Lost Skies of Aurus
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When Avenger of the Lost West enters the battlefield from your graveyard, you may return target creature with converted mana cost 2 or less from your graveyard to the battlefield.
Avenge

(Whenever another nontoken creature you control dies, you may pay 

and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge






2/1
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead.
"In the shadow of the Eclipse, my hand will be your salvation."
2/2
When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.

, Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control.


"Stand together! We are one!"
—Imperial battle cry.
—Imperial battle cry.


"I don't think I can take it much more."
1/1
Equipped creature has +1/+1 and reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.


The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
Equipped creature has +1/+1.
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn.
Equip


The First Legion was lost when Orom fell. However, its sigil still command respect.
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
Vigilance
If Umay, Vingon and Kyzan people have something in common, is the intensity of their beliefs.
2/1
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn".
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn".
To be chosen among a hundred other soldiers is an honor and a responsibility.
Lifelink
At the beginning of your end step, you may pay
. If you do, Licia, Nightsoul Pariah deals damage to target creature or planeswalker equal to the amount of life you gained this turn.
At the beginning of your end step, you may pay


"This uniform means nothing now. I'm a blade without hilt, an arrow without bow."
3/3
Counter target spell unless its controller pays
.

The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
Enchant creature
Whenever Mantle of the Silent One enters the battlefield or enchanted creature attacks, exile all cards in target player's graveyard.
Enchanted creature gets +X/+X, where X is the number of creature cards exiled by Mantle of the Silent One.
Whenever Mantle of the Silent One enters the battlefield or enchanted creature attacks, exile all cards in target player's graveyard.
Enchanted creature gets +X/+X, where X is the number of creature cards exiled by Mantle of the Silent One.
Flying
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
2/4
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge

(Whenever another nontoken creature you control dies, you may pay 

and exile it. If you do, return this creature to the battlefield from your graveyard.)
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge






3/3
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
First strike
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge




The Legions of old Orom are no more, but their soldiers still fight for Kyzan.
1/1
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip


Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
Aptitude — As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
Create two 1/1 white Bird creature tokens with flying. You gain 2 life.
In Kyzan, raptors are revered as Helena's direct servants. As such, they are allowed a privileged position in the frontlines.
Destroy all creatures and enchantments. Players can't cast spells until the end of your next turn. Exile Wrathcloud.
Raw mana sweeping away life and magic alike.
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge




2/2
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
Draw two cards.
A jump in the river of the mind.
Equipped creature has flying and hexproof.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
Flying
When Cloudwyrm enters the battlefield, draw a card.
When Cloudwyrm enters the battlefield, draw a card.
"I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea
—Unknown, Tales from the Cloudsea
5/5
Target player mills four cards.
Draw a card.
Draw a card.
Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1
Story Spotlight 1
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
"Ooh, that's a new one!"
1/3



The Nordmarsh has kept out everything but hope.
0/3
Flow — Gust of Mana costs
less if you’ve cast another noncreature spell this turn.
Counter target spell.

Counter target spell.
The mana that soaks Aurus can help... or hinder.
Flying
Flow —
: Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.
Flow —


The curious minds of the fae need constant stimuli.
1/2
The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Flash
When Lightkeeper enters the battlefield, tap target creature.
,
, Sacrifice Lightkeeper: Draw a card.
When Lightkeeper enters the battlefield, tap target creature.


"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
— Aldith Rainsworn
As an additional cost to cast this spell, return a land you control to its owner’s hand.
Return target nonland permanent to its owner's hand.
Return target nonland permanent to its owner's hand.
The smaller remnants are fragile, leading uncaring explorers to a long fall.
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2.
Flow — If you've cast a noncreature spell this turn, scry 2.
"You just have to pull them in the right way."
Flying

,
: Pernicious Fae deals 1 damage to any target



Stings like a bee, but laughs a whole lot more.
1/1
Whenever equipped creature deals damage to an opponent, put a knowledge counter on Stolen Scrolls.
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card.
Equip Rogue
Equip
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card.
Equip Rogue

