[MISC] Mashed Chum

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 R 
Creature – Human Wizard
As long as Annulling Soulcaller has attacked this turn, you may pay {1}{u}. When you do, counter target spell with converted mana cost X or less, where X is the number of creatures that attacked with Annulling Soulcaller this turn.
He summons his army of law-abiding ghosts to make away with the life of the law-breaking
2/3
2 comments
last 2019-01-06 15:34:12 by Froggychum
 R 
Enchantment
Creatures you control get +1/+1.
At the beginning of your upkeep, create two 1/1 white Human Soldier creature tokens.
The Feem Village military have many decorated officers as well as even more naturally-colorful creatures.
3 comments
last 2019-01-09 15:51:46 by Froggychum
 M 
Creature – Avatar
Whenever a nontoken creature enters the battlefield under your control, you may pay {3}{w}. When you do, imprint a creature onto Avatar of Repeated Teachings.
Avatar of Repeated Teachings has +X/+Y where X and Y are the total power and toughness of creatures imprinted on it, respectfully.
Even elders in Feem get tired of endless patience. So they summon a being to teach kids for them.
3/3
1 comment
2019-01-15 14:40:27 by Froggychum
 R 
Creature – Human Soldier
As long as Battle-Slayer of The Unworthy is in play, nonwhite spells cannot be cast, nonwhite creatures cannot attack, block or have their abilities activated. You have Hexproof.
The highest position in the xenophobic nation of Starkbrand is any position where you kill outsiders
1/5
1 comment
2019-01-06 13:50:31 by Froggychum
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
1 comment
2019-01-06 13:37:22 by Froggychum
 U 
Creature – Human Rogue
First Strike
Whenever a token creature you control enters the battlefield or attacks, you gain 1 life.
"All factions are the same, they think they are the best and deserve a whole plane."
-Areo Vicca
2/3
1 comment
2019-01-14 18:10:01 by Froggychum
 R 
Creature – Human Cleric
{t}: Prevent the next 1 damage that would be dealt to any target this turn.
Whenever a spell or ability you control would prevent damage, twice that much damage is prevented instead.
"Feem is full of faith"
-Feem Village phrase, meaning "everything will be okay"
1/3
1 comment
2019-01-08 17:15:30 by Froggychum
 U 
Legendary Creature – Superhuman Mercenary
{w}: Jumpy Julian gains Flying until end of turn.
{1}: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.
None of the other mercs liked Julian, he never had their backs, he was always too busy trying to play leapfrog.
3/1
1 comment
2019-01-07 20:39:09 by Froggychum
 R 
Sorcery
Destroy any number of enchantments
People were falling asleep by the time the monotone priest finished the book of required reading and massage his tongue, so he could cancel out the terrorizing facial follicle spell of itchiness.
3 comments
last 2019-01-08 18:57:27 by Froggychum
 R 
Creature – Human Cleric
Defender
{2}{w}: Other creatures you control get +1/+1 until end of turn
{w}{w}: Creatures you control gain First Strike until end of turn
The mayor of Weedton is pretty chill, as is everyone who drinks the water or harvests the crops. Hmm...
1/3
1 comment
2019-01-17 13:27:09 by Froggychum
 U 
Legendary Creature – Golem
When Rannekol, Relic Guardian enters the battlefield create half of X Treasure artifact tokens, rounded down.
Rannekol's power is equal to the number of Artifacts you control
When Rannekol leaves the battlefield, you may return an Artifact card with converted mana cost 4 or less from your graveyard to the battlefield tapped.
{2}{w}: Return Rannekol to it's owners hand
"Do your job, ya big scrapheap"
-Rannekol's creator, 10 000 years ago.
*/x+2
3 comments
last 2019-01-05 21:48:38 by Froggychum
 R 
Creature – Aetherborn Soldier
Double Strike, Lifelink
in Xalai, where all breathe fresh air, the Aetherborn still have a special place among the sky.
3/4
1 comment
2019-01-03 16:50:40 by Froggychum
 U 
Creature – Bird Soldier
Vigilance
Whenever Spearbeak Phalanx deals combat damage to a player, it gets +0/+3 until your next turn.
Three steps, strike, backstep twice, repeat. Advance, hit, retract, win.
2/3
1 comment
2019-01-17 21:59:51 by Froggychum
 U 
Enchantment
When Temporal Perdonite leaves the battlefield, you may exile this card. When you do, search your library for another enchantment card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
A mystic ore that always had value to those who followed Acilliane, and eventually became the subject of cybernetic experiments.
1 comment
2019-01-12 16:57:27 by Froggychum
 R 
Creature – Shapeshifter
You may have Confounding Doppelganger enter the battlefield as a copy of any creature in play.
Tap that creature. It doesn't untap during it's controller's next untap steps.
It's weird to look yourself in the face without a mirror. Well, maybe not if you're a vampire.
