Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player reveals their hand. You may discard a card. If you do, that player discards all nonland cards that have the same converted mana cost as the discarded card. Each player loses life equal to the number of cards discarded this way.
 U 
Creature – Human Soldier
Double strike
Whenever another creature you control with power 2 or less attacks, it gains double strike until end of turn.
"The strength was inside you all along."
1/2
 U 
Artifact
When Truesight Orb enters the battlefield, scry 2, then mill a card.
{t}, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.
One way or another, what it shows will happen.
 U 
Sorcery
Return target creature from your graveyard to the battlefield. If it has the greatest power among creatures you control, each opponent loses 3 life and you gain 3 life.
"The Dark Light will come
banishing the echoes of doubt."
Children of the Eclipse
 C 
Creature – Human Soldier
When Zesarean Sentry enters the battlefield from your graveyard, put a +1/+1 counter on another target creature you control.
Avenge {3}{w} (Whenever another nontoken creature you control dies, you may pay {3}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
2/2
 C 
Creature – Orc Rogue
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card.
3/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Artifact
{t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Creature – Lizard Wizard
Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
 C 
Creature – Merfolk Wizard
Flow — As long as you've cast a noncreature spell this turn, Merfolk Clouddrifter has flying.
In a world without oceans, even the merfolk take to the skies.
3/2
 C 
Instant
Scry 2.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
 C 
Creature – Lizard Rogue
Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
Forest
 
 B 
Basic Land – Forest

Shared Lunacy (rare)
People's Partisan (uncommon)
Truesight Orb (uncommon)
Shine the Dark Light (uncommon)
Zesarean Sentry (common)
Vingon Raider (common)
Act of Treason (common)
Thornwielder (common)
Emblem of the Fae (common)
Dictum of Binding (common)
Doine Brineweaver (common)
Merfolk Clouddrifter (common)
Haruspicy (common)
Saurian Ambusher (common)
Forest (basic)