Madoka Magi-ka: Recent Activity
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Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 00:26:36)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 00:26:36)
Heh. It's true. This, Emrakul, the Aeons Torn is probably game. Add a way to return it to your hand every turn, and, if your opponents are tapped out, then its an automatic victory at your multiplayer table. That getting around the "When you cast" clause is unfortunate. I think the artifact is a really neat idea. Maybe it should replicate what evoke does without actually calling out the keyword? Just ": Put a creature from your hand into play, then sacrifice that creature."? That way, you not only solve the Emrakul problem, but the card stops being broken with Vedalken Mastermind.
Reiver Demon and Dread Cacodemon have the "If you cast it from your hand" rider, which this bypasses nicely because evoke is a way of casting such things. Some others like Ashen Rider and Woodfall Primus are just me being a Johnny and taking advantage of the way the creature is sacrificed, which would obviously be a drawback in most cases...
Five mana is Wizards' cost for dropping a green creature onto the battlefield: Dramatic Entrance. But it makes a difference having that mana be spread 2 on turn 2 and 3 on turn 3.
This is probably within Wizards' power bracket for a mythic. (Modulo Phyrexian mana evergreenness and issues of whether this is in the right colour.)
To most of those, I just have to say "Yeah, but Elvish Piper exists" (Though this is colourless or blue; which is kinda odd.)
Five mana and six life seems like a fair enough cost to drop a critter straight into play. This maybe ought to tap though, to prevent the worst tricks.
Yeah, I think that all works. Nothing wrong with granting evoke to cards in hand. Wizards might try to include the reminder text for in a separate line at the top, but apart from that I think it's fine within the rules.
Whether it's fair is another matter entirely. Some good cards to use with this: Bogardan Hellkite, Reiver Demon, the Myojin, Dread Cacodemon, Hound of Griselbrand, Vorapede, and especially Ashen Rider :) And on the "forgotten cards" side, Petradon gets to do a nifty 3-mana Rain of Salt thanks to stack tricks. Not as good as Woodfall Primus though, which does the same and leaves you a 5/5 trample too.
Does this work within the rules?
Is my reminder text worded correctly?
"Ability word" is the term for what V's talking about, as in Battalion on Boros Mastiff, Hellbent on Demon's Jester, Heroic on Favored Hoplite, and Bloodrush on Slaughterhorn. The Bloodrush case is the most relevant here. In order to keep the effects memorable, every single bloodrush card - from Rubblebelt Maaka and Skinbrand Goblin up to the splashy rares Rubblehulk, Skarrg Goliath, and Wrecking Ogre - granted the target attacking creature precisely the power, toughness and abilities of the bloodrush creature. The only bloodrush creature to deviate from this pattern even slightly is Pyrewild Shaman, and that still follows the part of the pattern we're talking about here (it just has extra text to get it back).
The same is true of bestow. Rules-wise, there's no reason why Hopeful Eidolon couldn't be, say, a 2/1 first strike that bestows to grant the enchanted creature +1/+2 and lifelink. But every bestow creature grants precisely the power, toughness and abilities that the standalone creature would have, even on rares like Celestial Archon and Nighthowler. And for an obvious reason: not only does it make flavour sense, but it vastly eases the cognitive and mnemonic load.
So I don't think the ability word solution is a good approach here, because if this card said
> Recycle - At the beginning of your upkeep, you may exile an instant or sorcery card from your hand. If you do, return ~ from your graveyard to your hand.
then the bit I've bolded wouldn't actually be in bold in the rules text, which is a problem because that would mean every individual card with recycle would make people carefully have to read the ability word text.
Or just use recycle as a reminder word with no expanded meaning, like some cards do; allowing each card to do something thematically linked but not having to have identical rules text for it.
I had a keyword reminisce in my first custom cardset, Sienira's Facets, that worked a bit like Recycle. It returned cards from your graveyard that shared a card type with the card that has reminisce. So black got it on creatures (Dealer in Despair), white got it on artifact creatures (Lofty Guardian) and enchantments (Enforced Deference), green got it on enchantment creatures (Skywarper Mass), blue got it on instants (Surprise Stomp), red got it on sorceries (Soil's Revenge), and there was an artifact enchantment that gave it to everything (Nostalgia Portrait). This was a cardset where I did a lot of playing with card types (Reality Sculptor, Twist the Form, Statue of Eternity...)