0/0
2 comments
last 2019-01-14 18:16:11 by Froggychum
 U 
Creature – Merfolk Wizard
Morph {3}{u}
When Inspired Tideripper is turned face up, draw two cards.
It takes creativity and determination to meld the ever-self-melding ocean.
1/3
1 comment
2019-01-15 16:35:38 by Froggychum
 U 
Instant
Counter target sorcery or creature spell unless it's controller pays {x}. If that player doesn't, they tap all permanents they control with mana abilities and lose all unspent mana.
Most wizards never face high stakes as they settle for mediocre meddling with magic.
1 comment
2019-01-17 16:51:32 by Froggychum
 U 
Enchantment
At the beginning of your upkeep, the player with the lowest life total sacrifices a land.
When the annulling soulcallers and the city-striding arbiters didn't work, the government cancelled magic.
2 comments
last 2019-01-14 14:01:30 by Vitenka
 R 
Creature – Vampire Rogue
{x}{b}: Gain control of target creature in an opponent's graveyard with converted mana cost X until end of turn. Untap it and give it Haste. When it deals combat damage to a player this turn, add that much {b}.
He scares away graverobbers while protecting the vault of dark mana, but being so good for the job, he's not above rising someone's grandma for a quick delivery service.
2/2
1 comment
2019-01-17 17:30:36 by Froggychum
 R 
Creature – Shapeshifter Avatar
When Extinction Prophecy enters the battlefield choose a creature type.
Extinction Prophecy is the chosen type in addition to it's other types.
{2}{b}, {t}, Sacrifice Extinction Prophecy: Destroy Extinction Prophecy and all other creatures of the chosen type.
{1}{b}, Exile Extinction Prophecy from your graveyard: Exile all creature cards from all graveyards.
One by one he toppled the races of Ravagg, leading to it's demise... But he too was but a puppet entity.
1/1
2 comments
last 2019-01-06 19:12:40 by Froggychum
 U 
Sorcery
As an additional cost to cast Fabriphilia, sacrifice X creatures.
Return up to X artifact cards from your graveyard to the battlefield tapped.
On New Phyrexia, biology is respected far less than the admirable art of artifice.
1 comment
2019-01-14 16:18:37 by Froggychum
 U 
Creature – Human Ally
Whenever Friendly Necromancer or another Ally you control enters the battlefield under your control, you may pay {3}. When you do, return up to two other Ally creature cards from your graveyard to your hand.
"Sure pally, no biggie, just gimme a second to rise some corpses and we'll get your carriage running on time once more!"
-Trebbs Ligg, Friendly Neighbourhood Necromancer
2/3
1 comment
2019-01-06 13:19:42 by Froggychum
 U 
Instant
Creatures you don't control get -1/-1 until end of turn. Draw two cards.
You lose 10 life.
Badelin didn't know that throughout his entire journey for the Prize he never once succeeded, the Loomer had weakened every enemy. He now would not have the strength to fight the Demon, and the enemy had gotten his prize for very little effort of his own.
1 comment
2019-01-07 20:46:53 by Froggychum
 R 
Sorcery
Destroy all creatures that blocked this turn. Create those many 1/1 black Spirit creature tokens with Flying and "{b}: This token gets +1/+0 until end of turn"
Trebs Ligg is a pretty chill dude, his zombies usually reflect this...
1 comment
2019-01-16 18:12:25 by Froggychum
 R 
Artifact
{t}, Sacrifice a creature: Choose one:
– Destroy target creature with converted mana cost 4 or less.
– Create a 2/2 black Zombie creature token with Menace.
Ovilar did like to have ogres to kill things for him, but zombies worked too. Honestly, he just liked killing.
1 comment
2019-01-14 14:02:32 by Froggychum
 R 
Creature – Ogre Knight
When Ovilar's Ogre enters the battlefield, you may discard any number of cards. For each card discarded this way, you lose 2 life and target opponent discards a card from their hand.
Ovilar was so smart even his ogre's got some evil genius brushed off on them
5/5
1 comment
2019-01-06 19:26:54 by Froggychum
 U 
Sorcery
Look at the top five cards of your library, you may reveal a creature card from among them and put it onto the battlefield. It gains Haste. Sacrifice it and any creatures it dealt combat damage to at the end of the turn.
A necromancer on Ravagg can be very picky with what it turns into a slave on a suicide mission.
3 comments
last 2019-01-16 16:21:35 by Froggychum
 U 
Enchantment
At the beginning of your upkeep, if you control a white or green nonartifact permanent, Phyrexian Sanctuary puts a -1/-1 counter on target creature. If you control both a white and a green nonartifact permanent, Phyrexian Sanctuary puts three -1/-1 counters on that permanent
They are always at home if they are kidnapping, turning the captives into monstrous machines, and releasing them against their old friends. Always!
