Lost Skies of Aurus: Virtual Booster

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Mechanics | Lore | Factions | Skeleton | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Exile the top three cards of your library. You may put any number of land cards exiled this way onto the battlefield tapped. You may play nonland cards exiled this way until the end of your next turn.
To succeed, pioneers need wisdom and the boldness to ignore it.
 U 
Creature – Faerie Warlock
Flying
Landfall — Whenever a land enters the battlefield under your control, target player mills four cards. (They put the top four cards of their library into their graveyard.)
"Ooh, that's a new one!"
1/3
 U 
Artifact – Equipment
Whenever you cast a noncreature spell, equipped creature gets +1/+0 until end of turn.
At the beginning of your end step, if equipped creature’s power is 4 or greater, sacrifice it.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 U 
Enchantment – Aura
Flash
Enchant creature
When Cloudforce enters the battlefield, you and permanents you control gain hexproof until end of turn.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Instant
Counter target permanent spell.
When you really dislike crowded spaces.
 C 
Land
{t}: Add {c}.
{2}, {t}: Add two mana of different colors.
The currents of the Cloudsea create pools of magic that all airships try to avoid.
 C 
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
With a shout, the soul was pushed into its old body, closing wounds and fixing bones.
 C 
Enchantment – Aura
Enchant creature
When Grip of the Lawmage enters the battlefield, exile target creature an opponent controls until Grip of the Lawmage leaves the battlefield.
Enchanted creature gets +1/+1 and has vigilance.
 C 
Creature – Bear Druid
Whenever Thornwielder deals combat damage to a player, you may pay {1}{b}. If you do, that player loses 2 life and you gain 2 life.
The thornwielders of the Vingon Kin wield brambled staves enchanted with dark magics.
2/2
 C 
Creature – Elemental
Flickering Everember attacks each turn if able.
Avenge {2}{r} (Whenever another nontoken creature you control dies, you may pay {2}{r} and exile it. If you do, return this creature to the battlefield from your graveyard.)
Some temples of the Empire used to hold an everember in the main room, acting as perennial lighting.
2/2
 C 
Instant
Scry 2.
Discard a card, then draw a card.
No matter the culture, the fascination with knowing what lies ahead has always been worth making sacrifices for.
 C 
Creature – Lizard Cleric
Landfall — Whenever a land enters the battlefield under your control, target creature gets -1/-1 until end of turn.
The Words are the most devout followers of the Cycle, the saurian religion. Complex and impersonal, the Cycle teaches of the different parts of life and death.
3/4
 C 
Artifact
Flash
When Lightkeeper enters the battlefield, tap target creature.
{2}, {t}, Sacrifice Lightkeeper: Draw a card.
"Well used, it can blind your enemies and open your eyes."
— Aldith Rainsworn
 C 
Artifact – Equipment
Equipped creature has +2/+2.
Whenever a creature enters the battlefield from your graveyard, you may attach Unyielding Gladius to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Swamp
 
 B 
Basic Land – Swamp

Trailblaze (rare)
Dreamtaster (uncommon)
Wrathcloud Collector (uncommon)
Cloudforce (uncommon)
Sublimate (common)
Mana Nimbus (common)
Call From Beyond (common)
Grip of the Lawmage (common)
Thornwielder (common)
Flickering Everember (common)
Haruspicy (common)
Word of Decay (common)
Lightkeeper (common)
Unyielding Gladius (common)
Swamp (basic)