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Skeleton | Cycles | Skeleton ver. 2 | Ver. 2 Changes |
CardName: Corporeal Possession Cost: 1B Type: Sorcery Pow/Tgh: / Rules Text: Return target creature card from your graveyard to your hand. Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) Flavour Text: For lost souls, your death is an invitation. Set/Rarity: BandaBox 3 Common Return target creature card from your graveyard to your hand.
Soultrack (If you cast this spell from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.) For lost souls, your death is an invitation.
Illus. Fernanda Suarez
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Code: CB68 Active?: true History: [-] Add your comments: |
Hmm, that Soultrack keyword is a neat idea but seems waaaay too potent to me at no casting cost. Maybe let it be cast from exile at cost, or with another drawback? Soultrack X, for example, cast from exile by paying X life.
Yow, yes. Otherwise this card practically reads "For the rest of the game, whenever your creatures die, they go to your hand instead of the graveyard"
Very nice start of an idea for a mechanic, though.
Actually, it doesn't, though I had to read it twice the first time I saw the mechanic. "If you cast this spell from your hand" means it will only trigger once. Though, I admit, a number of players will miss that. A number of players misinterpret Rebound, though...
I'm of the opinion that the Soultrack should have a cost too... seems to me that you can get more powerful effects that way... but I get why Umbreon would want otherwise.
But after the first soultrack cast it's still in exile, and ready to soultrack again?
But when you cast it from exile, it goes to your graveyard...
I know, not intuitive. Maybe it should just say that in the reminder text. It is, after all, reminder text..
Oh, eww.
Oh! You're right, it works like rebound (Staggershock). I misread Soultrack as well.
Heh... which means Soultrack is actually Haunt (Cry of Contrition) in disguise! I completely hadn't realised :)
Yes, this is a haunt-y mechanic, because I figured
would want card advantage that played into its style (throw a Lingering Souls or Blade Splicer into your deck to hold creatures more easily).
I didn't want yet another mechanic that rewarded dredge-style decks (I already had dredge, unearth and flashback), so this triggering off the graveyard and going to exile was a no.
But when I got to templating, I knew this would feel a bit weird. Rebound is much more understandable because it's the next upkeep no matter what, while this waits for something. It could have said "When", but I didn't want people to believe that if they didn't cast it at the first opportunity, soultrack would stop working, so I went with "whenever". Maybe I could have added "Then it goes to your graveyard.", but it's already very wordy.
I'll be updating this thing after Journey into Nyx, so hopefully I'll clean the reminder text a little.
Last comment about this card in particular: it's cool that the same creature dying to trigger this can be retrieved.
Needs the old render removing as it no longer matches the rules text.