BandaBox 3: Card List

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# Name Colour Rarity Cost Type P T Code Card text
1 All Is Dust Colourless Mythic 7{7} Tribal Sorcery – Eldrazi CA55 Each player sacrifices all colored permanents he or she controls.
2 Ghostfire Colourless Common 2{1}{r} Instant CR35 Ghostfire is colorless.
Ghostfire deals 3 damage to target creature or player.
3 Karn Liberated Colourless Mythic 7{7} Planeswalker – Karn 6 CA60 +4Target player exiles a card from his or her hand.
-3Exile target permanent.
-14Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
4 Kozilek, Butcher of Truth Colourless Mythic 10{10} Legendary Creature – Eldrazi 12 12 CA52 When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
5 Accorder Paladin White Uncommon 2{1}{w} Creature – Human Knight 3 1 CW08 Battle cry
6 Ajani, Caller of the Pride White Mythic 3{1}{w}{w} Planeswalker – Ajani 4 CW69 +1Put a +1/+1 counter on up to one target creature.
-3Target creature gains flying and double strike until end of turn.
-8Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
7 Akroma, Guardian Angel White Mythic 8{5}{w}{w}{w} Legendary Creature – Angel 6 6 CW37 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Flying, first strike, vigilance, lifelink, protection from black and from red
8 Alabaster Crusader White Rare 3{w}{w}{w} Creature – Human Soldier 2 2 CW20 Double strike, protection from black and from red
9 Apostle's Blessing White Common 2{1}({wp}) Instant CA01 Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
10 Archangel of the Sky Ruin White Rare 7{5}{w}{w} Creature – Angel 6 6 CW28 Flying, vigilance
As long as you control seven or more Plains, you may cast Archangel of the Sky Ruin from your graveyard without paying its mana cost.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)
11 Archetype of Courage White Uncommon 2{w}{w} Enchantment Creature – Human Soldier 2 2 UW14 Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
12 Baneslayer Angel White Mythic 5{3}{w}{w} Creature – Angel 5 5 CW27 Flying, first strike, lifelink, protection from Demons and from Dragons
13 Banisher Priest White Uncommon 3{1}{w}{w} Creature – Human Cleric 2 2 UW39 When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
14 Banishing Light White Uncommon 3{2}{w} Enchantment UW40 When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
15 Belfry Call White Uncommon 5{3}{w}{w} Sorcery CW26 Put three 1/1 white Spirit creature tokens with flying onto the battlefield.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
16 Blade Splicer White Rare 3{2}{w} Creature – Human Artificer 1 1 CW19 When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have first strike.
17 Bravery White Uncommon 1{w} Enchantment CW51 Enchant creature
Enchanted creature gets +1/+0 and has first strike.
When Bravery is put into a graveyard from the battlefield, return Bravery to its owner's hand.
18 Brimaz, King of Oreskos White Mythic 3{1}{w}{w} Legendary Creature – Cat Soldier 3 4 UW20 Vigilance
Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking.
Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.
19 Captain's Wisdom White Rare 4{3}{w} Instant CW31 Draw a card, then you gain life equal to the number of cards in your hand plus the number of cards in your graveyard.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
20 Celestial Purge White Uncommon 2{1}{w} Instant CW73 Exile target black or red permanent.
21 Chamber of Awakening White Uncommon 1{w} Artifact CW57 {2}{w}, {t}, Sacrifice Chamber of Awakening: Put a 1/1 colorless Myr artifact creature token onto the battlefield for each artifact you control.
22 Condemn White Uncommon 1{w} Instant CW36 Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
23 Dawn Elemental White Rare 4{w}{w}{w}{w} Creature – Elemental 3 3 CW18 Flying, vigilance
Prevent all damage that would be dealt to Dawn Elemental.
24 Day of Judgment White Rare 4{2}{w}{w} Sorcery CW41 Destroy all creatures.
25 Dayhaze White Common 2{1}{w} Creature – Elemental 2 2 CW55 When Dayhaze leaves the battlefield, you may destroy target artifact or enchantment.
Evoke {2}{w} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
26 Devouring Light White Uncommon 2{w}{w} Instant CW38 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Exile target attacking or blocking creature.
27 Dispatch White Uncommon 1{w} Instant CW61 Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
28 Dispeller's Capsule White Common 1{w} Artifact CW54 {2}{w}, {t}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
29 Divine Judgment White Rare 6{4}{w}{w} Sorcery CW46 Destroy all nonland permanents except for enchantments you control.
30 Doomed Traveler White Common 1{w} Creature – Human Soldier 1 1 CW04 When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
31 Eidolon of Countless Battles White Rare 3{1}{w}{w} Enchantment Creature – Spirit 0 0 UW32 Bestow {2}{w}{w}
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
32 Eight-and-a-Half-Tails White Rare 2{w}{w} Legendary Creature – Fox Cleric 2 2 UW15 {1}{w}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.
33 Elspeth Tirel White Mythic 5{3}{w}{w} Planeswalker – Elspeth 4 CW71 +2You gain 2 life for each creature you control.
-2Put three 1/1 white Soldier creature tokens onto the battlefield.
-5Detroy all other permanents except for lands and tokens.
34 Elspeth, Knight-Errant White Mythic 4{2}{w}{w} Planeswalker – Elspeth 4 CW70 +1Put a 1/1 white Soldier creature token onto the battlefield.
+1Target creature gets +3/+3 and gains flying until end of turn.
-8You get an emblem with "Artifacts, creatures, enchantments and lands you control are indestructible."
35 Ethersworn Canonist White Rare 2{1}{w} Artifact Creature – Human Cleric 2 2 CW59 Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
36 Everlight White Rare 5{3}{w}{w} Creature – Elemental 4 3 CW44 Flying
When Everlight leaves the battlefield, destroy all creatures.
Evoke {3}{w}{w} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
37 Exile Order White Common 4{3}{w} Enchantment CW53 Flash
When Exile Order enters the battlefield, exile another target nonland permanent.
When Exile Order leaves the battlefield, return the exiled card to the battlefield under its owner's control.
38 Faith Reborn White Uncommon 2{1}{w} Sorcery CW76 Return target creature or enchantment card from your graveyard to your hand.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
39 Fiend Hunter White Uncommon 3{1}{w}{w} Creature – Human Cleric 1 3 CW39 When Fiend Hunter enters the battlefield, you may exile another target creature.
When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
40 Ghostly Prison White Uncommon 3{2}{w} Enchantment CW58 Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
41 Gideon Jura White Mythic 5{3}{w}{w} Planeswalker – Gideon 6 CW72 +2During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
-2Destroy target tapped creature.
0Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
42 Glimpse Into Nyx White Uncommon 2{1}{w} Sorcery UW65 Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Soultrack (If you cast this from your hand, exile it as it resolves. When a creature you control dies, you may cast this from exile without paying its mana cost, and then put it into your graveyard.)
43 Glimpse the Ethereal White Uncommon 3{2}{w} Instant CW65 Search your library for up to two enchantment cards, reveal them, and put them into your hand. Then shuffle your library.
44 Glorious Anthem White Rare 3{1}{w}{w} Enchantment CW49 Creatures you control get +1/+1.
45 Griffin Guide White Uncommon 3{2}{w} Enchantment – Aura CW75 Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, put a 2/2 white Griffin creature token with flying onto the battlefield.
46 Halimar Griffin-Master White Rare 3{w}{w}{w} Creature – Human 2 3 UW18 {w}: Halimar Griffin-Master gains protection from the color of your choice until end of turn.
{2}{w}{w}: Put a 2/2 white Griffin creature token with flying onto the battlefield.
{4}{w}{w}{w}: Creatures you control gain double strike and lifelink until end of turn.
47 Hallowed Burial White Rare 5{3}{w}{w} Sorcery CW43 Put all creatures on the bottom of their owners' libraries.
48 Hero of Bladehold White Mythic 4{2}{w}{w} Creature – Human Knight 3 4 CW23 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Hero of Bladehold attacks, put two 1/1 white Soldier creature tokens onto the battlefield tapped and attacking.
49 Honor of the Pure White Rare 2{1}{w} Enchantment CW48 White creatures you control get +1/+1.
50 Inspiring Nomad White Uncommon 3{2}{w} Creature – Human Nomad Soldier 2 2 CW32 Whenever Inspiring Nomad or another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
51 Intangible Virtue White Uncommon 2{1}{w} Enchantment CW63 Creature tokens you control get +1/+1 and have vigilance.
52 Iona's Wish White Rare 2{w}{w} Sorcery UW31 Target player can’t cast spells during his or her next turn.
Soultrack (If you cast this spell from your hand, exile it as it resolves. When a creature you control dies, you may cast this from exile without paying its mana cost, then put it into your graveyard. It stays in exile until you do.)
53 Isamaru, Hound of Konda White Rare 1{w} Legendary Creature – Hound 2 2 CW02
54 Journey to Nowhere White Common 2{1}{w} Enchantment CW35 When Journey to Nowhere enters the battlefield, exile target creature.
When Journey to Nowhere leaves the battlefied, return the exiled card to the battlefield under its owner's control.
55 Journey's End White Rare 3{1}{w}{w} Instant UW53 Destroy target creature or planeswalker if it dealt damage this turn or one of its activated abilities was activated this turn.
Soultrack (If you cast this spell from your hand, exile it as it resolves. When a creature you control dies, you may cast this from exile without paying its mana cost, then put it into your graveyard. It says in exile until you do.)
56 Karmic Spirit White Rare 5{3}{w}{w} Creature – Angel Spirit 2 2 CW29 Flying, protection from black
When Karmic Spirit enters the battlefield, return all creature cards with power 1 or less from your graveyard to the battlefield. When Karmic Spirit leaves the battlefield, sacrifice those creatures.
57 Karmic Spirit White Rare 4{3}{w} Creature – Angel Spirit 2 2 UW29 Flying, protection from black
When Karmic Spirit enters the battlefield, if it's on the battlefield, return all creature cards with power 2 or less from your graveyard to the battlefield. When Karmic Spirit leaves the battlefield, sacrifice those creatures.
58 Karona's Templar White Rare 2{1}{w} Creature – Human Cleric Mutant 1 3 CW30 Vigilance, lifelink
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to two land cards and put them onto the battlefield. If you do, shuffle your library.
59 Kjeldoran Mentor White Uncommon 2{w}{w} Creature – Human Soldier 2 2 CW14 White creatures you control have first strike.
60 Kor Trapper White Common 2{1}{w} Creature – Kor Soldier 2 1 CW13 When Kor Trapper enters the battlefield, tap target permanent an opponent controls. It doesn’t untap during that player’s next untap step.
61 Lingering Souls White Uncommon 3{2}{w} Sorcery CW22 Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
Flashback {1}{b}
62 Loam Lion White Uncommon 1{w} Creature – Cat 1 1 CW05 Loam Lion gets +1/+2 as long as you control a Forest.
63 Lost to Time White Common 3{2}{w} Sorcery CW56 Destroy target artifact or enchantment.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
64 Luminarch Ascension White Rare 2{1}{w} Enchantment UW56 At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{w}: Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it.
65 Meadowboon White Uncommon 2{1}{w} Creature – Elemental 2 2 CW09 When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature you control.
Evoke {1}{w} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
66 Mirran Sunguide White Uncommon 1{w} Artifact Creature – Thopter 0 1 CW01 Flying
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
67 Momentary Blink White Common 2{1}{w} Instant CW62 Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{u}
68 Mother of Runes White Uncommon 1{w} Creature – Human Cleric 1 1 CW06 {t}: Target creature gains protection from the color of your choice until end of turn.
69 Myr Caller White Uncommon 4{2}{w}{w} Creature – Cat Soldier 2 2 CW25 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
When Myr Caller enters the battlefield, put two 1/1 colorless Myr artifact creature tokens onto the battlefield.
70 Oblivion Ring White Uncommon 3{2}{w} Enchantment CW40 When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
71 Path to Exile White Uncommon 1{w} Instant CW34 Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
72 Porcelain Legionnaire White Common 3{2}{wp} Artifact Creature – Soldier 3 1 CA02 First strike
73 Precinct Captain White Rare 2{w}{w} Creature – Human Soldier 2 2 CW15 First strike
Whenever Precinct Captain deals combat damage to a player, put a 1/1 white Soldier creature token onto the battlefield.
74 Raise the Alarm White Common 2{1}{w} Instant CW21 Put two 1/1 white Soldier creature tokens onto the battlefield.
75 Ramosian Conviction White Rare 6{4}{w}{w} Enchantment CW50 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Creatures you control get +2/+2.
76 Ranger of Eos White Rare 4{3}{w} Creature – Human Soldier 3 2 CW24 When Ranger of Eos enters the battlefield, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
77 Restoration Angel White Rare 4{3}{w} Creature – Angel 3 4 CW68 Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
78 Salvationwind White Rare 6{4}{w}{w} Creature – Elemental 4 4 CW67 Flying, lifelink
When Salvationwind leaves the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
Evoke {2}{w}{w} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
79 Sanctify White Uncommon 1{w} Instant CW33 Exile target creature. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.
80 Scourglass White Rare 5{3}{w}{w} Artifact CW45 {t}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate this ability only during your upkeep.
81 Sigil of the Empty Throne White Rare 5{3}{w}{w} Enchantment CW66 Whenever you cast an enchantment spell, put a 4/4 white Angel creature token with flying onto the battlefield.
82 Soulpicker White Uncommon 3{2}{w} Creature – Elemental 2 1 CW17 Whenever Soulpicker or another nontoken creature you control leaves the battlefield, put a 1/1 white Spirit creature token with flying onto the battlefield.
Evoke {w} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
83 Speaker of Faith White Rare 1{w} Creature – Human Cleric 1 2 CW03 Sacrifice Speaker of Faith: Counter all spells and abilities that target you or a permanent you control. Prevent all damage that would be dealt to you and permanents you control this turn.
84 Speaker of Faith White Rare 2{1}{w} Creature – Human Cleric 2 2 UW03 Sacrifice Speaker of Faith: Counter all spells and abilities that target you or a permanent you control. Prevent all damage that would be dealt to you and permanents you control this turn.
85 Spear of Heliod White Rare 3{1}{w}{w} Legendary Enchantment Artifact UW49 Creatures you control get +1/+1.
{1}{w}{w}, {t}: Destroy target creature that dealt damage to you this turn.
86 Steel Pegasus White Common 2{1}{w} Artifact Creature – Pegasus 2 1 CW11 Flying
87 Stoneforge Mystic White Rare 2{1}{w} Creature – Kor Artificer 1 2 CW64 When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{w}, {t}: You may put an Equipment card from your hand onto the battlefield.
88 Stormcaller Hawk White Common 1{w} Creature – Bird 1 1 CW47 Flying, lifelink
{2}{r}, Sacrifice Stormcaller Hawk: Stormcaller Hawk deals 3 damage to target creature or player. (And you gain that much life.)
89 Suspension Field White Uncommon 2{1}{w} Enchantment UW35 When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)
90 Telemin Master White Uncommon 2{w}{w} Artifact Creature – Human Wizard 2 2 CW16 {w}, {t}: Tap target permanent.
91 Tempered Steel White Rare 3{1}{w}{w} Enchantment CW60 Artifact creatures you control get +2/+2.
92 Thalia, Guardian of Thraben White Rare 2{1}{w} Legendary Creature – Human Soldier 2 1 CW10 First strike
Noncreature spells cost {1} more to cast.
93 Tidehollow Silencer White Rare 1{w} Artifact Creature – Human Advisor 1 1 CW07 At the beginning of each player's upkeep, that player taps an untapped land he or she controls.
94 Time of Repentance White Rare 4{2}{w}{w} Sorcery CW42 Choose one — Destroy all nontoken creatures; or destroy all creature tokens.
95 Wall of Omens White Uncommon 2{1}{w} Creature – Wall 0 4 CW12 Defender
When Wall of Omens enters the battlefield, draw a card.
96 Worldcleanse White Rare 4{3}{w} Sorcery CW74 Destroy all nonbasic lands.
97 Worship White Rare 4{3}{w} Enchantment CW52 If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
98 AEtherswallow Blue Rare 5{3}{u}{u} Creature – Elemental 3 3 CU04 Flash
Flying
When AEtherswallow enters the battlefield, counter target spell.
