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CardName: Alobyrolg's Warfarer Cost: 2rrr Type: Creature - Ogre Warrior Nomad Pow/Tgh: 4/2 Rules Text: {1}{r}{T}, Sacrifice another creature you control that didn't attack this turn: Creatures you control get +2/+0 until end of turn and cannot block until your next turn Flavour Text: Alobyrolg always told his Warfarers this: "Outta here wit da meek, and in wit da punchin!" Set/Rarity: [MISC] Mashed Chum Rare

Alobyrolg's Warfarer
{2}{r}{r}{r}
 
 R 
Creature – Ogre Warrior Nomad
{1}{r}{t}, Sacrifice another creature you control that didn't attack this turn: Creatures you control get +2/+0 until end of turn and cannot block until your next turn
Alobyrolg always told his Warfarers this: "Outta here wit da meek, and in wit da punchin!"
4/2
Updated on 06 Jan 2019 by Froggychum

History:

2019-01-04 21:48:40: Froggychum created and commented on the card Alobyrolg's Warfarer

­Bola Warrior and Glory of Warfare

I'm gonna make a creature that taps to do something related to the latter card, also with elements of the former's ability.

Ok so i made the body and i made it monored cause that is the color overlap.... I want to make this a very creature-y card, so I'm gonna make the activation cost creature based... This feels like a scourge card, because red normally isn't the highest in creature goodness, tahts green and blue but red also gets some quickie aggro weenies so it's accpetable i think...

I decided on something kind of unique but that was flavorfully interesting... I figured if I was going all in for creatures, and I kind of wanted this to feel like you'd see it in scourge (or just another creature heavy environment), I'd have to reasonably get creative besides the vanillas and french vanillas and your predestined ability uncommon and rares (yes there is plenty of those but also an environment like this would impose certain regulations)

Basically i wanted to have to do something unique... Weird self-made prompt on top of promt but okay...

I knew that though red gets many weenies or just big aggro dudes but i figured in this environment there is only so many small guys you can have before the bodies become too repetitive, noticibly so...

So I want you to have to sacrifice some sort of body that would make sense in this environemtn, and i said the earlier thing because it isn't necessari to have it be small power or larger p than t or wjatev..

I am still thinking of one, i had with power 1 or less but all this thinking may have just gotten me confused but i think thats not the best i can do...

Then I went for a pump which was power heavy, so im tryna find the most synergistic requirement for that...

I also added cannot block because unlike target cant block its a downside, so i could get kinda aggressive with this all...

Now that i think of it i may not need to have there be a parameter because it's just a creature where there are so many. i think the canot block may help that..

You may want to playthis in weenies or with big tramplers and such, so its versatile... Yea im goin with that.

I added the didnt attack thing because the flavor text matched up,, also this means you can kind of just kill a summoning sick person, but red is primary in haste so i think its justified as a powerful interaction...

2019-01-06 14:26:13: Froggychum moved the card Alobyrolg's Warfarer from Community Mashup Set into [MISC] Mashed Chum

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