1 comment
2019-01-06 19:20:07 by Froggychum
 U 
Tribal Sorcery – Knight
Return target creature card from your graveyard to the battlefield tapped. It becomes a 2/2 black Knight creature token with First Strike. You lose 2 life.
"How did ya tink we gottem outta da ground?"
-Trebbs Ligg, losing patience.
1 comment
2019-01-14 16:26:21 by Froggychum
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
2 comments
last 2019-01-06 18:52:36 by Froggychum
 U 
Creature – Spirit Warrior
First Strike
Whenever Soul-Stealing Ghoulblade deals lethal combat damage to a creature during combat on your turn, remove it from combat and put a +1/+1 counter on it.
Ghoulblades are dangerous because their bound weapons are infused with the power of a wizard whom they were once close with. It doesn't get safer when they can begin an arsenal.
3/3
2 comments
last 2019-01-05 21:14:11 by Froggychum
 U 
Enchantment – Aura
Enchant nonbasic land you don't control
You gain control of enchanted land, it has "{t}: Support 1"
People were skeptical at first of Trebbs Ligg, but when he stormed the Evil King's castle, and sent them un-poisoned baked pies from the bakery, they began t trust him.
1 comment
2019-01-10 22:34:21 by Froggychum
 U 
Sorcery
Affinity for creatures
Destroy target creature
'Work for your own demise, prisoner fool! That is the last merciful privilege I will provide you, now that you are in my Pit'
-Gorkosadafryl
1 comment
2018-09-16 19:00:37 by Froggychum
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
1 comment
2019-01-17 18:42:03 by Froggychum
 R 
Creature – Ogre Warrior Nomad
{1}{r}{t}, Sacrifice another creature you control that didn't attack this turn: Creatures you control get +2/+0 until end of turn and cannot block until your next turn
Alobyrolg always told his Warfarers this: "Outta here wit da meek, and in wit da punchin!"
4/2
1 comment
2019-01-04 21:48:40 by Froggychum
 M 
Creature – Hydra
Flying, Haste
Destruction Hydra enters the battlefield with two +1/+1 counters on it
{4}, {t}: Destruction Hydra deals X damage to target creature, where X is the number of +1/+1 counters on it
Whenever Destruction Hydra deals lethal non-combat damage to a creature, put two +1/+1 counters on it
Ravaggorian Hydras are some of the most destructive creatures known to their people. They must rage for a ruined world
3/3
2 comments
last 2018-09-15 00:31:09 by Froggychum
 R 
Sorcery
Gain control of all creatures with Flying until end of turn. Untap them, they gain Haste. Sacrifice them at end of turn. For each creature that would be sacrificed this way, their controller may pay {2} instead.
Flying is freedom. Freedom is anarchy. Anarchy is dragons.
1 comment
2019-01-17 16:35:17 by Froggychum
 U 
Creature – Human Rogue
Haste
Whenever Enchanting Cannibal deals combat damage to a player, it deals 2 damage to a non-enchantment permanent that player controls.
"I was scared he'd eat me, but he was such a gentleman about it!"
-Anilla the Shepherd, someone who appreciates MANNERS.
3/2
2 comments
last 2019-01-14 16:34:10 by Froggychum
 R 
Enchantment
Red instants and sorceries you control cannot be countered and have Deathtouch.
Ravagg is boiled by a blistering star filled with as much rage as the planet.
1 comment
2019-01-07 20:49:50 by Froggychum
 U 
Creature – Imp Rogue
At the beginning of combat on your turn, if Hell Creeper dealt combat damage to a player during your last turn, you may pay {r}. When you do, it gains Flying until the end of combat.
Imps like to skirt hell for little prizes, the big guys would never let em get away with any hefty ones.
4/2
1 comment
2019-01-15 22:31:28 by Froggychum
 R 
Sorcery
Manastorm deals 1 damage to each creature. For each creature dealt damage this way add {r}
Summoned by a wizard 1000 years ago, Ravaggors have been cursed to wander through it ever since.
1 comment
2019-01-06 18:55:09 by Froggychum
 R 
Sorcery
Mind Control Grenade deals 2 damage to up to three targets. You gain control of each creature dealt damage this way until end of turn, untap them. They gain Haste.
When their ways didn't work, and they could no longer be safe behind walls, they decided that free will was no longer a citizen's right.
1 comment
2019-01-15 18:10:09 by Froggychum
 R 
Legendary Creature – Insect Wizard
Whenever Oku Nano deals damage to a player, you may exile the top four cards of your library. When you do, you may play up to one creature card from among them until end of turn.
{4}{r}: Oku Nano deals 2 damage to target player.
"I can only imagine how embarrassed you must be to be killed by a bug, dark mage!"
-Oku Nano to his nemesis, Farth Lyle
3/2
1 comment
2019-01-14 13:46:02 by Froggychum
 R 
Creature – Viashino Knight
Flying
Whenever Phoenix's Flamedealer attacks, up to two target creatures can't block until the end of your next turn.
