[MISC] Mashed Chum
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Showing 14 of 14 White cards
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Show rarities: C U R M
Creatures you control get +1/+1.
At the beginning of your upkeep, create two 1/1 white Human Soldier creature tokens.
At the beginning of your upkeep, create two 1/1 white Human Soldier creature tokens.
The Feem Village military have many decorated officers as well as even more naturally-colorful creatures.
Whenever a nontoken creature enters the battlefield under your control, you may pay . When you do, imprint a creature onto Avatar of Repeated Teachings.
Avatar of Repeated Teachings has +X/+Y where X and Y are the total power and toughness of creatures imprinted on it, respectfully.
Avatar of Repeated Teachings has +X/+Y where X and Y are the total power and toughness of creatures imprinted on it, respectfully.
Even elders in Feem get tired of endless patience. So they summon a being to teach kids for them.
3/3
As long as Battle-Slayer of The Unworthy is in play, nonwhite spells cannot be cast, nonwhite creatures cannot attack, block or have their abilities activated. You have Hexproof.
The highest position in the xenophobic nation of Starkbrand is any position where you kill outsiders
1/5
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
First Strike
Whenever a token creature you control enters the battlefield or attacks, you gain 1 life.
Whenever a token creature you control enters the battlefield or attacks, you gain 1 life.
"All factions are the same, they think they are the best and deserve a whole plane."
-Areo Vicca
-Areo Vicca
2/3
: Prevent the next 1 damage that would be dealt to any target this turn.
Whenever a spell or ability you control would prevent damage, twice that much damage is prevented instead.
Whenever a spell or ability you control would prevent damage, twice that much damage is prevented instead.
"Feem is full of faith"
-Feem Village phrase, meaning "everything will be okay"
-Feem Village phrase, meaning "everything will be okay"
1/3
: Jumpy Julian gains Flying until end of turn.
: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.
: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.
None of the other mercs liked Julian, he never had their backs, he was always too busy trying to play leapfrog.
3/1
Destroy any number of enchantments
People were falling asleep by the time the monotone priest finished the book of required reading and massage his tongue, so he could cancel out the terrorizing facial follicle spell of itchiness.
Defender
: Other creatures you control get +1/+1 until end of turn
: Creatures you control gain First Strike until end of turn
: Other creatures you control get +1/+1 until end of turn
: Creatures you control gain First Strike until end of turn
The mayor of Weedton is pretty chill, as is everyone who drinks the water or harvests the crops. Hmm...
1/3
When Rannekol, Relic Guardian enters the battlefield create half of X Treasure artifact tokens, rounded down.
Rannekol's power is equal to the number of Artifacts you control
When Rannekol leaves the battlefield, you may return an Artifact card with converted mana cost 4 or less from your graveyard to the battlefield tapped.
: Return Rannekol to it's owners hand
Rannekol's power is equal to the number of Artifacts you control
When Rannekol leaves the battlefield, you may return an Artifact card with converted mana cost 4 or less from your graveyard to the battlefield tapped.
: Return Rannekol to it's owners hand
"Do your job, ya big scrapheap"
-Rannekol's creator, 10 000 years ago.
-Rannekol's creator, 10 000 years ago.
*/x+2
Double Strike, Lifelink
in Xalai, where all breathe fresh air, the Aetherborn still have a special place among the sky.
3/4
Vigilance
Whenever Spearbeak Phalanx deals combat damage to a player, it gets +0/+3 until your next turn.
Whenever Spearbeak Phalanx deals combat damage to a player, it gets +0/+3 until your next turn.
Three steps, strike, backstep twice, repeat. Advance, hit, retract, win.
2/3
When Temporal Perdonite leaves the battlefield, you may exile this card. When you do, search your library for another enchantment card with converted mana cost 3 or less, reveal it, and put it into your hand. Then shuffle your library.
A mystic ore that always had value to those who followed Acilliane, and eventually became the subject of cybernetic experiments.
Go to section: White (14) Blue (3) Black (16) Red (14) Green (8) Multicolour (44) Hybrid (3) Artifact (7) Land (9)
Show rarities: C U R M
[MISC] Mashed Chum: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
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last 2019-01-06 15:34:12 by Froggychum