Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {b} or {r}.
When the plane shattered, the Cloudsea wasn't the only consequence. There are still ash covered scars where the earth weeped magma.
 U 
Creature – Human Soldier
Haste
When Bloodsun Zealot leaves the battlefield, it deals 1 damage to any target.
Avenge {b}{r} (Whenever another nontoken creature you control dies, you may pay {b}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/1
 U 
Creature – Merfolk Shaman
Flash
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add {g}{u}{r}. Use this mana only to cast noncreature spells.
"Give, and nature will give back."
3/2
 U 
Instant
Creatures you control get +0/+2 and gain hexproof until end of turn.
The shields and chants of Kyzan legionnaires close together, forming an impenetrable wall for arrows and spells alike.
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Creature – Human Soldier
{1}{r}: Target creature can't block Federatus Outrider this turn.
The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
 C 
Creature – Merfolk Wizard
When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Artifact
You may choose not to untap Forgotten Megalith during your untap step.
{1}, {t}: Scry 1. Activate this ability only any time you could cast a sorcery.
At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards.
Swamp
 
 B 
Basic Land – Swamp

Blackcleave Cliffs (rare)
Bloodsun Zealot (uncommon)
River Wakener (uncommon)
Testudo Formation (uncommon)
Unyielding Gladius (common)
Nordmarsh Scout (common)
Act of Treason (common)
Merfolk Clouddrifter (common)
Federatus Outrider (common)
Mistwaker (common)
Cascade of Thought (common)
Adventuring Gear (common)
Call From Beyond (common)
Forgotten Megalith (common)
Swamp (basic)