Evoke {1}{u}{u} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
99 Ancestral Memories Blue Uncommon 3{u}{u}{u} Instant CU17 Draw three cards.
100 Ancestral Memories Blue Uncommon 4{u}{u}{u}{u} Instant UU17 Draw three cards. Untap up to three lands.
101 Architects' Spy Blue Uncommon 2{1}{u} Artifact Creature – Human Rogue 2 1 CU60 Whenever Architects' Spy deals combat damage to a player, draw a card.
Architects' Spy has intimidate as long as you control a Swamp. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)
102 Back to Basics Blue Rare 3{2}{u} Enchantment CU74 Nonbasic lands don't untap during their controllers' untap steps.
103 Belshan Monstrosity Blue Uncommon 3{1}{u}{u} Creature – Mutant Beast 4 5 UU26 When Belshan Monstrosity becomes the target of a spell or ability, sacrifice it.
Threshold — Belshan Monstrosity has hexproof as long as seven or more cards are in your graveyard.
104 Brainstorm Blue Common 1{u} Instant CU19 Draw three cards, then put two cards from your hand on top of your library.
105 Cancel Blue Common 3{1}{u}{u} Instant CU02 Counter target spell.
106 Careful Reading Blue Common 1{u} Sorcery CU22 Target player draws two cards, then discards two cards.
Flashback {2}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
107 Cephalid Trader Blue Common 1{u} Creature – Cephalid Rogue 0 1 UU42 {t}: Draw a card, then discard a card.
Threshold{t}: Draw a card. Activate this ability only if seven or more cards are in your graveyard.
108 Chamber of Dispersion Blue Uncommon 3{2}{u} Artifact CU48 {5}{u}, {t}, Sacrifice Chamber of Dispersion: Target player returns a permanent he or she controls to its owner's hand for each artifact you control.
109 Compulsive Research Blue Common 3{2}{u} Sorcery CU30 Draw three cards, then discard two cards unless you discard a land card.
110 Control Magic Blue Uncommon 4{2}{u}{u} Enchantment – Aura CU44 Enchant creature
You control enchanted creature.
111 Controlled Instincts Blue Uncommon 1{u} Enchantment – Aura CU73 Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.
112 Convolute Blue Common 3{2}{u} Instant CU15 Counter target spell unless its controller pays {4}.
113 Counterspell Blue Common 2{u}{u} Instant CU01 Counter target spell.
114 Courier's Capsule Blue Common 1{u} Artifact CU27 {1}{u}, {t}, Sacrifice Courier's Capsule: Draw two cards.
115 Cryptic Command Blue Rare 4{1}{u}{u}{u} Instant CU45 Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.
116 Dakra Mystic Blue Uncommon 1{u} Creature – Merfolk Wizard 1 1 UU65 {u}, {t}: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
117 Darksteel Angel Blue Mythic 7{5}{u}{u} Artifact Creature – Angel 4 4 CU75 Flying, indestructible
Sacrifice an artifact: You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
118 Daze Blue Common 2{1}{u} Instant CU10 You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.
119 Delver of Secrets (Insectile Aberration) Blue Common 1 {u} Creature – Human Wizard
‑‑‑‑
Creature – Human Insect
1
‑‑‑‑
3
1
‑‑‑‑
2
CU63 At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.
‑‑‑‑
Flying
120 Deranging Research Blue Uncommon 2{1}{u} Sorcery CU23 Draw two cards, then discard a card.
Flashback {2}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
121 Dismiss Blue Uncommon 4{2}{u}{u} Instant CU05 Counter target spell.
Draw a card.
122 Dissipate Blue Uncommon 3{1}{u}{u} Instant CU03 Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
123 Dreambringer Blue Uncommon 6{5}{u} Creature – Elemental 5 5 CU11 Flying
When Dreambringer enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
124 Edric's Magpie Blue Common 3{1}{u}{u} Creature – Bird 1 3 CU61 Flying
Whenever Edric's Magpie deals damage to an opponent, draw a card.
125 Essence Scatter Blue Common 2{1}{u} Instant CU07 Counter target creature spell.
126 Exclude Blue Common 3{2}{u} Instant CU08 Counter target creature spell.
Draw a card.
127 Fact or Fiction Blue Uncommon 4{3}{u} Instant CU18 Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
128 Force of Will Blue Uncommon 5{3}{u}{u} Instant CU06 You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.
129 Fragile Minds Blue Rare 4{3}{u} Sorcery CU58 Target player puts the top X cards of his or her into his or her graveyard, where X is the number of cards in your graveyard.
Flashback {3}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
130 Frost Titan Blue Mythic 6{4}{u}{u} Creature – Giant 6 6 CU52 Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's untap step.
131 Gitaxian Extractor Blue Mythic 8{5}{u}{u}{u} Artifact Creature – Horror 9 6 CU56 Flash
When Gitaxian Extractor enters the battlefield, each opponent discards his or her hand.
When Gitaxian Extractor leaves the battlefield, you draw up to seven cards.
132 Gitaxian Extractor Blue Mythic 8{5}{u}{u}{u} Artifact Creature – Horror 9 6 UU56 Flash
When Gitaxian Extractor enters the battlefield, target opponent chooses a card in his or her hand, then discards the rest.
When Gitaxian Extractor leaves the battlefield, draw X cards, where X is 6 minus the number of cards in your hand.
133 Gitaxian Probe Blue Common 1({up}) Sorcery CA03 Look at target player's hand.
Draw a card.
134 Illusionize Blue Common 3{2}{u} Instant CU38 Return target nonland permanent to its owner's hand.
Flashback {1}{u}
135 Inkshroud Trespasser Blue Uncommon 2{1}{u} Creature – Cephalid Rogue 2 1 CU65 Hexproof
Threshold — Inkshroud Trespasser can't be blocked as long as seven or more cards are in your library.
136 Jace Beleren Blue Mythic 3{1}{u}{u} Planeswalker – Jace 3 CU69 +2Each player draws a card.
-1Target player draws a card.
-10Target player puts the top twenty cards of his or her library into his or her graveyard.
137 Jace, the Mind Sculptor Blue Mythic 4{2}{u}{u} Planeswalker – Jace 3 CU70 +2Look at the top card of target player's library. You may put that card on the bottom of that player's library.
0Draw three cards, then put two cards from your hand on top of your library.
-1Return target creature to its owner's hand.
-12Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.
138 Look Down On Blue Common 2{x}{u}{u} Instant UU33 Counter target spell unless its controller pays {x}.
Dredge 3
139 Mana Leak Blue Common 2{1}{u} Instant CU14 Counter target spell unless its controller pays {3}.
140 Master Transmuter Blue Rare 4{3}{u} Artifact Creature – Human Artificer 1 2 CU53 {u}, {t}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.
141 Master of Etherium Blue Rare 3{2}{u} Artifact Creature – Vedalken Wizard * * CU47 Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
142 Memories of the Iquati Blue Rare 2{1}{u} Instant CU39 Search your library for a card and put it into your graveyard. Then shuffle your library.
When Memories of the Iquati is put into your graveyard from your library, you may cast it without paying its mana cost.
143 Message in a Bottle Blue Uncommon 5{3}{u}{u} Sorcery CU59 Draw four cards. If {w} was spent to cast Message in a Bottle, you gain 4 life.
144 Mirror of Destinies Blue Uncommon 1{u} Artifact CU32 At the beginning of your upkeep, look at the top three cards of your library, then put them back in any order.
{t}: Put the top card of your library on the bottom of your library.
145 Miscalculation Blue Common 2{1}{u} Instant CU49 Counter target spell unless its controller pays {2}.
Cycling {2}
146 Mulldrifter Blue Common 5{4}{u} Creature – Elemental 2 2 CU25 Flying
When Mulldrifter enters the battlefied, draw two cards.
Evoke {2}{u}
147 Necromantic Alchemy Blue Common 2{1}{u} Instant CU24 Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
148 Negate Blue Common 2{1}{u} Instant CU09 Counter target noncreature spell.
149 Ninja of the Deep Hours Blue Common 4{3}{u} Creature – Human Ninja 2 2 CU62 Ninjutsu {1}{u}
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
150 Outsmart Blue Common 1{u} Instant CU12 Counter target spell unless its controller pays {1}.
Flashback {u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
151 Overwhelm with Knowledge Blue Common 2{1}{u} Instant UU16 Counter target spell unless its controller pays {1} for each card in your graveyard.
Threshold – If seven or more cards are in your graveyard, draw a card.
152 Pact of Negation Blue Rare 0{0} Instant CU13 Pact of Negation is blue.
Counter target spell.
At the beginning of your next upkeep, pay {3}{u}{u}. If you don't, you lose the game.
153 Pastbound Aven Blue Common 1{u} Creature – Bird Soldier 1 1 CU64 Flying
Threshold — Pastbound Aven gets +2/+1 as long as seven or more cards are in your graveyard.
154 Phantasmal Image Blue Rare 2{1}{u} Creature – Shapeshifter 0 0 CU57 You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
155 Phyrexian Metamorph Blue Rare 4{3}{up} Artifact Creature – Shapeshifter 0 0 CA04 You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
156 Piles of Knowledge Blue Common 3{2}{u} Sorcery CU29 Draw two cards.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
157 Ponder Blue Common 1{u} Sorcery CU20 Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
158 Preordain Blue Common 1{u} Sorcery CU21 Scry 2, then draw a card.
159 Reconsider Blue Common 2{1}{u} Instant CU28 Draw a card.
Flashback {1}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
160 Rejecter of Reality Blue Uncommon 2{1}{u} Creature – Illusion 1 1 CU67 Rejecter of Reality can't be blocked.
Threshold — Whenever Rejecter of Reality deals combat damage to a player, if seven or more cards are in your graveyard, return target permanent that player controls to its owner’s hand.
161 Remand Blue Uncommon 2{1}{u} Instant CU31 Counter target spell. If that spell is countered this way, put that card into its owner's hand instead of into that player's graveyard.
Draw a card.
162 Repressed Memory Blue Common 2{1}{u} Instant CU36 Return target creature to its owner's hand.
Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
163 Riptide Investigator Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 2 2 CU26 Riptide Investigator can't be blocked except by creatures with defender.
Threshold — Whenever Riptide Investigator deals combat damage to a player, if seven or more cards are in your graveyard, you draw up to two cards.
164 Riptide Investigator Blue Uncommon 2{1}{u} Creature – Human Wizard 1 2 UU67 Riptide Investigator can't be blocked by creatures with power 2 or greater.
Threshold — Whenever Riptide Investigator deals combat damage to a player, if seven or more cards are in your graveyard, return target permanent that player controls to its owner’s hand.
165 Savage Sprite Blue Uncommon 4{2}{u}{u} Creature – Faerie Wizard 2 2 CU35 Flash
Flying
When Savage Sprite enters the battlefield, you may return target nonland permanent to its owner's hand.
{1}{g}: Savage Sprite gets +2/+2 until end of turn. Activate this ability only once each turn.
166 Seeker of the Pearl Trident Blue Common 1{u} Creature – Merfolk Wizard 0 1 CU42 {t}: Draw a card, then discard a card.
167 Serum Tank Blue Uncommon 3{2}{u} Artifact CU55 Whenever Serum Tank or another artifact enters the battlefield under your control, put a charge counter on Serum Tank.
{1}, {t}, Remove a charge counter from Serum Tank: Draw a card.
168 Silent Stalker Blue Rare 3{1}{u}{u} Creature – Spirit 2 1 CU43 Flying
Whenever Silent Stalker deals combat damage to a player, you may exile it. If you do, gain control of target creature that player controls.
169 Silverskin Investigation Blue Common 6{5}{u} Sorcery CU51 Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Draw three cards.
170 Snapcaster Mage Blue Rare 2{1}{u} Creature – Human Wizard 2 1 CU76 Flash
When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. Its flashback cost is equal to its mana cost.
171 Soulthrower Blue Uncommon 3{2}{u} Creature – Elemental 2 1 CU34 Whenever Soulthrower or another nontoken creature enters the battlefield under your control, return target creature an opponent controls to its owner's hand.
Evoke {u} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
172 Sower of Temptation Blue Rare 4{2}{u}{u} Creature – Faerie Wizard 2 2 UU43 Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
173 Spell Pierce Blue Common 1{u} Instant CU72 Counter target noncreature spell unless its controller pays {2}.
174 Talrand, Sky Summoner Blue Rare 4{2}{u}{u} Legendary Creature – Merfolk Wizard 2 2 UU57 Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
175 Tamiyo, the Moon Sage Blue Mythic 5{3}{u}{u} Planeswalker – Tamiyo 4 CU71 +1Tap target permanent. It doesn't untap during its controller's next untap step.
-2Draw a card for each tapped creature target player controls.
-8You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
176 Tempo Out Blue Uncommon 4{2}{u}{u} Sorcery UU32 Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of cards in your graveyard.
177 Temporal Disaster Blue Rare 5{3}{u}{u} Instant CU40 Return all nonland permanents to their owners' hands.
178 Time Sprint Blue Mythic 3{1}{u}{u} Sorcery UU08 Choose draw step, main phase or combat phase. Take an extra turn after this one. Skip each instance of that step or phase of that turn.
179 Upheaval Blue Rare 6{4}{u}{u} Sorcery CU41 Return all permanents to their owners' hands.
180 Vedalken Certarch Blue Common 1{u} Artifact Creature – Vedalken Wizard 1 1 CU50 Metalcraft{t}: Tap target artifact, creature or land. Activate this ability only if you control three or more artifacts.
181 Vendilion Clique Blue Rare 3{1}{u}{u} Legendary Creature – Faerie Wizard 3 1 CU68 Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of his or her library, then draws a card.
182 Wall of Runes Blue Uncommon 2{1}{u} Creature – Wall 0 4 CU37 Defender
Whenever you cast an instant or sorcery spell, put a rune counter on Wall of Runes.
Remove two rune counters from Wall of Runes: Draw a card.
183 Wanderbrine Thief Blue Uncommon 2{u}{u} Creature – Merfolk Rogue 2 1 CU54 Wanderbrine Thief can't be blocked.
Whenever Wanderbrine Thief deals combat damage to a player, target player puts that many cards from the top of his or her library into his or her graveyard.
184 Waterfront Bouncer Blue Common 2{1}{u} Creature – Merfolk Spellshaper 1 1 CU33 {u}, {t}, Discard a card: Return target creature to its owner's hand.
185 Web of Lies Blue Uncommon 3{1}{u}{u} Instant CU16 Counter target spell unless its controller pays {1} for each card in your graveyard.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
186 Welkin Tern Blue Common 2{1}{u} Creature – Bird 2 1 CU66 Flying
Welkin Tern can only block creatures with flying.
187 Ætherling Blue Rare 6{4}{u}{u} Creature – Shapeshifter 4 5 UU19 {u}: Exile Ætherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
{u}: Ætherling can't be blocked this turn.
{1}: Ætherling gets +1/-1 until end of turn.
{1}: Ætherling gets -1/+1 until end of turn.
188 Abyssal Persecutor Black Mythic 4{2}{b}{b} Creature – Demon 6 6 CB13 Flying, trample
You can't win the game and your opponents can't lose the game.
189 Arcbound Stomper Black Rare 2{1}({bp}) Artifact Creature – Beast 0 0 CA06 ({bp} can be paid with either {b} or 2 life.)
Sacrifice an artifact or creature: Put a +1/+1 counter on Arcbound Stomper.
Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
190 Barter in Blood Black Uncommon 3{1}{b}{b} Sorcery CB35 Each player sacrifices two creatures.
191 Black Sun's Zenith Black Rare 2{x}{b}{b} Sorcery CB39 Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
192 Blazing Specter Black Rare 3{1}{b}{b} Creature – Specter 2 2 CB20 Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
193 Blight Witch Black Uncommon 1{b} Creature – Elf Spellshaper 1 1 CB06 {b}, {t}, Discard a card: You may have target creature get -2/-2 until end of turn.
194 Blood Artist Black Uncommon 2{1}{b} Creature – Vampire 0 1 CB69 Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.
195 Bloodgift Cultist Black Rare 3{1}{b}{b} Creature – Human Cleric 2 2 CB45 At the beginning of your upkeep, target player draws a card and loses 1 life.
196 Bloodsoaked Champion Black Rare 1{b} Creature – Human Warrior 2 1 UB04 Bloodsoaked Champion can't block.
Raid{1}{b}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.
