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CardName: Jund's Hungry Grounds Cost: BRG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one -- Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield. Flavour Text: Be it by a dragon or a shaman, Jund’s cycle of life never ends. Set/Rarity: BandaBox 3 Rare At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one — Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield.
Be it by a dragon or a shaman, Jund’s cycle of life never ends.
Illus. Lucas Parolin
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Code: CM44 Active?: true History: [-] Add your comments: |
I'll make sure about the wording later, but it's supposed to play like this:
-Upkeep begins, ability triggers
-You choose a mode and its target as you put the ability on the stack. If you can't choose any, it fizzles.
-Players can respond knowing your mode and your target (but not if you plan to sacrifice a creature)
-As the ability is resolving, you may choose to sacrifice a creature. Nobody can respond at this point. If you do, you follow the action you already chose.
Combines with unearth (
) because you get value out of what you just sacrificed. With undying (
) its the same plus leaving you another body to sacrifice later and making it stronger if you plan to use the damage option. The damage option also triggers bloodstain (
). Sacrificing triggers stalk (
). Discard outlets (in black, red looting) and dredge (
) lets you set up a big creature to reanimate. Which you can then throw at your opponent's face next upkeep. Or you can go the obvious way and make a creature bigger to use the damage option. Plus, think about the ETB and LTB/dies triggers and you have a hell of a toolbox.
The green option no longer puts +1/+1 counters, but the neat interactions are pretty much the same in number.