[MISC] Mashed Chum: Virtual Booster
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| Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
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Enchant creature
Whenever enchanted creature becomes tapped, attacks, blocks or has an activated ability activated, put a -1/-1 counter on it. Only a desperately screwed-over diabologist would cast this curse.
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At the beginning of combat on your turn, if Hell Creeper dealt combat damage to a player during your last turn, you may pay
. When you do, it gains Flying until the end of combat.Imps like to skirt hell for little prizes, the big guys would never let em get away with any hefty ones.
4/2
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Affinity for creatures
Destroy target creature 'Work for your own demise, prisoner fool! That is the last merciful privilege I will provide you, now that you are in my Pit'
-Gorkosadafryl |
Whenever Friendly Necromancer or another Ally you control enters the battlefield under your control, you may pay
. When you do, return up to two other Ally creature cards from your graveyard to your hand."Sure pally, no biggie, just gimme a second to rise some corpses and we'll get your carriage running on time once more!"
-Trebbs Ligg, Friendly Neighbourhood Necromancer 2/3
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As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
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Trample
![]() : Support 2Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
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Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero 2/3
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When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
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Equip
Equipped creature has Hexproof. You gain 4 life. A delicacy-supplying addition to any battle armor collection!
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Merfolk of the Verdant Pearls enters the battlefield tapped
: Add or ![]() Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
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Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
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Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target. Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
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Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn. When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
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Scrapyard Cockatrice
(common, foil)
Knot of Disparity
(rare)
Hell Creeper
(uncommon)
Struggle for Death
(uncommon)
Friendly Necromancer
(uncommon)
Scrapyard Cockatrice
(common)
Saddleback Lizard
(common)
Dreadnought Deckhand
(common)
Druid's Familiar
(common)
Elixir Cap
(common)
Merfolk of the Verdant Pearls
(common)
Rage-Clad Rhino
(common)
Alobyrolg's Torcher
(common)
City-Striding Arbiter
(common)
Swamp
(basic)





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