Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
As Thermal Bath enters the battlefield, you may reveal a Mountain or red card from your hand. If you don't, Thermal Bath enters the battlefield tapped.
{t}: Add {w} or {u}.
Progress is trite without passion.
By u/MarvelousRuin
 U 
Creature – Human Knight
Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian.
"Our vow is true. Our duty, eternal."
4/4
 U 
Sorcery
Choose one —
• Target creature gets +4/+4 and gains trample until end of turn.
• Scry 4, then draw a card.
• Tamis Call deals 4 damage to any target.
 U 
Creature – Human Druid
When Silt Nurturer dies, choose one —
• Put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
"Sometimes, the land needs just a little nudge."
2/2
 C 
Artifact
{t}: Add {r}, {w}, or {b}.
{r}{w}{b}, {t}, Sacrifice Emblem of the Crown: Scry 1, then draw a card.
The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
 C 
Artifact – Equipment
Equipped creature has +1/+1 and reach.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Aven archers often adorn their bows with their own feathers, adding more as they survive more battles.
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Et tu?"
 C 
Creature – Bird Soldier
Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
 C 
Creature – Lizard Druid
{u}: Word of Change gets +1/-1 until end of turn.
"As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle
1/3
 C 
Creature – Bird
Flying
When Swan of the Great Lake enters the battlefield, tap target creature you don't control.
As beautiful as territorial, the swans adorn the banks of the Great Lake with their white nests.
1/1
 C 
Artifact – Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer’s essentials in a wild world.
 C 
Creature – Orc Rogue
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Vingon Raider, target player discards a card.
3/3
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Instant
Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards.
A jump in the river of the mind.
Mountain
 
 B 
Basic Land – Mountain

Thermal Bath (rare)
Ardent Praetorian (uncommon)
Tamis Call (uncommon)
Silt Nurturer (uncommon)
Emblem of the Crown (common)
Feathered Bow (common)
Act of Treason (common)
Sky Akrites (common)
Word of Change (common)
Swan of the Great Lake (common)
Adventuring Gear (common)
Vingon Raider (common)
Pernicious Fae (common)
Cascade of Thought (common)
Mountain (basic)