{2}, Discard two cards: Return Phoenix's Flamedealer from your graveyard to the battlefield tapped
Having been blessed by a glorious phoenix lord, he has gained burning wings and an even fierier soul
4/3
1 comment
2019-01-06 14:41:09 by Froggychum
 R 
Creature – Dragon
Haste
{r}: Flying until end of turn
Whenever Pillaging Dragon deals combat damage to a player, you may exile the top two cards of that player's library. Until end of turn you may cast those cards without paying their mana costs.
Village wrecker, villager eater, gold hoarder.
5/5
1 comment
2019-01-15 18:33:49 by Froggychum
 R 
Sorcery
Pyromaniac's Temper deals 2 damage to each creature
Madness {r}
"I burn things because it's easy"
-Chandra's therapy session
1 comment
2019-01-14 13:53:27 by Froggychum
 U 
Creature – Squirrel Knight
Whenever a creature enters the battlefield, you may pay {2}. When you do, Razor Guard of the Wilted Acorn deals 1 damage to that creature.
They do far less standing-in-place then you would expect.
3/2
2 comments
last 2019-01-10 22:28:56 by Froggychum
 R 
Creature – Plant
Trample, Vigilance
Whenever a land enters the battlefield under your control, Arresting Creeper cannot attack or block until end of turn.
It doesn't cuff you, your heart just stops when you see it.
6/6
1 comment
2019-01-17 17:03:09 by Froggychum
 U 
Enchantment – Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player sacrifices an artifact or enchantment.
How to defeat foes? Naturally it would be, naturally.
1 comment
2019-01-14 14:05:39 by Froggychum
 M 
Creature – Wurm
Trample
When Determined Greatwurm enters the battlefield, return all creature cards with power 4 or greater from your graveyard to the battlefield tapped.
He will bring back his fallen beings, for he mourns... from hunger!
6/6
1 comment
2019-01-15 15:05:15 by Froggychum
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
6 comments
last 2019-01-17 16:38:13 by Froggychum
 R 
Creature – Wurm
Trample, Vigilance
At the beginning of your upkeep, sacrifice Mindwrecking Skybreaker unless you have four or more creature cards in your graveyard.
This beast once was poetic and mythical in Ravagg, now it's just hungry.
6/6
1 comment
2019-01-17 13:46:47 by Froggychum
 C 
Creature – Lizard
Trample
{5}{g}: Support 2
Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
1 comment
2019-01-17 13:38:49 by Froggychum
 C 
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
1 comment
2019-01-17 18:45:32 by Froggychum
 U 
Creature – Wall
Whenever Wall of Eulogies blocks a creature, you may gain 1 life for each creature card in your graveyard.
All who visit the wall are reminded kindly of those they have loved.
0/7
2 comments
last 2019-01-08 19:41:55 by Froggychum
 M 
Creature – Angel Advisor
Flash, Flying
When Angel of Counteroffensives enters the battlefield, counter target ability that would target a permanent you control. Exile the source of that ability.
"Everything is an offense; Everyone offense requires a counteroffense"
-Starkbrand Motto
4/5
2 comments
last 2019-01-05 21:38:49 by Froggychum
 U 
Creature – Vedalken Advisor
Flash
When Elitist Cohort enters the battlefield, if you control another creature that shares a color with it, you may counter target spell.
1/3
6 comments
last 2019-04-23 21:02:51 by Link
 U 
Creature – Wall
Whenever Impassable Forcefield blocks a creature, return that creature to it's owners hand.
The Evil Mayor's house was boarded off by a magic barrier.
0/6
1 comment
2019-01-14 18:06:57 by Froggychum
 U 
Creature – Vedalken Wizard
When Pacifier of the Somnolent enters the battlefield, you may tap target creature. When you do, draw a card.
"Aw. Is widdle baby tired? THEN SLEEP!"
-Edvinyl, Vedalken Somnomancer
2/3
1 comment
2019-01-06 15:28:01 by Froggychum
 R 
Creature – Human Soldier
Flying
Whenever Xulin, General of Order deals combat damage to a player, create a 4/4 white and blue Sphinx creature token with Flying.
The sphinx do not work for him, they work only for order.
1/3
1 comment
2019-01-12 17:08:05 by Froggychum
 R 
Legendary Creature – Pirate Wizard
{2}{t}: Return target creature an opponent controls to it's owners hand, that player may counter this ability by discarding two cards. Put an Ice counter on Briskbeard, Ice Captain
Remove two Ice counters from Briskbeard: Return a creature card from a graveyard to the battlefield under your control. Opponents cannot cast creature spells that share a type with that permanent until end of turn
2/3
7 comments
last 2019-01-05 21:40:58 by Froggychum
 U 
Sorcery
Create a 1/1 blue and black Rogue creature token with "Whenever this token deals combat damage to a player, they reveal their hand and you choose a card from among them. They discard that card."
