Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Planeswalker – Zarix
+1: Each player discards a card. If you discard a land card this way, you may return it from your graveyard to the battlefield tapped.
-2: Create a 2/2 green and black Lizard creature token with deathtouch.
-6: Zarix, Marshbringer deals damage to any target equal to the number of lands you control and you gain that much life.
4
 U 
Creature – Goblin Wizard
When Coalfeet Goblin enters the battlefield, it deals 2 damage to you.
"Come, stain your feet and walk your destiny!"
2/1
Walk the Cinders
{r}
 
 U 
Instant – Adventure
Walk the Cinders deals 2 damage to target player or planeswalker. (Then exile this card. You may cast the creature later from exile.)
 U 
Instant
Counter target spell unless its controller pays {2}.
The rigid structure of the Kyzan Empire makes it very easy to detect unorthodox behaviours.
 U 
Artifact – Vehicle
Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
 C 
Instant
Scry 2.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
 C 
Instant
Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2.
"You just have to pull them in the right way."
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Enchantment
When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.
{1}{w}, Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control.
"Stand together! We are one!"
—Imperial battle cry.
 C 
Creature – Bird Soldier
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
 C 
Creature – Merfolk Wizard
The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Master the Marsh
{u}
 
 C 
Instant – Adventure
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Artifact
{t}: Add {w}, {b}, or {g}.
{w}{b}{g}, {t}, Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.
The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
 C 
Creature – Giant
Reach, trample
As difficult to stop as it is to ignore.
3/4
Plains
 
 B 
Basic Land – Plains

Zarix, Marshbringer (mythic)
Coalfeet Goblin (uncommon)
Magistroi's Denial (uncommon)
Umay Airship (uncommon)
Haruspicy (common)
Mind Threads (common)
Thornwielder (common)
Dread Renouncer (common)
Essence of Loyalty (common)
Sky Akrites (common)
Keeper of the Diombhan (common)
Act of Treason (common)
Emblem of the Eclipse (common)
Wandering Colossus (common)
Plains (basic)