Equip

Enchant creature
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
When Stratus Walk enters the battlefield, draw a card.
Enchanted creature has flying.
Enchanted creature can block only creatures with flying.
Counter target permanent spell.
When you really dislike crowded spaces.
+1: Draw a card. If you control three or more artifacts, instead draw two cards, then discard a card.
-3: You may put an artifact card with converted mana cost 5 or less from your hand onto the battlefield.
-7: Return up to three artifact cards from your graveyard to the battlefield. Then, if you control thirteen or more artifacts, you win the game.
-3: You may put an artifact card with converted mana cost 5 or less from your hand onto the battlefield.
-7: Return up to three artifact cards from your graveyard to the battlefield. Then, if you control thirteen or more artifacts, you win the game.
5
Aptitude — As long as Thoreg Spellblade is enchanted or equipped, it has hexproof.
The Thoreg, or blue dwarves, travel between oases and Umay cities, sharing knowledge and protection.
1/2
Noncreature spells you cast cost
less to cast.
You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.

, Sacrifice Thoughtstorm: Draw two cards.

You can't cast noncreature spells during your turn and you may cast noncreature spells as though they had flash.


Flying
Whenever you cast a noncreature spell, you may pay
. If you do, target creature gets +X/+X and flying until end of turn, where X is that spell's converted mana cost.
Whenever you cast a noncreature spell, you may pay


"Up and up you go!"
2/3
Aptitude — As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2


The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
When Cursed Blood enters the battlefield, you lose 2 life.
Avenge
(Whenever another nontoken creature you control dies, you may pay
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge


It is said that blood spilled by vampires is still cursed, wandering with their same thirst.
2/2

The marsh is where roads go to die.
2/2
When Flora Ritualist dies, create a 2/2 green Plant creature token.
There is a belief among Udarian elves that their souls will become part of the forest once they die. Some of them make sure it happens.
3/2
Deathtouch
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge




The best way to silence dissenters is to make them not exist.
1/1
As an additional cost to cast this spell, sacrifice a creature.
Choose one —
• Add four mana of any of the sacrificed creature's colors.
• Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Choose one —
• Add four mana of any of the sacrificed creature's colors.
• Return target creature card with converted mana cost 4 or less from your graveyard to the battlefield.
Entwine

Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
—Zarix, Marshbringer
5/5
Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
Haste
At the beginning of your combat phase, you may pay
. If you do, target creature you control gets +1/+1 and gains vigilance and indestructible until end of turn.
At the beginning of your combat phase, you may pay


As her rage subsided, her bitterness grew.
3/4
Target player reveals their hand. You may discard a card. If you do, that player discards all nonland cards that have the same converted mana cost as the discarded card. Each player loses life equal to the number of cards discarded this way.
Lifelink, flying
Some people say that the Nightsoul came to be when a witch cursed a human with the soul of a bloodsucker.
1/1
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card.
Whenever a might counter is put on Vingon Raider, target player discards a card.
3/3
Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
Whenever a creature enters the battlefield from your graveyard, Burning Revenge deals 1 damage to each opponent.
Grief and pain are some of the best pyromantic catalyzers.
When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
Flying

: Dragonraft gets +2/+0 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)


Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Kiranos is a great source of inspiration for umay artificers.
3/2


The discipline of the haris is legendary, but there's a reason no one talks about their rage.
2/2
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
Haste
Aptitude — As long as Enthusiastic Assistant is enchanted or equipped, it has menace.
Aptitude — As long as Enthusiastic Assistant is enchanted or equipped, it has menace.
"He's alright. Just don't leave him alone with the dangerous stuff."
1/1
Flying, haste
Flow —
, Discard a card: Return Firecloud Phoenix from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery and only if you’ve cast a noncreature spell this turn.
Flow —


Hatched in nests of magic.
4/4
Flickering Everember attacks each turn if able.
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge




Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
Each noncreature, non-Vehicle artifact you control is a Vehicle with crew X and power and toughness X, where X is that artifact’s converted mana cost.
Whenever a Vehicle you control dies, Goblin Piloting deals 2 damage to target creature you control and each opponent.
At the beginning of your end step, sacrifice all Vehicles that attacked this turn.
Whenever a Vehicle you control dies, Goblin Piloting deals 2 damage to target creature you control and each opponent.
At the beginning of your end step, sacrifice all Vehicles that attacked this turn.
First strike
Whenever a nonland permanent enters the battlefield under your control, you may pay
. If you do, tap or untap target permanent.
Whenever a nonland permanent enters the battlefield under your control, you may pay


