Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each noncreature, non-Vehicle artifact you control is a Vehicle with crew X and power and toughness X, where X is that artifact’s converted mana cost.
Whenever a Vehicle you control dies, Goblin Piloting deals 2 damage to target creature you control and each opponent. At the beginning of your end step, sacrifice all Vehicles that attacked this turn. |
Vigilance
Aptitude — , : You may discard a card. If you do, draw two cards, then discard a card. Activate this ability only if Goblin Troupe is enchanted or equipped.Between mockery and brilliance.
3/3
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Equipped creature has +1/+1.
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn. Equip ( : Attach to target creature you control. Equip only as a sorcery.)The First Legion was lost when Orom fell. However, its sigil still command respect.
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Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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Target creature gains deathtouch until end of turn.
Draw a card. The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Counter target permanent spell.
When you really dislike crowded spaces.
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Goblin Piloting
(rare)
Goblin Troupe
(uncommon)
First Legion's Plate
(uncommon)
Curt Imprisonment
(uncommon)
Vingon Raider
(common)
Vendor Bodyguards
(common)
Saurian Ambusher
(common)
Emblem of the Fae
(common)
Toxic Touch
(common)
Act of Treason
(common)
Cascade of Thought
(common)
Dictum of Binding
(common)
Village Sage
(common)
Sublimate
(common)
Swamp
(basic)



: You may discard a card. If you do, draw two cards, then discard a card. Activate this ability only if Goblin Troupe is enchanted or equipped.
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