Lost Skies of Aurus: Virtual Booster
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| Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Scry 2. II – Draw two cards, then discard a card. III – Until your next turn, all creatures have haste and attack each combat if able. |
Flying
Flow — ![]() : Draw a card. Activate this ability only if you’ve cast a noncreature spell this turn.The curious minds of the fae need constant stimuli.
1/2
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Enchant creature
Enchanted creature has +2/+2 and "Sacrifice this creature: Up to two target creatures you control gain indestructible until end of turn". To be chosen among a hundred other soldiers is an honor and a responsibility.
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Flash
Flow — When River Wakener enters the battlefield, if you cast a noncreature spell this turn, add ![]() ![]() . Use this mana only to cast noncreature spells."Give, and nature will give back."
3/2
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
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: Word of Change gets +1/-1 until end of turn."As the seasons come and go, so you must change and adapt, let the Cycle continue."
—Words of the Cycle 1/3
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Growth: Scry 1, then draw a card.Death begets life, just as creation begets destruction.
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Aptitude — As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
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Flying
![]() , : Pernicious Fae deals 1 damage to any targetStings like a bee, but laughs a whole lot more.
1/1
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When Looter of the Heri Desert enters the battlefield, if
was spent to cast it, draw a card, then discard a card."The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
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The Crossing of the Bericus
(rare)
Inquisitive Pixie
(uncommon)
Kentarchia's Chosen
(uncommon)
River Wakener
(uncommon)
Arik's Honor Guard
(common)
Emblem of Alchemy
(common)
Word of Change
(common)
Emblem of Growth
(common)
Nordmarsh Scout
(common)
Vendor Bodyguards
(common)
Saurian Ambusher
(common)
Doine Brineweaver
(common)
Pernicious Fae
(common)
Looter of the Heri Desert
(common)
Swamp
(basic)





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