When Zoniba ousted her husband and assumed his position, no one expected the greatness that would follow.
2/1
Kemic Fire can't be countered.
Kemic Fire deals 4 damage to target creature. If it's a Vehicle, exile it instead.
Kemic Fire deals 4 damage to target creature. If it's a Vehicle, exile it instead.
Calinios tied magic and alchemy together in a terrible concoction.
When Looter of the Heri Desert enters the battlefield, if
was spent to cast it, draw a card, then discard a card.

"The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card’s converted mana cost. If you don’t, you may play that card until end of turn.
Attending an Umay workshop is always shocking.
Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
Flow — As long as you've cast a noncreature spell this turn, Elven Primalist has +2/+2 and trample.
Some Udarian elves have exiled themselves from the rest of civilization, looking for a deeper connection to the wilds.
2/2
When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card.
A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2
Story Spotlight 2
Trample

: Each player mills a card. Put a +1/+1 counter on Snida, Emperor's Bane for each land card put into a graveyard this way.


The only Emperor to ever die in battle was felled by her spear.
4/4
Whenever Thornwielder deals combat damage to a player, you may pay 
. If you do, that player loses 2 life and you gain 2 life.


The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Landfall — Whenever a land enters the battlefield under your control, Vinefur Bison gets +1/+1 until end of turn.
The orcs and ursi of Udar share their reverence for the bison, a symbol of strength, perseverance, and stubbornness.
4/4
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Vingon Shieldbreaker has a might counter on it, creatures you control have trample.
As long as Vingon Shieldbreaker has a might counter on it, creatures you control have trample.
Armed with maces and pickaxes, they shatter shields and wills alike.
3/3
Choose one —
• Distribute two +1/+1 counters among one or two target creatures.
• Gain life equal to the amount of +1/+1 counters on creatures you control.
Entwine
(Choose both if you pay the entwine cost.)
• Distribute two +1/+1 counters among one or two target creatures.
• Gain life equal to the amount of +1/+1 counters on creatures you control.
Entwine


"As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle
—Words of the Cycle
1/3
Flash
Enchant creature
When Cloudforce enters the battlefield, you and permanents you control gain hexproof until end of turn.
Enchanted creature gets +1/+1 and has vigilance.
Enchant creature
When Cloudforce enters the battlefield, you and permanents you control gain hexproof until end of turn.
Enchanted creature gets +1/+1 and has vigilance.
Flash
Masked Peri costs
less to cast, where X is the total converted mana cost of spells you control.
Flying, lifelink
When Masked Peri enters the battlefield, return target spell you control to its owner's hand.
Masked Peri costs

Flying, lifelink
When Masked Peri enters the battlefield, return target spell you control to its owner's hand.
5/5
Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life.
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life.
In the shadow of thought
—Saurian expression meaning "to act when they don't expect it"
—Saurian expression meaning "to act when they don't expect it"
Haste
When Bloodsun Zealot leaves the battlefield, it deals 1 damage to any target.
Avenge
(Whenever another nontoken creature you control dies, you may pay 
and exile it. If you do, return this creature to the battlefield from your graveyard.)
When Bloodsun Zealot leaves the battlefield, it deals 1 damage to any target.
Avenge




3/1
Unbridled Grief costs
less if a creature you control died this turn.
Unbridled Grief deals 4 damage to each creature. If three or more creatures died this way, return target creature or planeswalker card from your graveyard to the battlefield.