197 Braids, Cabal Minion Black Rare 4{2}{b}{b} Legendary Creature – Human Minion 2 2 UB21 At the beginning of each player's upkeep, that player sacrifices an artifact, creature or land.
198 Cabal Interrogation Black Uncommon 2{1}{b} Sorcery CB56 Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
199 Carnophage Black Common 1{b} Creature – Zombie 2 2 CB04 At the beginning of your upkeep, tap Carnophage unless you pay 1 life.
200 Chamber of Empowerment Black Uncommon 4{3}{b} Artifact CB65 {1}{b}, {t}, Sacrifice Chamber of Empowerment: Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
201 Corporeal Possession Black Common 2{1}{b} Sorcery CB68 Return target creature card from your graveyard to your hand.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
202 Curse of Death's Hold Black Rare 5{3}{b}{b} Enchantment – Aura Curse CB48 Enchant player
Creatures enchanted player controls get -1/-1.
203 Damnation Black Rare 4{2}{b}{b} Sorcery CB40 Destroy all creatures. They can't be regenerated.
204 Dark Confidant Black Rare 2{1}{b} Creature – Human Wizard 2 1 CB43 At the beginning of your upkeep, reveal the top card of your library and put it into your hand. You lose life equal its converted mana cost.
205 Dark Duplicant Black Mythic 6{5}{b} Artifact Creature – Shapeshifter 2 4 UB15 As Dark Duplicant enters the battlefield, each opponent reveals his or her hand. You choose a nontoken creature on the battlefield or a creature card from a player’s hand or graveyard and exile it. Dark Duplicant enters the battlefield as a copy of that card, except it gets +2/+4, and it’s an artifact Shapeshifter in addition to its other types.
206 Dead Weight Black Common 1{b} Enchantment – Aura CB28 Enchant creature
Enchanted creature gets -2/-2.
207 Deadly Debt Black Uncommon 2{1}{b} Sorcery CB62 Return target creature card from your graveyard to the battlefield with a debt counter. For as long as that creature has a debt counter on it, it has “At the beginning of your upkeep, sacrifice this creatures unless you pay {1}{b}.”
208 Definitive End Black Rare 5{3}{b}{b} Sorcery CB41 Each player sacrifices all creatures he or she controls.
209 Definitive End Black Rare 5{3}{b}{b} Sorcery UB41 Destroy all creatures and planeswalkers. They can't be regenerated.
210 Desecration Demon Black Rare 4{2}{b}{b} Creature – Demon 6 6 UB09 Flying
At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.
211 Diabolic Edict Black Common 2{1}{b} Instant CB32 Target player sacrifices a creature.
212 Diabolic Intent Black Rare 2{1}{b} Sorcery CB57 As an additional cost to cast Diabolic Intent, sacrifice a creature.
Search your library for a card and put it into your hand. Then shuffle your library.
213 Diregraf Ghoul Black Uncommon 1{b} Creature – Zombie 2 2 CB02 Diregraf Ghoul enters the battlefield tapped.
214 Dismember Black Uncommon 3{1}{bp}{bp} Instant CA05 Target creature gets -5/-5 until end of turn.
215 Dread of Night Black Uncommon 1{b} Enchantment CB73 White creatures get -1/-1.
216 Dregscape Rat Black Uncommon 3{2}{b} Creature – Zombie Rat 2 1 CB54 When Dregscape Rat enters the battlefield, target player reveals his or her hand. Choose a card from it. That player discards that card.
Unearth {2}{b}{b} ({2}{b}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
217 Dregscape Rat Black Common 3{2}{b} Creature – Zombie Rat 2 1 UB54 When Dregscape Rat enters the battlefield, target player discards a card.
Unearth {1}{b}
218 Duress Black Common 1{b} Sorcery CB51 Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
219 Duskmantle Drake Black Common 2{1}{b} Creature – Zombie Drake 2 1 CB07 Flying
Duskmantle Drake can't block.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
220 Eradicating Pact Black Uncommon 3{1}{b}{b} Sorcery CB26 Exile up to two target creatures. You lose 5 life.
221 Esper Collector Black Uncommon 3{1}{b}{b} Artifact Creature – Human 2 2 CB11 Intimidate
Whenever another creature you control dies, put a +1/+1 counter on Esper Collector.
Whenever another artifact you control is put into a graveyard from the battlefield, put a +1/+1 counter on Esper Collector.
222 Ethersworn Zombie Black Rare 1{b} Artifact Creature – Zombie Artificer 1 1 CB67 {t}, Sacrifice an artifact: Return target artifact from your graveyard to the battlefield.
223 Executioner's Capsule Black Common 1{b} Artifact CB24 {1}{b}, {t}, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
224 Exhume Black Common 2{1}{b} Sorcery CB61 Each player puts a creature card from his or her graveyard onto the battlefield.
225 Exile from Hell Black Uncommon 2{b}{b} Instant CB21 Exile target creature.
226 Fang Splicer Black Uncommon 3{2}{b} Creature – Human Artificer 1 1 CB10 When Fang Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield.
Golem creatures you control have lifelink.
227 Geralf's Messenger Black Rare 3{b}{b}{b} Creature – Zombie 3 2 CB66 Geralf's Messenger enters the battlefield tapped.
When Geralf's Messenger enters the battlefield, target opponent loses 2 life.
Undying
228 Go for the Throat Black Uncommon 2{1}{b} Instant CB23 Destroy target nonartifact creature.
229 Golgari Demon Black Mythic 6{4}{b}{b} Creature – Demon 5 5 CB17 Flying, intimidate, haste
Golgari Demon can't be exiled from anywhere.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
230 Golgari Demon Black Mythic 6{4}{b}{b} Creature – Demon 7 6 UB17 Flying
Golgari Demon can't be exiled from anywhere.
Dredge 4
231 Gray Merchant of Asphodel Black Common 5{3}{b}{b} Creature – Zombie 2 4 UB06 When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
232 Griselbrand Black Mythic 8{4}{b}{b}{b}{b} Legendary Creature – Demon 7 7 CB19 Flying, lifelink
Pay 7 life: Draw seven cards.
233 Heartless Summoning Black Rare 2{1}{b} Enchantment CB44 Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
234 Hero's Downfall Black Rare 3{1}{b}{b} Instant UB25 Destroy target creature or planeswalker.
235 Hideous End Black Common 3{1}{b}{b} Instant CB25 Destroy target nonblack creature. Its controller loses 2 life.
236 Horror Spitter Black Uncommon 1{b} Artifact Creature – Construct 1 1 CB30 {b}, Sacrifice an artifact or creature: Target creature gets -2/-2 until end of turn.
237 Hymn to Tourach Black Uncommon 2{b}{b} Sorcery CB55 Target player discards two cards at random.
238 Infest Black Uncommon 3{1}{b}{b} Sorcery CB37 All creatures get -2/-2 until end of turn.
239 Inquisition of Kozilek Black Uncommon 1{b} Sorcery CB52 Target opponent reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
240 Interrupted Sleep Black Uncommon 4{3}{b} Sorcery CB09 Put target creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
241 Late Call Black Common 3{2}{b} Sorcery CB49 Put a 2/2 black Zombie creature token onto the battlefield.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
242 Liliana of the Veil Black Mythic 3{1}{b}{b} Planeswalker – Liliana 3 CB75 +1Each player discards a card.
-2Target player sacrifices a creature.
-6Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of his or her choice.
243 Motivating Pain Black Common 1{b} Instant CB29 Target creature gets +2/-2 until end of turn.
Flashback {1}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
244 Necropotence Black Mythic 3{b}{b}{b} Enchantment UB45 Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
245 Nefarious Tutor Black Uncommon 3{1}{b}{b} Sorcery CB58 Search your library for a card and put that card into your hand. Then shuffle your library.
246 Nether Soul Black Rare 2{1}{b} Creature – Spirit 2 1 CB76 Haste
Nether Soul can't block.
Whenever another creature you control dies, you may pay {b}. If you do, return Nether Soul from your graveyard to the battlefield.
247 Night's Whisper Black Uncommon 2{1}{b} Sorcery CB47 You draw two cards and lose 2 life.
248 Otherworldly Souleater Black Rare 6{4}{b}{b} Creature – Horror 3 3 CB27 Flying
When Otherworldly Souleater enters the battlefield, exile target creature or land.
Unearth {2}{b} ({2}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
249 Otherworldly Souleater Black Rare 6{4}{b}{b} Creature – Horror 3 3 UB27 Flying
When Otherworldly Souleater enters the battlefield, exile target creature, planeswalker or land.
Unearth {2}{b}
250 Parasite Blade, Blood Taker Black Mythic 2{1}{b} Legendary Artifact – Equipment CB36 Whenever equipped creature deals combat damage, put a +1/+1 counter on it and a -1/-1 counter on up to one target creature. You gain 2 life and target opponent loses 2 life.
Equip {2}
251 Patriarch of the Undead Black Rare 5{3}{b}{b} Creature – Vampire Shaman 3 2 CB70 Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
Whenever Patriarch of the Undead or another creature enters the battlefield from a graveyard under your control, target opponent loses life equal to that creature's power. You gain that much life.
252 Perish Black Uncommon 3{2}{b} Sorcery CB72 Destroy all green creatures. They can't be regenerated.
253 Phyrexian Arena Black Rare 3{1}{b}{b} Enchantment CB46 At the beginning of your upkeep, you draw a card and lose 1 life.
254 Phyrexian Obliterator Black Mythic 4{b}{b}{b}{b} Creature – Horror 5 5 CB14 Trample
Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
255 Plagued Vermin Black Common 2{1}{b} Creature – Rat 1 1 CB18 Deathtouch
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
256 Profane Tutor Black Uncommon 4{2}{b}{b} Instant CB59 Search your library for a card and put it into your hand. Then shuffle your library. If {u} was spent to cast Profane Tutor, you may instead search your library for two cards, shuffle your library, put one of those cards into your hand, then put the other on top of your library.
257 Rain of Blood Black Uncommon 4{3}{b} Sorcery CB38 Rain of Blood deals X damage to each creature and you gain X life, where X is the number of Swamps you control.
258 Read the Bones Black Common 3{2}{b} Sorcery UB32 Scry 2, then draw two cards. You lose 2 life.
259 Reanimate Black Uncommon 1{b} Sorcery CB60 Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost.
260 Restless Fate Black Common 3{2}{b} Instant CB34 Destroy target creature. If {w} was spent to cast Restless Fate, put a 1/1 white Spirit creature token with flying onto the battlefield.
261 Ripper Scarab Black Uncommon 2{1}{b} Creature – Insect Horror 2 1 CB05 When Ripper Scarab enters the battlefield, choose one — Each player discards a card; or each player sacrifices a creature.
Unearth {3}{b}{b} ({3}{b}{b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
262 Rising of a Sapling Black Common 1{b} Sorcery CB50 Return target creature card from your graveyard to your hand.
Flashback {g} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
263 Servitude to the Dark Realms Black Uncommon 5{4}{b} Sorcery CB64 Return target creature card from your graveyard to the battlefield.
Dredge 6 (If you would draw a card, instead you may put exactly six cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
264 Sheoldred, Whispering One Black Mythic 7{5}{b}{b} Legendary Creature – Praetor 6 6 CB16 Swampwalk
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature.
265 Skinrender Black Uncommon 4{2}{b}{b} Creature – Horror 3 3 CB31 When Skinrender enters the battlefield, put three -1/-1 counters on target creature.
266 Sorin the Avenger Black Mythic 5{3}{b}{b} Planeswalker – Sorin 4 CB71 +1: Put a 1/1 black Bat creature token with flying onto the battlefield.
-4: Gain control of target creature or planeswalker.
-7: Target opponent gets an emblem with "Whenever you cast a spell, you lose 5 life and each opponent gains 5 life."
267 Sorin the Avenger Black Mythic 5{3}{b}{b} Planeswalker – Sorin 3 UB71 +1: Put a 1/1 black Bat creature token with flying onto the battlefield.
-4: Gain control of target creature or planeswalker.
-7: Target opponent gets an emblem with "Whenever you cast a spell, you lose 5 life and each opponent gains 5 life."
268 Soulcage Fiend Black Common 3{1}{b}{b} Creature – Demon 3 2 CB01 When Soulcage Fiend dies, each player loses 3 life.
269 Stinkweed Imp Black Common 3{2}{b} Creature – Imp 1 2 CB42 Flying, deathtouch
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
270 Teysa's Edict Black Uncommon 3{1}{b}{b} Sorcery CB33 Target player sacrifices a creature.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
271 Thoughtseize Black Rare 1{b} Sorcery CB53 Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
272 Toxic Deluge Black Rare 3{2}{b} Sorcery UB37 As an additional cost to cast Toxic Deluge, pay X life.
All creatures get -X/-X until end of turn.
273 Ultimate Price Black Uncommon 2{1}{b} Instant CB22 Destroy target monocolored creature.
274 Undercity's Meddlings Black Rare 4{3}{b} Enchantment CB74 At the beginning of each player's end step, that player sacrifices a nonbasic land.
275 Underworld Dweller Black Common 2{1}{b} Creature – Zombie 2 1 CB08 Intimidate
Unearth {b} ({b}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
276 Vampire Lacerator Black Common 1{b} Creature – Vampire Warrior 2 2 CB03 At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
277 Vampire Nighthawk Black Uncommon 3{1}{b}{b} Creature – Vampire Shaman 2 3 CB12 Flying, deathtouch, lifelink
278 Wurmcoil Automaton Black Mythic 6{4}{b}{b} Artifact Creature – Wurm 6 6 CB15 Deathtouch, lifelink, haste
When Wurmcoil Automaton dies, put a 3/3 black Wurm artifact creature token with deathtouch and haste and a 3/3 black Wurm artifact creature token with lifelink and haste onto the battlefield.
279 Zombify Black Uncommon 3{2}{b} Sorcery CB63 Return target creature card from your graveyard to the battlefield.
280 Act of Aggression Red Uncommon 5{3}({rp})({rp}) Instant CA07 Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
281 Anger of the Gods Red Rare 3{1}{r}{r} Sorcery UR71 Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
282 Annihilating Fire Red Common 3{1}{r}{r} Instant UR35 Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
283 Arc Trail Red Uncommon 2{1}{r} Sorcery CR46 Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.
284 Balduvian Chieftain Red Mythic 4{2}{r}{r} Creature – Human Barbarian 4 3 CR17 Trample
Bloodscent — At the beginning of each end step, if an opponent was dealt damage this turn, you may pay {1}{r}. If you do, destroy target artifact, creature or land.
285 Bogardan Crusher Red Mythic 6{4}{r}{r} Creature – Dragon 5 5 CR70 Flying, haste
Whenever Bogardan Crusher attacks, add {3}{r}{r}{r} to your mana pool.
{1}{r}: Bogardan Crusher deals 1 damage to target creature defending player controls. Activate this ability only if Bogardan Crusher is attacking.
286 Breather of Pain Red Uncommon 3{2}{r} Creature – Human Shaman 3 2 CR48 Bloodscent — When Breather of Pain enters the battlefield, if an opponent was dealt damage this turn, Breather of Pain deals 3 damage divided as you choose among one, two or three target creatures and/or players.
287 Burning-Tree Demolisher Red Common 4{3}{r} Creature – Minotaur Warrior 3 3 CR65 When Burning-Tree Demolisher enters the battlefield, destroy target artifact or land.
288 Burning-Tree Demolisher Red Uncommon 3{2}{r} Creature – Minotaur Warrior 2 2 UR65 When Burning-Tree Demolisher enters the battlefield, destroy target artifact or land and Burning-Tree Demolisher deals 2 damage to you.
289 Burst Lightning Red Common 1{r} Instant CR28 Kicker {4}
Burst Lightning deals 2 damage to target creature or player. If it was kicked, it deals 4 damage to that creature or player instead.
290 Careless Looting Red Uncommon 1{r} Sorcery CR57 Discard two cards, then draw two cards.
Flashback {r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
291 Chandra Passionate Red Mythic 3{1}{r}{r} Planeswalker – Chandra 2 CR05 -1: Chandra Passionate deals 3 damage to target player.
-2: Destroy target land.
292 Chandra Passionate Red Mythic 3{1}{r}{r} Planeswalker 4 UR05 +1: Exile the top card of your library. You may cast it this turn if it’s a red instant or sorcery card.
