[MISC] Mashed Chum: Virtual Booster

[MISC] Mashed Chum: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Lore
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 
 R 
Creature – Human Soldier
Flying
Whenever Xulin, General of Order deals combat damage to a player, create a 4/4 white and blue Sphinx creature token with Flying.
The sphinx do not work for him, they work only for order.
1/3
 U 
Creature – Kithkin Scout
Whenever Kithkin Tuskcaller becomes blocked, remove it from combat and create a 3/3 green Elephant creature token with Trample, Vigilance and Daunt attacking.
The forest like Feem, but beyond the Bigtop, so very racially... different: Are the Kithkin of Nik-Nok
1/1
 U 
Creature – Spirit Warrior
First Strike
Whenever Soul-Stealing Ghoulblade deals lethal combat damage to a creature during combat on your turn, remove it from combat and put a +1/+1 counter on it.
Ghoulblades are dangerous because their bound weapons are infused with the power of a wizard whom they were once close with. It doesn't get safer when they can begin an arsenal.
3/3
 U 
Tribal Sorcery – Knight
Return target creature card from your graveyard to the battlefield tapped. It becomes a 2/2 black Knight creature token with First Strike. You lose 2 life.
"How did ya tink we gottem outta da ground?"
-Trebbs Ligg, losing patience.
 C 
Creature – Merfolk
Merfolk of the Verdant Pearls enters the battlefield tapped
{t}: Add {u} or {g}
Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
 C 
Creature – Lizard
Trample
{5}{g}: Support 2
Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
 C 
Creature – Rhino Warrior
Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
 C 
Artifact Creature – Construct
Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn.
When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
 C 
Creature – Ogre Wizard Warrior
Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target.
Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
 C 
Creature – Cockatrice
As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
 C 
Artifact – Equipment
Equip {2}
Equipped creature has Hexproof. You gain 4 life.
A delicacy-supplying addition to any battle armor collection!
 C 
Creature – Beast
When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
 C 
Creature – Human Pirate
Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero
2/3
Forest
 
 B 
Basic Land – Forest

Druid's Familiar (common, foil)
Xulin, General of Order (rare)
Kithkin Tuskcaller (uncommon)
Soul-Stealing Ghoulblade (uncommon)
Raise Black Knight (uncommon)
Merfolk of the Verdant Pearls (common)
Saddleback Lizard (common)
Rage-Clad Rhino (common)
City-Striding Arbiter (common)
Alobyrolg's Torcher (common)
Scrapyard Cockatrice (common)
Elixir Cap (common)
Druid's Familiar (common)
Dreadnought Deckhand (common)
Forest (basic)