Unbridled Grief deals 4 damage to each creature. If three or more creatures died this way, return target creature or planeswalker card from your graveyard to the battlefield.
Iva's magic turned dark and cruel as her tears fell on scaly skin.
Story Spotlight 4
Story Spotlight 4
Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
Exile the top three cards of your library. You may put any number of land cards exiled this way onto the battlefield tapped. You may play nonland cards exiled this way until the end of your next turn.
To succeed, pioneers need wisdom and the boldness to ignore it.
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance.
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance.
The gentler the protected, the mightier the custodian.
2/2
Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian.
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian.
"Our vow is true. Our duty, eternal."
4/4
Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt."
—Children of the Eclipse
banishing the echoes of doubt."
—Children of the Eclipse
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create three 1/1 white Soldier creature tokens.
II – Each player sacrifices a creature.
III – Until your next turn, whenever an opponent casts a spell, that player may pay
. If the player doesn't, you create a Treasure token.
I – Create three 1/1 white Soldier creature tokens.
II – Each player sacrifices a creature.
III – Until your next turn, whenever an opponent casts a spell, that player may pay

Destroy target nonland permanent with converted mana cost less than or equal to the number of lands you control.
"The land will extinguish you, despoiler."
—Zarix, Marshbringer
—Zarix, Marshbringer
When Silt Nurturer dies, choose one —
• Put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
• Put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
"Sometimes, the land needs just a little nudge."
2/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Create a 2/2 green Wolf creature token.
II – You may sacrifice a creature. If you do, put three +1/+1 counters on target creature you control.
III – Search your library and/or graveyard for a land card, put it onto the battlefield, then shuffle your library.
I – Create a 2/2 green Wolf creature token.
II – You may sacrifice a creature. If you do, put three +1/+1 counters on target creature you control.
III – Search your library and/or graveyard for a land card, put it onto the battlefield, then shuffle your library.
+1: Each player discards a card. If you discard a land card this way, you may return it from your graveyard to the battlefield tapped.
-2: Create a 2/2 green and black Lizard creature token with deathtouch.
-6: Zarix, Marshbringer deals damage to any target equal to the number of lands you control and you gain that much life.
-2: Create a 2/2 green and black Lizard creature token with deathtouch.
-6: Zarix, Marshbringer deals damage to any target equal to the number of lands you control and you gain that much life.
4
Choose one —
• Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
• Counter target spell with converted mana cost less than or equal to the number of cards in your hand.
• Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
• Counter target spell with converted mana cost less than or equal to the number of cards in your hand.
Whenever you draw a card, you may put a +1/+1 counter on another target creature you control.
The Great Lake acts as temple, library, and forum for the people of Udar.
3/4
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Mill four cards.
II – Return target creature or land card from your graveyard to your hand.
III – Return target instant or sorcery card from your graveyard to your hand.
I – Mill four cards.
II – Return target creature or land card from your graveyard to your hand.
III – Return target instant or sorcery card from your graveyard to your hand.
Haste
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever another Rogue you control deals combat damage to a player, you may draw a card. If you do, discard a card.
"Ok, here's the plan. I run up to him, hit him in the head, and then you get the satchel. Any questions?"
2/2
Whenever you draw a card, you may pay
. If you do, create a Treasure token. (It's an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
Sacrifice a Treasure: Put a +1/+1 counter on target Rogue.


Sacrifice a Treasure: Put a +1/+1 counter on target Rogue.
"A pleasure doing business with you."
1/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Scry 2.
II – Draw two cards, then discard a card.
III – Until your next turn, all creatures have haste and attack each combat if able.
I – Scry 2.
II – Draw two cards, then discard a card.
III – Until your next turn, all creatures have haste and attack each combat if able.
Flying, haste
When Crimson Cliff Liberator enters the battlefield, create a 1/1 red Warrior creature token with haste.
When Crimson Cliff Liberator enters the battlefield, create a 1/1 red Warrior creature token with haste.
“Mercuro is a despot, a tumor that supplanted the heart of the Kyzan Empire. We will not stand idle while he still reigns.”
2/2
You may activate loyalty abilities of Iva Laska on any player’s turn any time you could cast an instant.
+1: Until your next turn, whenever target creature or planeswalker you control is dealt damage, Iva Laska deals that much damage to target player.
-1: Discard a card, then draw a card and gain 1 life.
-2: Another target creature or planeswalker you control gains protection from the color of your choice until end of turn.
+1: Until your next turn, whenever target creature or planeswalker you control is dealt damage, Iva Laska deals that much damage to target player.
-1: Discard a card, then draw a card and gain 1 life.
-2: Another target creature or planeswalker you control gains protection from the color of your choice until end of turn.
3
Double strike
Whenever another creature you control with power 2 or less attacks, it gains double strike until end of turn.
Whenever another creature you control with power 2 or less attacks, it gains double strike until end of turn.
"The strength was inside you all along."
1/2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Target opponent exiles a creature with power 2 or less they control.
II – Creatures you control get +1/+1 and gain menace until end of turn.
III – Exile target land.
I – Target opponent exiles a creature with power 2 or less they control.
II – Creatures you control get +1/+1 and gain menace until end of turn.
III – Exile target land.
Haste
Whenever Fervent Warpriest attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking.
Whenever Fervent Warpriest attacks, you may return target creature card with converted mana cost 3 or less from your graveyard to the battlefield tapped and attacking.
"Let the gold touch your body and mend you. Let the silver touch your soul and lift you."
2/2
Haste
Avenge

