Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Faerie Rogue
Flying
Whenever you cast a noncreature spell, you may pay {r/g}{r/g}. If you do, target creature gets +X/+X and flying until end of turn, where X is that spell's converted mana cost.
"Up and up you go!"
2/3
 U 
Instant
Kemic Fire can't be countered.
Kemic Fire deals 4 damage to target creature. If it's a Vehicle, exile it instead.
Calinios tied magic and alchemy together in a terrible concoction.
 U 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance.
The gentler the protected, the mightier the custodian.
2/2
 U 
Enchantment
Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life.
In the shadow of thought
—Saurian expression meaning "to act when they don't expect it"
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Human Soldier
{1}{r}: Target creature can't block Federatus Outrider this turn.
The federati are soldiers and warriors recruited from outside the empire, molded and trained to be part of its army.
2/2
 C 
Creature – Elemental
{1}{g}, {t}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
The Nordmarsh has kept out everything but hope.
0/3
 C 
Artifact
{t}: Add {r}, {w}, or {b}.
{r}{w}{b}, {t}, Sacrifice Emblem of the Crown: Scry 1, then draw a card.
The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Elf Druid
When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
Mountain
 
 B 
Basic Land – Mountain

Tinelle Stargazer (rare)
Kemic Fire (uncommon)
Ursine Guardian (uncommon)
Draining Trauma (uncommon)
Act of Treason (common)
Unyielding Gladius (common)
Federatus Outrider (common)
Embodiment of Spring (common)
Emblem of the Crown (common)
Marsh Terror (common)
Keeper of Tozar (common)
Village Sage (common)
Dread Renouncer (common)
Adventuring Gear (common)
Mountain (basic)