Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
Whenever equipped creature deals damage to an opponent, put a knowledge counter on Stolen Scrolls.
At the beginning of your end step, you may remove a knowledge counter from Stolen Scrolls. If you do, draw a card.
Equip Rogue {0}
Equip {2}
 U 
Enchantment
Whenever a creature enters the battlefield from your graveyard, Burning Revenge deals 1 damage to each opponent.
Grief and pain are some of the best pyromantic catalyzers.
 U 
Creature – Human Soldier
Haste
When Bloodsun Zealot leaves the battlefield, it deals 1 damage to any target.
Avenge {b}{r} (Whenever another nontoken creature you control dies, you may pay {b}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
3/1
 U 
Creature – Bear Warrior
Might (Whenever this creature enters the battlefield or attacks, if it has the greatest power among creatures you control and it has no might counters on it, put a might counter on it.)
As long as Vingon Shieldbreaker has a might counter on it, creatures you control have trample.
Armed with maces and pickaxes, they shatter shields and wills alike.
3/3
 C 
Creature – Dwarf Warrior
Aptitude ⁠— As long as Vendor Bodyguards is enchanted or equipped, it has vigilance.
The Umay don't have an army. In times of war, the government is allowed to mobilize all servants, bodyguards and guardians.
3/4
 C 
Instant
Destroy target artifact or enchantment. You may put a might counter on target creature with might you control.
"The next thing will be your face."
 C 
Creature – Human Rogue
When Looter of the Heri Desert enters the battlefield, if {u} was spent to cast it, draw a card, then discard a card.
"The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
 C 
Creature – Giant
Reach, trample
As difficult to stop as it is to ignore.
3/4
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Artifact
{t}: Add {g}, {u}, or {r}.
{g}{u}{r}, {t}, Sacrifice Emblem of the Fae: Scry 1, then draw a card.
Hidden inside every Tamis emblem is a script, detailing the owner's best kept secret.
 C 
Creature – Horror
Menace
"This is what happens when waste holds a grudge."
—Zarix, Marshbringer
5/5
 C 
Instant
Target creature gains deathtouch until end of turn.
Draw a card.
The old gods of the wilds are seldom mentioned. Their answers, however, are always definitive.
 C 
Creature – Faerie Rogue
Flying
{1}{r}, {t}: Pernicious Fae deals 1 damage to any target
Stings like a bee, but laughs a whole lot more.
1/1
 C 
Creature – Human Cleric
The golden feathers of their staves glow, guiding eyes and souls alike.
3/3
Touch of Light
{1}{w}
 
Instant – Adventure
Target player gains 4 life. (Then exile this card. You may cast the creature later from exile.)
Forest
 
 B 
Basic Land – Forest

Stolen Scrolls (rare)
Burning Revenge (uncommon)
Bloodsun Zealot (uncommon)
Vingon Shieldbreaker (uncommon)
Vendor Bodyguards (common)
Mighty Display (common)
Looter of the Heri Desert (common)
Wandering Colossus (common)
Lightkeeper (common)
Emblem of the Fae (common)
Marsh Terror (common)
Toxic Touch (common)
Pernicious Fae (common)
Cloudqueen's Envoys (common)
Forest (basic)