Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Angel
Flying, vigilance
When Pyreheart Angel enters the battlefield from your graveyard, it deals 3 damage to all other creatures.
Avenge {3}{r}{w} (Whenever another nontoken creature you control dies, you may pay {3}{r}{w} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/3
 U 
Artifact – Equipment
Equipped creature has +1/+1.
Whenever equipped creature attacks, other creatures you control get +1/+1 until end of turn.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
The First Legion was lost when Orom fell. However, its sigil still command respect.
 U 
Creature – Faerie Wizard
Flying
Flow{2}{u}: Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.
The curious minds of the fae need constant stimuli.
1/2
 U 
Sorcery – Human Cleric
Vigilance
If Umay, Vingon and Kyzan people have something in common, is the intensity of their beliefs.
2/1
Apostatize
{1}{w}
 
 U 
Instant – Adventure
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
 C 
Instant
Flow — Gust of Mana costs {1} less if you’ve cast another noncreature spell this turn.
Counter target spell.
The mana that soaks Aurus can help... or hinder.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Artifact
{t}: Add {r}, {w}, or {b}.
{r}{w}{b}, {t}, Sacrifice Emblem of the Crown: Scry 1, then draw a card.
The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
 C 
Creature – Devil
When Spawn of Golguthar dies, it deals 2 damage to target player.
They lack the ordered mind of their father, making up for it in pure cruelty.
1/1
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Elemental
Flow — As long as you've cast a noncreature spell this turn, Eager Tumbler has trample.
Climbing and magic don't go well together in the Erkunian Forest.
4/3
 C 
Creature – Human Warrior
{1}{w}: Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.
The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
 C 
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
 C 
Creature – Lizard Druid
{u}: Word of Change gets +1/-1 until end of turn.
"As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle
1/3
Mountain
 
 B 
Basic Land – Mountain

Pyreheart Angel (rare)
First Legion's Plate (uncommon)
Inquisitive Pixie (uncommon)
Insistent Preacher (uncommon)
Gust of Mana (common)
Marsh Terror (common)
Emblem of the Crown (common)
Spawn of Golguthar (common)
Feathered Bow (common)
Unyielding Gladius (common)
Eager Tumbler (common)
Aldemann Sellsword (common)
Toxic Touch (common)
Word of Change (common)
Mountain (basic)