(Whenever another nontoken creature you control dies, you may pay 

and exile it. If you do, return this creature to the battlefield from your graveyard.)
Avenge






The people of Giallia still fear the sound of their gilded hooves.
4/3
Vigilance
At the beginning of your upkeep, take control of target creature with power 3 or less until end of turn. Untap it. It gains haste until end of turn.
, Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.
At the beginning of your upkeep, take control of target creature with power 3 or less until end of turn. Untap it. It gains haste until end of turn.

The word of Mercuro is law, as cruel or reckless as it may be.
3/3
+1: Exile up to one target creature you control, then return it to the battlefield under its owner's control.
-2: Deal 2 damage to any target. You gain 2 life.
-6: Exile all other nonland permanents. Each player loses life equal to the number of permanents they controlled exiled this way.
-2: Deal 2 damage to any target. You gain 2 life.
-6: Exile all other nonland permanents. Each player loses life equal to the number of permanents they controlled exiled this way.
3
Choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Exile target artifact or enchantment.
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Exile target artifact or enchantment.
• Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
When Kyzan Strategos enters the battlefield, you may sacrifice a creature. If you do, other creatures you control get +1/+1 and have first strike until end of turn.
"I regret every time I had to make an example of a soldier, but I know every single one was for the betterment of the Empire."
3/2
Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard.
At the beginning of the next end step, exile all cards from your graveyard.
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
If Fae's Kiss would be put into your graveyard from the battlefield, exile it instead. You may play it until the end of your next turn.
Enchanted creature gets +2/+2 and has flying and vigilance.
If Fae's Kiss would be put into your graveyard from the battlefield, exile it instead. You may play it until the end of your next turn.
A fae's love is fickle, but passionate.
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
Flash
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add

. Use this mana only to cast noncreature spells.
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add



"Give, and nature will give back."
3/2
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
Flash
Flying
When Verdant Curator enters the battlefield, counter target spell, activated ability, or triggered ability. Verdant Curator deals 2 damage to that spell or ability's controller.
Flying
When Verdant Curator enters the battlefield, counter target spell, activated ability, or triggered ability. Verdant Curator deals 2 damage to that spell or ability's controller.
"That isn't allowed here, missus!"
2/2
Vigilance
When Bearer of Doom enters the battlefield, it fights up to one target creature you don’t control. If a creature an opponent controls would die this turn, exile it instead.
When Bearer of Doom enters the battlefield, it fights up to one target creature you don’t control. If a creature an opponent controls would die this turn, exile it instead.
"The Eclipse is upon us, and only the strong will stand its shadow!"
4/5
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Giallian Breacher has a might counter on it, whenever it attacks, it gets +2/+0 and gains trample and menace until end of turn.
As long as Giallian Breacher has a might counter on it, whenever it attacks, it gets +2/+0 and gains trample and menace until end of turn.
When a battle reaches a stalemate, the Vingon Kin brings out the breachers.
4/3
When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
Trample
When Gudul, Born of the Eclipse enters the battlefield, target creature gets -X/-X until end of turn and you gain X life, where X is the greatest power among creatures you control.
Whenever a creature you control attacks alone, it gains indestructible until end of turn.
When Gudul, Born of the Eclipse enters the battlefield, target creature gets -X/-X until end of turn and you gain X life, where X is the greatest power among creatures you control.
Whenever a creature you control attacks alone, it gains indestructible until end of turn.
4/4
Choose one —
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn.
• Destroy target creature with power 3 or less.
• Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
• Creatures you control get +1/+1 and gain lifelink and vigilance until end of turn.
• Destroy target creature with power 3 or less.
• Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
+2: You may play an additional land this turn. When you do, you gain 3 life.
-2: Return target land or creature card from your graveyard to your hand.
-9: Distribute a number of +1/+1 counters equal to the number of lands you control among any number of target creatures. They gain trample, lifelink and menace until end of turn.
-2: Return target land or creature card from your graveyard to your hand.
-9: Distribute a number of +1/+1 counters equal to the number of lands you control among any number of target creatures. They gain trample, lifelink and menace until end of turn.
3
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn.
Its beautiful feathers are used as tool and inspiration.
2/2
Whenever Captivating Lyre becomes attached to a permanent, exile target creature an opponent controls until Captivating Lyre becomes unattached from that permanent.
Equipped creature has "
,
: You may play cards exiled with Captivating Lyre until end of turn".
Equip
.
Equipped creature has "


