Lost Skies of Aurus: Virtual Booster
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Mechanics | Lore | Factions | Skeleton | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I – Target opponent exiles a creature with power 2 or less they control. II – Creatures you control get +1/+1 and gain menace until end of turn. III – Exile target land. |
Whenever you draw a card, you may put a +1/+1 counter on another target creature you control.
The Great Lake acts as temple, library, and forum for the people of Udar.
3/4
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Haste
Avenge ![]() ![]() ![]() ![]() ![]() ![]() The people of Giallia still fear the sound of their gilded hooves.
4/3
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Vigilance
If Umay, Vingon and Kyzan people have something in common, is the intensity of their beliefs.
2/1
Destroy target noncreature artifact or noncreature enchantment.(Then exile this card. You may cast the creature later from exile.)
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Flying, first strike
"Only when I leave the walls behind and soar through the skies, away from His gaze, do I feel truly me."
—Arik, aven caedomino. 4/2
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Flash
They lurk in the muddy waters, holding their breath for hours on end, until their target walks by.
2/1
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Create two 1/1 white Bird creature tokens with flying. You gain 2 life.
In Kyzan, raptors are revered as Helena's direct servants. As such, they are allowed a privileged position in the frontlines.
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Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip ![]() ![]() An explorer’s essentials in a wild world.
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Menace
Orcs have an interesting concept of stealth.
1/1
Target creature gets +2/+2 and gains menace until end of turn. (Then exile this card. You may cast the creature later from exile.)
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He doesn't really know what could happen if one were to drink it all in one go.
1/2
Target creature gets +3/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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When Looter of the Heri Desert enters the battlefield, if
![]() "The treasures lost in the desert are worth everything, even the risk of losing yourself."
1/2
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Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.
Flow — If you've cast a noncreature spell this turn, scry 2. "You just have to pull them in the right way."
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Landfall — Whenever a land enters the battlefield under your control, Doine Brineweaver gains hexproof until end of turn.
"The marsh itself is my shield. How does your armor compare to that?"
3/3
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You may choose not to untap Forgotten Megalith during your untap step.
![]() ![]() At the beginning of your upkeep, if Forgotten Megalith is tapped and you control at least two untapped Forgotten Megaliths, draw three cards. |
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The Third Puron War
(rare)
Sage of the Great Lake
(uncommon)
Imperial Cavalry
(uncommon)
Insistent Preacher
(uncommon)
Arik's Honor Guard
(common)
Saurian Ambusher
(common)
Winged Reinforcements
(common)
Adventuring Gear
(common)
Nordmarsh Scout
(common)
Village Sage
(common)
Looter of the Heri Desert
(common)
Mind Threads
(common)
Doine Brineweaver
(common)
Forgotten Megalith
(common)
Mountain
(basic)