Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As Tribe Council enters the battlefield, you may reveal an Island or blue card from your hand. If you don't, Tribe Council enters the battlefield tapped.
: Add or .Drive is savage without reason.
By u/MarvelousRuin |
Choose one —
• Tap up to two target permanents. They don't untap during their controller's next untap step. • Discard a card at random, then draw two cards. • Search your library for an Aura or Equipment card, reveal it, and put it into your hand. Then shuffle your library. |
, Sacrifice a creature: Choose one —
• Each player gains 2 life. • Each player loses 2 life. • Each player draws a card. When blood touches the polished stone, its dark and powerful aura is revealed.
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Flying
![]() : Dragonraft gets +2/+0 until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Kiranos is a great source of inspiration for umay artificers.
3/2
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When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)2/2
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Crown: Scry 1, then draw a card.The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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![]() : Dwarven Haris gets +1/+1 until end of turn.The discipline of the haris is legendary, but there's a reason no one talks about their rage.
2/2
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Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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Tribe Council
(rare)
Umay Call
(uncommon)
Altar of Forgotten Rites
(uncommon)
Dragonraft
(uncommon)
Curious Seamaw
(common)
Village Sage
(common)
Saurian Darkcaster
(common)
Mind Threads
(common)
Zesarean Sentry
(common)
Emblem of the Crown
(common)
Vingon Raider
(common)
Dwarven Haris
(common)
Feathered Bow
(common)
Cloudwyrm
(common)
Mountain
(basic)
: Add
or
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, Sacrifice a creature: Choose one —


