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CardName: Jund's Hungry Grounds Cost: BRG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one -- Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield. Flavour Text: Be it by a dragon or a shaman, Jund’s cycle of life never ends. Set/Rarity: BandaBox 3 Rare

Jund's Hungry Grounds
{b}{r}{g}
 
 R 
Enchantment
At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one — Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield.
Be it by a dragon or a shaman, Jund’s cycle of life never ends.
Illus. Lucas Parolin
Updated on 20 Sep 2013 by Shiny_Umbreon

Code: CM44

Active?: true

History: [-]

2012-08-06 19:40:18: Shiny_Umbreon created the card Jund's Hungry Grounds

I'll make sure about the wording later, but it's supposed to play like this:
-Upkeep begins, ability triggers
-You choose a mode and its target as you put the ability on the stack. If you can't choose any, it fizzles.
-Players can respond knowing your mode and your target (but not if you plan to sacrifice a creature)
-As the ability is resolving, you may choose to sacrifice a creature. Nobody can respond at this point. If you do, you follow the action you already chose.

Combines with unearth ({b}{r}) because you get value out of what you just sacrificed. With undying ({b}{g}) its the same plus leaving you another body to sacrifice later and making it stronger if you plan to use the damage option. The damage option also triggers bloodstain ({r}{g}). Sacrificing triggers stalk ({b}). Discard outlets (in black, red looting) and dredge ({b}) lets you set up a big creature to reanimate. Which you can then throw at your opponent's face next upkeep. Or you can go the obvious way and make a creature bigger to use the damage option. Plus, think about the ETB and LTB/dies triggers and you have a hell of a toolbox.

2013-01-20 00:59:05: Shiny_Umbreon edited Jund's Hungry Grounds
2013-09-20 23:22:11: Shiny_Umbreon edited Jund's Hungry Grounds

The green option no longer puts +1/+1 counters, but the neat interactions are pretty much the same in number.

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