Lost Skies of Aurus: Virtual Booster

Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control.
2/2
 
 R 
Creature – Angel
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge {3}{r}{w} (Whenever another nontoken creature you control dies, you may pay {3}{r}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/3
 U 
Artifact Creature – Construct
You may cast Relentless Reject from your graveyard by sacrificing a nonland permanent in addition to paying its other costs.
Some inventions can't accept being discarded.
3/2
 U 
Instant
Choose one —
• Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
• Counter target spell with converted mana cost less than or equal to the number of cards in your hand.
 U 
Sorcery
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Artifact Creature – Construct
{t}: Add one mana of any color.
Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
 C 
Creature – Dinosaur
When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Creature – Bird Soldier
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Bat
Lifelink, flying
Some people say that the Nightsoul came to be when a witch cursed a human with the soul of a bloodsucker.
1/1
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
Plains
 
 B 
Basic Land – Plains

Ursus Warmaster (common, foil)
Pyreheart Angel (rare)
Relentless Reject (uncommon)
Doubtless Drive (uncommon)
Tamis Call (uncommon)
Thornwielder (common)
Orom Ruinwalker (common)
Curious Seamaw (common)
Mistwaker (common)
Sky Akrites (common)
Feathered Bow (common)
Marsh Terror (common)
Udarian Bloodsucker (common)
Merfolk Clouddrifter (common)
Plains (basic)