Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature card in your graveyard has avenge until end of turn. The avenge cost is equal to its mana cost. (Whenever a creature you control dies, you may activate an avenge ability and exile it. If you do, return the avenging creature to the battlefield from your graveyard.)
At the beginning of the next end step, exile all cards from your graveyard. |
Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life. In the shadow of thought
—Saurian expression meaning "to act when they don't expect it" |
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
Whenever a might counter is put on Eclipse Healer, you gain 2 life. If you have 10 or less life, you gain 5 life instead. "In the shadow of the Eclipse, my hand will be your salvation."
2/2
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When Menhir Keeper enters the battlefield, you may search your library for a card named Forgotten Megalith, reveal it, put it into your hand, then shuffle your library.
His incredible strength is often reserved for transport and safe-keeping of ludicrously large obelisks.
3/4
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Haste
Their frenetic rhythm inspires others to action, musical or otherwise.
3/3
Target creature gains haste until end of turn. Scry 1. (Then exile this card. You may cast the creature later from exile.)
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Flying
As the first blade of the Empire, the akritai keep careful watch over its frontiers.
2/1
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Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer 5/5
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Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
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When Curious Seamaw dies, draw a card.
The remaining seas of Aurus' remnants hold relics of ancient past. Some of them bite.
2/2
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When Remnant's Heart enters the battlefield, create a Treasure token. (It's an artifact with “
, Sacrifice this artifact: Add one mana of any color.”)
, : Add two mana of any color.There are remnants that, deep down, still store some of the Cataclysm's power.
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The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
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Reckless Retribution
(rare)
Draining Trauma
(uncommon)
Eclipse Healer
(uncommon)
Menhir Keeper
(uncommon)
Village Sage
(common)
Vitran Improviser
(common)
Sky Akrites
(common)
Marsh Terror
(common)
Call From Beyond
(common)
Curious Seamaw
(common)
Remnant's Heart
(common)
Cloudqueen's Envoys
(common)
Mind Threads
(common)
Doine Brineweaver
(common)
Mountain
(basic)







, Sacrifice this artifact: Add one mana of any color.”)