-2: Chandra Passionate deals 3 damage to target player.
-4: Destroy target artifact or land.
293 Chandra's Phoenix Red Rare 3{1}{r}{r} Creature – Phoenix 2 2 CR14 Flying, haste
Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
294 Char Red Rare 3{2}{r} Instant CR37 Char deals 4 damage to target creature or player and 2 damage to you.
295 Chromatic Ritual Red Common 3{2}{r} Instant CR54 Add five mana in any combination of colors to your mana pool.
296 Cinder's Pain Red Common 3{2}{r} Sorcery CR67 Cinder's Pain deals 3 damage to target player.
Flashback {1}{b} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
297 Circle of Runes Red Uncommon 2{1}{r} Enchantment CR27 Whenever you cast an instant or sorcery spell, put a rune counter on Circle of Runes.
Remove a rune counter from Circle of Runes: Circle of Runes deals 1 damage to target creature or player.
298 Circle of Runes Red Uncommon 2{1}{r} Enchantment UR27 Whenever you cast an instant or sorcery spell, put a rune counter on Circle of Runes.
Remove all rune counters from Circle of Runes: Circle of Runes deals damage to target creature or player equal to the number of counters removed this way.
299 Combust Red Uncommon 2{1}{r} Instant CR73 Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
300 Countryside Crusher Red Rare 3{1}{r}{r} Creature – Giant Warrior 3 3 CR13 At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
301 Deformed Boggart Red Common 2{1}{r} Creature – Goblin Warrior 2 1 CR10 Intimidate
302 Ember Hauler Red Uncommon 2{r}{r} Creature – Goblin 2 2 CR24 {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.
303 End of the Interlocus Red Rare 5{4}{r} Sorcery CR41 End of the Interlocus deals 3 damage to target player.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
304 Fierce Lightning Red Common 1{r} Sorcery CR33 Fierce Lightning deals 3 damage to target creature or player.
305 Finisterra Red Rare 4{3}{r} Sorcery CR52 Destroy all lands.
306 Fireblast Red Common 6{4}{r}{r} Instant CR38 You may sacrifice two Mountains rather than pay Fireblast's mana cost.
Fireblast deals 4 damage to target creature or player.
307 Firebolt Red Common 1{r} Sorcery CR29 Firebolt deals 2 damage to target creature or player.
Flashback {4}{r}
308 Flame Rift Red Common 2{1}{r} Sorcery UR26 Flame Rift deals 4 damage to each player.
309 Flame Slash Red Common 1{r} Sorcery CR42 Flame Slash deals 4 damage to target creature.
310 Flames of the Firebrand Red Uncommon 3{2}{r} Sorcery CR47 Flames of the Firebrand deals 3 damage divided as you choose among one, two or three target creatures and/or players.
311 Flametongue Kavu Red Uncommon 4{3}{r} Creature – Kavu 4 2 CR43 When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
312 Flaming Scythe Red Uncommon 3{r}{r}{r} Instant CR39 Flaming Scythe deals 5 damage to target creature or player.
313 Forked Bolt Red Uncommon 1{r} Sorcery UR03 Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
314 Furyborn Fire Red Rare 4{3}{r} Sorcery CR45 Bloodscent — If an opponent was dealt damage this turn, Furyborn Fire deals 7 damage to target opponent.
315 Geistflame Red Common 1{r} Instant CR22 Geistflame deals 1 damage to target creature or player.
Flashback {r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
316 Geists' Vengeance Red Rare 3{2}{r} Enchantment CR50 Whenever another card leaves your graveyard, you may have Geists' Vengeance deals 2 damage to target creature or player.
Dredge 4 (If you would draw a card, instead you may put exactly four cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
317 Geists' Vengeance Red Rare 3{2}{r} Enchantment UR50 Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, Geists' Vengeance deals 2 damage to target creature or player.
Dredge 4
318 Goblin Caller Red Uncommon 2{1}{r} Creature – Goblin Warrior 1 1 CR08 Haste
Whenever Goblin Caller attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.
319 Goblin Guide Red Rare 1{r} Creature – Goblin Scout 2 2 CR01 Haste
Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand.
320 Goblin Ruinblaster Red Uncommon 3{2}{r} Creature – Goblin Shaman 2 1 UR68 Kicker {r}
Haste
When Goblin Ruinblaster enters the battlefield, if it was kicked, destroy target nonbasic land.
321 Goblin Shortcutter Red Common 2{1}{r} Creature – Goblin Scout 2 1 CR09 When Goblin Shortcutter enters the battlefield, target creature can't block this turn.
322 Grim Lavamancer Red Rare 1{r} Creature – Human Wizard 1 1 CR25 {r}, {t}, Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to target creature or player.
323 Hell's Thunder Red Rare 3{1}{r}{r} Creature – Elemental 4 4 CR20 Flying, haste
At the beginning of the end step, sacrifice Hell's Thunder.
Unearth {4}{r}
324 Hellrider Red Rare 4{2}{r}{r} Creature – Devil 3 3 CR16 Haste
Whenever a creature you control attacks, it deals 1 damage to defending player.
325 Hellspark Elemental Red Uncommon 2{1}{r} Creature – Elemental 3 1 CR19 Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{r}
326 Improvise Red Rare 2{1}{r} Instant CR66 Search your library for an instant or sorcery card. You may cast that card. Then shuffle your library.
327 Into the Core Red Uncommon 3{1}{r}{r} Sorcery CR64 Exile up to two target artifacts.
328 Jackal Pup Red Uncommon 1{r} Creature – Hound 2 1 CR02 Whenever Jackal Pup is dealt damage, it deals that much damage to you.
329 Jamuraan Inciter Red Uncommon 3{2}{r} Creature – Viashino Warrior 3 2 CR12 Trample
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Jamuraan Inciter attacks, each other attacking creature gains trample until end of turn.
330 Junkyard Masticore Red Rare 5{4}({rp}) Artifact Creature – Masticore 4 4 CA48 ({rp} can be paid with either {r} or 2 life.)
First strike, trample
At the beginning of your upkeep, sacrifice Junkyard Masticore unless you discard a card.
Discard a card: Regenerate Junkyard Masticore.
{2}: Junkyard Masticore deals 2 damage to target creature.
331 Keldon Marauders Red Common 2{1}{r} Creature – Human Warrior 3 3 CR21 Vanishing 2
When Keldon Marauders enters the battlefield or leaves the battlefield, it deals 1 damage to target player.
332 Kird Ape Red Uncommon 1{r} Creature – Ape 1 1 CR06 Kird Ape gets +1/+2 as long as you control a Forest.
333 Koth of the Hammer Red Mythic 4{2}{r}{r} Planeswalker – Koth 3 CR76 +1Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
-2Add {r} to your mana pool for each Mountain you control.
-5You get an emblem with "Mountains you control have ‘{t}: This land deals 1 damage to target creature or player.'"
334 Lava Spike Red Common 1{r} Sorcery – Arcane CR44 Lava Spike deals 3 damage to target player.
335 Lavaquake Red Rare 1{x}{r} Sorcery CR75 Lavaquake deals X damage to each creature and each planeswalker.
336 Lightning Bolt Red Common 1{r} Instant CR32 Lightning Bolt deals 3 damage to target creature or player.
337 Mad Prophet Red Uncommon 3{2}{r} Creature – Human Shaman 2 1 CR60 Haste
{t}: Discard a card, then draw a card.
338 Magma Spray Red Common 1{r} Instant CR58 Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
339 Magus of the Moon Red Rare 3{2}{r} Creature – Human Wizard 2 2 CR74 Nonbasic lands are Mountains.
340 Mogg Explosive Red Uncommon 1{r} Creature – Goblin 1 1 CR03 Sacrifice Mogg Explosive: Mogg Explosive deals 1 damage to target creature or player.
Unearth {1}{r} ({1}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
341 Molten Rain Red Common 3{1}{r}{r} Sorcery CR68 Destroy target land. If that land is nonbasic, Molten Rain deals 2 damage to that land's controller.
342 Mudbrawler Cohort Red Common 1{r} Creature – Goblin Warrior 1 1 CR04 Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
343 Nivmagus Inspirator Red Common 1{r} Creature – Elemental 1 1 CR11 Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
344 Pillar of Flame Red Common 1{r} Sorcery CR30 Pillar of Flame deals 2 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.
345 Priest of Nefarox Red Uncommon 3{2}{r} Creature – Human Cleric 2 1 CR55 When Priest of Nefarox enters the battlefield, add three mana in any combination of colors to your mana pool.
Unearth {r} ({r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
346 Pyretic Ritual Red Common 1{r} Instant CR53 Add {r}{r}{r} to your mana pool.
347 Pyroclasm Red Uncommon 2{1}{r} Sorcery CR69 Pyroclasm deals 2 damage to each creature.
348 Red Routes Red Rare 2{1}{r} Enchantment UR60 {1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
349 Retrieve the Scroll Red Uncommon 2{1}{r} Sorcery CR51 Return target instant or sorcery card from your graveyard to your hand.
Flashback {1}{u}
350 Roots from One's Heart Red Rare 2{1}{r} Instant CR15 Exile the top card of your library. If it's a land card, add {1} to your mana pool. Otherwise, Roots from One's Heart deals 1 damage to you. You may repeat this process any number of times.
351 Sarkhan's Pets Red Mythic 9{7}{r}{r} Sorcery CR62 Put four 4/4 red Dragon creature tokens with flying onto the battlefield.
Flashback {5}{r}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
352 Scorchseism Red Uncommon 3{2}{r} Sorcery CR71 Scorchseism deals 3 damage to each creature.
353 Searing Spear Red Common 2{1}{r} Instant CR40 Searing Spear deals 3 damage to target creature or player.
354 Shivan Explosion Red Common 2{1}{r} Sorcery CR26 Shivan Explosion deals 4 damage to target player and 2 damage to you.
355 Shivan Sparkmage Red Uncommon 1{r} Creature – Goblin Shaman 1 1 UR04 Bloodscent{x}: Shivan Sparkmage deals X damage to target creature. Activate this ability only if an opponent was dealt damage this turn.
356 Smash to Smithereens Red Common 2{1}{r} Instant CR63 Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
357 Staggershock Red Common 3{2}{r} Instant CR31 Staggershock deals 2 damage to target creature or player.
Rebound
358 Stormblood Berserker Red Uncommon 2{1}{r} Creature – Human Berserker 1 1 CR07 Bloodthirst 2
Stormblood Berserker can't be blocked except by two or more creatures.
359 Suffocate the Earth Red Rare 4{1}{r}{r}{r} Sorcery CR72 Suffocate the Earth can't be countered.
Suffocate the Earth deals 4 damage to each creature and each player. Creatures can’t be regenerated this turn. If a creature would die this turn, exile it instead.
360 Sulfuric Vortex Red Rare 3{1}{r}{r} Enchantment CR49 At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
Players can't gain life.
361 Thunder Helix Red Uncommon 2{1}{r} Instant CR34 Thunder Helix deals 3 damage to target creature or player. If {w} was spent to cast Thunder Helix, you gain 3 life.
362 Torch Fiend Red Common 2{1}{r} Creature – Devil 2 1 CR61 {r}, Sacrifice Torch Fiend: Destroy target artifact.
363 Treasure Collector Red Rare 2{1}{r} Creature – Goblin 2 1 CR59 First strike
At the beginning of your upkeep, discard a card, then draw a card.
364 Volcanic Hammer Red Common 2{1}{r} Sorcery CR36 Volcanic Hammer deals 3 damage to target creature or player.
365 Vulshok Partner Red Uncommon 2{1}{r} Creature – Human Warrior 2 1 CR23 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Vulshok Partner has first strike as long as another creature you control is attacking.
366 Wheel of Fortune Red Mythic 3{2}{r} Sorcery UR57 Each player discards his or her hand and draws seven cards.
367 Wild Guess Red Common 1{r} Sorcery CR56 Discard a card, then draw two cards.
368 Wildfire Red Rare 6{4}{r}{r} Sorcery UR24 Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
369 Young Pyromancer Red Uncommon 2{1}{r} Creature – Human Shaman 2 1 UR08 Whenever you cast an instant or sorcery spell, put a 1/1 red Elemental creature token onto the battlefield.
370 Zealous Conscripts Red Rare 5{4}{r} Creature – Human Warrior 3 3 CR18 Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent. Untap it. It gains haste until end of turn.
371 Zo-Zu the Punisher Red Rare 3{1}{r}{r} Legendary Creature – Goblin Warrior 2 2 UR13 Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.
372 Acidic Slime Green Uncommon 5{3}{g}{g} Creature – Ooze 2 2 UG34 Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
373 Ambush Viper Green Common 2{1}{g} Creature – Snake 2 1 CG41 Flash
Deathtouch
374 Arbor Elf Green Common 1{g} Creature – Elf Druid 1 1 CG06 {t}: Untap target Forest.
375 Avacyn's Pilgrim Green Common 1{g} Creature – Human Monk 1 1 CG01 {t}: Add {w} to your mana pool.
376 Avenger of Zendikar Green Mythic 7{5}{g}{g} Creature – Elemental 5 5 CG61 When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant you control.
377 Beast Within Green Uncommon 3{2}{g} Instant CG26 Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.
378 Birds of Paradise Green Rare 1{g} Creature – Bird 0 1 CG07 Flying
{t}: Add one mana of any color to your mana pool.
379 Birthing Pod Green Rare 4{3}{gp} Artifact CA10 {1}{gp}, {t}, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only anytime you could cast a sorcery.
380 Champion of Lambholt Green Rare 3{1}{g}{g} Creature – Human Warrior 1 1 CG47 Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
381 Chord of Calling Green Rare 3{x}{g}{g}{g} Instant CG66 Convoke
Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
382 Civilization Crumbling Green Common 3{2}{g} Sorcery CG24 Destroy target land.
Flashback {3}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
383 Courser of Kruphix Green Rare 3{1}{g}{g} Enchantment Creature – Centaur 2 4 UG52 Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
384 Creeping Slime Green Uncommon 5{3}{g}{g} Creature – Ooze 2 2 CG34 Deathtouch
When Creeping Slime enters the battlefield, destroy target noncreature permanent.
385 Crushing Vines Green Common 3{2}{g} Instant CG28 Choose one — Destroy target creature with flying; or destroy target artifact.
386 Cultivate Green Common 3{2}{g} Sorcery CG19 Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.
387 Curse of Predation Green Uncommon 3{2}{g} Enchantment – Aura Curse UG20 Enchant player
Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
388 Darigaaz's Druid Green Common 1{g} Creature – Elf Druid 1 1 CG04 {t}: Add {r} to your mana pool.
389 Desmera's Seer Green Uncommon 2{g}{g} Creature – Elf Shaman 2 1 CG48 When Desmera's Seer enters the battlefield, reveal the top four cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
390 Dryad of Abundance Green Common 3{2}{g} Creature – Dryad 3 2 CG42 When Dryad of Abundance dies, draw two cards.
391 Dungrove Elder Green Rare 3{2}{g} Creature – Treefolk * * UG49 Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
392 Eidolon of Blossoms Green Rare 4{2}{g}{g} Enchantment Creature – Spirit 2 2 UG72 Indestructible
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
393 Enchantress's Presence Green Rare 3{2}{g} Enchantment CG72 Whenever you cast an enchantment spell, draw a card.
394 Eternal Witness Green Uncommon 3{1}{g}{g} Creature – Human Shaman 2 1 CG10 When Eternal Witness enters the battlefield, return target card from your graveyard to your hand.
395 Farseek Green Common 2{1}{g} Sorcery CG18 Search your library for a Plains, Island, Swamp or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
396 Fauna Shaman Green Rare 2{1}{g} Creature – Elf Shaman 2 2 CG43 {g}, {t}, Discard a creature card: Search your library for a creature card, reveal it, and put into your hand.
397 Garruk Relentless (Garruk, the Veil-Cursed) Green Mythic 4 {3}{g} Planeswalker – Garruk
‑‑‑‑
Planeswalker – Garruk
3 CG73 When Garruk Relentless has two or fewer loyalty counters on him, transform him.
0Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.
0Put a 2/2 green Wolf creature token onto the battlefield.
‑‑‑‑
+1Put a 1/1 black Wolf creature token with deathtouch onto the battlefield.
-1Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.
