[MISC] Mashed Chum: Virtual Booster

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Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Plant
Trample, Vigilance
Whenever a land enters the battlefield under your control, Arresting Creeper cannot attack or block until end of turn.
It doesn't cuff you, your heart just stops when you see it.
6/6
 U 
Creature – Spirit Warrior
First Strike
Whenever Soul-Stealing Ghoulblade deals lethal combat damage to a creature during combat on your turn, remove it from combat and put a +1/+1 counter on it.
Ghoulblades are dangerous because their bound weapons are infused with the power of a wizard whom they were once close with. It doesn't get safer when they can begin an arsenal.
3/3
 U 
Creature – Imp Rogue
At the beginning of combat on your turn, if Hell Creeper dealt combat damage to a player during your last turn, you may pay {r}. When you do, it gains Flying until the end of combat.
Imps like to skirt hell for little prizes, the big guys would never let em get away with any hefty ones.
4/2
 U 
Tribal Sorcery – Knight
Return target creature card from your graveyard to the battlefield tapped. It becomes a 2/2 black Knight creature token with First Strike. You lose 2 life.
"How did ya tink we gottem outta da ground?"
-Trebbs Ligg, losing patience.
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
 C 
Creature – Lizard
Trample
{5}{g}: Support 2
Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 C 
Sorcery
Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
Plains
 
 B 
Basic Land – Plains

Arresting Creeper (rare)
Soul-Stealing Ghoulblade (uncommon)
Hell Creeper (uncommon)
Raise Black Knight (uncommon)
Elixir Cap (common)
Druid's Familiar (common)
City-Striding Arbiter (common)
Rage-Clad Rhino (common)
Saddleback Lizard (common)
Scrapyard Cockatrice (common)
Merfolk of the Verdant Pearls (common)
Dreadnought Deckhand (common)
Alobyrolg's Torcher (common)
Topodec's Prohibition (common)
Plains (basic)