Equip

Haste
Whenever Dwarven Chanter attacks, you may attach any number of target Auras and/or Equipments you control to any number of target creatures.
Whenever Dwarven Chanter attacks, you may attach any number of target Auras and/or Equipments you control to any number of target creatures.
The words that Amod spoke are revered and feared, and can only be spoken through song.
3/3
Vigilance
Aptitude —
,
: You may discard a card. If you do, draw two cards, then discard a card. Activate this ability only if Goblin Troupe is enchanted or equipped.
Aptitude —


Between mockery and brilliance.
3/3
When Head-Alchemist Mahir enters the battlefield, look at the top five cards of your library. You may reveal any number of Aura and/or Equipment cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Aura and Equipment spells you cast cost
less to cast.
Aura and Equipment spells you cast cost

2/3
Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step.
• Discard a card at random, then draw two cards.
• Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
• Tap up to two target permanents. They don't untap during their controller's next untap step.
• Discard a card at random, then draw two cards.
• Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library.
Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Put a +1/+1 counter on up to one target creature. You may play an additional land this turn.
• Return target nonland permanent to its owner's hand.
• Return up to two target creature cards from your graveyard to your hand.
• Put a +1/+1 counter on up to one target creature. You may play an additional land this turn.
• Return target nonland permanent to its owner's hand.
Flash
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand.
Landfall — Whenever a land enters the battlefield under your control, look at the top card of your library. If it’s a land card, you may reveal it and put it into your hand.
Revered as the ancestors of the saurians, the marsh crocodiles wait for hours for the perfect time to strike.
3/3
Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card.
Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
Flash
Trample

: Tide of the Rhinir gains lifelink until end of turn.

: Return Tide of the Rhinir to your hand.
Trample




Floods in the Rhinir are often lethal.
6/6
Whenever Ulik of the Rebirth or another nontoken creature or land enters the battlefield under your control, draw a card.
Whenever Ulik of the Rebirth or another nontoken creature or land is put into your graveyard from anywhere, put a +1/+1 counter on target creature you control.
Whenever Ulik of the Rebirth or another nontoken creature or land is put into your graveyard from anywhere, put a +1/+1 counter on target creature you control.
3/3
Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
Reach, trample
As difficult to stop as it is to ignore.
3/4
When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
Target creature gains deathtouch until end of turn.
Draw a card.
Draw a card.
The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
Scry 2.
Discard a card, then draw a card.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska
–Iva Laska
1/2
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equip


An explorer’s essentials in a wild world.

• Each player gains 2 life.
• Each player loses 2 life.
• Each player draws a card.
When blood touches the polished stone, its dark and powerful aura is revealed.
Flying
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Liburnas are compact enough to soar through the Cloudsea undeterred by its currents with a minimal crew.
3/1








The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.








Death begets life, just as creation begets destruction.








The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.








The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.








Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
You may choose not to untap Forgotten Megalith during your untap step.
,
: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.