-3Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
398 Garruk Wildspeaker Green Mythic 4{2}{g}{g} Planeswalker 3 CG75 +1Untap two target lands.
-1Put a 3/3 green Beast creature token onto the battlefield.
-4Creatures you control get +3/+3 and gain trample until end of turn.
399 Garruk, Primal Hunter Green Mythic 5{2}{g}{g}{g} Planeswalker – Garruk 3 CG76 +1Put a 3/3 green Beast creature token onto the battlefield.
-3Draw cards equal to the greatest power among creatures you control.
-6Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
400 Genesis Wave Green Rare 3{x}{g}{g}{g} Sorcery CG13 Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
401 Ghave's Minion Green Common 2{1}{g} Creature – Fungus 2 2 CG35 When Ghave's Minion dies, put two 1/1 green Saproling creature token onto the battlefield.
402 Gleeful Sabotage Green Common 2{1}{g} Sorcery UG30 Destroy target artifact or enchantment.
Conspire
403 Great Sable Stag Green Rare 3{1}{g}{g} Creature – Elk 3 3 CG08 Great Sable Stag can't be countered.
Protection from blue and from black
404 Gruul Forcemage Green Common 2{1}{g} Creature – Human Shaman 2 2 CG38 Bloodscent — When Gruul Forcemage enters the battlefield, if an opponent was dealt damage this turn, put two +1/+1 counters on target creature.
405 Gruul Forcemage Green Common 2{1}{g} Creature – Human Shaman 1 1 UG38 Bloodscent — When Gruul Forcemage enters the battlefield, if an opponent was dealt damage this turn, put two +1/+1 counters on target creature.
406 Harrow Green Common 3{2}{g} Instant CG20 As an additional cost to cast Harrow, sacrifice a land.
Search your library for two basic land cards and put them onto the battlefield. Then shuffle your library.
407 Innerflame Nantuko Green Rare 3{2}{g} Creature – Insect Druid * * UG44 Trample
Innerflame Nantuko's power and toughness are each equal to the number of creature cards in your graveyard.
Threshold — At the beginning of your upkeep, if seven or more other cards are in your graveyard, return Innerflame Nantuko from your graveyard to your hand.
408 Jund Painfeeder Green Uncommon 1{g} Creature – Ooze 1 1 CG37 Trample
Bloodscent — At the beginning of each end step, if an opponent was dealt damage this turn, put a +1/+1 counter on Jund Painfeeder.
409 Kalonian Tuskcaller Green Common 1{g} Creature – Human Warrior 1 1 CG02 {1}{g}, Sacrifice Kalonian Tuskcaller: Put a 3/3 green Beast creature token onto the battlefield.
410 Kamahl's Call Green Uncommon 4{2}{g}{g} Sorcery CG51 Put two 2/2 green Wolf creature tokens onto the battlefield.
Threshold — Put four two 2/2 green Wolf creature tokens onto the battlefield instead if seven or more cards are in your graveyard.
411 Kessig Cagebreakers Green Rare 5{4}{g} Creature – Human Rogue 3 4 CG55 Whenever Kessig Cagebreakers attacks, put a 2/2 green Wolf creature token onto the battlefield tapped and attacking for each creature card in your graveyard.
412 Life from the Loam Green Rare 2{1}{g} Sorcery CG68 Return up to three target land cards from your graveyard to your hand.
Dredge 3
413 Llanowar Adept Green Uncommon 2{1}{g} Creature – Elf Druid 1 1 CG11 {t}: Add {g}{g} to your mana pool.
414 Llanowar Elves Green Common 1{g} Creature – Elf Druid 1 1 CG05 {t}: Add {g} to your mana pool.
415 Masked Admirers Green Rare 4{2}{g}{g} Creature – Elf Shaman 3 2 CG52 When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may return Masked Admirers from your graveyard to your hand.
416 Mirari's Essence Green Rare 5{3}{g}{g} Enchantment CG33 Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.
417 Naturalize Green Common 2{1}{g} Instant CG30 Destroy target artifact or enchantment.
418 Nessian Protector Green Uncommon 3{2}{g} Creature – Centaur Cleric 3 3 CG50 Vigilance
{w}, {t}: Target creature you control gains protection from the color of your choice until end of turn.
419 Overgrowth Green Common 3{2}{g} Enchantment – Aura UG21 Enchant land
Whenever enchanted land is tapped for mana, its controller adds {g}{g} to his or her mana pool (in addition to the mana the land produces).
420 Plant Green Rare 3{1}{g}{g} Creature – Plant 3 2 UG35 Put a -1/-1 counter on Plant: Put a 1/1 green Saproling creature token onto the battlefield.
{g}, Sacrifice a creature: Return Plant from your graveyard to your hand. Activate this ability only anytime you could cast a sorcery.
421 Predator Ooze Green Rare 3{g}{g}{g} Creature – Ooze 1 1 CG49 Predator Ooze is indestructible.
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
422 Primeval Titan Green Mythic 6{4}{g}{g} Creature – Giant 6 6 CG59 Trample
Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
423 Primordial Hydra Green Mythic 2{x}{g}{g} Creature – Hydra 0 0 CG60 Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.
Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
424 Rancor Green Uncommon 1{g} Enchantment – Aura CG69 Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
425 Ranger's Path Green Common 3{2}{g} Sorcery CG21 Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
426 Resilient Moldbeast Green Uncommon 3{2}{g} Creature – Fungus Beast 2 1 CG32 {g}, Sacrifice Resilient Moldbeast: Destroy target artifact or enchantment.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
427 Resilient Moldbeast Green Uncommon 3{2}{g} Creature – Ooze 2 1 UG32 {1}{g}, Sacrifice Resilient Moldbeast: Destroy target artifact or enchantment.
Undying
428 Rofellos, Llanowar Emissary Green Rare 2{g}{g} Legendary Creature – Elf Druid 2 1 CG12 {t}: Add {g} to your mana pool for each Forest you control.
429 Sage's Temple Green Rare 8{5}{g}{g}{g} Creature – Elemental 5 7 UG63 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Vigilance
When Sage's Temple enters the battlefield, draw a card for each creature you control.
430 Sage's Temple Green Rare 7{5}{g}{g} Creature – Elemental 5 7 CG63 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Vigilance
When Sage's Temple enters the battlefield, draw a card for each creature you control.
431 Saidah, Joraga Hunter Green Rare 1{g} Legendary Creature – Elf Warrior 3 2 CG14 Trample
When Saidah, Joraga Hunter dies, target opponent gains control of target land you control.
432 Sakura-Tribe Elder Green Common 2{1}{g} Creature – Snake Shaman 1 1 CG15 Sacrifice Sakura-Tribe Elder: Search your library for a basic land and put it onto the battlefield tapped. Then shuffle your library.
433 Simic Birth Green Uncommon 3{2}{g} Sorcery CG16 Put a 3/3 green Frog Mutant creature token with hexproof onto the battlefield.
Flashback {3}{u} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
434 Simic Convoker Green Rare 4{3}{g} Creature 2 3 UG06 Convoke
Spells you control have convoke.
Creatures you control have vigilance.
435 Sliver Infestation Green Rare 3{1}{g}{g} Enchantment CG64 At the beginning of your upkeep, put a 1/1 colorless Sliver creature token onto the battlefield.
Threshold — All Slivers have "All Slivers get +1/+1." as long as seven or more cards are in your graveyard.
436 Snow-Covered Landscape Green Rare 1{g} Enchantment CG74 Whenever a nonbasic land becomes tapped, it doesn't untap during its controller's next untap step.
437 Spiders' Carrion Green Uncommon 4{3}{g} Sorcery CG54 Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard. If {b} was spent to cast Spiders' Carrion, instead put twice that many of those tokens.
438 Splinterfright Green Rare 3{2}{g} Creature – Spirit * * CG44 Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, put the top two cards of your library into your graveyard.
439 Strangleroot Geist Green Uncommon 2{g}{g} Creature – Spirit 2 1 CG39 Haste
Undying
440 Swarm's Veil Green Uncommon 1({gp}) Instant CA09 ({gp} can be paid with either {g} or 2 life.)
Permanents you control gain hexproof until end of turn. Spells you control can't be countered by spells or abilities this turn.
441 Swimming Boa Green Rare 2{g}{g} Creature – Snake 2 1 CG22 Islandwalk, swampwalk
Whenever Swimming Boa deals damage to an opponent, you may draw a card.
442 Sylvan Caryatid Green Rare 2{1}{g} Creature – Plant 0 3 UG03 Defender, hexproof
{t}: Add one mana of any color to your mana pool.
443 Tarmogoyf Green Rare 2{1}{g} Creature – Lhurgoyf * 1+* CG40 Tarmogoyf's power and toughness are each equal to the number of card types among cards in all graveyards.
444 Terastodon Green Rare 8{6}{g}{g} Creature – Elephant 9 9 UG62 When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller puts a 3/3 green Elephant creature token onto the battlefield.
445 Thragtusk Green Rare 5{4}{g} Creature – Beast 5 3 CG56 When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
446 Thrun, the Last Troll Green Mythic 4{2}{g}{g} Legendary Creature – Troll Shaman 4 4 CG53 Thrun, the Last Troll can't be countered.
Hexproof
{1}{g}: Regenerate Thrun.
447 Titania, Maro-Sorcerer Green Mythic 6{3}{g}{g}{g} Legendary Creature – Elemental 4 6 CG57 Flash
Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
When Titania, Maro-Sorcerer enters the battlefield, put two +1/+1 counters on each other creature you control.
448 Tooth and Nail Green Rare 7{5}{g}{g} Sorcery CG67 Choose one — Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle your library; or put up to two creature cards from your hand onto the battlefield.
Entwine {2}
449 Ulvenwald Tracker Green Rare 1{g} Creature – Human Shaman 1 1 CG23 {1}{g}, {t}: Target creature you control fights another target creature.
450 Uncontrollable Vines Green Rare 4{g}{g}{g}{g} Creature – Plant Elemental 4 4 CG65 Haste
If Uncontrollable Vines would be destroyed for the first time in a turn, regenerate it.
{g}{g}{g}{g}: Target creature gets +4/+4 until end of turn.
451 Valiant Wolfir Green Uncommon 4{3}{g} Creature – Wolf Warrior 3 4 CG25 Flash
When Valiant Wolfir enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
452 Verdeloth's Legacy Green Mythic 8{5}{g}{g}{g} Creature – Treefolk 4 4 CG62 When Verdeloth's Legacy enters the battlefield, put four 1/1 green Saproling creature tokens onto the battlefield. Then, if Verdeloth's Legacy entered the battlefield from a graveyard, put a +1/+1 counter on each Saproling creature you control.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
453 Viridian Emissary Green Common 2{1}{g} Creature – Elf Druid 2 1 CG17 When Viridian Emissary dies, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library.
454 Viridian Shaman Green Uncommon 3{2}{g} Creature – Elf Shaman 2 2 CG29 When Viridian Shaman enters the battlefield, destroy target artifact.
455 Wall of Prosperity Green Uncommon 2{1}{g} Creature – Plant Wall 0 4 CG03 Defender
When Wall of Prosperity enters the battlefield, you may search your library for a card with a basic land type, reveal it, and put it into your hand. If you do, shuffle your library.
456 Werebear Green Common 2{1}{g} Creature – Human Bear Druid 1 1 CG09 {t}: Add {g} to your mana pool.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
457 Whirlwind Green Rare 4{2}{g}{g} Sorcery CG27 Destroy all creatures with flying.
458 Wild Growth Green Common 1{g} Enchantment – Aura UG17 Enchant land
Whenever enchanted land is tapped for mana, its controller adds {g} to his or her mana pool (in addition to the mana the land produces).
459 Wild Nacatl Green Common 1{g} Creature – Cat Warrior 1 1 CG36 Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
460 Wildheight Green Common 2{1}{g} Enchantment – Aura CG70 Enchant creature
When Wildheight enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has trample.
461 Witness of Atrocities Green Rare 4{3}{g} Creature – Human Shaman 3 2 CG31 Bloodscent — When Witness of Atrocities enters the battlefield, if an opponent was dealt damage this turn, you may return up to two target cards from your graveyard to your hand.
462 Wolfir Silverheart Green Rare 5{3}{g}{g} Creature – Wolf Warrior 4 4 CG58 Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
463 Yavimaya Auramancer Green Uncommon 3{2}{g} Creature – Human Druid 1 2 CG71 Hexproof
Yavimaya Auramancer gets +2/+2 for each enchantment you control.
464 Yavimaya Elder Green Common 3{1}{g}{g} Creature – Human Druid 2 1 CG46 When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.
465 Young Wolf Green Common 1{g} Creature – Wolf 1 1 CG45 Undying
466 Artificial Signaler Multicolour Rare 2{w}{u} Artifact Creature – Bird 1 1 CM03 Flying
{x}: Artifacts you control become X/X artifact creatures until end of turn.
{1}{w}: Target artifact gains indestructible until end of turn.
467 Deny // Obtain Multicolour Rare 5 {2}{w}{w}{u} // {1}{w}{u}{u} Instant // Instant UM05 Exile target artifact, creature or enchantment. // Draw three cards.
468 Drogskol Reaver Multicolour Mythic 7{5}{w}{u} Creature – Spirit 3 5 CM02 Flying, double strike, lifelink
Whenever you gain life, draw a card.
469 Geist of Saint Traft Multicolour Mythic 3{1}{w}{u} Legendary Creature – Spirit Cleric 2 2 CM01 Hexproof
Whenever Geist of Saint Traft attacks, put a 4/4 white Angel creature token with flying onto the battlefield tapped and attacking. Exile that token at end of combat.
470 Glasskite Essence Multicolour Rare 3{1}{w}{u} Enchantment UM04 Creatures you control have flying and “Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.”
{1}{w}{u}: Glasskite Essence becomes a 2/2 Spirit creature until end of turn. It’s still an enchantment.
471 Lyev Skyknight Multicolour Uncommon 3{1}{w}{u} Creature – Human Knight 3 1 CM04 Flying
When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls.
472 Contest of Wills Multicolour Mythic 5{2}{u}{u}{b} Instant CM10 If you control an Island and a Swamp, you may exile a blue or black card from your hand rather than pay Contest of Wills’s mana cost.
Counter target spell. You lose 2 life.
Dredge 7 (If you would draw a card, instead you may put exactly seven cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
473 Gorael, Jealous Sphinx Multicolour Mythic 7{4}{u}{b}{b} Legendary Artifact Creature – Sphinx 6 6 CM07 Flying, lifelink, hexproof
{t}: Target player loses 4 life.
474 Necromantic Teachings Multicolour Rare 2{u}{b} Enchantment CM09 At the beginning of your draw step, you may draw an additional card. If you do, discard a card.
{4}{b}{b}, Sacrifice Necromantic Teachings: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
475 Sphinx Summoner Multicolour Rare 5{3}{u}{b} Artifact Creature – Sphinx 3 3 CM06 Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
476 Tezzeret, Agent of Bolas Multicolour Mythic 4{2}{u}{b} Planeswalker – Tezzeret 3 CM08 +1Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
-1Target artifact becomes a 5/5 artifact creature.
-4Target player loses X life and you gain X life, where X is twice the number of artifacts you control.
477 Blightning Multicolour Common 3{1}{b}{r} Sorcery CM12 Target player discards two cards. Blightning deals 3 damage to that player.
478 Grixis Phoenix Multicolour Rare 3{1}{b}{r} Creature – Phoenix 3 1 CM14 Flying
Unearth {1}{b}{r} ({1}{b}{r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
At the beginning of your upkeep, if Grixis Phoenix is exiled, put it to your hand.
479 Occultist of Bolas Multicolour Rare 6{4}{b}{r} Creature – Demon 5 5 CM15 Lifelink, protection from white
At the beginning of your upkeep, you may return target instant or sorcery card from your graveyard to your hand. If you do, Occultist of Bolas deals damage equal to that card’s converted mana cost to each opponent. (And you gain that much life.)
480 Olivia Voldaren Multicolour Mythic 4{2}{b}{r} Legendary Creature – Vampire 3 3 CM11 Flying
{1}{r}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.
{3}{b}{b}: Gain control of target Vampire for as long as you control Olivia Voldaren.
481 Stonekiller's Rage Multicolour Rare 4{2}{b}{r} Sorcery CM13 Choose one or more — Destroy target artifact; or destroy target creature; and/or destroy target land.
