Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard. |
When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
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Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt." —Children of the Eclipse |
Flash
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add ![]() ![]() . Use this mana only to cast noncreature spells."Give, and nature will give back."
3/2
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Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield. Enchanted creature gets +1/+1 and has vigilance. |
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Fae: Scry 1, then draw a card.Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
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Lifelink, flying
Some people say that the Nightsoul came to be when a witch cursed a human with the soul of a bloodsucker.
1/1
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Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
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Scry 2.
Discard a card, then draw a card. No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
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Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
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When Mistwaker enters the battlefield, exile target noncreature, nonland card from a graveyard. You may play it until end of turn.
The mists carry with them a portion of the magic of the Cloudsea, but only the most skillful of casters can handle their volatility.
2/2
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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When Looter of the Heri Desert enters the battlefield, if
was spent to cast it, draw a card, then discard a card."The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
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Reckless Retribution
(rare)
Menhir Keeper
(uncommon)
Shine the Dark Light
(uncommon)
River Wakener
(uncommon)
Grip of the Lawmage
(common)
Unyielding Gladius
(common)
Emblem of the Fae
(common)
Udarian Bloodsucker
(common)
Merfolk Clouddrifter
(common)
Haruspicy
(common)
Call From Beyond
(common)
Mistwaker
(common)
Cascade of Thought
(common)
Looter of the Heri Desert
(common)
Plains
(basic)






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