Lost Skies of Aurus
Lost Skies of Aurus by FlyingDingo
192 cards in Multiverse
76 commons, 61 uncommons, 44 rares, 11 mythics
30 white, 23 blue, 13 black, 15 red, 11 green,
56 multicolour, 10 hybrid, 17 artifact, 17 land
71 comments total
A set loosely based on cultures after the fall of the Roman Empire, with flying ships.
Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
The set creator would like to draw your attention to these comments:
On The Crossing of the Bericus (reply): | On The New Udar (reply): |
Recently active cards: (all recent activity)
Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
Aptitude — As long as Thoreg Spellblade is enchanted or equipped, it has hexproof.
The Thoreg, or blue dwarves, travel between oases and Umay cities, sharing knowledge and protection.
1/2
Flash
When Lightkeeper enters the battlefield, tap target creature.
,
, Sacrifice Lightkeeper: Draw a card.
When Lightkeeper enters the battlefield, tap target creature.


"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
— Aldith Rainsworn
Noncreature spells you cast cost
less to cast.
You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.

, Sacrifice Thoughtstorm: Draw two cards.

You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.


Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
Recent comments: (all recent activity)
See other cardsets
Changed wording. Hope it's not too long for adventure.
See Bounty Agent.
> "Destroy target noncreature permanent that's an artifact or creature."
or simply:
> "Destroy target noncreature artifact or noncreature enchantment."
Changed to adventure creature, not sure if the noncreature applying to artifacts and enchantments is clear though.
There'll be a bit of mill in blue, black, and green (see Snida, Emperor's Bane ); and a bit of "cast in opponent's turns" in blue and black (see Draining Trauma ). Flash is the main theme of blue-black in limited, and this lets you cast creatures as though they had flash too!
I can dit it. It's a neat lord for exile. I expect there will be more mill at common in the set?
I was trying to make a riff on Angelic Ascension, but it may be too good still. Thinking about upping the CMC to 3, but not sure yet.
That's a lot stronger than white usually gets nowadays. White typically requires some form of transgression before it can exile. Typically "You tapped/attacked" though sometimes "You seem to be a very large demon" is enough.
It's quite skill-testing for an opopnent. Because drawing a card is also very good; so the opponent may well be tempted to hold off on removing it.
So yeah, nice card. Though indeed, perhaps slightly undercosted since it has no body to kill.
Yeah, that was my aim. I may have overshoot it and should up the mana cost a bit, but the tension was "ok, I'm going to keep on checking my library until you provoke me".
In-story, it represents the bond with the land, broken when Tezzeret started doing shenanigans.
Hmmm. Scry 2 is almost as good as "draw a card". So this pretty much incentivises the opponent to cast something on your turn, to give you the oneoff payout rather than the ongoing benefit. Is that what you were going for? A Crystal Ball that the opponent can force to crack?