1 comment
2019-02-19 16:30:47 by Froggychum
 R 
Enchantment – Aura
Enchant creature
Whenever enchanted creature becomes tapped, attacks, blocks or has an activated ability activated, put a -1/-1 counter on it.
Only a desperately screwed-over diabologist would cast this curse.
3 comments
last 2019-01-16 14:17:29 by Froggychum
 R 
Creature – Vedalken Nightmare
Flying
When Necroprohibitor dies, target opponent reveals their hand. You choose a card from among them, that player cannot cast cards with the same name as that spell.
Whatever you use to kill this foe, it will haunt you so you can never bare to use that spell again.
2/1
1 comment
2019-01-07 20:55:02 by Froggychum
 U 
Instant
Destroy target face-down creature
the Dimir likes their target's faces down in the mud before they plunge the knife through their back ribs.
2 comments
last 2019-01-06 16:42:06 by Froggychum
 M 
Creature – Demon
Trample, Haste, Flying
{r}: Ancient Chaos Demon gets +1/+0 until end of turn
Whenever Ancient Chaos Demon attacks, you may put a permanent card from your graveyard onto the battlefield tapped. You lose 2 life.
Unearth {3}{b}
He sleeps in the core of Ravagg, unaware that the world above him has fallen without his assistance.
5/5
2 comments
last 2019-01-06 21:58:59 by Froggychum
 U 
Creature – Zombie Wizard
Spectacle {1}{b}{r} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Ghoul-Juggler enters the battlefield, if it's spectacle cost was payed, it deals 3 damage to target player. That player discards two cards.
3/2
2 comments
last 2019-01-06 13:45:45 by Froggychum
 R 
Legendary Creature – Demon Artificer
{t}, Sacrifice an Artifact: Ikitha, Paragon of Thrill deals X damage to target creature and X damage to it's controller, where X is that artifact's converted mana cost
She gained infamy by smashing Rakdos toys, now she lives on in his stomach.
3/3
4 comments
last 2019-01-05 21:37:10 by Froggychum
 R 
Creature – Thrull
Morph {2}
When Morph Thrull is turned face up, double your amount of {b} and {r}
Wizards think of everything. Even to create a slave race that can be exposed to a special spell to make it shed it's soul
5/5
3 comments
last 2019-01-05 21:42:10 by Froggychum
 R 
Instant
Escalate {3}
Choose one:
– Acolyte's Alliance deals 6 damage divided as you choose among up to three targets
– Add {r} equal to your devotion to red
– Add {g} equal to your devotion to green
The Acolyte's Alliance of Ravagg, a ruinous plane respect one another's fervent belief enough to get along.
1 comment
2019-01-06 14:52:17 by Froggychum
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
1 comment
2019-01-03 16:36:50 by Froggychum
 U 
Instant
Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped. When you do, Terrain Crush may deal 2 damage to any target. Either way, put the rest back in any order.
The three brother giants who would form Retili could probably have made the island float themselves, but with muscles rather than mana.
2 comments
last 2019-01-12 17:01:18 by Froggychum
 R 
Creature – Chimera
Flash, Flying, Vigilance, Deathtouch
He protects his people, although they created his godforsaken, alchemical, mistake of a self... so maybe he should flay them...
4/5
1 comment
2019-01-06 14:46:29 by Froggychum
 U 
Creature – Kithkin Scout
Whenever Kithkin Tuskcaller becomes blocked, remove it from combat and create a 3/3 green Elephant creature token with Trample, Vigilance and Daunt attacking.
The forest like Feem, but beyond the Bigtop, so very racially... different: Are the Kithkin of Nik-Nok
1/1
1 comment
2019-01-17 17:16:19 by Froggychum
 R 
Creature – Golem Shaman
When Magnification Golem enters the battlefield, you may pay {x}{x}. When you do, creatures you control get +X/+X until end of turn.
The Feem like to look deep into nature to find ways to better construct their laws.
4/5
1 comment
2019-01-12 17:03:39 by Froggychum
 R 
Instant
Kicker {1}{w}{g}
Add mana equal to the toughness of the creature you control with the highest toughness among creatures you control.
If the kicker cost was paid, you gain an amount of life equal to twice that creature's toughness.
"So it is said Gaeaquata created all life, so her beloved life could consume itself"
-Lyrasia, Texts on the Papyrus
1 comment
2019-01-03 16:46:28 by Froggychum
 R 
Creature – Avatar
When Scion of the Population enters the battlefield put a Population counter on all creatures you control.
Whenever a creature with a converted mana cost greater than the number of Population counters on creatures you control enters the battlefield, put an additional Population counter on each creature you control.
Scion of the Population's power and toughness are both equal to the number of Population counters on creatures you control.
