[MISC] Mashed Chum: Virtual Booster
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| Lore |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create three 3/1 red and blue Elemental creature tokens with Haste and Trample. Creatures dealt combat damage by these tokens cannot attack or block until the end of your next turn. Sacrifice these tokens at the beginning of the end step.
Storms wreak havoc on Ravagg
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: Jumpy Julian gains Flying until end of turn.
: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.None of the other mercs liked Julian, he never had their backs, he was always too busy trying to play leapfrog.
3/1
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Reveal the top five cards of your library. You may put a land card revealed this way onto the battlefield tapped. When you do, Terrain Crush may deal 2 damage to any target. Either way, put the rest back in any order.
The three brother giants who would form Retili could probably have made the island float themselves, but with muscles rather than mana.
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Spectacle
![]() ![]() (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Ghoul-Juggler enters the battlefield, if it's spectacle cost was payed, it deals 3 damage to target player. That player discards two cards. 3/2
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Flash
When City-Striding Arbiter enters the battlefield, you may tap target creature that attacked this turn. When an artificer visits a plane in strife, it never goes well. Privacy infringement is an example of not well.
1/3
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Equip
Equipped creature has Hexproof. You gain 4 life. A delicacy-supplying addition to any battle armor collection!
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Trample, Daunt
All it has to win with is it's own intensity, as is natural and fair.
4/4
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When you look at Druid's Familiar while it is in your library, reveal it and put it onto the battlefield with two additional +1/+1 counters on it. It gains Trample.
Feem could call the wild like no other.
2/2
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Vigilance
"Not everybody on that great imposing vessel really wants to kill you, spare the youthful ones at least"
-Boron Mightless, Hero to Galagus Rem, Antihero 2/3
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Trample
![]() : Support 2Ravagg has next to no civility left, and just a bit more tameness. So these guys are an advantage in fights.
3/4
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Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield. It gains Defender until end of turn. Put the rest on the bottom in a random order.
A topodec is someone who closely paroles and prohibits many of Ignema's Redeemed for public safety and implying their remaining guilt.
1/1
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As long as you control an artifact, Scrapyard Cockatrice has Deathtouch
Rannekol sometimes chased the Cockatrices playfully, only leaving his position to do so once every hundred years. By the time he celebrated his 5000th birthday alone as usual, they had evolved to fight back.
2/4
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Flash
When Alobyrolg's Torcher enters the battlefield it deals 2 damage to any target. Alobyrolg always loved to eat burn victims. His ears liked the screams.
2/1
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Merfolk of the Verdant Pearls enters the battlefield tapped
: Add or ![]() Believing it to be a gift from Gaeaquata, the merfolk hold these things as dear as Chalisan holds the Basket of Blessed Shells
1/1
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Colossal Storm
(rare)
Jumpy Julian
(uncommon)
Terrain Crush
(uncommon)
Ghoul-Juggler
(uncommon)
City-Striding Arbiter
(common)
Elixir Cap
(common)
Rage-Clad Rhino
(common)
Druid's Familiar
(common)
Dreadnought Deckhand
(common)
Saddleback Lizard
(common)
Topodec's Prohibition
(common)
Scrapyard Cockatrice
(common)
Alobyrolg's Torcher
(common)
Merfolk of the Verdant Pearls
(common)
Island
(basic)



: Until end of turn, if Jumpy Julian would be dealt damage, that damage is deal to you instead.




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