482 Battle Mammoth Multicolour Common 2{r}{g} Creature – Elephant 3 3 CM18 Trample
483 Huntmaster of the Fells (Ravager of the Fells) Multicolour Mythic 4 {2}{r}{g} Creature – Human Werewolf
‑‑‑‑
Creature – Werewolf
2
‑‑‑‑
4
2
‑‑‑‑
4
CM16 Whenever this creature enters the battlefield or transform into Huntmaster of the Fells, put a 2/2 green Wolf creature token onto the battlefield and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
‑‑‑‑
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent and 2 damage to up to one target creature that player controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
484 Naya Flamedancer Multicolour Rare 3{1}{r}{g} Creature – Human Shaman 1 4 CM17 Vigilance, haste
Whenever Naya Flamedancer enters the battlefield, attacks, blocks, dies or at the beginning of your upkeep, it deals 1 damage to each opponent.
485 Naya Flamedancer Multicolour Rare 3{1}{r}{g} Creature – Human Shaman 1 4 UM17 Vigilance, haste
Whenever Naya Flamedancer enters the battlefield, attacks, or at the beginning of your upkeep, it deals 1 damage to each opponent.
486 Overwhelming Titan Multicolour Mythic 6{2}{r}{r}{g}{g} Creature – Giant 6 6 CM20 Double strike
Whenever Overwhelming Titan enters the battlefield or attacks, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
487 Reborn from Ashes Multicolour Rare 4{2}{r}{g} Sorcery CM19 Choose one — Destroy target land and Reborn from Ashes deals 3 damage to that land's controller; or Reborn from Ashes deals 3 damage to each creature and you search your library for a land card, put it onto the battlefield tapped, then shuffle your library.
488 Akrasan Enchantress Multicolour Rare 5{3}{g}{w} Creature – Human Druid 2 5 CM25 At the beginning of your upkeep, you may search your library for an enchantment card and cast it without paying its mana cost. If you do, shuffle your library.
You may spend mana as though it were mana of any color to pay the mana costs of enchantment spells.
489 Glare of Subdual Multicolour Rare 4{2}{g}{w} Enchantment CM23 Tap an untapped creature you control: Tap target artifact or creature.
490 Loxodon Smiter Multicolour Rare 3{1}{g}{w} Creature – Elephant Soldier 4 4 CM22 Loxodon Smiter can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
491 Qasali Pridemage Multicolour Common 2{g}{w} Creature – Cat Wizard 2 2 CM21 Exalted
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
492 Sigarda's Assistance Multicolour Rare 5{2}{g}{w}{w} Enchantment CM24 When Sigarda's Assistance enters the battlefield, choose one — Put a 4/4 white Angel creature token with flying onto the battlefield; or put three 1/1 white Soldier creature tokens onto the battlefield.
Creature tokens you control get +1/+1 and have hexproof.
493 Aerial Takeover Multicolour Uncommon 4{2}{w}{b} Sorcery CM27 Put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Then target player reveals his or her hand and you exile a card from it.
494 Aerial Takeover Multicolour Uncommon 4{2}{w}{b} Sorcery UM27 Put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. Then target player reveals his or her hand and you exile a card from it.
495 Oligarchic Inheritance Multicolour Uncommon 4{2}{w}{b} Instant CM28 You draw two cards and you gain 2 life.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
496 Oligarchic Inheritance Multicolour Uncommon 4{2}{w}{b} Sorcery UM28 You draw two cards and you gain 2 life.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
497 White Lady Multicolour Rare 3{1}{w}{b} Creature – Spirit 2 2 CM26 Flying
Sacrifice White Lady: Destroy target permanent.
498 White Lady Multicolour Rare 3{1}{w}{b} Creature – Spirit 1 1 UM26 Flying
Sacrifice White Lady: Destroy target permanent.
499 Dark Master of the Hunt Multicolour Mythic 5{3}{b}{g} Sorcery 1 1 UM31 Undying
At the beginning of each end step, exile target creature card from a graveyard and put a 2/2 green Wolf creature token onto the battlefield.
Whenever a creature token you own dies, if it had no +1/+1 counters on it, put a token that's a copy of it onto the battlefield with a +1/+1 counter on it.
500 Debitum Naturae Multicolour Uncommon 3{1}{b}{g} Enchantment CM30 Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
{2}, Exile a creature card from your graveyard: Put a 1/1 green Saproling creature token onto the battlefield.
501 Doomed to Rot Multicolour Rare 5{2}{b}{b}{g} Sorcery CM29 Choose a number equal to or greater than 0. Destroy all creatures with converted mana cost less than or equal to the chosen number and all noncreature permanents with converted mana cost greater than that number.
502 Fomori Corpse Multicolour Mythic 6{4}{b}{g} Creature – Zombie Giant 4 4 CM31 When Fomori Corpse enters the battlefield or dies, put a 2/2 black Zombie creature token onto the battlefield.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
503 Pernicious Deed Multicolour Mythic 3{1}{b}{g} Enchantment UM29 {x}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less.
504 Arixmethes, the Lost City Multicolour Mythic 15{12}{g}{u}{u} Legendary Creature – Kraken 12 12 UM34 Arixmethes, the Lost City costs {1} less to cast for each card in your graveyard.
When Arixmethes enters the battlefield, it deals 12 damage divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Arixmethes.
If Arixmethes would be put into a graveyard from anywhere, exile it instead.
505 Edric, Spymaster of Trest Multicolour Rare 3{1}{g}{u} Legendary Creature – Elf Rogue 2 2 CM33 Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
506 Feral Origins Multicolour Rare 5{3}{g}{u} Enchantment – Aura CM34 Enchant creature
You control enchanted creature.
{2}{g}{g}: Enchanted creature gets +3/+3 and gains trample and vigilance until end of turn.
507 Kiora, Caller of Behemoths Multicolour Mythic 4{2}{g}{u} Planeswalker – Kiora 4 CM32 +3: Up to one target creature gains vigilance until end of turn and can't be blocked this turn.
+1: Reveal the top three cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
-X: You may put a creature card with converted mana cost X or less from your hand onto the battlefield.
508 Crixizix, Master Engineer Multicolour Rare 2{u}{r} Legendary Creature – Goblin Wizard 2 2 CM37 Whenever you cast an instant or sorcery spell, you may have Crixizix, Master Engineer deal 2 damage to target creature or player.
509 Dangerous Inspirations Multicolour Mythic 2{x}{u}{r} Instant CM36 Search your library for up to X instant or sorcery cards, reveal them, and put them into your hand. Then shuffle your library. At the beginning of your next end step, discard X cards.
510 Explosive Mistake Multicolour Uncommon 3{1}{u}{r} Instant CM35 Choose one — Counter target spell unless its controller pays {3}; or Explosive Mistake deals 3 damage to target creature or player.
Flashback {3}{u}{r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
511 Avacynian Cathar Multicolour Rare 3{1}{r}{w} Creature – Human Soldier 3 1 CM38 Haste
When Avacynian Cathar enters the battlefield, it can't be blocked this turn.
{1}{w}: Exile Avacynian Cathar, then return it to the battlefield under your control.
512 Boros Troops Multicolour Uncommon 2{r}{w} Sorcery CM39 Put two 1/1 red and white Soldier creature tokens with battle cry onto the battlefield. (Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn.)
513 Boros Troops Multicolour Uncommon 3{1}{r}{w} Sorcery UM39 Put two 1/1 red and white Soldier creature tokens with battle cry onto the battlefield. (Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn.)
514 Duty-Bound Phoenix Multicolour Rare 5{3}{r}{w} Creature – Phoenix 4 2 CM40 Flying
When Duty-Bound Phoenix dies, it deals 4 damage to target opponent.
{x}{w}: Return Duty-Bound Phoenix from your graveyard to the battlefield. X is half the lowest life total among your opponents, rounded up.
515 Dominator Sphinx Multicolour Mythic 6{3}{w}{u}{b} Artifact Creature – Sphinx 4 4 CM42 Flash
Flying
When Dominator Sphinx enters the battlefield, exile target permanent, exile up to one target spell, and target opponent reveals his or her hand and you exile a card from it.
516 Overpower Multicolour Mythic 6{1}{w}{w}{u}{b}{b} Instant UM42 Exile target permanent, exile up to one target spell, and target opponent reveals his or her hand and you exile a card from it.
Exile Overpower.
517 Cruel Ultimatum Multicolour Rare 7{u}{u}{b}{b}{b}{r}{r} Sorcery CM43 Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
518 Nicol Bolas, Planeswalker Multicolour Mythic 8{4}{u}{b}{b}{r} Planeswalker – Bolas 5 UM43 +3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
519 Jund's Hungry Grounds Multicolour Rare 3{b}{r}{g} Enchantment CM44 At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one — Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield.
520 Jund's Hungry Grounds Multicolour Rare 3{b}{r}{g} Enchantment UM44 At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one — Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals 4 damage to target creature; or put a 3/3 green Beast creature token onto the battlefield.
521 Attack of the Twinclaws Multicolour Rare 3{r}{g}{w} Sorcery CM45 Put a 3/1 red and green Cat creature token with first strike and haste and a 2/3 green and white Cat creature token with vigilance and trample onto the battlefield.
522 Attack of the Twinclaws Multicolour Rare 3{r}{g}{w} Sorcery UM45 Put a 3/1 red and green Cat creature token with first strike and haste and a 2/3 green and white Cat creature token with vigilance and battle cry onto the battlefield.
523 Speaker of the Blessed Caste Multicolour Rare 4{1}{g}{w}{u} Creature – Human Cleric 2 2 CM41 Lifelink
At the beginning of each combat, target creature gets +3/+3 and gains flying and "Whenever this creature deals damage, draw a card." until end of turn.
524 Speaker of the Blessed Caste Multicolour Rare 4{1}{g}{w}{u} Creature – Human Cleric 2 2 UM41 Lifelink
Speaker of the Blessed Caste has hexproof as long as it's not attacking or blocking.
At the beginning of each combat, target creature gets +3/+3 and gains flying and "Whenever this creature deals damage, draw a card." until end of turn.
525 Keeper of the Guildpact Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Creature – Spirit 5 5 CM46 Protection from monocolored
{x}: Search your library for a multicolored card with converted mana cost X or less. You may cast it without paying its mana cost. Then shuffle your library.
526 Drowned Geist Hybrid Uncommon 1({w/u}) Creature – Spirit 0 1 CH01 {t}: Return target permanent you control to its owner's hand.
527 Drowned Geist Hybrid Uncommon 2{1}({w/u}) Creature – Spirit 1 3 UH01 {t}: Exchange target creature you own with a creature card in your hand that has an equal or lesser converted mana cost.
528 Godhead of Respect Hybrid Rare 5({w/u})({w/u})({w/u})({w/u})({w/u}) Creature – Spirit Avatar 4 4 CH05 Flying
As each opponent’s turn begins, that player may skip his or her next combat phase. If the player doesn’t, he or she can’t cast spells this turn.
529 Godhead of Respect Hybrid Rare 5({w/u})({w/u})({w/u})({w/u})({w/u}) Creature – Spirit Avatar 5 5 UH05 Flying
As each opponent’s turn begins, that player may skip his or her next combat phase. If the player doesn’t, he or she can’t cast spells this turn.
530 Judge's Familiar Hybrid Uncommon 1({w/u}) Creature – Bird 1 1 CH02 Flying
Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
531 Pull Into the Æther Hybrid Common 2{1}({w/u}) Instant CH03 Put target attacking or blocking creature on top of its owner’s library.
532 Windwright Sage Hybrid Rare 1({w/u}) Artifact Creature – Human Wizard 1 1 CH04 Flying
Whenever another artifact enters the battlefield, put a +1/+1 counter on Windwright Sage.
533 Æther Capsule Hybrid Uncommon 1{x}({w/u}) Artifact UH03 Æther Capsule enters the battlefield with X charge counters on it.
At the beginning of your upkeep, you may put a charge counter on Æther Capsule.
{t}: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Capsule from your hand onto the battlefield.
534 Fabricate Hybrid Uncommon 2{1}({u/b}) Sorcery CH09 Search your library for an artifact card, reveal it, and put into your hand. Then shuffle your library.
535 Ghastlord of Oblivion Hybrid Rare 5({u/b})({u/b})({u/b})({u/b})({u/b}) Creature – Spirit Avatar 4 4 CH10 Ghastlord of Oblivion can't be blocked.
Whenever Ghastlord of Oblivion deals combat damage to a player, that player puts the top five cards of his or her library into his or her graveyard. Then you may cast an instant or sorcery card from that graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.
536 Oona's Dreamtricker Hybrid Rare 3{1}({u/b})({u/b}) Creature – Faerie Rogue 3 1 CH08 Flying
Whenever Oona's Dreamtricker or another creature you control becomes the target of a spell or ability an opponent controls, that player discards a card. If he or she can’t, counter that spell or ability.
537 Oona, Queen of the Fae Hybrid Rare 6{3}({u/b})({u/b})({u/b}) Legendary Creature – Faerie Wizard 5 5 CH06 Flying
{x}{u/b}: Choose a color. Target opponent exiles the top X cards of his or her library. For each card of the chosen color exiled this way, put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
538 Overthink Hybrid Common 1({u/b}) Sorcery CH07 Draw a card.
Dredge 2. (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)
539 Curse of the Extinguisher Hybrid Rare 4{2}({b/r})({b/r}) Enchantment CH14 Whenever a creature attacks, put a -1/-1 counter on it.
540 Demigod of Hatred Hybrid Rare 5({b/r})({b/r})({b/r})({b/r})({b/r}) Creature – Spirit Avatar 5 4 CH15 Flying, haste
When Demigod of Hatred enters the battlefield, it deals 2 damage to each creature your opponents control.
541 Hunter of Hopes Hybrid Uncommon 3{1}({b/r})({b/r}) Creature – Vampire Assassin 2 2 CH11 When Hunter of Hopes enters the battlefield, it deals 2 damage to target creature or player.
Unearth {1}{b/r}{b/r} ({1}{b/r}{b/r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
542 Rakdos Cackler Hybrid Uncommon 1({b/r}) Creature – Devil 1 1 CH13 Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
543 Skaab Necromancer Hybrid Rare 3{2}({b/r}) Creature – Zombie Shaman 3 1 CH12 When Skaab Necromancer enters the battlefield, target creature card in your graveyard gains unearth {0} until end of turn.
Unearth {2}{b/r} ({2}{b/r}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
544 Skaab Necromancer Hybrid Rare 3{2}({b/r}) Creature – Zombie Shaman 2 1 UH12 When Skaab Necromancer enters the battlefield, target creature card in your graveyard gains unearth {0} until end of turn.
Unearth {2}{b/r}
545 Boggart Ram-Gang Hybrid Uncommon 3({r/g})({r/g})({r/g}) Creature – Goblin Warrior 3 3 CH16 Haste
Wither
546 Deus of Calamity Hybrid Rare 5{r/g}{r/g}{r/g}{r/g}{r/g} Creature – Spirit Avatar 6 6 CH20 Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
547 Gateless Raider Hybrid Uncommon 2{1}({r/g}) Creature – Elf Warrior 2 1 CH19 Bloodscent — When Gateless Raider enters the battlefield, if an opponent was dealt damage this turn, destroy target land.
548 Gateless Raider Hybrid Uncommon 2{1}({r/g}) Creature – Elf Warrior 2 1 UH19 Bloodscent — When Gateless Raider enters the battlefield, if an opponent was dealt damage this turn, target opponent sacrifices a land.
549 Goblin Caller Hybrid Uncommon 2{1}({r/g}) Creature – Goblin Warrior 1 1 UH17 Haste
Whenever Goblin Caller attacks, you may pay {r/g}. If you do, put a 1/1 red and green Goblin Warrior creature token onto the battlefield tapped and attacking.
550 Shatterstorm Hybrid Rare 4{2}({r/g})({r/g}) Sorcery CH18 Destroy all artifacts.
551 Vexing Shusher Hybrid Rare 2{1}({r/g}) Creature – Goblin Shaman 2 1 CH17 Vexing Shusher can't be countered.
Spells you control can't be countered by spells or abilities.
