Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Merchant Argos enters the battlefield, attacks, or blocks, you gain 2 life and each player draws a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/4
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Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian. "Our vow is true. Our duty, eternal."
4/4
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When Truesight Orb enters the battlefield, scry 2, then mill a card.
, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.One way or another, what it shows will happen.
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Exile target creature or planeswalker. Its controller draws a card.
A present draped in silver and red is the last thing a criminal's relatives see of him in Kyzan.
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Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Equipped creature has +1/+1 and reach.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
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Enchant creature
When Stratus Walk enters the battlefield, draw a card. Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
Flying, vigilance
When Artist's Familiar enters the battlefield, target creature gains haste until end of turn. Its beautiful feathers are used as tool and inspiration.
2/2
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Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Target creature gains deathtouch until end of turn.
Draw a card. The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
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: Add one mana of any color.Lost without purpose after Orom was destroyed, the lowliest of servants still wander, trying to finish now meaningless tasks.
1/1
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Flickering Everember attacks each turn if able.
Avenge ![]() (Whenever another nontoken creature you control dies, you may pay ![]() and exile it. If you do, return this creature to the battlefield from your graveyard.)Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
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Merchant Argos
(rare)
Ardent Praetorian
(uncommon)
Truesight Orb
(uncommon)
Curt Imprisonment
(uncommon)
Unyielding Gladius
(common)
Feathered Bow
(common)
Stratus Walk
(common)
Artist's Familiar
(common)
Cloudwyrm
(common)
Nordmarsh Scout
(common)
Toxic Touch
(common)
Orom Ruinwalker
(common)
Word of Change
(common)
Flickering Everember
(common)
Island
(basic)

, Exile Truesight Orb: Put target card from a graveyard on top of its owner's library.

