Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard. |
Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Choose one —
• Return up to two target creature cards from your graveyard to your hand. • Put a +1/+1 counter on up to one target creature. You may play an additional land this turn. • Return target nonland permanent to its owner's hand. |
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
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Target player mills four cards.
Draw a card. Iva awoke far, far away from the city she called home, her only recollection of what happened a vague feeling of dread.
Story Spotlight 1 |
![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
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Reckless Retribution
(rare)
Curt Imprisonment
(uncommon)
Liese, Voice of Myth
(uncommon)
Doine Call
(uncommon)
Grip of the Lawmage
(common)
Act of Treason
(common)
Saurian Darkcaster
(common)
Emblem of Alchemy
(common)
Emblem of the Eclipse
(common)
Dissociative Fugue
(common)
Aldemann Sellsword
(common)
Village Sage
(common)
Vingon Raider
(common)
Vendor Bodyguards
(common)
Forest
(basic)




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