The Cloudsea

The Cloudsea by FlyingDingo

175 cards in Multiverse

75 commons, 52 uncommons, 38 rares, 10 mythics

1 auto, 25 white, 16 blue, 14 black, 13 red,
11 green, 54 multicolour, 10 hybrid, 14 artifact, 17 land

59 comments total

A set loosely based on cultures after the fall of the Roman Empire, with flying ships.

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes

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The set creator would like to draw your attention to these comments:

On The Crossing of the Bericus (reply):

This saga represents the crossing of the Rubicon by Julius Caesar. It is said that he stood and contemplated whether to do this, and finally crossed it, igniting the Roman Civil War that ended the Republic and created the Roman Empire.

On The New Udar (reply):

This saga tells of the struggle the people of Udar faced when rebuilding after the cataclysmic wrathcloud that destroyed Orom.

Recently active cards: (all recent activity)

 M 
Legendary Planeswalker – Tezzeret
+1: Draw a card. If you control three or more artifacts, instead draw two cards, then discard a card.
-3: You may put an artifact card with converted mana cost 5 or less from your hand onto the battlefield.
-7: Return up to three artifact cards from your graveyard to the battlefield. Then, if you control thirteen or more artifacts, you win the game.
5
4 comments
last 2020-05-25 23:04:48 by FlyingDingo
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
5 comments
last 2020-05-21 21:49:02 by FlyingDingo

Recent comments: (all recent activity)
On Tezzeret, Unfettered:

I've been tinkering with it since the longest time, but I think it's nearing a balanced state. Propping the number up to 13.

On Tezzeret, Unfettered:

I like this overall, but I think the alt wincon is way too easy

On Cascade of Thought:

Got it, thanks!

On Cascade of Thought:

use another set of square bracket's, you need (3) on either side to link just the name

­Chemister's Insight --> [[[Chemister's Insight (remove this)]]]

On Cascade of Thought:

I wanted to make a riff on Chemister's Insight and Hieroglyphic Illumination without it being overly complicated. And yeah, reminder text is wrong, I'll fix it :) I copy pasted Opt's text.

EDIT: Whoops, how do you link only without the images??

On Cascade of Thought:

­Foresee

ETA: Oh, but I guess this is an instant

On Cascade of Thought:

I, uh, don't think that reminder text is right... See e.g. Artisan's Sorrow for the reminder text for scrying 2+.

On Goldclaw Cleric:

Straightforward, I like it

On Tinelle Stargazer:

The flying is granted by the fact the card is blue. Those colors grant the +X/+X, which isn't blue at all. For example, Tasigur, the Golden Fang has a {g/u} activated ability that can return any nonland card from your graveyard to your hand, which can't be blue. It is "helped" by the fact the card itself is already black.

On Tinelle Stargazer:

Why are the two worst colors at flying granting that ability?

(All recent activity)
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