552 Bastion's Defense Hybrid Common 5{3}({g/w})({g/w}) Instant CH22 Convoke (Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Put four 1/1 green and white Elf Warrior creature tokens onto the battlefield.
553 Dryad Militant Hybrid Uncommon 1({g/w}) Creature – Dryad Soldier 2 1 UH25 If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.
554 Kitchen Finks Hybrid Uncommon 3{1}({g/w})({g/w}) Creature – Ouphe 3 2 CH21 When Kitchen Finks enters the battlefield, you gain 2 life.
Persist
555 Maelstrom Guardian Hybrid Rare 2{1}({g/w}) Creature – Elemental * * CH24 Domain — Maelstrom Guardian's power and toughness are each equal to the number of basic land types among lands you control.
Vigilance, trample
556 Oversoul of Dusk Hybrid Rare 5{g/w}{g/w}{g/w}{g/w}{g/w} Creature – Spirit Avatar 5 5 CH25 Protection from blue, from black, and from red
557 Protective Ash Hybrid Rare 4{2}({g/w})({g/w}) Creature – Treefolk Cleric 3 4 CH23 Flash
When Protective Ash enters the battlefield, you gain 1 life for each creature you control. Regenerate those creatures.
558 Divinity of Grace Hybrid Rare 5({w/b})({w/b})({w/b})({w/b})({w/b}) Creature – Spirit Avatar 4 4 CH30 Flying, lifelink
If a source would deal noncombat damage to you, that source deals that damage to its controller instead.
559 Loyal Warden (Eternal Warden) Hybrid Rare 3 {2}({w/b}) Creature – Human Soldier
‑‑‑‑
Creature – Spirit Soldier
2
‑‑‑‑
5
2
‑‑‑‑
5
CH26 Lifelink
{5}{w/b}{w/b}: Return Loyal Warden from your graveyard to the battlefield transformed.
‑‑‑‑
Flying, lifelink
{5}{w/b}{w/b}: Put target card from a graveyard onto the battlefield under your control.
560 Moorland Exorcist Hybrid Common 2{1}({w/b}) Creature – Human Cleric 2 2 CH28 Sacrifice Moorland Exorcist: Exile up to two target cards from graveyards.
561 Punish the Insolent Hybrid Uncommon 2{1}({w/b}) Instant CH27 Destroy target attacking creature.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
562 Soldier of Light and Shadow Hybrid Mythic 2({w/b})({w/b}) Creature – Human Soldier 2 2 CH29 Protection from white and from black
Whenever Soldier of Light and Shadow deals combat damage to a player, you may pay {w} and gain 3 life, and/or you may pay {b} and return up to one target creature card from your graveyard to your hand.
563 Cremate Hybrid Common 1({b/g}) Instant CH32 Exile target card in a graveyard.
Draw a card.
564 Deathrite Shaman Hybrid Rare 1({b/g}) Creature – Elf Shaman 1 2 CH33 {t}: Exile target land from a graveyard. Add one mana of any color to your mana pool.
{b}, {t}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{g}, {t}: Exile target creature card from a graveyard. You gain 2 life.
565 Deity of Eternity Hybrid Rare 5({b}{g})({b}{g})({b}{g})({b}{g})({b}{g}) Creature – Spirit Avatar 5 5 CH35 Each other nontoken creature you own has undying. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.)
At the beginning of your upkeep, you may return Deity of Eternity from your graveyard to your hand.
566 Golgari Deathtwister Hybrid Uncommon 3{2}({b/g}) Creature – Elf Shaman 2 2 CH31 {b/g}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
567 Golgari Deathtwister Hybrid Uncommon 2{1}({b/g}) Creature – Elf Shaman 2 1 UH31 Sacrifice a creature: Add {b} or {g} to your mana pool.
{1}{b/g}, {t}, Put a -1/-1 counter on a creature you control: Return target creature card from your graveyard to your hand.
568 Soldier of Feast and Famine Hybrid Mythic 2({b/g})({b/g}) Creature – Human Soldier 2 2 CH34 Protection from black and from green
Whenever Soldier of Feast and Famine deals combat damage to a player, you may pay {b} and have that player discard a card, and/or you may pay {g} and untap all lands you control.
569 Frogmancer Hybrid Rare 2{1}({g/u}) Creature 2 1 UH40 {g/u}: Target creature you control becomes 3/3 until end of turn.
570 Natural Intuition Hybrid Uncommon 1({g/u}) Sorcery CH38 Reveal the top four cards of your library. You may put a green or blue card from among them into your hand. Put the rest into your graveyard.
571 Overbeing of Fate Hybrid Rare 5({g/u})({g/u})({g/u})({g/u})({g/u}) Creature – Spirit Avatar * * CH40 Overbeing of Fate's power and toughness are each equal to the number of lands you control plus the number of cards in your graveyard.
572 Snake Instinct Hybrid Uncommon 1({g/u}) Enchantment – Aura CH37 Enchant creature you control
Whenever enchanted creature deals damage to a player, you may put the top card of your library into your graveyard and draw a card.
573 Soldier of Body and Mind Hybrid Mythic 2({g/u})({g/u}) Creature – Human Soldier 2 2 CH39 Protection from green and from blue
Whenever Soldier of Body and Mind deals combat damage to a player, you may pay {g} and put a 2/2 green Wolf creature token onto the battlefield, and/or you may pay {u} and have that player put the top ten cards of his or her library into his or her graveyard.
574 Soldier of Body and Mind Hybrid Rare 2({g/u})({g/u}) Creature – Human Soldier 2 2 UH39 Protection from green and from blue
Whenever Soldier of Body and Mind deals combat damage to a player, you may pay {g} and put a 2/2 green Wolf creature token onto the battlefield, and/or you may pay {2}{u} and have that player put the top ten cards of his or her library into his or her graveyard.
575 Sturdyscale Snake Hybrid Uncommon 1({g/u}) Creature – Snake 1 1 CH36 Hexproof
Threshold — Sturdyscale Snake gets +2/+2 as long as seven or more cards are in your graveyard.
576 Archaeomancer's Will Hybrid Rare 3{2}({u/r}) Sorcery CH43 Until end of turn, you may play instant cards, sorcery cards and/or land cards from your graveyard. If a card cast this way would be put into your graveyard from anywhere this turn, exile it instead.
577 Archaeomancer's Will Hybrid Rare 2{1}({u/r}) Sorcery UH43 Until end of turn, you may play instant cards and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard from anywhere this turn, exile it instead.
578 Blistercoil Regular Guy Hybrid Uncommon 1({u/r}) Creature 1 1 UH45 Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Blistercoil Regular Guy.
579 Dominus of Memories Hybrid Rare 5({u/r})({u/r})({u/r})({u/r})({u/r}) Creature – Spirit Avatar 5 5 CH45 {u/r}: Put target instant or sorcery card from your graveyard on top of your library.
{1}{u/r}: Draw a card, then discard a card.
{2}{u/r}: Search your library for a card, shuffle your library, then put that card on top of it.
580 Flow of Imagination Hybrid Rare 2({u/r})({u/r}) Instant CH41 Choose one — Copy target instant or sorcery spell and you may choose new targets for the copy; or put a token that’s a copy of target creature with evoke, then sacrifice it.
Flashback {1}{u/r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
581 Flow of Imagination Hybrid Rare 3{1}({u/r})({u/r}) Instant UH41 Copy target instant or sorcery spell. You may choose new targets for the copy.
Flashback {1}{u/r} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
582 Soldier of Fire and Ice Hybrid Mythic 2({u/r})({u/r}) Creature – Human Soldier 2 2 CH44 Protection from blue and from red
Whenever Soldier of Fire and Ice deals combat damage to a player, you may pay {u} and draw a card, and/or you may pay {r} and have Soldier of Fire and Ice deal 2 damage to target creature or player.
583 Boros Reckoner Hybrid Rare 3({r/w})({r/w})({r/w}) Creature – Minotaur Wizard 3 3 UH50 Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player.
{r/w}: Boros Reckoner gains first strike until end of turn.
584 Figure of Destiny Hybrid Rare 1{r/w} Creature – Kithkin 1 1 CH46 {r/w}: Figure of Destiny becomes a 2/2 Kithkin Spirit.
{r/w}{r/w}{r/w}: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
{r/w}{r/w}{r/w}{r/w}{r/w}{r/w}: If Figure of Destiny is a Warrior, it becomes a 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
585 Goblin Wardriver Hybrid Uncommon 2({r/w})({r/w}) Creature – Goblin Warrior 2 2 CH47 Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
586 Guide of Convictions Hybrid Rare 4{2}({r/w})({r/w}) Creature – Human Soldier 2 2 CH48 Double strike
Sacrifice Guide of Convictions: Creatures you control gain double strike until end of turn.
587 Nobilis of War Hybrid Rare 5({r/w})({r/w})({r/w})({r/w})({r/w}) Creature – Spirit Avatar 3 4 CH50 Flying
Attacking creatures you control get +2/+0.
588 Soldier of War and Peace Hybrid Mythic 2({r/w})({r/w}) Creature – Human Soldier 2 2 CH49 Protection from red and from white
Whenever Soldier of War and Peace deals combat damage to a player, you may pay {r} and have Soldier of War and Peace deal damage to that player equal to the number of cards in his or her hand, and/or you may pay {w} and gain 1 life for each card in your hand.
589 Soldier of War and Peace Hybrid Rare 2({r/w})({r/w}) Creature – Human Soldier 2 2 UH49 Protection from red and from white
Whenever Soldier of War and Peace deals combat damage to a player, you may pay {2}{r} and have Soldier of War and Peace deal damage to that player equal to the number of cards in his or her hand, and/or you may pay {w} and gain 1 life for each card in your hand.
590 Deny // Obtain Split Rare 4 {1}{w}{w}{u} // {2}{w}{u}{u} Instant // Instant CM05 Exile target nonland permanent. // Draw three cards.
591 Fire // Ice Split Uncommon 2 {1}{r} // {1}{u} Instant // Instant CH42 Fire deals 2 damage divided as you choose among one or two target creatures and/or players. // Tap target permanent.
Draw a card.
592 Aerial Scout Artifact Common 2{2} Artifact Creature – Thopter 1 1 CA27 Flying
When Aerial Scout enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
593 Amphibit Artifact Uncommon 2{2} Artifact Creature – Frog 2 1 CA35 If you cast an artifact spell this turn, you may cast Amphibit without paying its mana cost.
594 Azorius Signet Artifact Common 2{2} Artifact CA18 {1}, {t}: Add {w}{u} to your mana pool.
595 Basilisk Collar Artifact Rare 1{1} Artifact – Equipment CA40 Equipped creature has deathtouch and lifelink.
Equip {2}
596 Batterskull Artifact Mythic 5{5} Artifact – Equipment CA43 Living weapon
Equipped creature gets +4/+4 and has vigilance and lifelink.
{3}: Return Batterskull to its owner's hand.
Equip {5}
597 Bonesplitter Artifact Common 1{1} Artifact – Equipment CA38 Equipped creature gets +2/+0.
Equip {1}
598 Cranial Plating Artifact Common 2{2} Artifact – Equipment CA37 Equipped creature gets +1/+0 for each artifact you control.
{b}{b}: Attach Cranial Plating to target creature you control.
Equip {1}
599 Crystal Ball Artifact Uncommon 3{3} Artifact CA56 {1}, {t}: Scry 2.
600 Dimir Signet Artifact Common 2{2} Artifact CA19 {1}, {t}: Add {u}{b} to your mana pool.
601 Dreamstone Hedron Artifact Uncommon 6{6} Artifact CA28 {t}: Add {3} to your mana pool.
{3}, {t}, Sacrifice Dreamstone Hedron: Draw three cards.
602 Emerald Amulet Artifact Mythic 0{0} Artifact CA15 {t}, Pay 2 life: Add {g} to your mana pool.
603 Etched Champion Artifact Rare 3{3} Artifact Creature – Soldier 2 2 CA32 Metalcraft — Etched Champion has protection from all colors as long as you control three or more artifacts.
604 Everflowing Chalice Artifact Uncommon 0{0} Artifact CA29 Multikicker {2}
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
{t}: Add {1} to your mana pool for each charge counter on Everflowing Chalice.
605 Flayer Husk Artifact Common 1{1} Artifact – Equipment CA65 Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.)
Equipped creature gets +1/+1.
Equip {1}
606 Grafdigger's Cage Artifact Rare 1{1} Artifact CA62 Creature cards can't enter the battlefield from graveyards or libraries.
Players can't cast cards in graveyards or libraries.
607 Grafted Wargear Artifact Uncommon 3{3} Artifact – Equipment CA39 Equipped creature gets +3/+2.
Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent.
Equip {0}
608 Grim Monolith Artifact Rare 2{2} Artifact CA25 Grim Monolith doesn't untap during your untap step.
{t}: Add {3} to your mana pool.
{4}: Untap Grim Monolith.
609 Hive's Wasp Artifact Common 1{1} Artifact Creature – Insect 1 1 CA45 Flying
610 Iron Flier Artifact Uncommon 1{1} Artifact Creature – Bird 2 1 CA36 Flying
Iron Flier can't attack unless you control another artifact.
611 Jet Amulet Artifact Mythic 0{0} Artifact CA13 {t}, Pay 2 life: Add {b} to your mana pool.
612 Junk Scavenger Artifact Rare 1{1} Artifact Creature – Construct 1 1 CA34 Whenever Junk Scavenger or another artifact enters the battlefield under your control, you may return target artifact card from your graveyard to your hand.
613 Junk Scavenger Artifact Rare 1{1} Artifact Creature – Construct 1 1 UA34 Whenever Junk Scavenger or another artifact enters the battlefield under your control, you may pay {2}. If you do, return target artifact card from your graveyard to your hand.
614 Lodestone Golem Artifact Rare 4{4} Artifact Creature – Golem 5 3 CA47 Nonartifact spells cost {1} more to cast.
615 Lotus Petal Artifact Common 0{0} Artifact CA30 {t}, Sacrifice Lotus Petal: Add one mana of any color to your mana pool.
616 Millstone Artifact Uncommon 1{1} Artifact CA57 {t}: Target player puts the top two cards of his or her library into his or her graveyard.
617 Mimic Vat Artifact Rare 3{3} Artifact CA69 Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other exiled with Mimic Vat to its owner's graveyard.
{3}, {t}: Put a token onto the battlefield that's a copy of the exiled card. It gains haste. Exile it at the beginning of the next end step.
618 Mind Stone Artifact Uncommon 2{2} Artifact CA21 {t}: Add {1} to your mana pool.
{1}, {t}, Sacrifice Mind Stone: Draw a card.
619 Mishra's Ring Artifact Rare 1{1} Artifact CA31 {t}: Add two mana of any one color to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
620 Moonsilver Spear Artifact Rare 4{4} Artifact – Equipment UA65 Equipped creature has first strike.
Whenever equipped creature attacks, put a 4/4 white Angel creature token with flying onto the battlefield.
Equip {4}
621 Mortarpod Artifact Uncommon 2{2} Artifact – Equipment CA42 Living weapon
Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."
Equip {1}
622 Mox Diamond Artifact Mythic 0{0} Artifact CA16 If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.
{t}: Add one mana of any color to your mana pool.
623 Myr Battlesphere Artifact Rare 7{7} Artifact Creature – Myr Construct 4 7 CA50 When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr creature tokens onto the battlefield.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to defending player.
624 New Phyrexian Vault Artifact Uncommon 1{1} Artifact CA58 {2}, Sacrifice an artifact or creature: Draw a card.
625 New Phyrexian Vault Artifact Uncommon 1{1} Artifact UA58 {1}, {t}: Sacrifice an artifact or creature: Draw a card.
626 Oblivion Stone Artifact Rare 3{3} Artifact CA54 {4}, {t}: Put a fate counter on target permanent.
{5}, {t}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
627 Orzhov Signet Artifact Common 2{2} Artifact CA20 {1}, {t}: Add {w}{b} to your mana pool.
628 Palladium Myr Artifact Uncommon 3{3} Artifact Creature – Myr 2 2 CA24 {t}: Add {2} to your mana pool.
629 Pearl Amulet Artifact Mythic 0{0} Artifact CA11 {t}, Pay 2 life: Add {w} to your mana pool.
630 Perilous Myr Artifact Common 2{2} Artifact Creature – Myr 1 1 CA46 When Perilous Myr dies, it deals 2 damage to target creature or player.