At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
Flying, trample
Other Vehicles you control have +1/+1.
, Tap an untapped creature you control: Milfunalia deals 2 damage to any target.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Other Vehicles you control have +1/+1.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
7/7

Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
You may cast Relentless Reject from your graveyard by sacrificing a nonland permanent in addition to paying its other costs.
Some inventions can't accept being discarded.
3/2
When Remnant's Heart enters the battlefield, create a Treasure token. (It's an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
,
: Add two mana of any color.



There are remnants that, deep down, still store some of the Cataclysm's power.
The Vestige enters the battlefield with four loyalty counters on it.
At the beginning of your end step, if The Vestige has no loyalty counters on it, exile all nonland permanents.
-1: Add one mana of any color.
-1: Put a loyalty counter on target planeswalker.
At the beginning of your end step, if The Vestige has no loyalty counters on it, exile all nonland permanents.
-1: Add one mana of any color.
-1: Put a loyalty counter on target planeswalker.
When Truesight Orb enters the battlefield, scry 2, then mill a card.
, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.

One way or another, what it shows will happen.
Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
Whenever you cast a noncreature spell, equipped creature gets +1/+0 until end of turn.
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it.
Equip


As Adorned Tomb enters the battlefield, you may reveal a Forest or green card from your hand. If you don't, Adorned Tomb enters the battlefield tapped.
: Add
or
.



Revelation is fleeting without repetition.
By u/MarvelousRuin
By u/MarvelousRuin
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
.



When the plane shattered, the Cloudsea wasn't the only consequence. There are still ash covered scars where the earth weeped magma.
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
.



In Katma, autumn brings with it the Coppercast, a time where the leaves that cover the valley turn crimson red.
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
.



Not even the saurians dare step into the toxic waters of the Nordmarsh, its oily surface promising a swift end.
As Elder Sanctum enters the battlefield, you may reveal a Swamp or black card from your hand. If you don't, Elder Sanctum enters the battlefield tapped.
: Add
or
.



Harmony is frail without ambition.
By u/MarvelousRuin
By u/MarvelousRuin
Fierce Torrent enters the battlefield tapped.
: Add
,
, or
.




The fleeting nature of the torrents make them sacred to the Tamis, who treat their fury or lack thereof as omens.
Gloomy Meadow enters the battlefield tapped.
: Add
,
, or
.




The tense calm felt when passing through Vingon territory is similar to being in the presence of one of their own.
Lavish Palace enters the battlefield tapped.
: Add
,
, or
.




Ostentatiously decorating the exterior of the family's villas, leaving the interior barren in comparison, is a common tradition in the Kyzan Empire.
As Lit Ballroom enters the battlefield, you may reveal a Plains or white card from your hand. If you don't, Lit Ballroom enters the battlefield tapped.
: Add
or
.



Celebration is vain without tradition.
By u/MarvelousRuin
By u/MarvelousRuin
Lush Mangrove enters the battlefield tapped.
: Add
,
, or
.




There is a long debated question shared among nearly all Udarian societies: Does the marsh follow the Doine, or is it the other way around?




The currents of the Cloudsea create pools of magic that all airships try to avoid.
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
.



Giallia is a land of lost opportunities, of beautiful landscapes stained by senseless wars.
Remote Waterfall enters the battlefield tapped.
: Add
,
, or
.




Umay artists build studying centers around specially beautiful locations, so that the future crafters live with constant stimulation.
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
: Add
or
.



A strange metallic gleam is visible where water meets the Cloudsea, with the sun shining through mist and mana.
The Cloudsea enters the battlefield tapped unless you control an enchantment.
: Add one mana of any color.
,
: Create a token that’s a copy of target enchantment you control. The Cloudsea’s owner shuffles The Cloudsea into their library.



Mana, vapor, and dust twisting in the void left when an old grudge shattered a plane.
As Thermal Bath enters the battlefield, you may reveal a Mountain or red card from your hand. If you don't, Thermal Bath enters the battlefield tapped.
: Add
or
.



Progress is trite without passion.
By u/MarvelousRuin
By u/MarvelousRuin
As Tribe Council enters the battlefield, you may reveal an Island or blue card from your hand. If you don't, Tribe Council enters the battlefield tapped.
: Add
or
.



Drive is savage without reason.
By u/MarvelousRuin
By u/MarvelousRuin
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—Arik, aven caedomino.