Lost Skies of Aurus: Virtual Booster
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Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever equipped creature deals damage to an opponent, put a knowledge counter on Stolen Scrolls.
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card. Equip Rogue ![]() Equip ![]() |
Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card. A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2 |
Flying, vigilance
Whenever Umay Airship attacks, put a +1/+1 counter on target tapped creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3
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Aptitude — As long as Vitran Cloudweaver is enchanted or equipped, creatures you control get +1/+1 and gain flying.
“Look! I’m flying! You are flying!”
2/3
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
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When Looter of the Heri Desert enters the battlefield, if
![]() "The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
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![]() ![]() "I don't think I can take it much more."
1/1
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Ursus Warmaster, put a +1/+1 counter on target creature you control. 2/2
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Deathtouch
When Saurian Darkcaster enters the battlefield, if you control 4 or more lands, draw a card. Deep in the land of the Doine, the terrain becomes as dangerous as its inhabitants.
2/3
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card. 3/3
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Aptitude — As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2
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Stolen Scrolls
(rare)
Nature's Vigil
(uncommon)
Umay Airship
(uncommon)
Vitran Cloudweaver
(uncommon)
Emblem of the Crown
(common)
Village Sage
(common)
Keeper of the Diombhan
(common)
Emblem of Alchemy
(common)
Looter of the Heri Desert
(common)
Fasting Nightsoul
(common)
Ursus Warmaster
(common)
Saurian Darkcaster
(common)
Vingon Raider
(common)
Trespass Artist
(common)
Plains
(basic)