I spent a while trying to find a way to unite instants and sorceries. But I didn't think there was a sensible way to have a card count as both an instant and a sorcery, unless "instant" is eliminated by errata and turned into a supertype "Flash". And I still don't.
I don't think the faded type is going to work well. Many players won't notice it's faded at all; or if you crank up the fading, other players won't be able to read it at all. And including a brainbending new rules twist like this on a common, without reminder text, I fear is a definite no-no.
Sorry. I can really understand the desire to make this work, but I don't think this is the way to do it.
My advice: If it's a sorcery, make it a sorcery. Otherwise I expect to be able to cast it with flash.
Get rid of the confusing keyword and make it explicit rules text "At the beginning of your upkeep you may reveal an instant or sorcery, if you do..."
That's very confusing. Just fading one of the card types does not make it clear that this is an instant that counts as a sorcery.
It's important you look at the full image I linked to for this card to understand the visual cue I'm using.
Basically, this card is both instant and sorcery at all times, but you can only cast it as a sorcery because sorcery is what I'm calling a "virtual type" in order to best apply the Recycle ability.
Perhaps an official rules entry would read something like this: "This card’s types are both Instant and Sorcery in all zones. Its true type is Instant and its virtual type is Sorcery. A card can only be cast as its true type."
Sound ok? Would this work? I'd like very much not to use reminder text on this card. It's my hope that the faded card type will be enough to signify that you should cast it as the bold card type.
Yeah, this is much more elegant and still conveys the proper flavor. Thanks.
Reduced casting cost to 2. Changed to "it's unblockable instead."
What about "Equipped creature has flying. If it has multiple instances of flying, it can't be blocked." That should technically work, even if it's irregular.
Yes, the second part should definitely be "it's unblockable".
Replace that second bit with 2It is unblockable" for clarity, I say. Whispersilk is burrrOken; but yes, this could probably be /.
It definitely forced me to make a double take. I assume the idea is that flying creatures can go 'stratospheric', by-passing other flying creatures.
I don't know... I get it, but it bothers my brain. Maybe this would work better with some activated abilities? Or maybe not.
As an aside, though, this is probably too expensive. At least, that's what Whispersilk Cloak leads me to believe.
Does this card make sense?
The rules won't stop Giant Growth wearing off. But perhaps players might mistakenly think that they would.
I'm not sure. To be safe, try "Spells and abilities can't reduce this creature's power or toughness."
The only thing I'm worried about with this card is how I've worded it, will the rules see that as it retaining a giant growth effect because it's power and toughness are going down? Or because Giant Growth "wears off" at the end of the turn, it's power and toughness will just return to normal?
Changed it to "fields you control."
In theory, I'd say the card is balanced, since your opponent can play a field, and 'destroy your land' in the process. That seems like a bug, though, not a feature.
I like 'world' permanents, and think that Magic still has a place for them. That said, I think that space is filled with very goofy, splashy cards, or cards that mitigate the draw back with a feature (for example, a world permanent that enters the battlefield and immediately draws you two cards). This is a very powerful land, with a drawback that will make you want to stop playing Magic altogether when it happens.
My suggestion would be to work Fields the way the Legend rule works right now. Add "...put all other Fields under your control on the bottom..." (I should point out, that probably makes this card too good. Free Howling Mine seems powerful.) Or find a different way to make the drawback, not quite a drawback (for example, when a new field enters play, replace this card with a tapped basic Island from your library.) The alternative would be one of two options in the real world: 1). The card wouldn't be powerful enough for Standard, is not considered worth the pain by most casual players, and gets relegated to the bargain bin, or 2). The card is good enough for Standard, and aggro decks start packing 10x Fields as a form of round 1 Strip Mine, regardless of ability.
I took a step back and looked at the card for a day and decided I was trying to do too much. So I went ahead and simplified. The Login ability is gone so you just play it like a land and the card entering the battlefield now triggers all other Fields to be put on the bottom of their owner's decks.
The whole point to my Field idea is another way for lands to produce colored mana, not come into play tapped and have an extra, yet powerful ability. But to balance those abilities, your opponent always gets to take advantage of them before you do. Sound good?
Removed the Login ability.
(V's referring to Mistvein Borderpost and friends, which technically aren't lands at all and don't look like them in your hand, but do work exactly as if they were lands. They're confusing for the same kind of reason that this card having a blue frame is.)