Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Scry 2. II – Draw two cards, then discard a card. III – Until your next turn, all creatures have haste and attack each combat if able. |
Flying
Flow — ![]() : Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.The curious minds of the fae need constant stimuli.
1/2
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Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt." —Children of the Eclipse |
Destroy target nonland permanent with converted mana cost less than or equal to the number of lands you control.
"The land will extinguish you, despoiler."
—Zarix, Marshbringer |
Target player mills four cards.
Draw a card. Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1 |
: Add , , or .
![]() ![]() , , Sacrifice Emblem of Growth: Scry 1, then draw a card.Death begets life, just as creation begets destruction.
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
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Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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![]() : Target creature can't block Federatus Outrider this turn.The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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The Crossing of the Bericus
(rare)
Inquisitive Pixie
(uncommon)
Shine the Dark Light
(uncommon)
Rot Away
(uncommon)
Dissociative Fugue
(common)
Emblem of Growth
(common)
Village Sage
(common)
Unyielding Gladius
(common)
Spawn of Golguthar
(common)
Act of Treason
(common)
Charging Lancer
(common)
Aldemann Sellsword
(common)
Federatus Outrider
(common)
Nordmarsh Scout
(common)
Forest
(basic)





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