The feem protect themselves in many ways, nature returns the favor.
*/*
1 comment
2019-01-06 16:10:53 by Froggychum
 U 
Enchantment – Aura
Enchant target non-artifact creature
Enchanted creature is a Shaman in addition to it's other types and has "Whenever a +1/+1 counter is placed onto another creature you control, you may scry 2"
The feem consider experience to be the only factor in druidic and shamanic studies that matters.
1 comment
2019-01-08 17:06:17 by Froggychum
 U 
Enchantment Creature – Boar
Vigilance
At the beginning of your upkeep, you gain 4 life
"So it is said Nylea created the beast to hunt and Heliod improved it's eyesight for the task"
-Some therosian book
4/4
2 comments
last 2019-01-06 15:23:34 by Froggychum
 R 
Creature – Human Wizard
{w}{b}, {t}: Exile a card at random from target player's graveyard. Create an X/X Spirit creature token with Flying and "Whenever Lord of Guilty Souls deals combat damage to a target, it is dealt that much damage"
The dead don't always want to fight their past-beloved or far offspring
2/1
1 comment
2019-01-17 15:33:23 by Froggychum
 M 
Creature – Zombie Warrior
Champion of the Corpses can't be countered
Trample, Deathtouch
When Champion of the Corpses enters the battlefield, you may destroy target creature with power less than the number of creatures you control. If you do, put X +1/+1 counter divided as you choose among creatures you control, where X is the difference between the two variables.
5/5
5 comments
last 2019-01-05 21:31:03 by Froggychum
 U 
Sorcery
Add an amount of {b} or {g} equal to the number of creature cards in your graveyard.
"By 'giving them a second chance', I mean I'm going grave-robbing, but in a respectful way. I guess"
-Ilumo Oxarnay, Corpseforce Wielder
1 comment
2019-01-08 17:23:24 by Froggychum
 R 
Creature – Troll Warrior
Undying, Trample
When Undying Opponent enters the battlefield, you may sacrifice any number of creatures. For each creature sacrificed this way, put two -1/-1 counters on Undying Opponent. Then, each opponent creates two minus X 1/1 blue Faerie creature tokens, where X is Undying Opponent's power.
7/6
3 comments
last 2019-01-05 21:33:48 by Froggychum
 R 
Creature – Shapeshifter
Flying
{2}: Mistform Terraspawner becomes a creature type of your choice in addition to it's other types until end of turn
{2}{t}: Search your library for:
– A Plains, if Mistform Terraspawner is an Angel
– An Island, if Mistform Terraspawner is a Sphinx
– A Swamp, if Mistform Terraspawner is a Demon
– A Mountain, if Mistform Terraspawner is a Dragon
– A Forest, if Mistform Terraspawner is a Hydra
Many villages tell the tales of the being that created their lands. However, none of them know that their Angels and Demons are the same being who ripped matter from the mists.
2/4
2 comments
last 2019-01-08 19:29:39 by Froggychum
 M 
Creature – Mutant
Whenever an opponent activates a non-mana ability of a creature they control, you may pay {2}. When you do, tap tap that creature. It does not untap during it's controllers next untap step.
At the beginning of your upkeep, put X +1/+1 counters divided as you choose among any number of creatures you control, where X are the number of tapped creatures your opponents control.
1/3
1 comment
2019-01-12 17:14:22 by Froggychum
 R 
Sorcery
Create three 3/1 red and blue Elemental creature tokens with Haste and Trample. Creatures dealt combat damage by these tokens cannot attack or block until the end of your next turn. Sacrifice these tokens at the beginning of the end step.
Storms wreak havoc on Ravagg
1 comment
2019-01-16 16:16:22 by Froggychum
 R 
Sorcery
Conic 5
Those targets gain Flying until end of turn.
1 comment
2019-01-08 19:49:38 by Froggychum
 U 
Instant
Prevent all damage that would be dealt to target creature this turn. Aggressive Reflection deals half that much damage, rounded up to any target.
He leaped in front of his war brother, force-shield in hand, and smashed the energy beam right back at the Genroxi's cannon.
1 comment
2019-01-18 16:13:37 by Froggychum
 R 
Creature – Human Knight
First Strike, Trample
Whenever Aurelia's Beloved blocks or becomes blocked by a creature, you may pay {2}. When you do, Aurelia's Beloved deals 2 damage to that creature and you may draw a card. When you do, discard a card.
"DO WHAT I SAY. I WORK FOR THE ANGEL."
-Miranda's Rights in Ravnica
4/5
1 comment
2019-01-06 19:33:44 by Froggychum
 U 
Instant
Prevent all combat damage that would be dealt to creature's that attack this turn.
1 comment
2019-01-16 16:24:16 by Froggychum
 R 
Legendary Creature – Human Pirate
First Strike, Haste, Vigilance
Whenever Garrison Hooksmeister, Grappler Extraordinaire attacks you may pay {4}. When you do, put a Grapple counter on all creatures your opponents control.
