Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Mill four cards.
II – Return target creature or land card from your graveyard to your hand.
III – Return target instant or sorcery card from your graveyard to your hand.
 U 
Sorcery
Choose one —
• Return up to two target creature cards from your graveyard to your hand.
• Put a +1/+1 counter on up to one target creature. You may play an additional land this turn.
• Return target nonland permanent to its owner's hand.
 U 
Enchantment
Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card.
A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2
 U 
Creature – Human Knight
Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian.
"Our vow is true. Our duty, eternal."
4/4
 C 
Creature – Human Soldier
First strike
Avenge {1}{w} (Whenever another nontoken creature you control dies, you may pay {1}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
The Legions of old Orom are no more, but their soldiers still fight for Kyzan.
1/1
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Enchantment – Aura
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Creature – Human Soldier
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska
1/2
 C 
Creature – Devil
When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
 C 
Artifact
{t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
Death begets life, just as creation begets destruction.
 C 
Creature – Orc Scout
Menace
Orcs have an interesting concept of stealth.
1/1
Embrace the Night
{1}{b}
 
 C 
Sorcery – Adventure
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Human Druid
He doesn't really know what could happen if one were to drink it all in one go.
1/2
Potion of Strength
{1}{g}
 
 C 
Instant – Adventure
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Elemental
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
Forest
 
 B 
Basic Land – Forest

The New Udar (rare)
Doine Call (uncommon)
Nature's Vigil (uncommon)
Ardent Praetorian (uncommon)
Sworn Legionnaire (common)
Pernicious Fae (common)
Grip of the Lawmage (common)
Charging Lancer (common)
Spawn of Golguthar (common)
Cascade of Thought (common)
Emblem of Growth (common)
Nordmarsh Scout (common)
Village Sage (common)
Eager Tumbler (common)
Forest (basic)