631 Pithing Needle Artifact Rare 1{1} Artifact CA64 As Pithing Needle enters the battlefield, name a card.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
632 Possessed Portal Artifact Rare 8{8} Artifact UL52 If a player would draw a card, that player skips that draw instead.
At the beginning of each end step, each player sacrifices a permanent unless he or she discards a card.
633 Precursor Golem Artifact Rare 5{5} Artifact Creature – Golem 3 3 UA67 When Precursor Golem enters the battlefield, put two 3/3 colorless Golem artifact creature tokens onto the battlefield.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
634 Pristine Talisman Artifact Common 3{3} Artifact CA23 {t}: Add {1} to your mana pool. You gain 1 life.
635 Ratchet Bomb Artifact Rare 2{2} Artifact CA68 {t}: Put a charge counter on Ratchet Bomb.
{t}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Ratchet Bomb.
636 Ruby Amulet Artifact Mythic 0{0} Artifact CA14 {t}, Pay 2 life: Add {r} to your mana pool.
637 Runechanter's Pike Artifact Rare 2{2} Artifact – Equipment CA08 Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
638 Sapphire Amulet Artifact Mythic 0{0} Artifact CA12 {t}, Pay 2 life: Add {u} to your mana pool.
639 Scrabbling Claws Artifact Uncommon 0{0} Artifact CA61 {t}: Target player exiles a card from his or her graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
640 Smokestack Artifact Rare 4{4} Artifact CA44 At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.
641 Solemn Simulacrum Artifact Rare 4{4} Artifact Creature – Golem 2 2 CA66 When Solemn Simulacrum enters the battlefield, you may search your library for a basic land and put it onto the battlefield tapped. If you do, shuffle your library.
When Solemn Simulacrum dies, you may draw a card.
642 Spawning Pit Artifact Uncommon 2{2} Artifact UA42 Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 colorless Spawn artifact creature token onto the battlefield.
643 Sphere of Resistance Artifact Rare 2{2} Artifact CA59 Spells cost {1} more to cast.
644 Sphere of the Suns Artifact Uncommon 2{2} Artifact CA22 Sphere of the Suns enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.
645 Steel Hellkite Artifact Rare 6{6} Artifact Creature – Dragon 5 5 CA49 Flying
{2}: Steel Hellkite gets +1/+0 until end of turn.
{x}: Destroy each nonland permanent with converted mana cost X whose controller was dealt combat damage by Steel Hellkite this turn. Activate this ability only once each turn.
646 Steel Overseer Artifact Rare 2{2} Artifact Creature – Construct 1 1 CA33 {t}: Put a +1/+1 counter on each artifact creature you control.
647 Stupor Orb Artifact Rare 1{1} Artifact CA63 Creatures leaving the battlefield don’t cause abilities to trigger. (This includes “dies” abilities.)
648 Stupor Orb Artifact Rare 2{2} Artifact UA63 When Stupor Orb enters the battlefield, draw a card.
Creatures leaving the battlefield don’t cause abilities to trigger. (This includes “dies” abilities.)
649 Sundering Titan Artifact Rare 8{8} Artifact Creature – Golem 7 10 CA51 When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
650 Sword of Vengeance Artifact Rare 3{3} Artifact – Equipment CA41 Equipped creature gets +2/+0 and has first strike, vigilance, trample and haste.
Equip {3}
651 Tangle Wire Artifact Rare 3{3} Artifact CA17 Fading 4
At the beginning of each player's upkeep, that player taps an untapped artifact, creature or land for each fade counter on Tangle Wire.
652 Thopter Assembly Artifact Rare 6{6} Artifact Creature – Thopter 5 5 CA67 Flying
At the beginning of your upkeep, if you control no Thopters other than Thopter Assembly, return Thopter Assembly to its owner's hand and put five 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
653 Thorn of Amethyst Artifact Rare 2{2} Artifact UA45 Noncreature spells cost {1} more to cast.
654 Thran Dynamo Artifact Uncommon 4{4} Artifact CA26 {t}: Add {3} to your mana pool.
655 Tumble Magnet Artifact Common 3{3} Artifact CA53 Tumble Magnet enters the battlefield with three charge counters on it.
{t}, Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
656 Vedalken Shackles Artifact Rare 3{3} Artifact CU46 You may choose not to untap Vedalken Shackles during your untap step.
{2}, {t}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
657 Voidstone Artifact Rare 3{3} Artifact UA68 As Voidstone enters the battlefield, name a card other than a basic land card.
The named card can’t be played.
Activated abilities of sources with the chosen name can’t be activated.
658 Wurmcoil Engine Artifact Mythic 6{6} Artifact Creature – Wurm 6 6 UA28 Deathtouch, lifelink
When Wurmcoil Engine dies, put a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink onto the battlefield.
659 Ancient Tomb Land Uncommon 0 Land CL61 {t}: Add {2} to your mana pool. Ancient Tomb deals 2 damage to you.
660 Arid Mesa Land Rare 0 Land CL10 {t}, Pay 1 life: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.
661 Blood Crypt Land Rare 0 Land – Swamp Mountain CL13 As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.
662 Bloodstained Mire Land Rare 0 Land CL03 {t}, Pay 1 life: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.
663 Breeding Pool Land Rare 0 Land – Forest Island CL18 As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.
664 Burning Lair Land Rare 0 Land – Swamp Mountain CL38 ({t}: Add {b} or {r} to your mana pool.)
As Burning Lair enters the battlefield, you may reveal a black card and a red card from your hand. If you don't, Burning Lair enters the battlefield tapped.
665 Celestial Colonnade Land Rare 0 Land CL31 Celestial Colonnade enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{3}{w}{u}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
666 Circular Horizons Land Rare 0 Land – Forest Island CL43 ({t}: Add {g} or {u} to your mana pool.)
As Circular Horizons enters the battlefield, you may reveal a green card and a blue card from your hand. If you don't, Circular Horizons enters the battlefield tapped.
667 City of Brass Land Rare 0 Land CL56 Whenever City of Brass becomes tapped, it deals 1 damage to you.
{t}: Add one mana of any color to your mana pool.
668 Clifftop Retreat Land Rare 0 Land – Mountain Plains CL30 ({t}: Add {r} or {w} to your mana pool.)
Clifftop Retreat enters the battlefield tapped unless you control another Mountain or Plains.
669 Contested War Zone Land Rare 0 Land CL36 Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
{t}: Add {1} to your mana pool.
{1}, {t}: Attacking creatures get +1/+0 until end of turn.
670 Creeping Tar Pit Land Rare 0 Land CL32 Creeping Tar Pit enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{1}{u}{b}: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.
671 Crystal Vein Land Uncommon 0 Land CL57 {t}: Add {1} to your mana pool.
{t}, Sacrifice Crystal Vein: Add {2} to your mana pool.
672 Dakmor Salvage Land Uncommon 0 Land CL50 Dakmor Salvage enters the battlefield tapped.
{t}: Add {b} to your mana pool.
Dredge 2
673 Desolate Fog Land Rare 0 Land – Plains Swamp CL41 ({t}: Add {w} or {b} to your mana pool.)
As Desolate Fog enters the battlefield, you may reveal a white card and a black card from your hand. If you don't, Desolate Fog enters the battlefield tapped.
674 Dinosaur Jungle Land Rare 0 Land – Mountain Forest CL39 ({t}: Add {r} or {g} to your mana pool.)
As Dinosaur Jungle enters the battlefield, you may reveal a red card and a green card from your hand. If you don't, Dinosaur Jungle enters the battlefield tapped.
675 Dragonskull Summit Land Rare 0 Land – Swamp Mountain CL23 ({t}: Add {b} or {r} to your mana pool.)
Dragonskull Summit enters the battlefield tapped unless you control another Swamp or Mountain.
676 Drowned Catacomb Land Rare 0 Land – Island Swamp CL22 ({t}: Add {u} or {b} to your mana pool.)
Drowned Catacomb enters the battlefield tapped unless you control another Island or Swamp.
677 Dry Ruins Land Rare 0 Land CL53 {t}: Add {1} to your mana pool.
{2}{r}, {t}, Sacrifice a land: Destroy target land.
678 Dry Ruins Land Rare 0 Land UL53 {t}: Add {1} to your mana pool.
{3}{r}, {t}, Sacrifice a land: Destroy target land.
679 Flooded Strand Land Rare 0 Land CL01 {t}, Pay 1 life: Search your library for a Plains or Island card and put it onto the battlefield. Then shuffle your library.
680 Glacial Fortress Land Rare 0 Land – Plains Island CL21 ({t}: Add {w} or {u} to your mana pool.)
Glacial Fortress enters the battlefield tapped unless you control another Plains or Island.
681 Godless Shrine Land Rare 0 Land – Plains Swamp CL16 As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped.
682 Golden Metropolis Land Rare 0 Land – Plains Island CL67 ({t}: Add {w} or {u} to your mana pool.)
As Golden Metropolis enters the battlefield, you may reveal a white card and a blue card from your hand. If you don't, Golden Metropolis enters the battlefield tapped.
683 Hallowed Fountain Land Rare 0 Land – Plains Island CL11 As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
684 Hinterland Harbor Land Rare 0 Land – Forest Island CL28 ({t}: Add {g} or {u} to your mana pool.)
Hinterland Harbor enters the battlefield tapped unless you control another Forest or Island.
685 Invigorating Meadow Land Rare 0 Land – Forest Plains CL40 ({t}: Add {g} or {w} to your mana pool.)
As Invigorating Meadow enters the battlefield, you may reveal a green card and a white card from your hand. If you don't, Invigorating Meadow enters the battlefield tapped.
686 Isolated Chapel Land Rare 0 Land – Plains Swamp CL26 ({t}: Add {w} or {b} to your mana pool.)
Isolated Chapel enters the battlefield tapped unless you control another Plains or Swamp.
687 Kingdoms of the Shah Land Rare 0 Land – Island Mountain CL44 ({t}: Add {u} or {r} to your mana pool.)
As Kingdoms of the Shah enters the battlefield, you may reveal a blue card and a red card from your hand. If you don't, Kingdoms of the Shah enters the battlefield tapped.
688 Lavaclaw Reaches Land Rare 0 Land CL33 Lavaclaw Reaches enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{1}{b}{r}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{x}: This creature gets +X/+0 until end of turn." It's still a land.
689 Llanowar Cradle Land Rare 0 Land CL55 {t}: Add {1} to your mana pool.
{g}, {t}: Add {g} to your mana pool for each creature you control.
690 Marsh Flats Land Rare 0 Land CL06 {t}, Pay 1 life: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
691 Mirage Desert Land Rare 0 Land CL47 {t}: Add {1} to your mana pool.
{w}, {t}: Remove target attacking creature from combat.
692 Mirrodin's Core Land Uncommon 0 Land CL58 {t}: Add {1} to your mana pool.
{t}: Put a charge counter on Mirrodin's Core.
{t}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
693 Mishra's Factory Land Uncommon 0 Land CL63 {t}: Add {1} to your mana pool.
{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{t}: Target Assembly-Worker creature gets +1/+1 until end of turn.
694 Misty Rainforest Land Rare 0 Land CL08 {t}, Pay 1 life: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
695 Nephalia Seagraf Land Rare 0 Land CL48 Nephalia Seagraf enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{1}{u}, {t}: Target player puts the top three cards of his or her library into his or her graveyard.
696 Nephalia Seagraf Land Rare 0 Land UL48 Nephalia Seagraf enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}: Target player puts the top three cards of his or her library into his or her graveyard.
697 Overgrown Tomb Land Rare 0 Land – Swamp Forest CL17 As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, Overgrown Tomb enters the battlefield tapped.
698 Polluted Delta Land Rare 0 Land CL02 {t}, Pay 1 life: Search your library for a Island or Swamp card and put it onto the battlefield. Then shuffle your library.
699 Quicksand Land Common 0 Land CL65 {t}: Add {1} to your mana pool.
{t}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
700 Quicksilver Shore Land Rare 0 Land CL49 {t}: Add {1} to your mana pool.
{u}, {t}: Add three mana in any combination of colors to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
701 Raging Ravine Land Rare 0 Land CL34 Raging Ravine enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{2}{r}{g}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
702 Reflecting Pool Land Rare 0 Land CL60 {t}: Add one mana of any color that a land you control could produce.
703 Rishadan Deck Land Rare 0 Land CL46 Rishadan Deck enters the battefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}: Tap target land.
704 Rootbound Crag Land Rare 0 Land – Mountain Forest CL24 ({t}: Add {r} or {g} to your mana pool.)
Rootbound Crag enters the battlefield tapped unless you control another Mountain or Forest.
705 Sacred Foundry Land Rare 0 Land – Mountain Plains CL20 As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped.
706 Scalding Tarn Land Rare 0 Land CL09 {t}, Pay 1 life: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.
707 Steam Vents Land Rare 0 Land – Island Mountain CL19 As Steam Vents enters the battlefield, you may pay 2 life. If you don't, Steam Vents enters the battlefield tapped.
708 Stirring Wildwood Land Rare 0 Land CL35 Stirring Wildwood enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{1}{g}{w}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
709 Stomping Ground Land Rare 0 Land – Mountain Forest CL14 As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped.
710 Strip Mine Land Uncommon 0 Land CL64 {t}: Add {1} to your mana pool.
{t}, Sacrifice Strip Mine: Destroy target land.
711 Sulfur Falls Land Rare 0 Land – Island Mountain CL29 ({t}: Add {u} or {r} to your mana pool.)
Sulfur Falls enters the battlefield tapped unless you control another Island or Mountain.
712 Sunpetal Grove Land Rare 0 Land – Forest Plains CL25 ({t}: Add {g} or {w} to your mana pool.)
Sunpetal Grove enters the battlefield tapped unless you control another Forest or Plains.
713 Teetering Peaks Land Common 0 Land CL52 Teetering Peaks enters the battlefield tapped.
When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn.
{t}: Add {r} to your mana pool.
714 Temple Garden Land Rare 0 Land – Forest Plains CL15 As Temple Garden enters the battlefield, you may pay 2 life. If you don't, Temple Garden enters the battlefield tapped.
715 Temple of the False God Land Uncommon 0 Land CL62 {t}: Add {2} to your mana pool. Activate this ability only if you control five or more lands.
716 Thran Quarry Land Rare 0 Land CL59 {t}: Add one mana of any color to your mana pool.
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
717 Thunderous Battlefield Land Rare 0 Land – Mountain Plains CL45 ({t}: Add {r} or {w} to your mana pool.)
As Thunderous Battlefield enters the battlefield, you may reveal a red card and a white card from your hand. If you don't, Thunderous Battlefield enters the battlefield tapped.
718 Tomb of Tuktuk Land Rare 0 Legendary Land CL66 {t}: Add {1} to your mana pool.
{5}, {t}: Put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
719 Treetop Village Land Uncommon 0 Land CL54 Treetop Village enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{1}{g}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land.
720 Twilight Lagoon Land Rare 0 Land – Island Swamp CL37 ({t}: Add {u} or {b} to your mana pool.)
As Twilight Lagoon enters the battlefield, you may reveal a blue card and a black card from your hand. If you don't, Twilight Lagoon enters the battlefield tapped.
721 Unnatural Grove Land Rare 0 Land – Swamp Forest CL42 ({t}: Add {b} or {g} to your mana pool.)
As Unnatural Grove enters the battlefield, you may reveal a black card and a green card from your hand. If you don't, Unnatural Grove enters the battlefield tapped.
722 Verdant Catacombs Land Rare 0 Land CL07 {t}, Pay 1 life: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
723 Volrath's Stronghold Land Rare 0 Legendary Land CL51 {t}: Add {1} to your mana pool.
{1}{b}, {t}: Put target creature card from your graveyard on top of your library.
724 Watery Grave Land Rare 0 Land – Island Swamp CL12 As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped.
725 Windswept Heath Land Rare 0 Land CL05 {t}, Pay 1 life: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
726 Wooded Foothills Land Rare 0 Land CL04 {t}, Pay 1 life: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
727 Woodland Cemetery Land Rare 0 Land – Swamp Forest CL27 ({t}: Add {b} or {g} to your mana pool.)
Woodland Cemetery enters the battlefield tapped unless you control another Swamp or Forest.
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