Lost Skies of Aurus: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Vigilance
At the beginning of your upkeep, take control of target creature with power 3 or less until end of turn. Untap it. It gains haste until end of turn. , Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.The word of Mercuro is law, as cruel or reckless as it may be.
3/3
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Whenever Liese, Voice of Myth attacks, choose up to one permanent you control that has an Adventure. Copy that Adventure and you may cast the copy.
"Every story has power, given voice."
2/3
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Vigilance
If Umay, Vingon and Kyzan people have something in common, is the intensity of their beliefs.
2/1
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
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Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Ursine Guardian has a might counter on it, it gets +1/+1 and has vigilance. The gentler the protected, the mightier the custodian.
2/2
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When Keeper of Tozar enters the battlefield, you gain life equal to target creature’s power.
The Tozar forest is vast and mysterious, with clears where the sun shines over myriads of flowers.
2/1
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: Add , , or .
![]() ![]() , , Sacrifice Emblem of Alchemy: Scry 1, then draw a card.The flask is hollow, allowing the holder to always have an extra reagent or elixir on hand.
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Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Draw two cards. A jump in the river of the mind.
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Aptitude — As long as Trespass Artist is enchanted or equipped, whenever it attacks, target attacking creature you control can't be blocked this turn.
Some dwarves interpret the teachings of Amod in peculiar ways.
2/2
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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When Goldclaw Cleric enters the battlefield, you may return target creature card with power 4 or greater from your graveyard to your hand.
In the Vingon Kin, you either are a leader, or need a leader.
3/3
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Flying
When Cloudwyrm enters the battlefield, draw a card. "I've seen them. Deep in the Cloudsea. As if the sky itself was alive, looked at you, and deemed you unworthy"
—Unknown, Tales from the Cloudsea 5/5
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When Essence of Loyalty enters the battlefield, put a +1/+1 counter on each creature you control.
![]() , Sacrifice Essence of Loyalty: Put a +1/+1 counter on each creature you control."Stand together! We are one!"
—Imperial battle cry. |
: Add , , or .
![]() ![]() , , Sacrifice Emblem of the Eclipse: Scry 1, then draw a card.The edges of the talisman make it difficult to hold, just like leadership in the Vingon Kin.
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When Looter of the Heri Desert enters the battlefield, if
was spent to cast it, draw a card, then discard a card."The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
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Impero Mercuro
(mythic)
Liese, Voice of Myth
(uncommon)
Insistent Preacher
(uncommon)
Ursine Guardian
(uncommon)
Keeper of Tozar
(common)
Emblem of Alchemy
(common)
Cascade of Thought
(common)
Trespass Artist
(common)
Nordmarsh Scout
(common)
Goldclaw Cleric
(common)
Cloudwyrm
(common)
Essence of Loyalty
(common)
Emblem of the Eclipse
(common)
Looter of the Heri Desert
(common)
Island
(basic)


, Sacrifice a creature: Impero Mercuro gains indestructible until end of turn.
, 
