Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever you cast a noncreature spell, you may pay ![]() . If you do, target creature gets +X/+X and flying until end of turn, where X is that spell's converted mana cost."Up and up you go!"
2/3
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Flash
Whenever you cast a spell on an opponent's turn, they lose 1 life and you gain 1 life. In the shadow of thought
—Saurian expression meaning "to act when they don't expect it" |
Lifelink
Whenever another creature enters the battlefield from your graveyard, put a +1/+1 counter on Ardent Praetorian. "Our vow is true. Our duty, eternal."
4/4
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Landfall — Whenever a land enters the battlefield under your control, scry 2.
When an opponent casts a spell during your turn, sacrifice Nature's Vigil. If you do, draw a card. A long time ago, Zarix formed a bond with Aurus itself. Now, he has sensed true danger for the first time since then.
Story Spotlight 2 |
Whenever Charging Lancer attacks, it gets +1/+0 and gains first strike until end of turn.
"They look dangerous."
–Iva Laska 1/2
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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, Sacrifice Dread Renouncer: Destroy target artifact or enchantment.The marsh is where roads go to die.
2/2
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Crown: Scry 1, then draw a card.The amulet is weighted depending on the owner's rank, becoming heavier as their responsibility increases.
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
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![]() : Target creature gets +1/+0 and first strike until end of turn. Activate this ability only if Aldemann Sellsword is attacking.The Aldemann kingdom was the last to become part of the Vingon Kin, and it could only be achieved when Clovo defeated their king in single combat.
3/1
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![]() : Dwarven Haris gets +1/+1 until end of turn.The discipline of the haris is legendary, but there's a reason no one talks about their rage.
2/2
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Tinelle Stargazer
(rare)
Draining Trauma
(uncommon)
Ardent Praetorian
(uncommon)
Nature's Vigil
(uncommon)
Charging Lancer
(common)
Cascade of Thought
(common)
Arik's Honor Guard
(common)
Dread Renouncer
(common)
Saurian Ambusher
(common)
Emblem of the Crown
(common)
Word of Change
(common)
Vendor Bodyguards
(common)
Aldemann Sellsword
(common)
Dwarven Haris
(common)
Mountain
(basic)





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