Garrison Hooksmeister cannot be blocked by creatures with Grapple counters on them.
{t}, Remove all Grapple counter from any number of creatures: Add {w}{r} for each creature that had any number of Grapple counters removed from it this way. Activate this ability only if Garrison Hooksmeister dealt combat damage to an opponent this turn.
4/3
2 comments
last 2019-01-06 19:42:16 by Froggychum
 R 
Instant
Choose one:
-Dunjardo's Charm deals 1 damage to each creature you don't control. They cannot block this turn
-Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
-until end of turn, lands you control become 3/1 creatures with Haste that are still lands
An explorer and leader of a band of warriors, he leaves no man behind, and sometimes takes the ground with him too.
1 comment
2019-01-06 13:31:58 by Froggychum
 U 
Sorcery
Create a number of 2/2 black, red and green Rebel creature tokens with Trample, equal to half the number of lands your opponent controls, rounded down.
The Evil King was stopped by the People, however history would remember them as the Vibrant Acorn.
1 comment
2019-01-10 22:36:54 by Froggychum
 M 
Legendary Creature – Sphinx Angel
At the beginning of your upkeep, you may put a Redemption counter on Ignema, She Who Redeems. If you don't, you may reveal cards from the top of your library until you reveal a creature card with converted mana cost 4 or less. Put that card into your hand then put the revealed cards on the bottom of your library in a random order.
Whenever a creature you control with a converted mana cost of 4 or less dies, you may remove a Redemption counter from Ignema. When you do, return that creature to the battlefield tapped.
Tap three untapped creatures you control with converted mana cost 4 or less: Put Ignema from your graveyard into your library third from the top.
0/13
2 comments
last 2019-01-05 21:26:15 by Froggychum
 R 
Creature – Knight
Creatures you control have Vigilance.
Creatures you control with Defender may attack as though they did not have Defender and assign combat damage with their toughness rather than their power.
Hopefuly Ignema will redeem him for striking back at those who strike him.
3/4
1 comment
2019-01-06 13:15:27 by Froggychum
 M 
Legendary Planeswalker – Servencene
+1: Servencene, the General deals 1 damage to any target. You gain 1 life
0: Put the top five cards of your library into your graveyard. You may cast a spell from among them with converted mana cost 5 or less without paying it's mana cost
-1: Up to two target creatures you control get +1/+1 and cannot be blocked until end of turn. Untap them, they gain Haste.
-8: You get an emblem with, "Whenever you cast a spell, you may destroy target permanent"
5
2 comments
last 2019-01-06 15:10:36 by Froggychum
 M 
Creature – Ogre
Trample
{1}{u}{t}: Counter target enchantment or artifact spell, this ability cannot be countered
{1}{g}: Undying until end of turn
{2}{r}: Clubbing Hunter deals 2 damage to any target.
The Ogres of Ravagg are pretty much undefeatable to a normal Human
4/4
1 comment
2019-01-17 13:33:58 by Froggychum
 M 
Legendary Creature – Avatar
Trample
Krakens, Hydras, Dragons, Leviathans and Dragons you control get +2/+2 and gain Trample.
The Bigtop forest is feared even by the friendly Feem
8/8
1 comment
2019-01-15 18:16:23 by Froggychum
 M 
Legendary Planeswalker – Areo
+2: Draw a card. If a creature card is drawn this way, discard it.
0: Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard.
-10: Exile three creature cards from your graveyard. Create three 6/6 blue, black and green Octopus Demon Hydra creature tokens with Flying, Haste and Trample.
4
4 comments
last 2019-04-18 15:26:19 by Froggychum
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
4 comments
last 2019-01-06 11:49:39 by Froggychum
 R 
Creature – Goblin Warrior Druid
Whenever you put a land into play, discard one, or cycle one, Adept of Flame and Forest gets +1/+1 until end of turn and you gain 1 life.
One of the many groups represented in the Acolyte's Alliance, they worship fire as well as the last remaining trees.
2/3
1 comment
2019-01-06 15:20:22 by Froggychum
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
2 comments
last 2019-01-03 16:30:56 by Froggychum
 U 
Artifact
{t}, Tap an untapped Wizard you control: Add two mana of any one color, spend this mana only to cast instant or sorcery spells
The simple ingredients and instructions come together to make a vibrant asset.
1 comment
2019-01-06 21:48:00 by Froggychum
 R 
Artifact
{1}{w}: Reveal the top five cards of your library. Put all enchantment cards from among them into your hand, and the rest into your graveyard.
Not all portals cause devastating arcs... Well, most of them do...
