Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Create two 1/1 white Bird creature tokens with flying. You gain 2 life.
In Kyzan, raptors are revered as Helena's direct servants. As such, they are allowed a privileged position in the frontlines.
 
 M 
Legendary Creature – Orc Warrior
Trample
When Gudul, Born of the Eclipse enters the battlefield, target creature gets -X/-X until end of turn and you gain X life, where X is the greatest power among creatures you control.
Whenever a creature you control attacks alone, it gains indestructible until end of turn.
4/4
 U 
Sorcery
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
 U 
Creature – Human Warrior
When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
 U 
Creature – Human Soldier
Double strike
Whenever another creature you control with power 2 or less attacks, it gains double strike until end of turn.
"The strength was inside you all along."
1/2
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Instant
Exile target attacking or blocking creature.
When Orom still stood, the Imperial lawmages were respected and feared all over the known world. They might have been forgotten, but their power hasn't changed.
 C 
Creature – Lizard Druid
{u}: Word of Change gets +1/-1 until end of turn.
"As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle
1/3
 C 
Creature – Lizard Shaman
{g}, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.
The marsh is where roads go to die.
2/2
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Creature – Merfolk Wizard
The Diombhan is the Temple of Secrets, a sacred library of hidden knowledge secluded in the middle of the Great Lake.
3/2
Master the Marsh
{u}
 
 C 
Instant – Adventure
Target creature gets -4/-0 until end of turn. (Then exile this card. You may cast the creature later from exile.)
 C 
Creature – Giant
Reach, trample
As difficult to stop as it is to ignore.
3/4
 C 
Artifact
{t}: Add {b}, {g}, or {u}.
{b}{g}{u}, {t}, Sacrifice Emblem of Growth: Scry 1, then draw a card.
Death begets life, just as creation begets destruction.
Island
 
 B 
Basic Land – Island

Winged Reinforcements (common, foil)
Gudul, Born of the Eclipse (mythic)
Tamis Call (uncommon)
Menhir Keeper (uncommon)
People's Partisan (uncommon)
Call From Beyond (common)
Dictum of Binding (common)
Word of Change (common)
Dread Renouncer (common)
Cascade of Thought (common)
Marsh Terror (common)
Keeper of the Diombhan (common)
Wandering Colossus (common)
Emblem of Growth (common)
Island (basic)