Great Lake Hybrid Common 4{1}{w/u} Creature – Bird 1 1 CH01 Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
150 Saurian Ambusher Hybrid Common 4{1}{u/b} Creature – Lizard Rogue 2 1 CH03 Flash
151 Spawn of Golguthar Hybrid Common 3{b/r} Creature – Devil 1 1 CH05 When Spawn of Golguthar dies, it deals 2 damage to target player.
152 Wandering Colossus Hybrid Common 6{3}{r/g} Creature – Giant 3 4 CH07 Reach, trample
153 Keeper of Tozar Hybrid Common 4{1}{g/w} Creature – Elf Druid 2 1 CH09 When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
154 Call From Beyond Hybrid Common 5{2}{w/b} Sorcery CH02 Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
155 Toxic Touch Hybrid Common 4{1}{b/g} Instant CH06 Target creature gains deathtouch until end of turn.
Draw a card.
156 Curious Seamaw Hybrid Common 5{2}{g/u} Creature – Dinosaur 2 2 CH10 When Curious Seamaw dies, draw a card.
157 Haruspicy Hybrid Common 3{u/r} Instant CH04 Scry 2.
Discard a card, then draw a card.
158 Charging Lancer Hybrid Common 4{1}{r/w} Creature – Human Soldier 1 2 CH08 Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
159 Adventuring Gear Artifact Common 1{1} Artifact – Equipment CA10 Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
160 Altar of Forgotten Rites Artifact Uncommon 2{2} Artifact UA03 {1}, Sacrifice a creature: Choose one —
• Each player gains 2 life.
• Each player loses 2 life.
• Each player draws a card.
161 Cloud Liburna Artifact Common 2{2} Artifact – Vehicle 3 1 CA09 Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
162 Emblem of Alchemy Artifact Common 3{3} Artifact CA05 {t}: Add {u}, {r}, or {w}.
{u}{r}{w}, {t}, Sacrifice Emblem of Alchemy: Scry 1, then draw a card.
163 Emblem of Growth Artifact Common 3{3} Artifact CA06 {t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
164 Emblem of the Crown Artifact Common 3{3} Artifact CA02 {t}: Add {r}, {w}, or {b}.
{r}{w}{b}, {t}, Sacrifice Emblem of the Crown: Scry 1, then draw a card.
165 Emblem of the Eclipse Artifact Common 3{3} Artifact CA04 {t}: Add {w}, {b}, or {g}.
{w}{b}{g}, {t}, Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.
166 Emblem of the Fae Artifact Common 3{3} Artifact CA03 {t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
167 Forgotten Megalith Artifact Common 2{2} Artifact CA08 You may choose not to untap Forgotten Megalith during your untap step.
{1}, {t}: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
168 Milfunalia Artifact Rare 5{5} Legendary Artifact – Vehicle 7 7 RA01 Flying, trample
Other Vehicles you control have +1/+1.
{2}, Tap an untapped creature you control: Milfunalia deals 2 damage to any target.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
169 Orom Ruinwalker Artifact Common 2{2} Artifact Creature – Construct 1 1 CA01 {t}: Add one mana of any color.
170 Relentless Reject Artifact Uncommon 3{3} Artifact Creature – Construct 3 2 UA01 You may cast Relentless Reject from your graveyard by sacrificing a nonland permanent in addition to paying its other costs.
171 Remnant's Heart Artifact Common 4{4} Artifact CA07 When Remnant's Heart enters the battlefield, create a Treasure token. (It's an artifact with “{t}, Sacrifice this artifact: Add one mana of any color.”)
{1}, {t}: Add two mana of any color.
172 The Vestige Artifact Mythic 4{4} Legendary Artifact MA01 The Vestige enters the battlefield with four loyalty counters on it.
At the beginning of your end step, if The Vestige has no loyalty counters on it, exile all nonland permanents.
-1: Add one mana of any color.
-1: Put a loyalty counter on target planeswalker.
173 Truesight Orb Artifact Uncommon 2{2} Artifact UA02 When Truesight Orb enters the battlefield, scry 2, then mill a card.
{t}, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.
174 Umay Airship Artifact Uncommon 2{2} Artifact – Vehicle 3 3 UA04 Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
175 Wrathcloud Collector Artifact Uncommon 2{2} Artifact – Equipment UA05 Whenever you cast a noncreature spell, equipped creature gets +1/+0 until end of turn.
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
176 Adorned Tomb Land Rare 0 Land RL02 As Adorned Tomb enters the battlefield, you may reveal a Forest or green card from your hand. If you don't, Adorned Tomb enters the battlefield tapped.
{t}: Add {u} or {b}.
177 Blackcleave Cliffs Land Rare 0 Land RS03 Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {b} or {r}.
178 Copperline Gorge Land Rare 0 Land RS04 Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {r} or {g}.
179 Darkslick Shores Land Rare 0 Land RS02 Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {u} or {b}.
180 Elder Sanctum Land Rare 0 Land RL05 As Elder Sanctum enters the battlefield, you may reveal a Swamp or black card from your hand. If you don't, Elder Sanctum enters the battlefield tapped.
{t}: Add {g} or {w}.
181 Fierce Torrent Land Uncommon 0 Land UL02 Fierce Torrent enters the battlefield tapped.
{t}: Add {g}, {u}, or {r}.
182 Gloomy Meadow Land Uncommon 0 Land UL03 Gloomy Meadow enters the battlefield tapped.
{t}: Add {w}, {b}, or {g}.
183 Lavish Palace Land Uncommon 0 Land UL01 Lavish Palace enters the battlefield tapped.
{t}: Add {r}, {w}, or {b}.
184 Lit Ballroom Land Rare 0 Land RL03 As Lit Ballroom enters the battlefield, you may reveal a Plains or white card from your hand. If you don't, Lit Ballroom enters the battlefield tapped.
{t}: Add {b} or {r}.
185 Lush Mangrove Land Uncommon 0 Land UL05 Lush Mangrove enters the battlefield tapped.
{t}: Add {b}, {g}, or {u}.
186 Mana Nimbus Land Common 0 Land CL01 {t}: Add {c}.
{2}, {t}: Add two mana of different colors.
187 Razorverge Thicket Land Rare 0 Land RS05 Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {g} or {w}.
188 Remote Waterfall Land Uncommon 0 Land UL04 Remote Waterfall enters the battlefield tapped.
{t}: Add {u}, {r}, or {w}.
189 Seachrome Coast Land Rare 0 Land RS01 Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {w} or {u}.
190 The Cloudsea Land Rare 0 Legendary Land RL06 The Cloudsea enters the battlefield tapped unless you control an enchantment.
{t}: Add one mana of any color.
{4}, {t}: Create a token that’s a copy of target enchantment you control. The Cloudsea’s owner shuffles The Cloudsea into their library.
191 Thermal Bath Land Rare 0 Land RL01 As Thermal Bath enters the battlefield, you may reveal a Mountain or red card from your hand. If you don't, Thermal Bath enters the battlefield tapped.
{t}: Add {w} or {u}.
192 Tribe Council Land Rare 0 Land RL04 As Tribe Council enters the battlefield, you may reveal an Island or blue card from your hand. If you don't, Tribe Council enters the battlefield tapped.
{t}: Add {r} or {g}.
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