1 comment
2019-01-18 18:21:25 by Froggychum
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
3 comments
last 2019-01-14 16:34:39 by Froggychum
 R 
Artifact
{t}: Add three mana of any one color
{3}, {t}: Gain control of target creature for as long as you control Lotus of The Will
His will is theirs if they pick his flower.
2 comments
last 2019-01-18 09:44:11 by Vitenka
 R 
Artifact
{4}{t}, Sacrifice Malicious Bauble: Discard your hand. Land cards discarded this way are put onto the battlefield tapped instead.
Forged by a scheming lesser demon in Hell, once this aesthetic toy has been decorated as so not a square worm of the original material remains, it will expand into a giant palace, with it's creator on the throne.
1 comment
2019-01-10 22:22:25 by Froggychum
 U 
Artifact
Imprint – Exile a card from your graveyard with converted mana cost 1 or greater.
{1}{r}, {t}: Psychometric Incendiary deals damage equal to the imprinted card's converted mana cost to target creature or planeswalker.
An artifact with psychometry is cool, but cooler yet when it explodes.
1 comment
2019-01-14 18:13:13 by Froggychum
 U 
Artifact
When Ring of Redemption enters the battlefield return target creature card from your graveyard to the battlefield until Ring of Redemption leaves the battlefield.
Ignema marks those who she finds worthy, they are never to remove this symbol.
1 comment
2019-01-14 16:38:21 by Froggychum
 M 
Legendary Land
Graveg's Factory enters the battlefield tapped
{t}: Add {b}
{2}{b}, {t}: Return target creature card from your graveyard to your hand
Graveg's business is in the ground, literally.
3 comments
last 2019-01-15 16:32:52 by Froggychum
 R 
Land
Inkmoth Graveyard enters the battlefield tapped
{t}: Add {c} or {b}
{2}: Inkmoth Graveyard becomes a 1/1 Inkmoth artifact creature with flying and deathtouch until end of turn. It's still a land.
{x}{x}{t}: Return up to X target Inkmoth creatures from your graveyard to the battlefield
1 comment
2019-01-06 14:35:45 by Froggychum
 R 
Land
Leopard Refuge enters the battlefield tapped
When Leopard Refuge enters the battlefield, if you control a Cat, you gain 1 life.
Cats you control have Shroud.
{t}: Add {w} or {g}
In the Catvana Jungle, banishment is permanent and irrevocable, both magically and by law. That being said, refuges do contemptuously exist. Of course, they are just armed guard posts.
1 comment
2019-01-07 20:34:56 by Froggychum
 U 
Land
Maneuverable Monastery enters the battlefield tapped
{t}: Add {w}, {u} or {r}
Cycling {u}
{4}, Sacrifice Maneuverable Monastery: Counter target creature spell. Maneuverable Monastery deals X damage to any target, where X is that creature's power.
An easily defended base makes for some secure meditation sessions.
1 comment
2019-01-17 14:53:09 by Froggychum
 R 
Legendary Land
Mt. Putremon, the Historic Hill enters the battlefield tapped
{t}: Add {b} or {r}
Whenever Mt. Putremon leaves the battlefield, you may put a Mountain or Swamp card from your hand onto the battlefield tapped
{3}{b}: Return Mt. Putremon from your graveyard to the battlefield.
This small mountain on Corondor is famous for the fact that it's origins can be dated back before Mythohistory.
1 comment
2019-01-08 17:02:43 by Froggychum
 R 
Land
Silence-Moon Marsh enters the battlefield tapped unless you tap another land you control. It does not untap during your next untap step.
{t}: Add {u}{b}
1 comment
2019-01-15 22:24:58 by Froggychum
 M 
Legendary Land
When Sotaftar, the Omnigrove enters the battlefield, sacrifice it unless you discard a card.
Whenever you draw a card, you may untap Sotaftar.
{t}: Add one mana of any color
Dunjardo and countless thousands searched for this promised land for millennia. He eventually found it, and completely trashed the place.
3 comments
last 2019-01-10 16:06:06 by Froggychum
 U 
Land
Tomb Mineshaft enters the battlefield tapped
{t}: Add {w}
{2}{w}, {t}, Sacrifice Tomb Mineshaft: Return up to two target creature cards with converted mana cost 2 or less from your graveyard to the battlefield tapped.
The Starkbrand love themselves so much, and hate others so much. They do the latter more, so it was a surprise when they sacrificed industrial power for two patriotic lives.
1 comment
2019-01-17 18:37:48 by Froggychum
 M 
Legendary Land
When Zegira, The Rotting River enters the battlefield and at the beginning of each end step for a turn where Zegira was tapped, exile at least two cards from your graveyard, or sacrifice Zegira.
Zegira enters the battlefield tapped
{t}: Add {u}{b}{g}
For miles, bodies clogged up the bacterial rivers of Servencene's Homeplane, the water no longer safe to drink due to the strife of war and greed.
1 comment
2019-01-05 21:55:02 by Froggychum

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