Lost Skies of Aurus: Virtual Booster
| Lost Skies of Aurus: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever Thornwielder deals combat damage to a player, you may pay
![]() . If you do, that player loses 2 life and you gain 2 life.The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Target opponent exiles a creature with power 2 or less they control. II – Creatures you control get +1/+1 and gain menace until end of turn. III – Exile target land. |
Whenever a creature enters the battlefield from your graveyard, Burning Revenge deals 1 damage to each opponent.
Grief and pain are some of the best pyromantic catalyzers.
|
Equipped creature has flying and hexproof.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Many sages of Aurus have tried to control the magics of the Cloudsea. Few have succeeded. None have explained how.
|
Whenever you cast a noncreature spell, equipped creature gets +1/+0 until end of turn.
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
|
Reach, trample
As difficult to stop as it is to ignore.
3/4
|
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
|
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
|
Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
|
Scry 2.
Discard a card, then draw a card. No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
|
|
Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
|
Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
|
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
|
|
Thornwielder
(common, foil)
The Third Puron War
(rare)
Burning Revenge
(uncommon)
Cloud Scepter
(uncommon)
Wrathcloud Collector
(uncommon)
Wandering Colossus
(common)
Vingon Raider
(common)
Merfolk Clouddrifter
(common)
Vendor Bodyguards
(common)
Haruspicy
(common)
Flickering Everember
(common)
Stratus Walk
(common)
Emblem of the Fae
(common)
Dictum of Binding
(common)
Swamp
(basic)

. If you do, that player loses 2 life and you gain 2 life.
(
: Add