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CardName: Jund's Hungry Grounds Cost: BRG Type: Enchantment Pow/Tgh: / Rules Text: At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one -- Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield. Flavour Text: Be it by a dragon or a shaman, Jund’s cycle of life never ends. Set/Rarity: BandaBox 3 Rare At the beginning of your upkeep, you may sacrifice a creature. If you do, choose one — Return target creature card from your graveyard to the battlefield; or the sacrificed creature deals damage equal to its power to target creature or player; or put a 3/3 green Beast creature token onto the battlefield.
Be it by a dragon or a shaman, Jund’s cycle of life never ends.
Illus. Lucas Parolin
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Code: CM44 Active?: true History: [-] Add your comments: |
I'll make sure about the wording later, but it's supposed to play like this:
-Upkeep begins, ability triggers
-You choose a mode and its target as you put the ability on the stack. If you can't choose any, it fizzles.
-Players can respond knowing your mode and your target (but not if you plan to sacrifice a creature)
-As the ability is resolving, you may choose to sacrifice a creature. Nobody can respond at this point. If you do, you follow the action you already chose.
Combines with unearth () because you get value out of what you just sacrificed. With undying () its the same plus leaving you another body to sacrifice later and making it stronger if you plan to use the damage option. The damage option also triggers bloodstain (). Sacrificing triggers stalk (). Discard outlets (in black, red looting) and dredge () lets you set up a big creature to reanimate. Which you can then throw at your opponent's face next upkeep. Or you can go the obvious way and make a creature bigger to use the damage option. Plus, think about the ETB and LTB/dies triggers and you have a hell of a toolbox.
The green option no longer puts +1/+1 counters, but the neat interactions are pretty much the same in number.